farmlands 1600.xlsx
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2d6/2d8/2d10
EncounterLairSpoorTracksTracesTraces/Benign
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2Refugees travelling home (8)Camping out
Angry shouts then shushing
Many shoeprints, threadbare
Empty cottage, overgrown garden
Patch of greener grass
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3Travelling trader with guards (6)
Hiding on side of road, pretending cart is empty.
Nearby gunshot, shout of victory
Cart tracks with horses
3 silver coins, trod into mud
Ad nailed to fence post for Gifflewim
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4Ghouls (9) led by a GhastAmbush
Glassy-eyed woman half eaten, trembling
Impressions in mud where bodies fell, were dragged away
Human hand, no fingers, human bite marks
Millpond full of dead ducks
2d62d82d10
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5Lay priests with maces, holy water (3)
Finishing off crawling Dead
Ringing of handbells, shouting of psalms
Sandal tracksA church bell, ringing
Bible extract highlighted - Zechariah 14:12 - And this shall be the plague with which the Lord will strike all the peoples that wage war against Jerusalem: their flesh will rot while they are still standing on their feet, their eyes will rot in their sockets, and their tongues will rot in their mouths
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6Army Warband, on patrolEncamped, mid-mealMarching feet, drums
Slain ghouls, dragmarks where stunned soldier dragged away
Burnt out pyre, graves marked with Sign of the Nine
Thrown horseshoe6810
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Arnold the Reterminator, undead eradicator for hire, Fighter 3 with 16 STR, heavy armour, horse, brace of pistols, crossbow, two-handed hammer-axe, thick accent
Riding hard to nearest town
Dismembered zombie, still wriggling, pinned by sharp spear, tracks lead into combat
Slain skeleton, head stamped to powder
Zombie shot through the head
Site of an explosion, bone fragments
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8Army Warband engaging Nec Warband
Party in way of Army bearing down on Nec, Nec not allowed this close to towns appaz, didn't realise they were so far south
Warcries, shouting
Bootprints, horse tracks
Spray of blood across a tree
Shattered skeleton
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9Rabble (9) hunting a pack of ghouls (2)
You can see the ghouls lying in wait, about to ambush!
A shout of surprise! Nervous laughter.
Scene of battle, broken pitchfork, yellow slime drips from the fork
Terrible stench around dead man with consumed guts
Dead ghoul, claws removed
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10Necromancer Warband
Encamped, minions standing still
Vanguard riding ahead to warn that the warband is coming through
Skin kites visible over rise
A cold and bitter wind
Ominous dug-up graveyard
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Dead Piper, skeletons (4) and Zombies (2) in tow
Minions restrain another zombie as he attempts to Subjugate, townsfolk watch in awe, one will pay him silver when he takes it away
Drums, "doot doot" trumpets, piping
Skeleton standing motionless in field like a scarecrow
A still-living zombie pinned by a spear
A cairn of skulls fragments, stamped upon
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Flight of man-bats (night) or skin kites (day) (2)
At rest in trees or buildings
A skinless man/a blood-drained body
Seen fluttering against the moon/sky
A flayed man, skin gone
Bats flutter around light/birdsong
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Normal man with cartful of corpses, grave goods, trying to make sure they aren't animated
Hiding under cart, shaking
Burnt bodies on burnt out pyre
Faltering footprints, cart tracks
Swarm of flies
Rat-infested horse corpse
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14Bandits dressed as zombies (21) on the rob
Ambush - Pretending to be dead bodies
Skeleton visibly hides nearby (to take attention from ambush)
Bootprints, one set has one shoe one foot
A zombie hand scurries past
Half-rotted cow skull
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1 Zombies attract 14 others when they scent prey
Currently feasting, immediately shitting out what they eat
Moaning and groaning nearby
Shuffling footsteps
Dead body, lying in ditch
Undead finch sitting in tree
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Barbarians (4) heading back to the demon wastes from Fate
Heading to Fate, caged, bound and gagged demon in tow. 1d4 demon hearts (100sp ea) with them.
Demon head yammers blasphemies from ground
Empty bottles and merrymaing ahead
Barbarian effigyFallen axe head
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2 storey Flesh Golem strides west towards nearest town, just walking in a straight line but if not turned aside it'll walk right over!
Pulls self from ground where it was napping
Ground shakes, golem rears from dark/fog/behind trees/etc
Huge, deep footprints as big as a man
Seen roaming in distance towards houses
Fog rolls in
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Pack of wild dogs (9) begging for scraps, may turn vicious if threatened
Abandoned hamlet, full of dogs
Barking dogsMany pawprints
Rabbit, chewed by dog
Dog turd
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Reapers on skeletal horses (4), hunting an anti-Dead rebel
Galloping at breakneck pace, light glaring from scythes
A chill in the gut, the stampeding of hooves, the sun goes dark
Hooves, trailed by burnt ground
The sight of a massacre
A scythe holding up a skeletal scarecrow
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Necromancer-General with warband entourage
Camped on field
Blaring of trumpets and… xylophones?
Mashed up ground from countless feet
Survivor stumbling past
Sun/Moon goes dark due to bats or clouds
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2d6Safer
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2d8
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2d10
Dangerouser
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Farmlands Encounters
Nec Upper Echelons
Nec Warband
Army Upper Echelons
Army Warband