ABC
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Bishop of LycanRules & Stuff
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v3.x
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Day ends at midnight GMT
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No ghosting. No dead people in normal conversations Once dead, please remain in the dead convo until death no longer effects you. Seriously, it's contagious.
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THIS MEANS NO GHOSTING. IF YOU'D LIKE TO POST SOMETHING GAME RELATED, CONTACT THE PRIEST
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You can't vote for yourself. The goal is to win, you can't win if you try to kill yourself
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I have to be in every game-related conversation. I gotta keep track of you liars and cheaters.
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You can only vote for players who are ♫ still alive ♫
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Not voting twice will result in an immediate and very painful death. This does mean you get one freebie, try not to use it.
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No screenshots of conversations! Feel free to quote. We all know how easy those are to falsify
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I reserve the right to change these rules and roles up until the beginning of the game thread
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If any power ( including kill, excluding lynch ) is canceled, there will be NO message in the recap about it, however, the user will be informed that their power failed.
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Wolves are NOT immune to the wolfkill, however the wolves cannot vote to wolfkill a wolf.
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Nobody will be making an appearence, and he will exist until he is lynched.
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Ties will be resolved by randomly lynching one player who is part of the tie
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A wolf will win a 1v1 confrontation with everybody except the werewolf hunter.
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Order of opreationsSmite, Wizard, Prison Master, Politician, Protections, Conversion, Jester Kill, Lynch, Exorcist Kill, Seers, Wolfkill, Hunter kill,
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RolesFunctionNotes
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VillageWins if the wolves are eliminated
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Prison MasterCan imprison one player every night. The jailor can then use a proxy to talk to their prisoner. The prisoner is roleblocked, but NOT immune to roles.Only one at a time
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Werewolf HunterUpon death, the player may choose one player to kill. Kills a wolf if they try to infect the Hunter.
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SeerCan divine a player's role every third night.
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MercenaryEvery other night, can choose a player to protect. Any power used on the protected player will be canceled, and the mercenary will be told what power was used.
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PoliticianEvery other night, can secretly forcefully change a players vote.
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TinkerGets two hidden lynch votes in their role conversation throughtout the course of the game
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TailorAppears as a random role to seers. Cannot be role-blocked.
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SoldierIf this player is lynched, there is no more kills that night
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SailorCan distract one player every other night. The distracted player will be role-blocked.
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BishopImmune to the wolf kill
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WerewolvesHas a private conversation, and as a group can select one player to kill each night. On N4, the wolves can select one player to convert. See "converted" ability, They try until it succeeds
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Wins by outnumbering all non-wolves
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Puppy WerewolfThis adorable fellow can distract one player each night. The player that was distracted cannot use their power that night.
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Mystic WerewolfCan divine a player's role every other night.
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Alpha WerewolfBigger, stronger wolf. Is immune to all non-lynch kills.Only one at a time
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Shapeshifting WerewolfAppears as random role to seers. Cannot be role-blocked
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UNUSED
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NeutralsWins by winning
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Jester Entertains the masses. If lynched, one of the players that voted to kill our enterainment will be killed (chosen by now dead Jester) the next night.Wins by being lynched
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WizardEvery other night, can swap two players places. The two players will both gain "swapped" for one nightWins by keeping a <random village role> alive
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AbilitiesMust tell me if they wish to NOT use them one round
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MayorHis vote counts as three in the case of a tie. If lynched, ability is passed to a new player. Nobody can hold the role twice
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Influential CitizenHis vote counts as two in the case of a tie. Ability dies when it's owner dies.
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MorticianIf the player with this ability is killed, no roles are revealed that night. The ability then passes to another villager.Non-mayor villager only
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ConvertThis players win condition changes to "Wins with the wolves." Can no longer use their power, but remains in any convos. This power pierces all immunity
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SwappedThese two players are linked, and power used on one will instead be used on the other. Includes all non-lynch nightly powers.
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If the seer asks about one, they will be told the role of the other. Ends at the beginning of the next night.
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UNUSEDIs immune to nightly lynch for one night.
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v1.0Visible hereRan Game
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v2.0Redid Colour scheme to be less bright
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Reworked Criminous Clerk
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Removed Outcast Wolf
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Removed Rabid Wolf. Introduced Convert ability.
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Removed Tinker
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Updated Politcian to include "secretly"
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Added "notes" column
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Made only one spy allowed
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Updated Church and Wolf win conditions
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Updated Exorcist role because of removal of Rabid Wolf
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Made Shapeshifting wolf immune to roleblock
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v2.1Added neutral win conditions
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Received input from Pyure
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Renamed Oversized Dog to Puppy Werewolf
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Changed Exorcist to an ability instead of a role
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,Renamed Spy "Stalking Werewolf," moved to Wolf team
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Renamed Forger "Tinker," moved to village team
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Moved Politican to Village team
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v2.2Removed Rows 86 -1000 and Columns D-Z to prevent Shazam from commenting in obscure places
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Made Convert ability pierce immunity
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Wolves get to attempt convert until it succeeds
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Changed Church win condition
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v3.0Reworked game to remove "Church" team