| A | B | C | |
|---|---|---|---|
1 | Bishop of Lycan | Rules & Stuff | |
2 | v3.x | ||
3 | Day ends at midnight GMT | ||
4 | No ghosting. No dead people in normal conversations Once dead, please remain in the dead convo until death no longer effects you. Seriously, it's contagious. | ||
5 | THIS MEANS NO GHOSTING. IF YOU'D LIKE TO POST SOMETHING GAME RELATED, CONTACT THE PRIEST | ||
6 | You can't vote for yourself. The goal is to win, you can't win if you try to kill yourself | ||
7 | I have to be in every game-related conversation. I gotta keep track of you liars and cheaters. | ||
8 | You can only vote for players who are ♫ still alive ♫ | ||
9 | Not voting twice will result in an immediate and very painful death. This does mean you get one freebie, try not to use it. | ||
10 | No screenshots of conversations! Feel free to quote. We all know how easy those are to falsify | ||
11 | I reserve the right to change these rules and roles up until the beginning of the game thread | ||
12 | If any power ( including kill, excluding lynch ) is canceled, there will be NO message in the recap about it, however, the user will be informed that their power failed. | ||
13 | Wolves are NOT immune to the wolfkill, however the wolves cannot vote to wolfkill a wolf. | ||
14 | Nobody will be making an appearence, and he will exist until he is lynched. | ||
15 | Ties will be resolved by randomly lynching one player who is part of the tie | ||
16 | A wolf will win a 1v1 confrontation with everybody except the werewolf hunter. | ||
17 | |||
18 | |||
19 | Order of opreations | Smite, Wizard, Prison Master, Politician, Protections, Conversion, Jester Kill, Lynch, Exorcist Kill, Seers, Wolfkill, Hunter kill, | |
20 | |||
21 | Roles | Function | Notes |
22 | |||
23 | Village | Wins if the wolves are eliminated | |
24 | Prison Master | Can imprison one player every night. The jailor can then use a proxy to talk to their prisoner. The prisoner is roleblocked, but NOT immune to roles. | Only one at a time |
25 | Werewolf Hunter | Upon death, the player may choose one player to kill. Kills a wolf if they try to infect the Hunter. | |
26 | Seer | Can divine a player's role every third night. | |
27 | Mercenary | Every other night, can choose a player to protect. Any power used on the protected player will be canceled, and the mercenary will be told what power was used. | |
28 | Politician | Every other night, can secretly forcefully change a players vote. | |
29 | Tinker | Gets two hidden lynch votes in their role conversation throughtout the course of the game | |
30 | Tailor | Appears as a random role to seers. Cannot be role-blocked. | |
31 | Soldier | If this player is lynched, there is no more kills that night | |
32 | Sailor | Can distract one player every other night. The distracted player will be role-blocked. | |
33 | Bishop | Immune to the wolf kill | |
34 | |||
35 | Werewolves | Has a private conversation, and as a group can select one player to kill each night. On N4, the wolves can select one player to convert. See "converted" ability, They try until it succeeds | |
36 | Wins by outnumbering all non-wolves | ||
37 | Puppy Werewolf | This adorable fellow can distract one player each night. The player that was distracted cannot use their power that night. | |
38 | Mystic Werewolf | Can divine a player's role every other night. | |
39 | Alpha Werewolf | Bigger, stronger wolf. Is immune to all non-lynch kills. | Only one at a time |
40 | Shapeshifting Werewolf | Appears as random role to seers. Cannot be role-blocked | |
41 | UNUSED | ||
42 | |||
43 | Neutrals | Wins by winning | |
44 | Jester | Entertains the masses. If lynched, one of the players that voted to kill our enterainment will be killed (chosen by now dead Jester) the next night. | Wins by being lynched |
45 | Wizard | Every other night, can swap two players places. The two players will both gain "swapped" for one night | Wins by keeping a <random village role> alive |
46 | |||
47 | Abilities | Must tell me if they wish to NOT use them one round | |
48 | Mayor | His vote counts as three in the case of a tie. If lynched, ability is passed to a new player. Nobody can hold the role twice | |
49 | Influential Citizen | His vote counts as two in the case of a tie. Ability dies when it's owner dies. | |
50 | Mortician | If the player with this ability is killed, no roles are revealed that night. The ability then passes to another villager. | Non-mayor villager only |
51 | Convert | This players win condition changes to "Wins with the wolves." Can no longer use their power, but remains in any convos. This power pierces all immunity | |
52 | Swapped | These two players are linked, and power used on one will instead be used on the other. Includes all non-lynch nightly powers. | |
53 | If the seer asks about one, they will be told the role of the other. Ends at the beginning of the next night. | ||
54 | UNUSED | Is immune to nightly lynch for one night. | |
55 | |||
56 | |||
57 | v1.0 | Visible here | Ran Game |
58 | v2.0 | Redid Colour scheme to be less bright | |
59 | Reworked Criminous Clerk | ||
60 | Removed Outcast Wolf | ||
61 | Removed Rabid Wolf. Introduced Convert ability. | ||
62 | Removed Tinker | ||
63 | Updated Politcian to include "secretly" | ||
64 | Added "notes" column | ||
65 | Made only one spy allowed | ||
66 | Updated Church and Wolf win conditions | ||
67 | Updated Exorcist role because of removal of Rabid Wolf | ||
68 | Made Shapeshifting wolf immune to roleblock | ||
69 | v2.1 | Added neutral win conditions | |
70 | Received input from Pyure | ||
71 | Renamed Oversized Dog to Puppy Werewolf | ||
72 | Changed Exorcist to an ability instead of a role | ||
73 | , | Renamed Spy "Stalking Werewolf," moved to Wolf team | |
74 | Renamed Forger "Tinker," moved to village team | ||
75 | Moved Politican to Village team | ||
76 | v2.2 | Removed Rows 86 -1000 and Columns D-Z to prevent Shazam from commenting in obscure places | |
77 | Made Convert ability pierce immunity | ||
78 | Wolves get to attempt convert until it succeeds | ||
79 | Changed Church win condition | ||
80 | v3.0 | Reworked game to remove "Church" team |