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Necessary Logosaction SetsMagiciteOzma Mechanics:
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Playerlist:Name/RoleFor startFor roomsFor AVFor OzmaMinimum(A>D/A>D)- Mirrored Platforms
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1Tank1Indom + Death LIndom + CatastrophyGuardian + Double EdgeMartialist + Double Edge75>2>0- Only healers, machinist and casters with mobility go onto blackhole positions.
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2Tank2Martialist + Death LIndom + Death LMartialist + Double EdgeIndom + CatastrophyGuardian + Double EdgeMartialist + Double Edge75>2>0- Tanks take adds and orbs.
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3Tank3Martialist + Death LIndom + Death LMartialist + FaintIndom + CatastrophyGuardian + Double EdgeMartialist + Double Edge75>2>0- Can use Knockback immunities to win uptime on knockbacks.
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4Heal1Aetherweaver + BraveryTemplar + BraveryTemplar + RejuvenateTemplar + Bravery75>2>0Important for Tanks:
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5Heal2Aetherweaver + RefreshTemplar + RefreshTemplar + RejuvenateTemplar + Refresh75>2>0Refresh Indom Stacks with Indom Catastrophy, use Guardian Double Edge prepull.
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6Heal3Aetherweaver + RefreshTemplar + RefreshTemplar + RejuvenateTemplar + Refresh75>2>0Switch to Martialist + Double Edge once Starshape starts.
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7Melee1Duelist + PerceptionPlatebearer + IncenseDuelist + Double EdgeDuelist + Double EdgeBloodbath + Double EdgeDuelist + Double Edge75>2>0Switch Magicite to defense whenever orb phase is about to come, change back to offense after unless its cube, wait for orbs.
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8Melee2Duelist + Death LPlatebearer + IncenseDuelist + Double EdgeDuelist + Double EdgeBloodbath + Double EdgeDuelist + Double Edge75>2>0If you have only 1 spin left, do NOT go back to offensive if you can't guaranteed return to defensive in time.
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9MachinistFiendhunter + Spirit DartFiendhunter + Eagle EyeFiendhunter + Spirit DartFiendhunter + Focus LFiendhunter + Spirit Dart (2x)Fiendhunter + Eagle Eye75>2>0You may only use DE once ozma starts transforming to a shape, otherwise you risk having to click it off to orbs in cube.
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10Caster1Elder + Spirit Dart -> Elder + Death LElder + Cure IIElder + Magic BurstElder + Magic BurstElder + Magic Burst75>2>0Important for Melees:
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11Caster2Elder + Magic BurstProtect + ReflectElder + Magic BurstElder + Magic BurstElder + Magic Burst75>2>0Always use DE when Ozmashades spawn during Ozmashape.
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12Caster3Elder + BraveryElder + Cure IIShell + Death LElder + Magic BurstElder + Magic BurstElder + Magic Burst75>2>0Use Selfhealing and potions smart and accordingly to double edge damage. (click it off as necessary)
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Use Lb when available and its safe to not die to it. Plat 1/2 have LB3, Plat 3 Lb2. (do not lb 1 prepull for 4man party, it sticks)
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Important for Healers:
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Healing is your HIGHEST priority, ignore dealing any damage if necessary.
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Manage your mana appropiatly and smart. DO NOT RUN OOM BECAUSE OF DPS.
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Heal 1 keeps up Bravery on everyone. Heal 2 and Heal 3 try to keep Tanks refreshed for spins.
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Important for Casters:
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Deal damage as much as possible, go to outer blackhole position if rotation allows it.
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Important for Machinist:
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Groups throughout the raid:
Stack Focus L before Ozma, use stacked drill on opener, immidiatly swap to Spirit Dart and apply it on boss, swap to Eagle eye later.
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Encounter Line:Trash -> Art/Owain -> Trash -> Raiden -> Clear rooms and go through portal -> Trash ->6 Rooms, Teams change Logograms and split up into rooms like this: -> Have instance clear Support fate or go out. ->Trash -> After tanks pickup indom, Tank2/3 soak both traps in last rooms with indom + invuln, clear rooms as necessary -> AV Tank 2 tanks adds. ->Ozma! Stay in groups and split on platforms like this: Melee LB3 for P2 Melee LB2 for P3, rotate cw for MT to pick orbs.
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Team 1 (Art)Task:Team 2 (owain)Task:
Logograms that need to be changed after Art/Owain:
R1 (Ice)Tasks:R2 (Lightning)Tasks:R3 (Fire)Tasks:R4 (Water)Tasks:R5 (Wind)Tasks:R6 (Earth)Tasks:Plattform 1:Plattform 2:Plattform 3:
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Tank1TankTank3TankCaster1Elder + Death LTank1Tank + Death LTank2Tank + Death LTank3Tank + Death LMelee1Tank + IncenseMelee2Tank + IncenseCaster2ReflectTank1Tank Ozma, Adds and OrbsTank2Tank Ozma, Adds and OrbsTank3Tank Ozma, Adds and Orbs
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Tank2DamageHeal3Heal + Refresh Heal1Heal + BraveryHeal2Heal Heal3Heal Caster3Elder + Cure IICaster1Elder + Cure IIHeal1Heal + BraveryHeal2Heal + RefreshHeal3Heal + Refresh
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Heal1Heal + Bravery Melee1Damage + PerceptionMachinist(O)DamageMelee2DamageMachinistDamage + Spirit DartMelee1Damage
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Heal2Damage + RefreshCaster3Damage + BraveryCaster2DamageCaster1Damage Caster3Damage
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Machinist(O)Damage + Spirit Dart
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Melee2(O)Damage + Death L
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Caster1Damage + Spirit Dart
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Caster2Damage + Death L
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After rooms
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Aetherial Wheel:A>D
Logograms that need to be changed before rooms:
Changes to Aetherial wheel: A>D
Logograms that need to be changed:
Changes to Aetherial wheel: A>D
Logograms that need to be changed for AV:
Logograms that need to be changed:
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Tank15>2Tank1
Martialist + Death
Melee10>5Tank1
Indom + Catastrophy
Melee15>2Tank2
Indom -> Martialist + Double Edge
Tank1Martialist + Double Edge (midfight)
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Tank25>2Melee1
Platebearer + Incense
Melee20>5Melee1Shell + Death LMelee25>2Tank3
Indom -> Martialist + Faint
Tank2Martialist + Double Edge (midfight)
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Tank35>2Melee2
Platebearer + Incense
Tank20>5Melee2Shell + Death LCaster25>2Melee1
Duelist + Double Edge
Tank3Martialist + Double Edge (midfight)
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Heal15>2Caster1Elder + Cure IITank30>5Caster1
Elder + dmg logo
Tank25>2Melee2
Duelist + Double Edge
Heal1Templar + BraveryTemplar + RejuvenateTemplar + Bravery
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Heal25>2Caster2
Protect + Reflect
Caster20>0Caster2
Elder + dmg logo
Tank35>2Heal2Templar + RefreshTemplar + RejuvenateTemplar + Refresh
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Heal35>2Caster3Elder + Cure IICaster3Elder + BraveryHeal3Templar + RefreshTemplar + RejuvenateTemplar + Refresh
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Melee15>2Melee1Duelist + Double Edge
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Melee25>2Melee2Duelist + Double Edge
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Machinist5>2Machinist
Fiendhunter + Focus L -> Fiendhunter + Spirit Dart L -> Eagle Eye -> Spirit Dart
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Caster15>2Caster1Elder + dmg logo
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Caster25>2Caster2Elder + dmg logo
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Caster35>2Caster3Elder + dmg logo
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BeginningRooms:
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Team 1 (Art)Player:Team 2 (owain)Player:R1 (Ice)Player:R2 (Lightning)Player:R3 (Fire)Player:R4 (Water)Player:R5 (Wind)Player:R6 (Earth)Player:
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Tank1Shinobu Oshino (PLD)Tank3Ryve Sontek (PLD)Tank1Shinobu Oshino (PLD)Tank2Zal' El (DRK)Tank3Ryve Sontek (PLD)Melee1Armanda Shikhu (DRG)Melee2Taishelo Firialocin (DRG)Caster2Ruruku Ruku (BLM)
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Tank2Zal' El (DRK)Heal3Claire Rhysia (AST)Heal1Kami Prower (AST)Heal2Deku Badger (SCH)Heal3Claire Rhysia (AST)Caster3Katt Amariyo (RDM)Caster1Kapin Fir (RDM)
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Heal1Kami Prower (AST)Melee1Armanda Shikhu (DRG)Machinist(O)Ese'al Bovany (MCH)
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Heal2Deku Badger (SCH)Caster3Katt Amariyo (RDM)
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Machinist(O)Ese'al Bovany (MCH)
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Melee2(O)Taishelo Firialocin (DRG)
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Caster1Kapin Fir (RDM)
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Caster2Ruruku Ruku (BLM)
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Ozma:
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Plattform 1:Player:Plattform 2:Player:Plattform 3:Player:
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Tank1Shinobu Oshino (PLD)Tank2Zal' El (DRK)Tank3Ryve Sontek (PLD)
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Heal1Kami Prower (AST)Heal2Deku Badger (SCH)Heal3Claire Rhysia (AST)
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Melee2Taishelo Firialocin (DRG)MachinistEse'al Bovany (MCH)Melee1Armanda Shikhu (DRG)
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Caster2Ruruku Ruku (BLM)Caster1Kapin Fir (RDM)Caster3Katt Amariyo (RDM)
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