A | B | C | D | E | F | G | H | |
---|---|---|---|---|---|---|---|---|
1 | PLEASE MAKE A COPY OF THIS SPREADSHEET. DO NOT WORK ON THIS SPREADSHEET | |||||||
2 | Step 1: Play a Game of Ours and Understand how we currently define events. We have provided screenshots of what you should see in Columns A & B. The Event Name used and Parameters passed with it, are in columns D to F. A description of the Event is in column G. | |||||||
3 | ANY INSTRUCTIONS YOU NEED TO FOLLOW AS YOU PLAY THE GAME, ARE MENTIONED IN YELLOW, LIKE THIS | |||||||
4 | Here are the links to download the games from : | Android Link | ||||||
5 | iTunes Link | |||||||
6 | After you have played the game and understood how we have named and defined the Events, move on to Step 2. | |||||||
7 | Screenshot | Event Name | Parameter | Value | Descriptions | |||
8 | Android | Itune | Itunes | |||||
9 | app_open | version | 2.5 | When the user opens the game on his/her device. | ||||
10 | ||||||||
11 | ||||||||
12 | ||||||||
13 | ||||||||
14 | ||||||||
15 | Android - Game Image | |||||||
16 | display_ftue_intro_screen | shown | shown | When the user starts the game and sees the game introduction (title) screen. | ||||
17 | ||||||||
18 | ||||||||
19 | ||||||||
20 | ||||||||
21 | ||||||||
22 | ||||||||
23 | select_chapter | When the user plays the first level first time .( First Time User Experience (FTUE)). This will also be triggered when the user is on the home screen and selects any chapter. | ||||||
24 | content_name | academy | Pass the content ( chapter) name played | |||||
25 | ||||||||
26 | ||||||||
27 | ||||||||
28 | ||||||||
29 | PLEASE CHOOSE THE ACADEMY MODE | |||||||
30 | ||||||||
31 | display_ftue_level_intro | When the user sees the level intro screen, on the first level ( First Time User Experience (FTUE)) | ||||||
32 | content_name | academy | Pass the content ( chapter) name played | |||||
33 | ||||||||
34 | ||||||||
35 | ||||||||
36 | ||||||||
37 | TAP ON DRIVE TO START PLAYING | |||||||
38 | ||||||||
39 | ftue_start_level_1 | When the user starts level 1 for the first time (FTUE) | ||||||
40 | content_name | academy | Pass the current chapter name being played. | |||||
41 | ||||||||
42 | ||||||||
43 | ||||||||
44 | ||||||||
45 | ||||||||
46 | ||||||||
47 | start_level | When the user starts any level. | ||||||
48 | content_name | academy, challenges, night_driving, free_drive | Pass the current chapter name being played. | |||||
49 | current_level_played | 1,2,3 etc | Pass the current level number of the chapter being played. | |||||
50 | opening_coin_balance | 1000, 2000 etc | Pass the Coin balance with the user at start of level | |||||
51 | opening_bp_balance | 1,2,3,4,5 | Pass the BluePrint balance with the user at start of level | |||||
52 | opening_keys_balance | 1,2,3,4,5 | Pass the Keys balance with the user at start of level | |||||
53 | ||||||||
54 | DRIVE THE CAR TO THE PARKING SPOT | |||||||
55 | ||||||||
56 | ftue_end_level_1 | content_name | academy | When the user ends level 1 for the first time (FTUE) | ||||
57 | ||||||||
58 | ||||||||
59 | ||||||||
60 | ||||||||
61 | ||||||||
62 | ||||||||
63 | end_level | When the user ends any level. | ||||||
64 | content_name | academy, challenges, night_driving, free_drive | Pass the current chapter name being ended. | |||||
65 | current_level_played | 1,2,3 etc | Pass the current level number of the chapter being ended. | |||||
66 | opening_coin_balance | 1000, 2000 etc | Pass the Coin balance with user at start of level | |||||
67 | opening_bp_balance | 1,2,3,4,5 | Pass the BluePrint balance with the user at the start of a level | |||||
68 | opening_keys_balance | 1,2,3,4,5 | Pass the Keys balance with the user at the start of a level | |||||
69 | end_reason | win | Pass the reason for ending the level when the user wins / loses a level | |||||
70 | ||||||||
71 | content_name | academy, challenges, night_driving, free_drive | Pass the current chapter name being ended. | |||||
72 | current_level_played | 1,2,3 etc | Pass the current level number of the chapter being ended. | |||||
73 | opening_coin_balance | 1000, 2000 etc | Pass the Coin balance with user at start of level | |||||
74 | opening_bp_balance | 1,2,3,4,5 | Pass the BluePrint balance with the user at the start of a level | |||||
75 | opening_keys_balance | 1,2,3,4,5 | Pass the Keys balance with the user at the start of a level | |||||
76 | end_reason | lose | Pass the reason for ending the level when the user wins / loses a level | |||||
77 | ||||||||
78 | TAP ON THE NEXT BUTTON TO START LEVEL 2 | |||||||
79 | KEEP PLAYING UNTIL YOU END LEVEL 3 | |||||||
80 | ||||||||
81 | ||||||||
82 | ||||||||
83 | TAP ON THE CLAIM 2X REWARD BUTTON TO WATCH A VIDEO | |||||||
84 | ||||||||
85 | watch_rewarded_video | When the user watches a video to double/triple (2X/3X) the coins on the interim screen. | NO | |||||
86 | content_name | academy | Pass the current chapter name being played. | |||||
87 | level | 1 | Pass the current level number of the chapter being played. | |||||
88 | type | rewards_video | Pass the type, when the user watches a video for 'double it' on the interim screen. | |||||
89 | multiplier | 2 or 3 | Pass the video multiplier value (2x or 3x) when the user watches the video on the interim screen | |||||
90 | coins | 100, 200 etc | Pass the total coins which is doubled | |||||
91 | souce | interim_screen | ||||||
92 | ||||||||
93 | ||||||||
94 | ||||||||
95 | ||||||||
96 | ||||||||
97 | TAP ON NEXT | |||||||
98 | (THE FOLLOWING SCREEN ONLY APPEARS AFTER LEVEL 3. IF YOU DO NOT SEE IT, YOU HAVE NOT FOLLOWED THE PREVIOUS INSTRUCTIONS) | |||||||
99 | TAP ON TEST DRIVE CAR | |||||||
100 | unlock_item_attempt | When the user watches a video for 'test-drive' (no. of attempts). |