ABCDEFGH
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PLEASE MAKE A COPY OF THIS SPREADSHEET. DO NOT WORK ON THIS SPREADSHEET
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Step 1: Play a Game of Ours and Understand how we currently define events.

We have provided screenshots of what you should see in Columns A & B.
The Event Name used and Parameters passed with it, are in columns D to F.

A description of the Event is in column G.
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ANY INSTRUCTIONS YOU NEED TO FOLLOW AS YOU PLAY THE GAME, ARE MENTIONED IN YELLOW, LIKE THIS
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Here are the links to download the games from :Android Link
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iTunes Link
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After you have played the game and understood how we have named and defined the Events, move on to Step 2.
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ScreenshotEvent NameParameterValueDescriptions
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AndroidItuneItunes
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app_openversion2.5When the user opens the game on his/her device.
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Android - Game Image
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display_ftue_intro_screenshownshownWhen the user starts the game and sees the game introduction (title) screen.
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select_chapterWhen the user plays the first level first time .( First Time User Experience (FTUE)). This will also be triggered when the user is on the home screen and selects any chapter.
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content_nameacademyPass the content ( chapter) name played
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PLEASE CHOOSE THE ACADEMY MODE
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display_ftue_level_introWhen the user sees the level intro screen, on the first level ( First Time User Experience (FTUE))
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content_nameacademyPass the content ( chapter) name played
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TAP ON DRIVE TO START PLAYING
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ftue_start_level_1When the user starts level 1 for the first time (FTUE)
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content_nameacademyPass the current chapter name being played.
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start_levelWhen the user starts any level.
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content_nameacademy, challenges, night_driving, free_drivePass the current chapter name being played.
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current_level_played1,2,3 etcPass the current level number of the chapter being played.
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opening_coin_balance1000, 2000 etcPass the Coin balance with the user at start of level
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opening_bp_balance1,2,3,4,5Pass the BluePrint balance with the user at start of level
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opening_keys_balance1,2,3,4,5Pass the Keys balance with the user at start of level
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DRIVE THE CAR TO THE PARKING SPOT
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ftue_end_level_1content_nameacademyWhen the user ends level 1 for the first time (FTUE)
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end_levelWhen the user ends any level.
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content_nameacademy, challenges, night_driving, free_drivePass the current chapter name being ended.
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current_level_played1,2,3 etcPass the current level number of the chapter being ended.
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opening_coin_balance1000, 2000 etcPass the Coin balance with user at start of level
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opening_bp_balance1,2,3,4,5Pass the BluePrint balance with the user at the start of a level
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opening_keys_balance1,2,3,4,5Pass the Keys balance with the user at the start of a level
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end_reasonwinPass the reason for ending the level when the user wins / loses a level
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content_nameacademy, challenges, night_driving, free_drivePass the current chapter name being ended.
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current_level_played1,2,3 etcPass the current level number of the chapter being ended.
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opening_coin_balance1000, 2000 etcPass the Coin balance with user at start of level
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opening_bp_balance1,2,3,4,5Pass the BluePrint balance with the user at the start of a level
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opening_keys_balance1,2,3,4,5Pass the Keys balance with the user at the start of a level
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end_reasonlosePass the reason for ending the level when the user wins / loses a level
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TAP ON THE NEXT BUTTON TO START LEVEL 2
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KEEP PLAYING UNTIL YOU END LEVEL 3
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TAP ON THE CLAIM 2X REWARD BUTTON TO WATCH A VIDEO
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watch_rewarded_videoWhen the user watches a video to double/triple (2X/3X) the coins on the interim screen.NO
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content_nameacademyPass the current chapter name being played.
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level1Pass the current level number of the chapter being played.
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typerewards_videoPass the type, when the user watches a video for 'double it' on the interim screen.
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multiplier2 or 3Pass the video multiplier value (2x or 3x) when the user watches the video on the interim screen
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coins100, 200 etcPass the total coins which is doubled
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souceinterim_screen
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TAP ON NEXT
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(THE FOLLOWING SCREEN ONLY APPEARS AFTER LEVEL 3. IF YOU DO NOT SEE IT, YOU HAVE NOT FOLLOWED THE PREVIOUS INSTRUCTIONS)
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TAP ON TEST DRIVE CAR
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unlock_item_attemptWhen the user watches a video for 'test-drive' (no. of attempts).