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Level:2Keyper of the underworldAnaie Bestro AsylaDream MoonWardrobifier
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115 XPNext level at 130 XPFemale Homunculus HandWardrobeHand
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grimwayGuardian [GG]Land of Lanterns And SulphurEddieHaphazard SuitEddie
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?Geri?#5994"Beware; for I am fearless, and therefore powerful."AccessoryAccessoryAccessory
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SkillStatBonusTotalTop hatKeyhole Gloves
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AthleticsStr+0+5AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+10717 / 2412Eddie | Tier 0 Bondkind
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AcrobaticsDex+0+1Temporary HP71%Hit Die RollA spindly shadow of possibly demonic nature with red eyes and a crooked, fanged smile. He dresses in a dapper way with his top hat and cane, and is of questionable morality... Although he treats Anaie well.
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Sleight of HandDex+0+101d8+1
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StealthDex+0+1
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EngineeringInt+0+0Lesser slots3Greater slots0
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InvestigationInt+0+2Speed30 ft.Passive PerceptionProficiency+2Me and My Shadow!
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OccultInt+0+2Initiative+113Eddie | Tier 0 Bondkind
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Animal HandlingWis+0+3A spindly shadow of possibly demonic nature with red eyes and a crooked, fanged smile. He dresses in a dapper way with his top hat and cane, and is of questionable morality... Although he treats Anaie well.
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InsightWis+0+6Ability ScoresArmor Class13Status Debuffs
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MedicineWis+0+3Strength17 (3)+0Rupture0
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PerceptionWis+0+3Constitution13 (1)Fortitude14Sunder0
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SanityWis+0+3Dexterity12 (1)+0Fade0Me and My Shadow!
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SurvivalWis+0+3Intelligence10 (0)Reflex11Cripple0Haphazard Suit | Tier 0 Apparel
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DeceptionCha+0-1Wisdom16 (3)+0Setback0A very rag-tag suit you (With consent of course) took off a corpse. The bloodstains shine very clearly on the bright white fabric, and there are quite a few holes eaten in it.
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IntimidationCha+0-1Charisma8 (-1)Will10Max HP Redux0
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PerformanceCha+0-1+0
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PersuasionCha+0-1Hit Bonus+0Crit Range20Defense Bonus+0
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(Wo)Men dressed in suits bear bad news.
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ResourcesTop hatKeyhole Gloves
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Eddie HPLesser SlotsNameNameNameDapper top hat that goes with your suit. You match with Eddie!Stylish gloves with keyholes on them. Matches with flament, you suppose.
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20 | 202 | 2 | | |
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Current20Current2CurrentCurrentCurrent
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Maximum20Maximum2MaximumMaximumMaximum
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EddieBondKindTier0StatWISHit+5 to hitFlament NagelAxeKindTier0StatSTRHit+5 to hit
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TypeSpecial One-Handed Esoteric Control WeaponAmmo/Charges0/0Bonuses to hit:0TypeMelee Versatile Brutality WeaponAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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StrikeQd6+wis1d6+3Major action: Your minion makes a melee attack against a single target within range. [Base damage: Qd6+WIS, basic]ChopQd8+str1d8+3Major action: Make a melee attack against a single target within range. [Base damage: Qd8+STR, basic]
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Double StrikeQd3+wis1d3+3Major action: Your minion makes a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd3+WIS]Crippling StrikeQd4+str1d4+3Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd4+STR]
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Crippling StrikeQd3+wis1d3+3Major action: Your minion makes a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd3+WIS]PullQd3+str1d3+3Major action: Make a melee attack against a single target within 15 feet. If you hit, the target is pulled 10 feet towards you. If you do this against an adjacent target, you knock them Prone instead. [Base damage: Qd3+STR]
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Hex TargetQQMinor action: Your minion curses a target within range for 1 minute (10 rounds). Whenever an attacker would add bonus damage from Assail against the target, they add Q to the damage done.Splitting StrikeQd3+str1d3+3Major action: Make a melee attack against a single target within range. If you hit, the target is Impaired for 1 round. [Base damage: Qd3+STR]
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StressN/AN/AMajor action: Your minion makes a single target within control range uncomfortable, inflicting Setback (2) for one minute (10 rounds).Execute2Qd6+str2d6+3Major action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd6+STR]
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Empower AllyN/AN/AMajor action: Your minion makes a single ally within control range comfortable, giving them +2 to attack rolls and skill checks for one minute (10 rounds). Only one ally may be comfortable at a time.
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GalvanizeN/AN/AMajor action: Your minion spreads its aura. You and all allies are Warded (Q) for 1 minute (10 rounds) while within control range.
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Range: 10 feet (melee), 30 feet (control), Esoteric: WIS

Notes: When you equip BondKind, you gain a mystical minion under your control. It is Medium, with 15*Q hit points, AC/resistances of 15+Q, and a speed equal to your base speed plus ten.
Range: 5 feet

Notes: Whenever you benefit from Assail with this specibus equipped, you also add +Q to every instance of Assail.
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If there's any other notes about this specibus or power, put it here!
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Affinity with GhostsWhispersTier0StatWISHit+5 to hitTier0StatSTRHit+5 to hit
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TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0TypeAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Augur (affinity)You gain a sixth sense attuned to ghosts and the undeathly supernatural. Your ability to Discern and Scrutinize extends to such things within 100 feet, whether it be ghostly beings, items, phenomena, etc. You can interchangeably use your psionic skill or Occult for those abilities where necessary, and the SM may require such a check to tell specific details about some ghostly signature, detect some subtle or otherwise concealed spectral magic, or some other use for this sixth sense, at the SM's discretion.

You can spend a lesser slot to heighten your psi sense, allowing you to know and track the locations of all creatures with psionic natures, foci, or other psionic features within 100 feet for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of undead creatures, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing.

This affinity is used as a free action if an action cost is not given elsewhere.
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Lay Waste (at-will, ranged)Pd6+wis2d6+3Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd6+PCM]
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Lay Waste (at-will, cleave)Pd3+wis2d3+3Major action: Make a ranged attack against Will resistance, targeting up to three creatures within range. [Base damage: Pd3+PCM]
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Lay Waste (at-will, dazing)Pd3+wis2d3+3Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Dazed for 1 round. [Base damage: Pd3+PCM]
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Lay Waste (lesser)Pd6+wis2d6+3Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Impaired for 1 round. While Impaired in this way, the target cannot move towards you. [Base damage: Pd6+PCM]
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Lay Waste (lesser)Free action: After landing an attack, a phantom Impairs the target for 1 round.
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Mourners (lesser)Major action: Create a 15 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) while within this sphere.
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Mourners (greater)Major action: Create a 30 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) and Impaired while within this sphere.
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Vengeful Dirge (at-will)Reaction: You summon a spectre to protect you and lash out against attackers. As a reaction to being attacked, make a ranged attack against a target's Will resistance. [Base damage: P]
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Vengeful Dirge (lesser)Major action: You empower your protective spectre. For the next 1 minute, as a reaction to being attacked, make an attack against a target's Will resistance. If it hits, you impose a d3 Block die against the attack that triggered it. [Base damage: Pd3+PCM]

Free action: After landing an attack, you summon a shade to curse your target. For 3 rounds, the target takes P damage for every attack roll they make.
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Requiem (lesser)Major action: You empower your affinity gain a postcognitive sixth sense by which you can glean details of the past.. For the next hour, your ability to Discern and Scrutinize also extends to telling significant memories and past events from a given object or locale, as determined by the SM. Any rules of thumb also follow that of the base Augur affinity.
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Requiem (lesser)Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd12+PCM]
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Requiem (greater)Major action: Make a ranged attack against a target's Will resistance. If this attack fails to break resistance, it deals half damage but no additional effects. Either way, all other targets within 20 feet then take half the damage done. [Base damage: 2Pd8+PCM]
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Eulogies (at-will)Minor action: Command your Ravening Spirits to each make a ranged weapon attack (range: 15 ft.) against a target in range, targeting Reflex resistance. [Base damage: P]
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Eulogies (lesser)Major action: Summon a Ravening Spirit minion. These spirits are Medium-sized flying creatures with 2*Level hit points and AC/resistances of 18+P. They have a range of 15 feet, has your base speed, use 2P for any skill checks, and move during your turn as you will them, but only attack when ordered as a minor action as below. They last for 24 hours or until dismissed as a free action, but go intangible and inactive if outside your range.

You can only have three Ravening Spirits at one time.
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Eulogies (lesser)Major and minor actions: Empower your ravening spirits, commanding them to immediately move and attack as described above, but they use the listed damage for this attack, and make them with advantage. [Base damage: Pd3+PCM]
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Eulogies (greater)Major action: Summon an Avenging Spirit minion. It is a Large-sized flying creature with 10*Level hit points and AC/resistances of 12+P. It has a range of 5 feet, has your base speed plus 10, and uses 2P for any skill checks. It moves and acts as you will it, without an action cost. It lasts for 1 minute. You can only have one Avenging Spirit at a time.

It acts during your turn. Its attack is a melee attack against a target's Reflex resistance, with the listed damage. It can choose to grapple instead of attacking when it acts, using your psionic casting skill instead of Athletics. [Base damage: Pd6+PCM]
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Covenant (greater)Full-round action: Summon an enigmatic spirit to reside in you for 1 minute. You gain Regen (P) and +PCM damage to any Whispers subpower/minion damage for the duration.
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"I'm putting your name in my little black necronomicon."

Hands: Two, Range: 50 feet.

Notes: Talk with your SM beforehand to figure out how prevalent ghosts may be in their session, if they exist at all. While ghosts are canon, it's good to communicate effectively with your SM from the get-go.
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | High Fever: Berserk
Once per short rest, you enter a berserker rage as a free action, lasting 1 minute (10 rounds). You gain Aegis (Lvl/2), +2 crit range, 10 ft. to your base speed and can Assail as a free action once per turn for the duration.
StrategistYou are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight.PassionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
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Rapidity, lvl 1, StrategistOnce per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check.Confluence: Catastrophe, Host, Slayer/StrategistOnce per short rest, as a major action, sacrifice a minion under your control, consigning them to a horrible fate in exchange for perks. You immediately heal for Lvl hit points and gain the same in maximum HP (may go above normal), then have +2 to hit, +1 crit range, and +1 die size to damage for 1 minute. You cannot use, resummon, or in any way recover this minion until you complete a short rest.Vision: AugurYou're used to sizing up supernatural influences at play. How a ghost died by the influence it holds on the waking world, the training a psion has by the structure of their psionic wards, if that uneasy feeling in your gut is really just last night's dinner or something more malignant. When searching for such things, you add one stakes die.
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Pick this when you have two Steps of your pillar!Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Key Modus)
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T0Build Grist40What kind of captchalogue deck do you have?HeavyOld gargoyle
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T110Headstone of H. E. Wellsworth
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T20You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet.Various Grimoires
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T30Various Textbooks
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T40Suitcase full of corpse clothing
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T50What's your fetch modus? What skill does it take to use it?Chalk Set
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Boondollars0