ABCDEFGHIJKLMNOPQRSTUVWXYZ
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Credit to Znubz's original combo doc for the formatting and much of the information in this sheet
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L= Light
Turtleon's Full Frame Data Sheet:
https://docs.google.com/spreadsheets/d/1-p29UmRGIPF6n17ddOEtYfLcn_KRlE2VH6tE61P5UM8/edit?usp=sharing
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M = Medium
Assist Frame Data:
https://docs.google.com/spreadsheets/d/1IIpmO2wDU2KZV7tYQhcK3hB0Z_Mg1H18HFeDox9LZ9o/edit#gid=0
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H = HeavySuper Damage:
https://docs.google.com/spreadsheets/d/17K1onCbItyLc8njouC_9-j7PZBT9rMqpn_Je55BINl4/edit#gid=0
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S = Special
Hitbox sizes credit to Silvius
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jX = jump move
XL : Cell, 16, Broly, jiren(between XL and L)
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SD = Super Dash
L : 21, Piccolo, Nappa, Beerus, Freeza, Tien, Majin Buu, Hit, Vegito, Zamasu, Janemba
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DR = Dragon Rush
M : All Goku, Adult Gohan, Yamcha, Ginyu, Trunks, 18,videl(think)
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jc = Jump Cancel
S : All Vegeta, Bardock
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dl = delay
XS : Kid Buu, Teen Gohan, Gotenks, Krillin, GT Goku
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[x] = hold input
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]x[ = released button (typically for ghosts)
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(x) = wiff button
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x(1) = number of times a certain button hits
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"xx" = fill in blank/anything
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AD = Air Dash
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IAD = Instant Air Dash
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