A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | To use: | Magic Lookup Table | ||||||||||||||||||||||||
2 | Set the numbers or relative importance of factors in Col C. | Durability/Morale | Damage | Speed | Artillery | Specialists | Specialist Skills | |||||||||||||||||||
3 | An Importance factor of 0 means no points will be allocated. An importance factor of -1 or less will mean random values will be allocated (random faction generator) | 1 | Sourcery | Etherals | Kinetic Casters | Telepath Network | Timebomb | Waybender | Magical resistance | |||||||||||||||||
4 | ONLY EDIT THE GREEN CELLS in col C. Your army is presented below | 2 | Creation | Fixed Defenses | Cold Ray | Floating discs | Mass Reduction | World-Builder | Line Holders | |||||||||||||||||
5 | 3 | Chaos | Adaptive response | warping magic | Windcaller | Lightning | Storm Caster | Bezerkers | ||||||||||||||||||
6 | YOU set | Randomised | USE | 4 | Destruction | War paint | Cleaving runes | Burning steed | Void thread | Pyromancers | Line breakers | |||||||||||||||
7 | Total Points: | 60,000 | 60,000 | 5 | Ancestral | Warding Ghosts | United strike | Predictive dreams | Unerring aim | Mystical Sage | Weapons Cross-training | |||||||||||||||
8 | Number of Armies | 5 | 9 | 5 | 12000 | Average point size of an army or fleet | 6 | Primordial | Healing | Tooth and Claw | Landscape | Forest seeder | Forest Lord | Wilderness survival | ||||||||||||
9 | Number of Navies | 5 | 7 | Thirsty Gods | Golem Bodies | Blood God blessings | Were-shape | Dark Portal | Chosen One | Empowering others | ||||||||||||||||
10 | 8 | Necromancy | Mind Thralls | Vampirism | Undead mount | Choking gas | Necromancer | Poisons | ||||||||||||||||||
11 | Importance of Types: | 9 | Demonology | Smoke clouds | Bound weapons | Shadow stepping | Screaming skulls | Summoner | Night fighting | |||||||||||||||||
12 | Sheer mass numbers | 1,000 | 12 | 1,000 | 53% | The random generator is slighty biased towards mass numbers to make more slightly more realistic armies | 10 | Heavenly | Inspiring Music | Focused Will | Golden Wings | Shaft of light | Banisher | Inspiriing others | ||||||||||||
13 | Technology | 700 | 7 | 700 | 37% | Note that even an armoured knight counts as using some metal and forging technology. | 11 | Sourcery | fast reactions | Increased Density | Location swapping | Magnetic manipulation | Balancer | Extra senses | ||||||||||||
14 | Beasts | 0 | 8 | 0 | 0% | 12 | Creation | Shield golems | Master crafted weapons | Clockwork wings | Golem Artillery | Crafter | Upgrading themselves | |||||||||||||
15 | Magic | 200 | 3 | 200 | 11% | 13 | Chaos | Rippling skin | Energy reflection | Abstract wings | fusion of targets | Alchemist | Infiltrators | |||||||||||||
16 | Sub total | 1,900 | 14 | Destruction | Fractured reflection | Collapsing ground | driving hunger | Crater maker | Terrarifter | Destruction of cover | ||||||||||||||||
17 | Importance of Tactics: | 15 | Ancestral | Martial memories | Totem Spirit | bonded mount | Haunted devices | Shaman | Heroic standards | |||||||||||||||||
18 | Durability/Morale | 5 | 4 | 5 | #REF! | 16 | Primordial | Carapace Armour | Hunters leap | wings of nature | living ammunition | Changling | Use of cover | |||||||||||||
19 | Damage output | 3 | 8 | 3 | #REF! | 17 | Thirsty Gods | Battlefield rituals | Dancer's pose | Tireless energy | Energy leech | Cult magos | Sky darkening | |||||||||||||
20 | Speed | 1 | 1 | 1 | #REF! | 18 | Necromancy | maggot symbiotes | panic macabre | fly swarm | pus bombs | Undead hive | Mutual reanimation | |||||||||||||
21 | Artillery | 2 | 4 | 2 | #REF! | 19 | Demonology | Chained souls | Extra mouths | Extra legs | Gremlin crew | Shadow Lord | territory corruption | |||||||||||||
22 | Specialists | 24 | 8 | #REF! | #REF! | 20 | Heavenly | Crystal Armour | Razor edges | Inspired charge | Stone block | Archangel | Sky brightening | |||||||||||||
23 | Sub total | #REF! | ||||||||||||||||||||||||
24 | This matrix records the outline types of magic that your faction might use. | |||||||||||||||||||||||||
25 | row lookup | Racial Magic | Durability/Morale | Damage | Speed | Artillery | Specialists | Specialist Skills | ||||||||||||||||||
26 | Main magic (1-10) | 1 | 13 | 1 | Sourcery | This can be arcane, practical, shamanistic or religious in anture | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||||||||||||
27 | Secondary Magic (1-10) | 1 | 6 | 1 | Sourcery | This can be arcane, practical, shamanistic or religious in anture | Sourcery | Etherals | Kinetic Casters | Telepath Network | Timebomb | Waybender | Magical resistance | |||||||||||||
28 | Sourcery | Etherals | Kinetic Casters | Telepath Network | Timebomb | Waybender | Magical resistance | |||||||||||||||||||
29 | Typical Army | there are 5 of these, each worth about 12000 | ||||||||||||||||||||||||
30 | name | Regiment | A trained, normal human musketer =1 point. A Spearman or zombie =0.2 points. Some superhuman elf might reach 4. | This matrix multpiles out the tactics and technoligies to feed into the particular units | ||||||||||||||||||||||
31 | Troops of the line | Points | Individuals | Each Worth | Unit Matrix | Sheer mass numbers | Technology | Beasts | Magic | This table converts % costs into adjectives | ||||||||||||||||
32 | Core Troops | #REF! | #REF! | 0.5 | points | #REF! | ||||||||||||||||||||
33 | 52.63% | 36.84% | 0.00% | 10.53% | 0 | none | terribly built | |||||||||||||||||||
34 | Fast troops | Beasts/ Beast Riders | #REF! | #REF! | #REF! | points | A normal trained calavary/dragoon rider+mount= 2points, a normal war dog might by 0.4 (assuming well used and supported) | Durability/Morale | #REF! | #REF! | #REF! | #REF! | #REF! | 1 | a fraction | poorly built | ||||||||||
35 | 1 | Enhanced | #REF! | #REF! | #REF! | points | #REF! | Damage output | #REF! | #REF! | #REF! | #REF! | #REF! | 2 | about a quarter | purpose built | ||||||||||
36 | Speed | #REF! | #REF! | #REF! | #REF! | #REF! | 3 | about a third | well built | |||||||||||||||||
37 | Skirmishers | Skirmishers | #REF! | #REF! | 0.6 | points | Set to between 1 and 3x a core troop depending on skill and independence | Artillery | #REF! | #REF! | #REF! | #REF! | #REF! | 8 | most | heavily built | ||||||||||
38 | War beasts | Beast & Handlers | #REF! | #REF! | 10.6 | points | Set to between 1 and 20x a core troop depending on size and ferocity | Specialists | #REF! | #REF! | #REF! | #REF! | #REF! | 9 | nearly all | armoured | ||||||||||
39 | Durability/Morale | Army | #REF! | #REF! | #REF! | #REF! | 10 | all | plated | |||||||||||||||||
40 | Artillery | Field Guns / Ballista | #REF! | #REF! | #REF! | points | Set to between 8 and 25 points per gun. Includes 2x gunners Includes logistic train | Damage output | Army | #REF! | #REF! | #REF! | #REF! | |||||||||||||
41 | Seige Cannon / trebuchet | #REF! | #REF! | #REF! | points | #REF! | Speed | Army | #REF! | #REF! | #REF! | #REF! | ||||||||||||||
42 | Artillery | Army | #REF! | #REF! | #REF! | #REF! | ||||||||||||||||||||
43 | Elite troops | Elite Troops | #REF! | #REF! | 2.7 | points | #REF! | Specialists | Army | #REF! | #REF! | #REF! | #REF! | |||||||||||||
44 | 3 | Special Troops | #REF! | #REF! | 1.4 | points | #REF! | |||||||||||||||||||
45 | ||||||||||||||||||||||||||
46 | Magicians | |||||||||||||||||||||||||
47 | 2 | Battle Mage | #REF! | #REF! | 5.3 | points | #REF! | |||||||||||||||||||
48 | 1 | Artillery Mage | #REF! | #REF! | #REF! | points | works with artillery using Timebomb magics | |||||||||||||||||||
49 | 2 | Arch Mage | #REF! | #REF! | 53.0 | points | A fully powered Waybender of tremendous power and skill. | |||||||||||||||||||
50 | ||||||||||||||||||||||||||
51 | TOTAL per army | #REF! | Sheer mass numbers | Technology | Beasts | Magic | ||||||||||||||||||||
52 | Durability/Morale | Navy | #REF! | #REF! | #REF! | #REF! | ||||||||||||||||||||
53 | Damage output | Navy | #REF! | #REF! | #REF! | #REF! | ||||||||||||||||||||
54 | Typical Fleet | there are of these, each worth about 12000 | Speed | Navy | #REF! | #REF! | #REF! | #REF! | ||||||||||||||||||
55 | Reavers | Light cannon | #REF! | points | set as half the points of a fieldgun set | Artillery | Navy | #REF! | #REF! | #REF! | #REF! | |||||||||||||||
56 | Heavy cannon | #REF! | points | set as half the points of a seige cannon set | Specialists | Navy | #REF! | #REF! | #REF! | #REF! | ||||||||||||||||
57 | Carrier Warbeasts | 10.6 | points | set as the same as a land army warbeast | ||||||||||||||||||||||
58 | ||||||||||||||||||||||||||
59 | Rowed Ships | Points | Individual boats | Each roughly worth | Specialiaties | points input | ||||||||||||||||||||
60 | Longships | #REF! | #REF! | 16 | #REF! | Boarding | #REF! | |||||||||||||||||||
61 | Example: 25 points is a canoe with a dozen rowers, swivel gun and a squad of marines | magic | #REF! | |||||||||||||||||||||||
62 | ||||||||||||||||||||||||||
63 | War Galley | #REF! | #REF! | 61 | #REF! | Ramming | #REF! | |||||||||||||||||||
64 | Boarding | #REF! | ||||||||||||||||||||||||
65 | carronade | #REF! | ||||||||||||||||||||||||
66 | Sailing Ships | magic | #REF! | |||||||||||||||||||||||
67 | Merchantman | #REF! | #REF! | 43 | #REF! | Deck guns | #REF! | |||||||||||||||||||
68 | example 200 points = sloop with 12-20 medium caliber guns | Marines | #REF! | |||||||||||||||||||||||
69 | Frigate | #REF! | #REF! | 95 | #REF! | Speed | #REF! | |||||||||||||||||||
70 | example 500-600 points = heavy frigate (razee) with up to 40 medium guns or a few larger ones, and a thicker hull | Broadside | #REF! | |||||||||||||||||||||||
71 | magic | #REF! | ||||||||||||||||||||||||
72 | Carrier | #REF! | #REF! | 96 | #REF! | Durability | #REF! | |||||||||||||||||||
73 | Ships of the line | Beasts | #REF! | |||||||||||||||||||||||
74 | Man of war | #REF! | #REF! | 148 | #REF! | Durability | #REF! | |||||||||||||||||||
75 | Broadside | #REF! | ||||||||||||||||||||||||
76 | Marines | #REF! | ||||||||||||||||||||||||
77 | Magic | #REF! | ||||||||||||||||||||||||
78 | Battle Ship | #REF! | #REF! | 303 | #REF! | Durability | #REF! | |||||||||||||||||||
79 | Broadside | #REF! | ||||||||||||||||||||||||
80 | Marines | #REF! | ||||||||||||||||||||||||
81 | Magic | #REF! | ||||||||||||||||||||||||
82 | Allied / tamed beasts | |||||||||||||||||||||||||
83 | Sea beast | #REF! | #REF! | 36 | #REF! | Damage | #REF! | |||||||||||||||||||
84 | Magic | #REF! | ||||||||||||||||||||||||
85 | ||||||||||||||||||||||||||
86 | Total | #REF! | ||||||||||||||||||||||||
87 | Summarissed | Main magic (1-10) | Sourcery | This can be arcane, practical, shamanistic or religious in anture | ||||||||||||||||||||||
88 | and in order of individual numbers | Secondary Magic (1-10) | Sourcery | This can be arcane, practical, shamanistic or religious in anture | ||||||||||||||||||||||
89 | ||||||||||||||||||||||||||
90 | Core Troops | #REF! | #REF! | 0.5 | points | #REF! | ||||||||||||||||||||
91 | Beasts/ Beast Riders | #REF! | #REF! | #REF! | points | A normal trained calavary/dragoon rider+mount= 2points, a normal war dog might by 0.4 (assuming well used and supported) | ||||||||||||||||||||
92 | Enhanced | #REF! | #REF! | #REF! | points | #REF! | ||||||||||||||||||||
93 | Skirmishers | #REF! | #REF! | 0.6 | points | Set to between 1 and 3x a core troop depending on skill and independence | ||||||||||||||||||||
94 | Beast & Handlers | #REF! | #REF! | 10.6 | points | Set to between 1 and 20x a core troop depending on size and ferocity | ||||||||||||||||||||
95 | Field Guns / Ballista | #REF! | #REF! | #REF! | points | Set to between 8 and 25 points per gun. Includes 2x gunners Includes logistic train | ||||||||||||||||||||
96 | Seige Cannon / trebuchet | #REF! | #REF! | #REF! | points | #REF! | ||||||||||||||||||||
97 | Elite Troops | #REF! | #REF! | 2.7 | points | #REF! | ||||||||||||||||||||
98 | Special Troops | #REF! | #REF! | 1.4 | points | #REF! | ||||||||||||||||||||
99 | Battle Mage | #REF! | #REF! | 5.3 | points | #REF! | ||||||||||||||||||||
100 | Artillery Mage | #REF! | #REF! | #REF! | points | works with artillery using Timebomb magics |