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Step 2: AttributesStep 1: Basic Details
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AttributeDie RollCharacter Name
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PragmatismExecutive capacity 0Background/Race
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MagnetismAppeal, charisma0Affiliation
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CharmRelations, social skills0Role
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WillStrength of personality0Player
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IntellectKnowledge and analytical0
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PhysiquePhysical capabilities 0
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AwarenessAcuity, reactivity to sensory stimuli0
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DriveCapacity for action0
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Step 2.5: SkillsStep 3: Assets and LiabilitiesNet IP8
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IP Budget3
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AttributeSkillModSkillPtTypeNameLevelNet IP
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PragmatismEspionage00AssetAsset 1Defining (5)-5
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net SPDeception00LiabilityLiability 1Lesser (1)1
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0Realpolitik00AssetLesser (1)-1
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budgetGovernance000
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0Politics000
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MagnetismOratory000
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net SPLeadership000
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0Loyalty000
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budgetInspiration000
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0Soothing000
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Presence000
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CharmWit000
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net SPManagement000
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0Persuasion000
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budgetLikability 00LiabilityBlind Liabilities [Manually Input ≤+10]10
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0Finesse00sum5
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WillNerve00net IP8
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net SPJudgment00
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0Command00Step 4: Personal Institutions (optional)
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budgetConviction00Capability DieScaleCostAttribute
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02d10Theater0
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IntellectReligion/Ideology000
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net SPLore000
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0Law000
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budgetTechnology000
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0Science000
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Logistics000
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Finance and Economics000
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Policy000
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General Knowledge00sum0
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PhysiqueHealth00net IP8
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net SPStature00
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000Step 5: Personal Wealth (optional)
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budgetMelee00
Income (%GDP Net)
ScaleCost
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0
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AwarenessShooting000
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net SPReaction000
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0Stealth00sum0
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budgetPerception00net IP8
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