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June 2024
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Season 4 Patch notes
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grind grind grind
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Bifröst
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- Find the key and speak to Heimdal to access a random but potentially rich and juicy area within the universe. Bifröst can offer you instant access to: Chaos Tower, Shadow Realm, Ruby Gardens, Uber Bosses, Asgard, Mists of Chaos, Vanaheim, Niflheim or even the Rift of Treasure.
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Unstable Rift
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- The portals are now glitched and can take you to a random location
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Local Co-op mode postponed to Season 5. The system requires a lot more work than expected and we dont feel like releasing it in its current state.
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Mobile Version
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- Improved controls
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- You can now control jump distance and spell cast distance by pulling the skill to its max range
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- Performance improvements
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- Skills now show cooldowns correctly
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Zones / Difficulties
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- Re-worked the games difficulty curve to be more enjoyable
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- Beating Hell 1 now opens Hell 2 and 3, Beating Hell 3 opens Hell 4 and 5
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- Overall polish in zone visuals, lighting and assets / enemy density
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- Added unique legion enemies in various zones with pre-set affixes and MF etc.
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- You now need to beat every hell sub difficulty to unlock the next one.
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- Buffed Eternal Battle Field spawn chance from 14% to 25%
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- Buffed Eternal Battle Field duration and enemy spawn rate
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- Eternal Battle Field portal can now spawn ancient packs with up to 7 enemies
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- Eternal Battle Field portal spawn count increased from 40 / 60 / 80 > 80 / 145 / 225 (normal, nightmare, hell)
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- Buffed Unstable Rift spawn chance from 10% to 12% on normal, from 15% to 18% on nightmare and from 20% to 25% on hell
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- Reduced Black Market prices by 50%
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- Reduced Traveling Market prices by 70%
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- Ruby Gardens Loot Amount buff changed to +100% on H1 and +150% on H5
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- Sheepnia Loot Amount buff changed to +100% on H1 and +150% on H5
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- Loot Amount buff no longer affects any chests
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- Buffed normal difficulty curve
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- When bosses are alive you can no longer escape the arena, you will be teleported back in.
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- Fixed and re-worked abomination event back end
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- Nerfed Boulder trap damage
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- Mining Nodes now have a 3% chance to be Overflowing Nodes and a 12% chance be a Rich Node
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- Removed excess clutter from Highland Mines
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- You now only get drops from King Rakhul in Chaos Tower if you have the quest to kill him
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- Arch Demon´s Plateau now scales with the current zone on Normal and Nightmare
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- Chaos Tower now has a highscore board within that shows the highest achieved chaos tower level
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- Each hell sub difficulty from 2+ now gives 2.5% increased EXP
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Incarnation Tree
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- Wormholes now give incarnation Experience (Key Dungeons still give more)
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- Pure Power [Mythic]: Changed to 5 Intelligence + 8% Magic Skill Damage
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- Fury [Mythic]: Changed to 15 Dexterity + 5% Ignore Target Defense
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- Potential [Mythic]: Changed to 15 Strength + 30% Enhanced Damage
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- Grand Intellect [Mythic]: Changed to 15 Intelligence + 15% Magic Skill Damage
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- Rage [Mythic]: Changed to 5 Dexterity + 20% Critical Strike Damage
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- Tactician [Mythic]: Changed to 15 Arnor + 500 Defense
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- Rapidfire [Mythic]: Changed to 20% Attack Speed
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- Recovery [Mythic]: Changed to 20% Cooldown Recovery + 10% Faster Cast Rate
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- Brilliance [Mythic]: Changed to 4.5% Mana Cost Reduction
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- Absolute Resistance [Mythic]: Changed to 8% All Resistances + 1% Max All Resistances
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- Champion [Mythic]: Changed to 15 All Attributes
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- Master [Mythic]: Changed to 2 All Skills
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Dungeons
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- Extended and Re-worked Rat Den dungeon
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- Extended and Re-worked Black Tower dungeon (is now 1 big floor)
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- Extended and Re-worked Pumpkin Cellar dungeon (is now 1 big floor)
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- Extended and Re-worked Ancient City dungeon [Has 30% Increased Dungeon Key drops]
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- Extended and Re-worked Unmarked Grave dungeon (is now 1 big floor) [Enemies now have a chance to spawn Zombies and Skeletons on death which drop only white items]
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- Extended and Re-worked Abandoned Mine (is now 1 big floor) [Has most mining nodes in game]
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- Extended and Re-worked Devil's Hole (is now 1 big floor) [Encounter Nugget who splits 3 times when killed and the splitted ones split also, each of them having 1% chance to spawn Portal to Hell]
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- Extended and Re-worked Sand Cave (is now 1 big floor)
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- Extended and Re-worked Underground Garden
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- Extended and Re-worked Fuji Crater (is now 1 big floor)
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- Extended and Re-worked Old Coppermine
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- Extended and Re-worked Forgotten City (is now 1 big floor)
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- Extended and Re-worked Arm Storage
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Satanic Zones
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- Satanic Zone scales enemy life per sub difficulty (0%/25%/66%/100%/225%)
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- Satanic Zone is now also in local play
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- Added map to show new satanic zone buffs and debuffs
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- Satanic Zone Buff Loot Amount 01 > +1 max loot from enemy killed
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- Satanic Zone Buff Loot Amount 02 > +2 max loot from enemy killed
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- Satanic Zone Buff Loot Amount 03 > + 15% + (2.5% per sub difficulty) Increased Rune Drop chances
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- Satanic Zone Buff Heroic Chances > 3% + (3% per sub difficulty)
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- Satanic Zone Buff Angelic Chances > 25% + (7.5% per sub difficulty)
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- Satanic Zone Buff Gold from enemy kills > 40% + (8.75% per sub difficulty)
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- Satanic Zone Buff Magic Find 01 > 55% + (5% per sub difficulty)
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- Satanic Zone Buff Magic Find 02 > 110% + (10% per sub difficulty)
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- Satanic Zone Buff Magic Find 03 > 170% + (20% per sub difficulty)
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- Satanic Zone Buff Experience 01 > 10% + (2.5% per sub difficulty)
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- Satanic Zone Buff Experience 02 > 15% + (3.75% per sub difficulty)
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- Satanic Zone Buff Experience 03 > 20% + (5% per sub difficulty)