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8 | June 2024 | ||||||||||||||||||||||
9 | Season 4 Patch notes | ||||||||||||||||||||||
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12 | grind grind grind | ||||||||||||||||||||||
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14 | Bifröst | ||||||||||||||||||||||
15 | - Find the key and speak to Heimdal to access a random but potentially rich and juicy area within the universe. Bifröst can offer you instant access to: Chaos Tower, Shadow Realm, Ruby Gardens, Uber Bosses, Asgard, Mists of Chaos, Vanaheim, Niflheim or even the Rift of Treasure. | ||||||||||||||||||||||
16 | |||||||||||||||||||||||
17 | Unstable Rift | ||||||||||||||||||||||
18 | - The portals are now glitched and can take you to a random location | ||||||||||||||||||||||
19 | |||||||||||||||||||||||
20 | Local Co-op mode postponed to Season 5. The system requires a lot more work than expected and we dont feel like releasing it in its current state. | ||||||||||||||||||||||
21 | |||||||||||||||||||||||
22 | Mobile Version | ||||||||||||||||||||||
23 | - Improved controls | ||||||||||||||||||||||
24 | - You can now control jump distance and spell cast distance by pulling the skill to its max range | ||||||||||||||||||||||
25 | - Performance improvements | ||||||||||||||||||||||
26 | - Skills now show cooldowns correctly | ||||||||||||||||||||||
27 | |||||||||||||||||||||||
28 | Zones / Difficulties | ||||||||||||||||||||||
29 | - Re-worked the games difficulty curve to be more enjoyable | ||||||||||||||||||||||
30 | - Beating Hell 1 now opens Hell 2 and 3, Beating Hell 3 opens Hell 4 and 5 | ||||||||||||||||||||||
31 | - Overall polish in zone visuals, lighting and assets / enemy density | ||||||||||||||||||||||
32 | - Added unique legion enemies in various zones with pre-set affixes and MF etc. | ||||||||||||||||||||||
33 | - You now need to beat every hell sub difficulty to unlock the next one. | ||||||||||||||||||||||
34 | - Buffed Eternal Battle Field spawn chance from 14% to 25% | ||||||||||||||||||||||
35 | - Buffed Eternal Battle Field duration and enemy spawn rate | ||||||||||||||||||||||
36 | - Eternal Battle Field portal can now spawn ancient packs with up to 7 enemies | ||||||||||||||||||||||
37 | - Eternal Battle Field portal spawn count increased from 40 / 60 / 80 > 80 / 145 / 225 (normal, nightmare, hell) | ||||||||||||||||||||||
38 | - Buffed Unstable Rift spawn chance from 10% to 12% on normal, from 15% to 18% on nightmare and from 20% to 25% on hell | ||||||||||||||||||||||
39 | - Reduced Black Market prices by 50% | ||||||||||||||||||||||
40 | - Reduced Traveling Market prices by 70% | ||||||||||||||||||||||
41 | - Ruby Gardens Loot Amount buff changed to +100% on H1 and +150% on H5 | ||||||||||||||||||||||
42 | - Sheepnia Loot Amount buff changed to +100% on H1 and +150% on H5 | ||||||||||||||||||||||
43 | - Loot Amount buff no longer affects any chests | ||||||||||||||||||||||
44 | - Buffed normal difficulty curve | ||||||||||||||||||||||
45 | - When bosses are alive you can no longer escape the arena, you will be teleported back in. | ||||||||||||||||||||||
46 | - Fixed and re-worked abomination event back end | ||||||||||||||||||||||
47 | - Nerfed Boulder trap damage | ||||||||||||||||||||||
48 | - Mining Nodes now have a 3% chance to be Overflowing Nodes and a 12% chance be a Rich Node | ||||||||||||||||||||||
49 | - Removed excess clutter from Highland Mines | ||||||||||||||||||||||
50 | - You now only get drops from King Rakhul in Chaos Tower if you have the quest to kill him | ||||||||||||||||||||||
51 | - Arch Demon´s Plateau now scales with the current zone on Normal and Nightmare | ||||||||||||||||||||||
52 | - Chaos Tower now has a highscore board within that shows the highest achieved chaos tower level | ||||||||||||||||||||||
53 | - Each hell sub difficulty from 2+ now gives 2.5% increased EXP | ||||||||||||||||||||||
54 | |||||||||||||||||||||||
55 | Incarnation Tree | ||||||||||||||||||||||
56 | - Wormholes now give incarnation Experience (Key Dungeons still give more) | ||||||||||||||||||||||
57 | - Pure Power [Mythic]: Changed to 5 Intelligence + 8% Magic Skill Damage | ||||||||||||||||||||||
58 | - Fury [Mythic]: Changed to 15 Dexterity + 5% Ignore Target Defense | ||||||||||||||||||||||
59 | - Potential [Mythic]: Changed to 15 Strength + 30% Enhanced Damage | ||||||||||||||||||||||
60 | - Grand Intellect [Mythic]: Changed to 15 Intelligence + 15% Magic Skill Damage | ||||||||||||||||||||||
61 | - Rage [Mythic]: Changed to 5 Dexterity + 20% Critical Strike Damage | ||||||||||||||||||||||
62 | - Tactician [Mythic]: Changed to 15 Arnor + 500 Defense | ||||||||||||||||||||||
63 | - Rapidfire [Mythic]: Changed to 20% Attack Speed | ||||||||||||||||||||||
64 | - Recovery [Mythic]: Changed to 20% Cooldown Recovery + 10% Faster Cast Rate | ||||||||||||||||||||||
65 | - Brilliance [Mythic]: Changed to 4.5% Mana Cost Reduction | ||||||||||||||||||||||
66 | - Absolute Resistance [Mythic]: Changed to 8% All Resistances + 1% Max All Resistances | ||||||||||||||||||||||
67 | - Champion [Mythic]: Changed to 15 All Attributes | ||||||||||||||||||||||
68 | - Master [Mythic]: Changed to 2 All Skills | ||||||||||||||||||||||
69 | |||||||||||||||||||||||
70 | Dungeons | ||||||||||||||||||||||
71 | - Extended and Re-worked Rat Den dungeon | ||||||||||||||||||||||
72 | - Extended and Re-worked Black Tower dungeon (is now 1 big floor) | ||||||||||||||||||||||
73 | - Extended and Re-worked Pumpkin Cellar dungeon (is now 1 big floor) | ||||||||||||||||||||||
74 | - Extended and Re-worked Ancient City dungeon [Has 30% Increased Dungeon Key drops] | ||||||||||||||||||||||
75 | - Extended and Re-worked Unmarked Grave dungeon (is now 1 big floor) [Enemies now have a chance to spawn Zombies and Skeletons on death which drop only white items] | ||||||||||||||||||||||
76 | - Extended and Re-worked Abandoned Mine (is now 1 big floor) [Has most mining nodes in game] | ||||||||||||||||||||||
77 | - Extended and Re-worked Devil's Hole (is now 1 big floor) [Encounter Nugget who splits 3 times when killed and the splitted ones split also, each of them having 1% chance to spawn Portal to Hell] | ||||||||||||||||||||||
78 | - Extended and Re-worked Sand Cave (is now 1 big floor) | ||||||||||||||||||||||
79 | - Extended and Re-worked Underground Garden | ||||||||||||||||||||||
80 | - Extended and Re-worked Fuji Crater (is now 1 big floor) | ||||||||||||||||||||||
81 | - Extended and Re-worked Old Coppermine | ||||||||||||||||||||||
82 | - Extended and Re-worked Forgotten City (is now 1 big floor) | ||||||||||||||||||||||
83 | - Extended and Re-worked Arm Storage | ||||||||||||||||||||||
84 | |||||||||||||||||||||||
85 | Satanic Zones | ||||||||||||||||||||||
86 | - Satanic Zone scales enemy life per sub difficulty (0%/25%/66%/100%/225%) | ||||||||||||||||||||||
87 | - Satanic Zone is now also in local play | ||||||||||||||||||||||
88 | - Added map to show new satanic zone buffs and debuffs | ||||||||||||||||||||||
89 | - Satanic Zone Buff Loot Amount 01 > +1 max loot from enemy killed | ||||||||||||||||||||||
90 | - Satanic Zone Buff Loot Amount 02 > +2 max loot from enemy killed | ||||||||||||||||||||||
91 | - Satanic Zone Buff Loot Amount 03 > + 15% + (2.5% per sub difficulty) Increased Rune Drop chances | ||||||||||||||||||||||
92 | - Satanic Zone Buff Heroic Chances > 3% + (3% per sub difficulty) | ||||||||||||||||||||||
93 | - Satanic Zone Buff Angelic Chances > 25% + (7.5% per sub difficulty) | ||||||||||||||||||||||
94 | - Satanic Zone Buff Gold from enemy kills > 40% + (8.75% per sub difficulty) | ||||||||||||||||||||||
95 | - Satanic Zone Buff Magic Find 01 > 55% + (5% per sub difficulty) | ||||||||||||||||||||||
96 | - Satanic Zone Buff Magic Find 02 > 110% + (10% per sub difficulty) | ||||||||||||||||||||||
97 | - Satanic Zone Buff Magic Find 03 > 170% + (20% per sub difficulty) | ||||||||||||||||||||||
98 | - Satanic Zone Buff Experience 01 > 10% + (2.5% per sub difficulty) | ||||||||||||||||||||||
99 | - Satanic Zone Buff Experience 02 > 15% + (3.75% per sub difficulty) | ||||||||||||||||||||||
100 | - Satanic Zone Buff Experience 03 > 20% + (5% per sub difficulty) |