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This sheet has information that should be used in tandem with Hexinton's Parampatcher.
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ADDING PASSIVE / STATUS WEAPON EFFECTS
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Currently to add the line onto a weapon's Passive Effect it is done by adding to an unlabelled or BLANK parameter. For simplicity sake, it will be labelled as blank on this sheet.
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The 'Blank' being referred to can be located at the bottom of Parampatcher's Weapon section. It is the 3 blank slots directly above "originEquipWep16".
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Status types have scaling weights and go by correctType_xxxx. 5 is best, 6 is medium, and 15 is fair.
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You MUST use both the blank, and spEffectBehaviorid!
The spEffectBehaviorId allows its respective passive effect to deal damage otherwise it will display (0) on the item.
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For example : Bleed would say "Causes bleed build up (0)"
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ADDING WEAPON ENCHANTS
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Currently there are some weapon enchant effects that does not have an id for it to work on the offhand/left weapon slot.
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The IDs provided are effectIDs, and should be added to your weapon via the residentSpEffectId.
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You can easily find the effectID by using the Effect logger of the weapon enchant. This is important if you want to change its duration. The parameter you're looking for is effectEndurance. Change its value to -1 if you want it to be permanent.
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Weapon enchants dont appear instantly, you first must refresh the weapon by doing an equip action. Either by reequiping or equiping anything at all it could be the other hand it shouldn't matter.
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