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ibt rules and info
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match rulesmatch proceduremappool & bracket infoqualifier info and scheduling
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Referees will create a lobby and invite players of
the matchup 5-10 minutes before the scheduled
match time.
At the beginning of each match, players may at
will select a warmup map to be played.
Mappool not one single consistent format, but the map amount is always the same. (13)Signing up will happen by joining the *public
ffa qualifier lobbies*, more info in the discord
when closer to the dates.
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Win condition will be set to ScoreV1 and the lobby type will be Team VS.Maps will be selected through a striking and counterpick system. The first map will be selected through a strike system and from then on a counterpick system.Mappool size is a total of 13 maps. 5 maps in the Starter Mappool, 8 maps in the Counterpick mappool.
Qualifier mappool is 5 maps.
You may only participate in one qualifier,
playing in multiple will cause a disqualification
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In qualifiers win condition will be ScoreV1 and lobby type will be Head to HeadAfter warmups, both players roll. The
higher roller begins striking.
Bracket is a single elimination format
seeded through qualifiers
Rescheduling for post-qualifier matches must be done at latest 24 hours before both scheduled match times (Old and new).
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If 15 minutes pass after the scheduled time without a player showing up, it will be considered a forfeit.Striking: Both players removing maps from the starter mappool in a certain order. The final map left unstriked will be selected as the first pick.Mappools will be released approximately 5
days before the first scheduled match time.
Deviations may occur.
For reschedules, contact a host or co-host.
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Failed scores will not be counted.
Failed scores will be counted in qualifiers.
Striking order:
Player 1 -> Player 2 -> Player 2 -> Player 1
Each round will have its own mappool.Matches can be rescheduled to weekdays but
players must check for referee availability
on their own.
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If a player were to disconnect mid-map within the first 30 seconds, the map will be replayed.
However this may only happen once per match.
Does not apply to qualifiers
Counterpick: The loser of the first map and the loser of every map then on will pick a map from the starter or counterpick mappools.Forcemod: Must pick a mod
Freemod: Can pick a mod, don't have to
Nomod: No mods allowed
Allowed mods in FM: HD,HR,EZ,SO,NF,SD,FL
Players must respond to reschedule pleas
before a case by case basis decided time.
Otherwise the reschedule will be forced.
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In the case of a tied score, the map will not be
scored and may be picked again in the future.
The next picker is chosen through rolls.
The higher roller picks next.
Simplified:
1. First pick from starter mappool, picked by striking
2. Loser of the first map picks his/her map from the entire mappool (entire mappool = starter and counterpick mappools)
3. Loser of each map then on will repeat process 2
Possible mappool mod brackets:
Nomod, Forcemod, Freemod, HD, HR, DT, HT, EZ,
SD, FL
January 19-20: Qualifier Round
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If both players fail on the same note, it
will be considered a tie.
February 2-3: First Round of Matchups
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In all other situations, the referee will decide the
course of action and possible punishments.
There is no tiebreaker beatmap.
There are no bans.
All matches will be BO7.
February 9-10: Second Round of Matchups
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Maps cannot be picked more than onceand so on...
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