A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | |
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1 | ibt rules and info | ||||||||||||||||||
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7 | match rules | match procedure | mappool & bracket info | qualifier info and scheduling | |||||||||||||||
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9 | Referees will create a lobby and invite players of the matchup 5-10 minutes before the scheduled match time. | At the beginning of each match, players may at will select a warmup map to be played. | Mappool not one single consistent format, but the map amount is always the same. (13) | Signing up will happen by joining the *public ffa qualifier lobbies*, more info in the discord when closer to the dates. | |||||||||||||||
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12 | Win condition will be set to ScoreV1 and the lobby type will be Team VS. | Maps will be selected through a striking and counterpick system. The first map will be selected through a strike system and from then on a counterpick system. | Mappool size is a total of 13 maps. 5 maps in the Starter Mappool, 8 maps in the Counterpick mappool. Qualifier mappool is 5 maps. | You may only participate in one qualifier, playing in multiple will cause a disqualification | |||||||||||||||
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15 | In qualifiers win condition will be ScoreV1 and lobby type will be Head to Head | After warmups, both players roll. The higher roller begins striking. | Bracket is a single elimination format seeded through qualifiers | Rescheduling for post-qualifier matches must be done at latest 24 hours before both scheduled match times (Old and new). | |||||||||||||||
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18 | If 15 minutes pass after the scheduled time without a player showing up, it will be considered a forfeit. | Striking: Both players removing maps from the starter mappool in a certain order. The final map left unstriked will be selected as the first pick. | Mappools will be released approximately 5 days before the first scheduled match time. Deviations may occur. | For reschedules, contact a host or co-host. | |||||||||||||||
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21 | Failed scores will not be counted. Failed scores will be counted in qualifiers. | Striking order: Player 1 -> Player 2 -> Player 2 -> Player 1 | Each round will have its own mappool. | Matches can be rescheduled to weekdays but players must check for referee availability on their own. | |||||||||||||||
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24 | If a player were to disconnect mid-map within the first 30 seconds, the map will be replayed. However this may only happen once per match. Does not apply to qualifiers | Counterpick: The loser of the first map and the loser of every map then on will pick a map from the starter or counterpick mappools. | Forcemod: Must pick a mod Freemod: Can pick a mod, don't have to Nomod: No mods allowed Allowed mods in FM: HD,HR,EZ,SO,NF,SD,FL | Players must respond to reschedule pleas before a case by case basis decided time. Otherwise the reschedule will be forced. | |||||||||||||||
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27 | In the case of a tied score, the map will not be scored and may be picked again in the future. The next picker is chosen through rolls. The higher roller picks next. | Simplified: 1. First pick from starter mappool, picked by striking 2. Loser of the first map picks his/her map from the entire mappool (entire mappool = starter and counterpick mappools) 3. Loser of each map then on will repeat process 2 | Possible mappool mod brackets: Nomod, Forcemod, Freemod, HD, HR, DT, HT, EZ, SD, FL | January 19-20: Qualifier Round | |||||||||||||||
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30 | If both players fail on the same note, it will be considered a tie. | February 2-3: First Round of Matchups | |||||||||||||||||
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33 | In all other situations, the referee will decide the course of action and possible punishments. | There is no tiebreaker beatmap. There are no bans. All matches will be BO7. | February 9-10: Second Round of Matchups | ||||||||||||||||
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36 | Maps cannot be picked more than once | and so on... | |||||||||||||||||
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