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1 | Key | Source / Power | Mod Name (407) | Description | |
2 | Armor | ||||
3 | ModArmor_ActiveSkillDamageBonus | Armor | Anomaly Echo | Grants [X] Firepower and [Y] Anomaly Power bonus on skill activation for [Z] seconds. | |
4 | ModArmor_AdditionalAPDamage | Armor | Untamed Power | Using skills deals [X] damage to enemies within a [Z] meter radius around you, the damage is equal to [Y]% of your Anomaly Power. | |
5 | ModArmor_AllyDBNOHPBoost | Armor | Last One Standing | Heal yourself for [X] whenever an ally enters DBNO. | |
6 | ModArmor_AmmoHeal | Armor | Hidden MedKit | Picking up ammo restores [X] points of your Health. | |
7 | ModArmor_APBoostForEliteEnemies | Armor | Power Assimilation | Boosts your Anomaly Power by [X] for each Elite present on the battlefield. | |
8 | ModArmor_ArmorDamageAfterHeal | Armor | Rejuvenation | Receive [X] Firepower, [Y] Anomaly Power and [Z] Armor bonus for [SKILLDAMAGE] seconds whenever your Health is replenished. | |
9 | ModArmor_ArmorPierceCritDmg | Armor | Plate Piercer | Increases your Critical Damage by [X]%, the bonus is equal to [Y]% of your Armor Piercing. | |
10 | ModArmor_ArmorPierceToxic | Armor | Toxic Piercer | The effectiveness of Toxic is increased by [X]%, the bonus is equal to [Y]% of your Armor Piercing. | |
11 | ModArmor_ArmorResistEachPyroMark | Armor | Protection of the Flames | Killing enemies marked by Pyromancer with a weapon increases your Armor by [X] and Resistance by [Y]% for [Z] seconds. Stacks up to 3 times. | |
12 | ModArmor_AssaultRifleDamageUp | Armor | Dum-Dum Bullets | Increases assault weapon damage by [X]%. | |
13 | ModArmor_BleedAmmoKill | Armor | Vampiric Mag | Killing shots on enemies afflicted with Bleed replenishes [X]% of ammo in your magazine. | |
14 | ModArmor_BleedDmgBonus | Armor | Tainted Blood | Increases the damage dealt to enemies afflicted with Bleed by [X]%. | |
15 | ModArmor_BleedHeal | Armor | Blood Potion | Critical shots towards enemies in Close Range afflicted with Bleed increases your Health Regeneration by [X] for [Y] seconds. | |
16 | ModArmor_BleedLifeLeechKill | Armor | Thirst for Blood | Killing enemies with a weapon while they're afflicted with Bleed increases your Weapon Leech by [X]% for [Y] seconds. | |
17 | ModArmor_BonusAmmoInClip | Armor | Extra Bullet | Increase your magazine size by [X]%. | |
18 | ModArmor_BurnArmor | Armor | Blazing Aegis | Killing enemies afflicted with Burn increases your Armor by [X] for [Y] seconds. Stacks up to 3 times. | |
19 | ModArmor_CaptainDamageBoost | Armor | Captain Hunter | Increases your damage against Elites by [X]%. | |
20 | ModArmor_CloseRangeAllyArmorBoostOthers | Armor | Paragon | Each ally in Close Range receives [X] points of Armor. | |
21 | ModArmor_CloseRangeAllyArmorBoostSelf | Armor | Ultimate Paragon | Increases your Armor by [X] for each ally in Close Range. | |
22 | ModArmor_CloseRangeExtension | Armor | Introvert | Increases the range at which enemies are considered to be in Close Range by [X] meters. | |
23 | ModArmor_CritBleed | Armor | Vein Ripper | Critical shots inflict Bleed on enemies. | |
24 | ModArmor_CritBurnAddAmmo | Armor | Reforging Bullets | Critical shots on enemies afflicted with Burn don't consume your ammo. | |
25 | ModArmor_CriticalAnomaly | Armor | Arms and Anomaly | Critical shots increase your Anomaly Power by [X] for [Y] seconds. | |
26 | ModArmor_CriticalAshExtraDamage | Armor | Ash Cleaner | Critical shots apply extra [X] damage to enemies afflicted with Ash. | |
27 | ModArmor_CritKillCoopAPBoost | Armor | Aura of Force | Killing enemies with critical shots grants [X] Anomaly Power to you and your allies for [Y] seconds. | |
28 | ModArmor_CritShotStack | Armor | Critstack | Critical shots build up a [Z] second stacking effect that grants you [X] Anomaly Power and [Y] Firepower bonuses. Stacks up to 5 times. | |
29 | ModArmor_CritToxicAmmoKill | Armor | Toxic Lead | Killing enemies afflicted with Toxic will instantly replenishes [X]% of ammo in your magazine. | |
30 | ModArmor_DamageMitigation | Armor | Damage Absorber | Increases your Armor by [X] and Resistance by [Y]%. | |
31 | ModArmor_DamagingRegen | Armor | The Cycle | Increases your Weapon Damage by [X]%. The bonus is proportional to your Health Regeneration. | |
32 | ModArmor_DmgAgainstToxic | Armor | Euthaniser | Deal [X]% more damage against enemies afflicted by Toxic. | |
33 | ModArmor_DmgReductionForEnemiesInCloseRange | Armor | Life of the Party | Incoming damage is reduced by [X]% for each enemy in Close Range. Stacks up to [Y] times. | |
34 | ModArmor_DmgToAsh | Armor | Ashen Boost | Boosts your damage against enemies afflicted with Ash by [X]%. | |
35 | ModArmor_DmgToBleed | Armor | Bloody Boost | Boosts your damage against enemies afflicted with Bleed by [X]%. | |
36 | ModArmor_DmgToFreeze | Armor | Freezing Boost | Boosts your damage against enemies afflicted with Freeze by [X]%. | |
37 | ModArmor_DodgeArmorBoost | Armor | Plate Dodge | Rolling increases your Armor by [X] for [Y] seconds. | |
38 | ModArmor_EachAshEnemyBonus | Armor | Power from the Ashes | Killing shots on enemies afflicted with Ash increase your Anomaly Power by [X] for [Y] seconds. Stacks up to 4 times. | |
39 | ModArmor_EliteCritLifeSteal | Armor | Ready for Anything | [X]% of Critical Damage dealt to Elites is returned to you as Health. | |
40 | ModArmor_EliteEnemiesDamageReduction | Armor | Not Impressed | Reduces the damage taken from Elites by [X]%. | |
41 | ModArmor_EnemyWeaknessBonus | Armor | Trample the Weak | Deal [X]% more damage against enemies afflicted by Weakness. | |
42 | ModArmor_ExtraDamageToBurn | Armor | Twice as Hot | Whenever a skill is used, inflict extra [X] damage to all enemies afflicted with Burn. | |
43 | ModArmor_FireShotDamage | Armor | Bullet Kindling | Deal [X]% more damage against enemies afflicted by Burn. | |
44 | ModArmor_FirstBlood | Armor | Fresh Mag | Reloading increases your Firepower by [X] for [Y] seconds. | |
45 | ModArmor_FrozenShotDamage | Armor | Shatter | Deal [X]% more damage against enemies afflicted by Freeze. | |
46 | ModArmor_IronSightDamageMitigation | Armor | Mitigation from Death | Killing enemies while aiming down sights grants [X] points of Armor for [Y] seconds. Stacks up to 3 times. | |
47 | ModArmor_IronSightWeaponDamageStack | Armor | Sharp Eye | Killing enemies while aiming down sights grants you [X] Firepower for [Y] seconds. Stacks up to 3 times. | |
48 | ModArmor_LongerWeakness | Armor | Savor the Feeble | Increases the duration of Weakness by [X]% when it is inflicted on enemies. | |
49 | ModArmor_LowHealthArmorBonus | Armor | Death's Door | Doubles your Armor whenever your Health drops below [X]%. | |
50 | ModArmor_MaxHPForEachEnemy | Armor | Even Odds | Increases your Maximum Health by [X]% for each enemy within a [Y] meter radius around you. Stacks up to 5 times. | |
51 | ModArmor_MeleeCooldownReduction | Armor | Martial Arts | Reduces the cooldown of your Melee skill by [X]%. | |
52 | ModArmor_MeleeDamageBoost | Armor | Brawl | Boosts your Melee skill damage by [X]%. | |
53 | ModArmor_MeleeExposed | Armor | Claws | Inflicts Vulnerable on all enemies hit with your Melee skill. | |
54 | ModArmor_MeleeKillExpose | Armor | Exposing Strike | Killing an enemy with Melee inflicts Vulnerable on enemies within a [Z] meter radius around you. | |
55 | ModArmor_MoveDamageBoost | Armor | Move Groove | Moving increases your Anomaly Power by [X] and Firepower by [Y]. | |
56 | ModArmor_OutOfCoverDamageBonus | Armor | Stand Tall | Receive [X] Anomaly Power and [Y] Firepower when out of cover for more than [Z] seconds. | |
57 | ModArmor_PerseveranceBurn | Armor | Dying Firebreath | Whenever your Health drops below [X]% Burn is inflicted on enemies within a [Y] meter radius. Cooldown of [Z] seconds. | |
58 | ModArmor_PerseveranceCooldownReduction | Armor | Adrenaline | Whenever your Health drops below [X]% all your skill cooldowns are reduced by [Y]%. | |
59 | ModArmor_PerseveranceFreeze | Armor | Ice Trap | Whenever your Health drops below [X]% Freeze is inflicted on enemies within a [Y] meter radius. Cooldown of [Z] seconds. | |
60 | ModArmor_PerseveranceGolem | Armor | Emergency Stance | Attain Golem protective effect for [Y] seconds whenever your Health drops below [X]%. Cooldown of [Z] seconds. | |
61 | ModArmor_PerseveranceMeleeBonus | Armor | Perseverance Fists | Whenever your Health drops below [X]% increase your Melee damage by [Y]%. | |
62 | ModArmor_PerseveranceShield | Armor | Perseverance Shield | Receive [Y] points of Shield whenever your Health drops below [X]%. Cooldown of [Z] seconds. | |
63 | ModArmor_PerseveranceWeaponBoost | Armor | Perseverance Munitions | Whenever your Health drops below [X]% increase your Firepower by [Y] for [Z] seconds. | |
64 | ModArmor_PoisonShotDamage | Armor | Radical Therapy | Deal [X]% more damage against enemies afflicted by Toxic. | |
65 | ModArmor_ReflectionOfBullet | Armor | What Goes Around | Incoming bullets have [Y]% chance of being deflected towards an enemy dealing [X] damage. | |
66 | ModArmor_ResistanceArmorPierce | Armor | No Resistance Against the Fortified | Increases your Resistance Piercing by [Y]% of your Armor Piercing value. | |
67 | ModArmor_ResistanceCritDmg | Armor | Achilles' Heel | Increases your Critical Damage by [X]% of your Resistance Piercing. | |
68 | ModArmor_ResistancePenetrationCritDmg | Armor | Resistance Piercer | Increases your Critical Damage by [X]%, the bonus is equal to [Y]% of your Resistance Piercing. | |
69 | ModArmor_ResistancePierceAP | Armor | Unstoppable Force | Increases your Anomaly Power by [X]% of your Resistance Piercing. | |
70 | ModArmor_ResistanceSkillActivation | Armor | Circle of Power | Boosts your Resistance by [X]% every time you use a skill. Stacks up to 3 times and deteriorates every [Y] seconds. | |
71 | ModArmor_ReviveAllyHPRestore | Armor | Head of the Ward | Reviving an ally also fully restores their Health. | |
72 | ModArmor_RollDash | Armor | Phantom Dash | During combat your default roll is replaced with Phantom Dash which enables you to quickly pass through enemies. | |
73 | ModArmor_RollFirstShotDamageBonus | Armor | Barrel Roll | Increases your Firepower by [X] for the first shot after executing a roll. | |
74 | ModArmor_SeismicImpulse | Armor | Seismic Impulse | A seismic impulse is generated every [Y] seconds, dealing [X] damage to enemies within a [Z] meter radius around you. | |
75 | ModArmor_ShieldAmmoReplenish | Armor | Reload Shield | When a Shield is active, reloading grants you [X] points of Shield. | |
76 | ModArmor_ShieldAutoReload | Armor | Bullet Recycling | Reloading a weapon when your Shield is active disables ammo consumption for [X] seconds. | |
77 | ModArmor_ShieldDepleteBlast | Armor | Shield Blast | A complete Shield depletion triggers a powerful energy blast, dealing [X] damage to enemies within a [Z] meter radius. Cooldown of 5 seconds. | |
78 | ModArmor_ShieldZap | Armor | Shield Zap | When your Shield is active, it spawns an electric shock around you, dealing [X] damage up to 2 enemies within a [Z] meter radius. Cooldown of 5 seconds. | |
79 | ModArmor_ShootFromCover | Armor | Hidden and Dangerous | Increases your Firepower by [X] when shooting from cover. | |
80 | ModArmor_ShortRangeDamageBuff | Armor | Personal Space | Grants you a [X]% bonus to Close Range Weapon Damage. | |
81 | ModArmor_ShotgunDamageUp | Armor | Buckshot Shells | Shotgun weapon damage is increased by [X]%. | |
82 | ModArmor_SidearmsDamageUp | Armor | Sidearms Specialist | Increases damage dealt with sidearm weapons by [X]%. | |
83 | ModArmor_SniperRifleDamageUp | Armor | High Velocity Bullets | Sniper weapon damage is increased by [X]%. | |
84 | ModArmor_SprintDamageReduction | Armor | Diffuse | Sprinting increases your Armor by [X] and Resistance by [Y]%. | |
85 | ModArmor_StatusResistanceBoost | Armor | Purity | Reduces the duration of negative statuses by [X]%. | |
86 | ModArmor_WeaponBoostForEliteKill | Armor | King Slayer | Critical hits on an Elite increases your Firepower by [X] for [Y] seconds. | |
87 | ModArmor_WeaponBoostForEnemiesInCloseRange | Armor | Stare into the Barrel | Boosts your Firepower by [X] for each enemy in Close Range. Stacks up to [Y] times. | |
88 | ModArmor_WeaponDamageEachKill | Armor | Bloodlust | Killing shots increase your Firepower by [X]. Stacks up to 3 times and deteriorates every [Y] seconds. | |
89 | ModArmor_WeaponSwapBonus | Armor | Arms Juggler | Swapping weapons increases your Firepower by [X] for [Y] seconds. | |
90 | Weapons | ||||
91 | Mod_AbilityLeech | Weapon | Vampire | Killing shots grant [X]% Skill Leech boost for [Y] seconds. | |
92 | Mod_AddShieldToPlayer | Weapon | Shield Maiden | Shots generate Shield. | |
93 | Mod_AIRicochet | Weapon | Ricochet | Shots ricochet to another enemy within a [X] meter radius of the initial target. | |
94 | Mod_AnomalyAllotropy | Weapon | Anomaly Surge | Critical shots spawn an Anomaly energy blast that deals [X] damage in a [Y] meter radius. | |
95 | Mod_AnomalyTainted | Weapon | Anomaly Enhancement | Receive a passive Firepower boost equal to [X]% of your Anomaly Power. | |
96 | Mod_ApplyDifferentStatus | Weapon | Anomaly Mutation | Shots on enemies afflicted by any status condition multiplicates and mutates it into a different one. | |
97 | Mod_ApplyTheSameStatus | Weapon | Proliferation | Shots on enemies afflicted by a status condition inflict that status to the nearest enemy. | |
98 | Mod_ArmorDamageBoost | Weapon | Fortress | Receive up to [X]% damage bonus based on your Armor. | |
99 | Mod_AshExplosion | Weapon | Crematorium | Killing shots create an explosion that inflicts Ash on enemies within a [Z] meter radius. | |
100 | Mod_BlastOfLife | Weapon | Life and Death | Killing shots create a blast that restores [X]% of Health to players. |