A | B | C | D | E | F | |
---|---|---|---|---|---|---|
1 | Index | |||||
2 | ATLAS | AR | HW | PS | PREFIX | |
3 | COV | AR | HW | PS | PREFIX | |
4 | DAHL | AR | PS | SMG | SR | PREFIX |
5 | HYPERION | SG | SMG | SR | PREFIX | |
6 | JAKOBS | AR | PS | SG | SR | PREFIX |
7 | MALIWAN | PS | SG | SMG | SR | PREFIX |
8 | TEDIORE | PS | SG | SMG | PREFIX | |
9 | TORGUE | AR | HW | PS | SG | PREFIX |
10 | VLADOF | AR | HW | PS | SR | PREFIX |
11 | ||||||
12 | ||||||
13 | Color Code for Legendary & Unique parts | |||||
14 | Part that always spawns | |||||
15 | Accessory that always spawns | |||||
16 | Part that can spawn but isn't a guarantee | |||||
17 | Accessory that can spawn but isn't a guarantee | |||||
18 | ||||||
19 | Prefixes | |||||
20 | Guns can have a primary prefix/suffix and a secondary prefix | |||||
21 | Rank 2 is higher than Rank 1 | |||||
22 | ex: 27% damage and above gives Rank 2 prefix while anything under 27% gives Rank 1 prefix | |||||
23 | ||||||
24 | If you have two potential prefixes, those two will be ignored in favor of a new, third prefix indicating a combination of stats | |||||
25 | ||||||
26 | ||||||
27 | Weapons have a priority system when it comes to the different modifiers they can spawn with | |||||
28 | ||||||
29 | ex: Atlas weapons | |||||
30 | Damage = Fire Rate > Splash Radius > Accuracy > Handling | |||||
31 | If you have potential fire rate, accuracy, & handling prefixes, you will get the fire rate & accuracy prefix "Clockwork" and the handling portion will be ignored | |||||
32 | ||||||
33 | ||||||
34 | Damage modifier from magazine doesn't influence prefix | |||||
35 | Negative modifiers do not influence prefix | |||||
36 | ||||||
37 | To Do List | |||||
38 | Finish Prefix Lists | |||||
39 | Add Part Codes for all parts | |||||
40 | Base Values of Legendary & Unique Parts |