ABCDEF
1
Index
2
ATLASARHWPSPREFIX
3
COVARHWPSPREFIX
4
DAHLARPSSMGSRPREFIX
5
HYPERIONSGSMGSRPREFIX
6
JAKOBSARPSSGSRPREFIX
7
MALIWANPSSGSMGSRPREFIX
8
TEDIOREPSSGSMGPREFIX
9
TORGUEARHWPSSGPREFIX
10
VLADOFARHWPSSRPREFIX
11
12
13
Color Code for Legendary & Unique parts
14
Part that always spawns
15
Accessory that always spawns
16
Part that can spawn but isn't a guarantee
17
Accessory that can spawn but isn't a guarantee
18
19
Prefixes
20
Guns can have a primary prefix/suffix and a secondary prefix
21
Rank 2 is higher than Rank 1
22
ex: 27% damage and above gives Rank 2 prefix while anything under 27% gives Rank 1 prefix
23
24
If you have two potential prefixes, those two will be ignored in favor of a new, third prefix indicating a combination of stats
25
26
27
Weapons have a priority system when it comes to the different modifiers they can spawn with
28
29
ex: Atlas weapons
30
Damage = Fire Rate > Splash Radius > Accuracy > Handling
31
If you have potential fire rate, accuracy, & handling prefixes, you will get the fire rate & accuracy prefix "Clockwork" and the handling portion will be ignored
32
33
34
Damage modifier from magazine doesn't influence prefix
35
Negative modifiers do not influence prefix
36
37
To Do List
38
Finish Prefix Lists
39
Add Part Codes for all parts
40
Base Values of Legendary & Unique Parts