Halo 4 Weapon Damage
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More Finished Version: https://docs.google.com/spreadsheet/pub?key=0Ag_41uvwYj9ydGF2WndmYVdyVTV3bl9ULWV2NnFRZXc&output=html
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NameMag SizeSPKSPSTPKShieldBodyMeleeHSComments
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Primary Weapons:
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Battle Rifle3613 (5)2.851.7512 (4)9 (3)2Y3-shot burst
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DMR1452.61.92432Y
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Covenant Carbine1884.81.66752Y
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Lightrifle (unzoomed, 3-burst)3615 (5)2.352.1214 (5)9 (3)2Ylast bullet of 5th trigger-pull kills if headshot
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Lightrifle (zoomed, single)1242.21.8132NAY
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Assault Rifle32169.751.641062N
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Storm Rifle15016~1.67972N
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Suppressor482015.181.311282N
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Secondary:
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Magnum863.851.55532Y
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Plasma Pistol (single)6112482N
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Plasma Pistol (charged shot)44~13NAN
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Boltshot (single)10115.551.981062Y*** The kills per second do not figure in reload time, which in this case is REQUIRED to kill
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Boltshot (charged)1~11NAN1 shot kill = enemy fills width of 3rd ring; 2 shot kill = enemy fills width of 2nd ring
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Spawn/Drops:
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Shotgun611.05~112Nrange-dependent
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Scattershot511.7~112Nrange-dependent
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Sniper RIfle411.25~112Y
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Beam Rifle1012.1~112Y
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Binary Rifle211~112Yinstagib
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SAW721614.811.081062N
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Needler2279.860.70772Ndoes not kill without combine
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Concussion Rifle632.691.11212NAOE
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Sword1011.15~111Nlunge requires red reticle, melee doesn't lunge
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Gravity Hammer1210.85~111NAOE, melee doesn't lunge or use energy
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Fuel Rod Cannon512.05~112NAOE
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Rocket Launcher211.15~112NAOE
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Sticky Detonator11~112NAOE
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Railgun11~112NAOE
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Incineration Cannon (primary)11~112NAOE
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Incineration Cannon (secondary)12~11NAAOE
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Spartan Laser41~112NLine AOE
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Key:Short:Description:
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Minimum Shots per KillSPKThe number of rounds/particles required to kill, which are emitted from the weapon (parenthesis indicates trigger pulls in some cases)
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Shots per SecondSPSSemi-Automatic - Trigger pulls (shots fired) over 20 seconds with bottomless clip enabled (average of 5)
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OR
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Human/Forerunner, Automatic - Number of shots in one magazine (average of 5 times) divided by the length of time taken to fire them
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Covenant, Automatic - Average time taken to kill at 100% accuracy (of 7)
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Time per KillTPKSeconds. Assuming 100% headshot accuracy, Minimum Trigger Pulls divided by Attacks per Second (no reload)
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ShieldThe number of shots required to take down shields
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BodyThe number of shots required to kill post-shield removal
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MeleeThe number of melee attacks required to kill from full shield to zero
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HeadshotHSWhether the weapon will kill with a single unshielded headshot
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Disclaimer: This isn't done or finished. I will be updating as I have time, probably in the evenings - obviously a lot of the data is still missing, or not as precise as would be preferable.
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Weapons