ABCDEFGHIJK
1
JALTCALL2022 CONFERENCE WEBSITE
2
Note: the conference website above ^^ is the source of truth. Last minute changes may not be reflected here. This page is correct as of June 17th 17:00
3
SessionABCDEFG
4
JALTCALL2022 Friday June 17th
5
17:30 - 17:55Welcome Lounge (for online attendees)
6
18:00 - 19:151deHaan/Poole/York How do you know if your Ludic Language Pedagogy is MM delicious! or not? Morris Using Twine in the Foreign Language ClassroomBeuckens New Ways to Teach Listening OnlineAng Real Time Transcription & Translation for Class Instruction and LectureSaumell Playful coding tasks: computational thinking makes its way to the language classroom
7
19:20 - 20:35Keynote 1Keynote 1: Judith Buendgens-Kosten "Spielend Lenren: Games in TEFL and TEFL teacher education"
8
9
JALTCALL2022 Saturday June 18th
10
TimeSessionABCDEFG
11
9:30Opening ceremony (James and Fred)
12
10:00 - 10:301Dykes/Remmerswaal Self Access Learning and Minecraft: Student PerceptionsBoutorwick ESL Speed Readings: the appBonner/Godin/Garvey Developing and piloting an application for measuring real-time learner engagement levels in foreign language classrooms.Obari Learning 21st-century skills and cross-cultural awareness through collaborative learning during the COVID-19Chiang Effects of metacognitive instruction and online game-based learning on promoting EFL listening abilityManna Teachers' attitudes and perceptions on implementing mobile AR for the teaching of Italian as a foreign languageCvitkovic Create auto-grading quizzes with Google Sheets+Forms
13
10:45 - 11:152Andrew Gamifying Task-Based Learning to Further Support L2 Acquisition and MotivationBradley Exploring the role of interactive fiction creation on writing motivationLavolette/Asaba From asynchronous online to flipped learning: Design principles and implementationDaniels A new extensive speaking tool for MoodleTaylor Ready, set? End-user testing of an AR treasure hunt learning gameRaine Nation’s Four Strands and Digital Language Pedagogy with ZenGengo
14
11:30 - 12:153Gather.townPoster sessionsPudelek The Use of Online Forums to Promote Motivation to Use English Outside of the ClassroomGettings Where do I find the voices? Free Text-to-Speech online recordingWilson Watch the Skies: Running an intensive EFL seminar as a megagameRose Issues and concerns in the automatic generation of vocabulary training and testing items
15
12:15 - 13:15LunchLUNCH + BREAKOUT ROOMS
16
13:15-14:30Keynote 2Keynote 2: Jonathan deHaan "SHIPMENT 51" Games and play in (researching) language teaching and learning; What really matters?
17
14:45-15:154Crosby Using Free Online Technology to Improve English Ability: Extensive Reading through MReader to Encourage Autonomous LearningMohammadi Teachers' Pedagogical Scaffolds in Ludic Language Pedagogy: Implementing Synthesis of Qualitative Data (SQD) ModelNozawa Collaborative Video Project on Japanese Culture and Zoom Presentation via FlipgridChien Influence of Using Online Tools for Self-Regulated Strategy Development on Emergent Researchers' Academic WritingSaito An Innovative Approach of Using a VR Platform for Students to Teach English as TeachersMacLean Making Life Easy With One Master SpreadsheetOUP
Digital Tools for Enhanced Learning
18
15:30-16:005Andersson Assessing the Effectiveness of Watching Gameplay for Language Learning PurposesRose Quiz Students on Words and Phrases with the Lingolab SitesJalilzadeh Unpacking Turkish EFL instructors' Challenges and coping Strategies for E- AssessmentTakuma/Yoshino/Nakayama/York Evaluation of a VR language learning system: Effect of feedback on learners' flow stateGutierrez An Open Table for Using Dungeons & Dragons with University EFL Students at a Foreign Language Resource CenterElizabeth Lavolette Games and learning theory: An undergraduate course
19
16:15-16:456Garshol Learning games as tools for learning and assessment in higher educationSustenance Creating an Online Archive of Digital-Keyword-Method ImagesSantamaria/Querol-Julian Training online EMI Higher education teachers on gamification techniques: the ins and outsKelly Promoting student interaction through Zoom pollsLoyola The METI EdTech ProjectHuertas-Abril/Palacios Hidalgo Spanish Bilingual and EFL Pre-Service Teacher Attitudes Towards Digital Game-Based Learning Considering the TPACK ModelBrooks How to Measure Lexical Diversity with R and Python, and Why You Would Want To
20
17:00-17:307Pattemore Tackling linguistic difficulty through serious gamesHo Comparing Quizlet as an individual and group taskLim The GIGA School Program Year 1: Teacher and Student Perspectives Regarding the Implementation of One-to-One Devices in English LessonsWang Adding rich interaction and speech scripts into a game-based communication class: A case study with the game "Sims 4"Nicholas Japanese EFL learners and pragmatics: Developing and prototyping an online diagnostic language assessment of English L2 email writingHuertas-Abril/Muszynska Create your story with Her Story: Digital Game-Based Learning to Foster Creative Writing in English as a Foreign Language
21
17:45-18:15RoundtableROUNDTABLE [Main Room] (James and Fred host)
22
18:30-19:00AGMAGM [Main Room]
23
19:00-20:00SocialSocial Event [Lounge]
24
25
JALTCALL2022 Sunday June 19th
26
TimeSessionABCDEFG
27
10:00 - 10:301Watson Lifelong learning development through technology mediated play experiences in an L2 classroomCihi Introduction to Words & Monsters - an Adaptive Smart GameBao The role of technology and technology training in language teachers' professional development in the private sectorCvitkovic Measuring Speaking Characteristics with PRAATSchaefer Renaissance in pronunciation pedagogy: Harnessing recording technology and digital media in the gamification of IPA to master non-static English pronunciation and pronunciation pedagogyTacker Virtual Reality for Immersive Student Motivation
28
10:45 - 11:152Remmerswaal Setting up a Minecraft Server and Fostering an Online CommunitydeHaan/York How to publish and collaborate with the Ludic Language Pedagogy journal and communityCarloni A gamified and game-based classroom for language teacher trainingLorentzen/Bonner Practicing conversation strategies with student customizable Neural-Network Artificial Intelligence conversation partnersHennessy Platform Preferences for Video Content in a Flipped Classroom: Students' Perceptions of YouTube as a Platform for LearningNguyen A Study on Implementing Moodle Learning Management System (LMS) into the ClassroomOyama EFL Grammar Learning through Simulations in a 3D Multi-user Virtual Environment: A Case Study
29
11:30-12:003White Applying the Play and Interaction Model to Digital Game Based LearningPaul Online speed-reading: the fastest way to improve reading fluencyTempest/Hirschel Incrementally Randomised vs. Non-Restricted Homework TasksLee The effects and implications of using a tablet to practice writing kanjiHanlin A Framework for Syntax Acquisition in CALLWang A multilingual educational platform of disaster preparedness for foreign residents in JapanClegg-Sasaki Playful Talk: Utilising Flipgrid monologues for developing creative and collaborative thinking in ESL learners in Japan
30
12:00 - 13:00LunchLUNCH + BREAKOUT ROOMS [Lounge]
31
13:00 - 13:304Omura The implementation of electronic European Language Portfolio (eELP) in a university English class and the effect on Learner AutonomyHe Effective Pedagogy to Stimulate Learner Engagement in App-based L2 Vocabulary Self-studyLaClare Encouraging out-of-class speaking practice with a 30-day challengePeterson The state of play: a review of research on the use of digital games in CALLOlexa/Taquet Usability factors of commercially available Virtual Reality applications for EFLCowie/Alizadeh Self-directed Student Learning in Virtual Reality: Affordances and Implications for Higher Education Teachers
32
13:45 - 14:155Nielsen Pre-enrollment Online Courses for Incoming University StudentsdeHaan/Yoshimura A 6th grade student presents his research: Can video games improve concentration?Hirata Online Language Learning in Japan: Emulating Face-to-Face EnvironmentsYamauchi Helping Students to Overcome Bottom-Up Listening Challenges through Voice of America Quizzes, Songs and Reaction PapersHofmeyr Effective, but too enjoyable? Japanese university students' attitudes towards digital game-based language learningWrobetz Interaction Frequency and Pedagogical Outcomes in Digital Game-Based Learning CurriculaGougeon Playfulness in English: Are Japanese Elementary School Educators Ready to Teach Programming in English in a soft CLIL environment?
33
14:30 - 15:006Cleminson/Head/Guevara/Arnold Exploring Creative Play in the Classroom: Innovative approaches to Learner DevelopmentEhara Automatic Readability Assessment using Artificial IntelligenceDonovan A Role-Playing Game-Based English For Academic Purposes Course DesignMeilleur/Sestan Tech Considerations for Setting up a Successful International COIL ProjectRoss/Hennebury Speech recognition: How accurate is is?
34
15:15 - 15:457Poole Leveraging a spatial chat software to design gaming experiences for in-class instructionWarrington Student Misappropriation of Technology in Self-Access Language Learning: A Symptom of Liquid Modernity?Stamper/Kushnazarov/Gaskell Adventures in creating a Choose your own adventure game for academic EnglishChen The Effect of Applying Augmented Reality to Chinese Character Learning on novice CFL LearnersRaine AI-Powered Digital Lessons for Global English Learners
35
16:00 - 16:308Vazquez-Calvo There Is More to Gaming That Meets the Eye: When Fan Translation of Games Leads to Language LearningFowler Student Attitudes Toward English Podcasts Hosted by Native English Speakers vs. Non-native English SpeakersTikhomirova Offline or online, language games play just fine! Edutainment case in a multidisciplinary setting.Clynes Developing an Immersive Role-playing Game to improve English Communication and Cultural AwarenessVilagran/Gesa/Pujol Gamification and memes for grammar learning purposes: A cross-curricular experienceJones The Four Pillars of Team-Based Learning (TBL): Where Does CALL Fit In?
36
16:45 ~Closing Ceremony & Sunday Night Social 16:45 ~
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100