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PowerSideRankPPRangeDurationEffect
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Battle FocusLightNovice2Self5 roundsInc melee dmg one DT; +1 per 2 AP, +2 for Hvy, +2 for +2 dmg (+4/R)
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Battle StrikeLightNovice1Self5 roundsInc ranged dmg one DT; +1 per 2 AP, +2 for Hvy, +2 for +2 dmg (+4/R)
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BattlemindNovice1Smarts
30 minutes
Telepathic up to 1 mile (5/R); +1 for +1 tgt
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Beast FriendNovice1Smarts
10 minutes
Speak and guide animal (obey/R), PP = sum of Size min 1; +1 sense through tgts
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BlindNovice2SmartsInstantTgt -2 sight (-4/R), tgt EoT Vig to reduce pen; +2 MBT, +1 LBT, +1 for -2 Vig
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Boost/Lower SkillNovice2Smarts5 roundsInc or dec skill DT by 1 (2/R), Tgt Spi tst EoT; +1 for +1 tgt, +1 for -2 Spi tst
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CombustionNovice2SmartsInstantTorch flame, 2d6 dmg, at tgt BoT 1d6: 1=-1d6 die, 6=+1d6 die; tgt Athletics tst reduce 1 die
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Damage ResistanceNovice1Smarts5 roundsArmor 2 (4/R), stacks; +1 for +1 tgt, +1 for 4 armor (6/R), +1 ignore AP
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Dark IntentDarkNovice2Self5 roundsInc melee dmg one DT; +1 per 2 AP, +2 for Hvy, +2 for +2 dmg (+4/R)
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Dark RageDarkNovice1Self5 roundsInc rng dmg one DT; +1 per 2 AP, +2 for Hvy, +2 for +2 dmg (+4/R)
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Dark TransferDarkNovice3TouchInstantRemove Wounds <1 hour old (2hrs/R); +10 no time limit, +20 crippling, +1 Poison or Disease
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DetonateNovice2SmartsInstantObject shatters, 2d6 dmg against Hardness (2d8/R)
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EmpathyNovice1Smarts5 roundsForce-Use vs Spi to know state, +1 to social (+2/R)
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Environmental Protection
Novice2Smarts1 hourBreathe, speak, move in fatal environment, dmg -4 (-6/R); +1 for +1 tgt
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FearNovice2SmartsInstantSpi tst or Panicked (-2 tst/R); +2 MBT, +3 LBT
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Force BindNovice2Smarts5 roundsRestrain tgt with Hardness 5; +2 MBT, +3 LBT
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Force DisarmNovice1
Smarts ×2
Instantatk with Called Shot, dmg vs tgt Str or disarm, drop or in hand
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Force GripNovice1
Smarts ×2
Instant2d6 dmg (3d6/R) per rnd, tgt Str -2 to improve; +2 for 3d6 (4d6/R), +2 Entangled (Bound/R)
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Force ScreamDarkNovice2SmartsTgt EoTSmt tst (-2/R) or tgt Distract+Vul tgt EoT; +2 MBT, +1 LBT
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Force ShieldNovice3Smarts5 roundsFoes -2 atk (-4/R); +1 for +1 tgt
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Force SightNovice3Smarts5 roundsIgnore 4 penalty (6/R); +1 for +1 tgt
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Force SlamNovice2ConeInstant2d6 dmg (3d6/R); +2 for 3d6 (4d6/R), +1 Str tst -1 or Prone
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Force StunNovice2SmartsInstantVig tst (-2/R) or Stunned; +2 for MBT, +3 for LBT
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Force ThrustNovice2ConeInstanttgts Distracted, Str tst (-2/R) or moved 2d6", +1 Str tst -2
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Force WhirlwindNovice2SmartsInstantMBT, tgts Distract, Str tst (-2/R) or moved 2d6"; +1 LBT, +1 Str tst -2
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IllusionNovice3Smarts5 roundsMBT, tgts free Smt tst (-2/R), +1 Sound, +2 Smt tst -2
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IonizeNovice1
Smarts ×2
Instant2d6 electrical dmg to droids (+1d6/R)
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Light/DarknessNovice2Smarts
10 minutes
LBT, R for 5" beam; +1 mobile or attached to object
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MalaciaLightNovice1SmartsTgt EoTSmt tst (-2/R) or tgt Distract+Vul tgt EoT; +2 MBT, +1 LBT
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Move ObjectNovice2
Smarts ×2
5 roundsSee chart p34; +1 for ×2 rng, +2 for ×3 rng, +1 to up Str die, +1 multiple tgt
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ReliefNovice1SmartsInstantRemove 1 Fatigue level (2/R) and Shaken (Stunned/R); +1 for +1 Tgt
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RepulseNovice2
Self+MBT
Instanttgts Distracted and Str tst (-2/R) or moved, possible slam 2d4; +1 LBT, +1 Str tst -2, +2 dmg 2d6
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Resist ForceNovice1Touch5 roundsHostile powers on tgt -2 (-4/R) inc. dmg; +1 for +1 tgt
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Speak LanaguageNovice1Smarts
10 minutes
Speak, read, write, R for slang/dialect; +1 for +1 tgt
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SurgeNovice2Self5 roundsDouble movement (R no Run penalty); +2 reduce MAP by 2, +1 jump doubled
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Vital TranserLightNovice3TouchInstant
Remove Wounds less than 1 hour old (2/R); +10 no time limit, +20 heal crippling, +1 for Poison or Disease
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Wall WalkerNovice2SmartsInstantWalk on any surface half Pace (full/R); +1 for +1 tgt
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WoundNovice1
Smarts ×2
InstantNo range pen, 2d6 dmg (+1d6/R); +2 for 3d6
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Cloak
Seasoned
5Smarts5 roundsInvisibility -4 to Notice (-6/R), +3 per +1 tgt
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CorruptionDark
Seasoned
3
Smarts ×2
Instant2d6 dmg (3d6/R), +1 MBT, +2 LBT, +2 3d6 (4d6/R), +1 tgt Distracted
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Farseeing
Seasoned
3Planet5 roundsTgt 1 creature know or met; +3 for System range, +6 Galaxy
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Farsight
Seasoned
2Smarts5 roundsSee detail at 1 mile (halve rng pen/R), +1 for +1 tgt
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Force Barrier
Seasoned
2Smarts5 rounds10m wide 2m tall straight barrier, hardness 10; +1 2d4 dmg, +1 +2 12 Hard, +2 shaped, +1 double size
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Force BlastLight
Seasoned
3
Smarts ×2
Instant2d6 dmg (3d6/R), +1 MBT, +2 LBT, +2 3d6 (4d6/R), +1 tgt Distracted
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Force Lightning
Seasoned
3
Smarts ×2
Instant2d6 dmg (3d6/R) MBT; +2 for 3d6 (4d6/R)
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Force Storm
Seasoned
3Self5 roundsAdjacent tgts take 2d4 dmg; +2 dmg 2d6, +1 Selective
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Levitate
Seasoned
3Smarts5 roundsUp or down up to Pace, Benny for Reaction to stop fall; +2 for +1 tgt
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Morichiro
Seasoned
2Smarts1 hourSpi tst (-2/R) or sleep; +2 MBT, +3 LBT
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Negate Energy
Seasoned
2SelfInstantForce-Use vs atk to negate, Benny for Reaction
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Phase
Seasoned
3Touch5 roundsMove through solid object half Pace; +2 for +1 tgt
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Rebuke
Seasoned
1SmartsInstantForce-Use vs Force-Use to negate power; +1 for +1 round
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Rend
Seasoned
3
Smarts ×2
InstantNo range pen, 2d6 dmg (+1d6/R); +2 for 3d6
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Shatterpoint
Seasoned
2SmartsInstantNext atk +1 (+2/R)
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Slow
Seasoned
2SmartsInstantHalve move, R turns Move into Action, tgt EoT Spi tst; +2 MBT, +3 LBT, +1 Spi tst -2
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Technometry
Seasoned
2TouchSpecialSee past of object or Droid 5 years ago (R 100 years); +2 from item created
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Valor
Seasoned
4Smarts5 roundsGain single Combat Edge within Rank (Improved/R), +1 for +1 tgt
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Mind ReadingVeteran3SmartsInstantSmt tst or learn one answer, tgt aware unless Raise
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Mind TrickVeteran2Smarts5 roundsForce-Use vs Spi or obey command, R to dominate, +2 for +1 Tgt
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Sever ForceVeteran2SmartsInstantForce-Use vs Spi drain 1d6 PP (transfer/R)
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Abbreviation and Explanation
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Tgt: target
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Atk: Attack, usually your Ranged or Melee skill
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aware: target is aware of the power being used on them and what it is doing
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Distract: Distracted,
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DT: Die Type, the die you roll for the effect
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EoT: end of Turn, usually the target's
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Force-Use: the Force-Use skill
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Hvy: Heavy Weapon, which can change the affects of damage or be required to use a Power on a Heavy Weapon
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Inc: Increase, usually by increasing to the next Die Type (DT)
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LBT: Large Blast Template
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MBT: Medium Blast Template
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Pace: Pace, your movement, the number of inches (2 meters) you move on your Action
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possible slam: damage is done if target is slammed on hard surface, typically due to being forcefully (pun) moved. No wall, no damage.
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R: Raise
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Spi: the Spirit attribute
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Str: the Strength attribute
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Vig: the Vigor Attribute
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Vul: Vulnerable
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