A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Vanilla Townie | No abilities | ||||||||||||||||||||||||
2 | Vanilla Townie | |||||||||||||||||||||||||
3 | Vanilla Townie | |||||||||||||||||||||||||
4 | Vanilla Townie | |||||||||||||||||||||||||
5 | Vanilla Townie | |||||||||||||||||||||||||
6 | Vanilla Townie | |||||||||||||||||||||||||
7 | Vanilla Townie | |||||||||||||||||||||||||
8 | Vanilla Townie | |||||||||||||||||||||||||
9 | Vanilla Townie | |||||||||||||||||||||||||
10 | Vanilla Townie | |||||||||||||||||||||||||
11 | Doctor | Protects a player for the night | ||||||||||||||||||||||||
12 | Doctor | |||||||||||||||||||||||||
13 | Coroner | Targets a dead player to discover which role(s) killed them, but not which players; can also target a living player, but will only succeed if they die that night | ||||||||||||||||||||||||
14 | Coroner | |||||||||||||||||||||||||
15 | Coroner | |||||||||||||||||||||||||
16 | Coroner | |||||||||||||||||||||||||
17 | Bodyguard | Protects a player for the night. If they are attacked, the Bodyguard dies in their place | ||||||||||||||||||||||||
18 | Bodyguard | |||||||||||||||||||||||||
19 | One-shot Commuter | Can become untargettable to all actions for one night | ||||||||||||||||||||||||
20 | Cop | Investigates a player. Gets result "Mafia" or "Not Mafia" | ||||||||||||||||||||||||
21 | Cop | |||||||||||||||||||||||||
22 | Ascetic Cop | Investigates a player. Gets result "Mafia" or "Not Mafia". Untargettable by any actions except kills | ||||||||||||||||||||||||
23 | Backup Cop | Becomes a Cop if a Cop, Ascetic Cop, Traitor Cop or Jack Of All Trades dies | ||||||||||||||||||||||||
24 | Watcher | Learns who targeted a player in the night | ||||||||||||||||||||||||
25 | Tracker | Learns who a player targeted in the night | ||||||||||||||||||||||||
26 | Hider | Target a player. Becomes immune to all night actions, as long as that player doesn't die. If the player dies, the Hider dies with them. Dies if successfully targets a Mafia, Alien or Goo | ||||||||||||||||||||||||
27 | Ascetic Hider | Target a player. Becomes immune to all kills, as long as that player doesn't die. If the player dies, the Hider dies with them. Dies if successfully targets a Mafia, Alien or Goo. Untargettable by non-killing actions | ||||||||||||||||||||||||
28 | Area 51 Detective | Roleblocks a player's actions, but only if they are an Alien | ||||||||||||||||||||||||
29 | Area 51 Immunologist | Permanently renders a player immune to any kind of death by Aliens, except lynching | ||||||||||||||||||||||||
30 | Conspiracy Theorist | Investigates a player. Gets result for "Alien" or "Not Alien"; immune to Alien kills; appears as "Alien" when investigated by another Conspiracy Theorist | ||||||||||||||||||||||||
31 | Conspiracy Theorist | |||||||||||||||||||||||||
32 | Conspiracy Theorist | |||||||||||||||||||||||||
33 | Conspiracy Theorist | |||||||||||||||||||||||||
34 | Conspiracy Theorist | |||||||||||||||||||||||||
35 | Conspiracy Theorist | |||||||||||||||||||||||||
36 | Conspiracy Theorist | |||||||||||||||||||||||||
37 | Compulsive Roleblocker | Blocks a player's actions. Will be modkilled if does not use this ability every night | ||||||||||||||||||||||||
38 | Jailkeeper | Protects and roleblocks a player at the same time | ||||||||||||||||||||||||
39 | Jailkeeper | |||||||||||||||||||||||||
40 | Jack Of All Trades | 1-shot Cop (gets result "Mafia" or "Not Mafia"), 1-shot Doctor, 1-shot Roleblocker | ||||||||||||||||||||||||
41 | Mason | If there are any masons in the game, share a chat with them | ||||||||||||||||||||||||
42 | Mason | |||||||||||||||||||||||||
43 | Mason | |||||||||||||||||||||||||
44 | Ascetic Mason | If there are any masons in the game, share a chat with them. Untargettable by any actions except kills | ||||||||||||||||||||||||
45 | Mason Compulsive Bodyguard | If there are any masons in the game, share a chat with them. Can protect a player every night, and die in their place if they are hit with a kill. Will be modkilled if does not use this ability every night | ||||||||||||||||||||||||
46 | Mason Reflexive Doctor | If there are any masons in the game, share a chat with them. Automatically protects from kills any player who targets them in the night | ||||||||||||||||||||||||
47 | One-shot Vigilante | Has a single night kill | ||||||||||||||||||||||||
48 | Miller Vigilante | Can kill every night. Appears as "Mafia" when investigated by a Cop | ||||||||||||||||||||||||
49 | One-shot Day Vigilante | Has a single day kill. Cannot use it on Day 1 | ||||||||||||||||||||||||
50 | Nymphomaniac | Must choose a Lover on Night 1. The other Lover is not informed. If one Lover dies, both Lovers die | ||||||||||||||||||||||||
51 | Excellent Sense of Smell Townie | Starts the game knowing how many of each Goo roles are in the game | ||||||||||||||||||||||||
52 | Excellent Sense of Smell Townie | |||||||||||||||||||||||||
53 | Ugly Townie | Starts the game knowing how many of each Goo roles are in the game. Can win the game with the Goo faction if the Ugly Townie is alive when the game ends. Appears as "Alien" when investigated by a Conspiracy Theorist | ||||||||||||||||||||||||
54 | Ugly Townie | |||||||||||||||||||||||||
55 | Clairvoyant | Starts the game knowing the number of factions there are (6 possible factions: Town, Mafia, Alien, Goo, Lyncher, Pseudojester) | ||||||||||||||||||||||||
56 | Clairvoyant | |||||||||||||||||||||||||
57 | Clairvoyant | |||||||||||||||||||||||||
58 | Clairvoyant | |||||||||||||||||||||||||
59 | Treestump | Immune to all actions and lynches. Has zero vote power. Does not count towards anyone's wincons | ||||||||||||||||||||||||
60 | Lynchbait | If there is a Lyncher in the game, guaranteed to be their target | ||||||||||||||||||||||||
61 | Macho One-shot Kingmaker | Once in the game, can make a player King. The King will decide who will be lynched in the next day. The Kingmaker cannot be protected from kills | ||||||||||||||||||||||||
62 | Macho Death Kingmaker | When they die, they can pick one player to become King for the next day phase. The King will decide who will be lynched in that day. The Kingmaker cannot be protected from kills | ||||||||||||||||||||||||
63 | Supersaint | When lynched, automatically kills the last person who voted for it | ||||||||||||||||||||||||
64 | Vengeful Townie | When they die, can kill another player | ||||||||||||||||||||||||
65 | One-shot Unlynchable Townie | Survives the first lynch attempt on them. Nobody else is lynched | ||||||||||||||||||||||||
66 | Universal Backup | Acquires current abilities of first killed town player | ||||||||||||||||||||||||
67 | Universal Backup | |||||||||||||||||||||||||
68 | Mafia Goon | No abilities | ||||||||||||||||||||||||
69 | Mafia Goon | |||||||||||||||||||||||||
70 | Mafia Goon | |||||||||||||||||||||||||
71 | Mafia Goon | |||||||||||||||||||||||||
72 | Ascetic Mafia Goon | Untargettable by any actions except kills | ||||||||||||||||||||||||
73 | Ascetic Mafia Goon | |||||||||||||||||||||||||
74 | Bulletproof Mafia Goon | Immune to kills | ||||||||||||||||||||||||
75 | Bulletproof Mafia Goon | |||||||||||||||||||||||||
76 | Mafia Tracker | Can learn who a player targeted in the night | ||||||||||||||||||||||||
77 | Mafia One-Shot Role Cop | Once in the game, can learn a player's role | ||||||||||||||||||||||||
78 | Mafia One-Shot Role Cop | |||||||||||||||||||||||||
79 | Mafia Traitor Cop | Member of the Mafia, but does not know who their teammates are, and vice-versa. Can investigate every night to learn who is "Mafia" or "Not Mafia". Joins the team chat if a mafia is found. | ||||||||||||||||||||||||
80 | Mafia Conspiracy Theorist | Investigates a player. Gets result for "Alien" or "Not Alien"; immune to Alien kills; appears as "Alien" when investigated by another Conspiracy Theorist | ||||||||||||||||||||||||
81 | Mafia Conspiracy Theorist | |||||||||||||||||||||||||
82 | Mafia Clairvoyant | Starts the game knowing the number of factions there are (6 possible factions: Town, Mafia, Alien, Goo, Lyncher, Pseudojester) | ||||||||||||||||||||||||
83 | Mafia Clairvoyant | |||||||||||||||||||||||||
84 | Mafia One-shot Day Vigilante | Has an extra day kill | ||||||||||||||||||||||||
85 | Mafia Godfather | Appears as "Not Mafia" when investigated by a Cop | ||||||||||||||||||||||||
86 | Alien Avenger | When lynched, automatically kills the last player who voted for them | ||||||||||||||||||||||||
87 | Alien Avenger | |||||||||||||||||||||||||
88 | Alien Vanillerizer | Every night, makes someone vanilla permanently. Takes effect after the night is over | ||||||||||||||||||||||||
89 | Alien Vanillerizer | |||||||||||||||||||||||||
90 | Alien Psychotrooper | While alive, every role in the game that expects a result from the host gets "No result" every time | ||||||||||||||||||||||||
91 | Alien One-Shot Psychomagnet | Once in the game, can redirect all night actions into one player | ||||||||||||||||||||||||
92 | Alien Monarch | Immune to kills, immune to lynches, can make an extra kill during the day. Becomes a generic the first time either of these three abilities is activated. Bulletproof can stop multiple kills in the same night before becoming a generic. Does not learn when bulletproof is activated | ||||||||||||||||||||||||
93 | Alien Body Thief | Once in the game, in the day, can permanently take the role of a player who was killed by Aliens. Renews used shots. Only works on Town and Mafia. | ||||||||||||||||||||||||
94 | Alien Abductor | Each night, target a player to control their vote power next day. Does not work in LyLo/MyLo. | ||||||||||||||||||||||||
95 | Lyncher | Host personally selects a town Lynchee after all players have chosen their roles. If the Lynchee is lynched, the Lyncher wins the game and the game ends. If the Lynchee is killed, the Lyncher becomes a Vanilla Townie. The Lyncher loses the game if they die while the Lynchee is alive | ||||||||||||||||||||||||
96 | Pseudojester | Survives the first lynch attempt on them (and nobody else is lynched that day). Converts to the faction of whoever made the last vote on them. Cannot win the game before this happens | ||||||||||||||||||||||||
97 | Red Goo | Has a one-shot night kill that is unnaffected by all kill protections, redirects or roleblocks. Host announces the kill was due to a Red Goo | ||||||||||||||||||||||||
98 | Red Goo | |||||||||||||||||||||||||
99 | Grey Goo | Any townie who successfully targets Grey Goo with an action is recruited into the Goo faction and becomes vanilla. Immediately after night 2, Grey Goo dies | ||||||||||||||||||||||||
100 | Chameleon Goo | Any townie who successfully targets Chameleon Goo with an action is recruited into the Goo faction and becomes vanilla. Immediately after night 2, Chameleon Goo dies. If there are any masons in the game, share a chat with them |