ABCDEFGHIJKLMNOPQRSTUVWXYZAA
1
ConceptSubconceptKindergarten1st Grade2nd Grade3rd Grade4th Grade5th GradeAASLMD/ISTETopic
2
Computing SystemsDevicesK.CS.D.01 Select and operate the appropriate computing device to perform a variety of different tasks1.CS.D.01 Select and operate the appropriate application/software to perform a variety of tasks or obtain a desired outcome.2.CS.D.01 Compare and discuss preferences for applications/software with the same primary functionality.6. Creative Communicator
6a. Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
Tool Selection
3
3.CS.D.01 Identify internal and external parts of computing devices that function together to form a system.4.CS.D.01 Describe how internal and external parts of computing devices function to form a system.5.CS.D.01 Describe and model how internal and external parts of computing devices function to form a system. Describe how some components rely on others for correct functionality1. Empowered Learner
1.d Students understand the fundmentatl concepts of technology operations, demonstrate the ability to choose, use, and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Fundamental Concepts of Technology
4
Computing SystemsHardware & SoftwareK.CS.HS.01 Identify by name and locate common computing devices and external hardware in a variety of environments, using appropriate technical terminology (e.g., mobile devices, desktop computer, laptop computer, mouse, keyboard, wearables).1.CS.HS.01 Identify and describe functions of common computing devices and external hardware (e.g., mobile devices, desktop computer, laptop computer, mouse, keyboard, printer, wearables).2.CS.HS.01 Identify internal and external components of a computer system and their basic functions (e.g., hard drive and memory) as well as peripherals (e.g., printers, scanners, external hard drives) and external storage features and their uses (e.g., cloud storage).3.CS.D.01 Identify a variety of ways computer hardware and software work together as a system to accomplish a task.4.CS.HS.01 Identify and describe a variety of ways computer hardware and software work together as a system to accomplish a task, using appropriate technical terminology (e.g., input, output, processors, sensors, storage).5.CS.HS.01 Model and explain how information flows through hardware and software to accomplish a task.1. Empowered Learner
1.d Students understand the fundmentatl concepts of technology operations, demonstrate the ability to choose, use, and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Fundamental Concepts of Technology
5
Computing SystemsTroubleshootingK.CS.T.01 Recognize the possibility computing systems might not work as expected and identify basic hardware and software problems using appropriate technical terminology (e.g., monitor turned off, volume decreased on headphones).1.CS.T.01 Identify and communicate basic hardware and software problems that may occur during use (e.g., application/program not working correctly, no sound coming from device, caps lock turned on), using appropriate technical terminology.2.CS.T.01 Identify and summarize basic troubleshooting techniques to solve basic hardware and software problems (e.g., turning off and on a device to restart, closing and reopening an application/program, turning on speakers).3.CS.D.01 Identify and troubleshoot, using appropriate technical terminology, simple hardware and software problems that may occur during everyday use, discuss problems with peers and adults (e.g., viruses, malware, versions of software and non-working applications, refresh screen, closing/reopening application, adjusting volume on headphones or speakers).4.CS.T.01 Identify, using appropriate technical terminology, simple hardware and software problems that may occur during everyday use, discuss problems with peers and adults, and apply various strategies for solving these problems (e.g., rebooting the device, checking the power, forced shutdown of an application, running anti-virus).5.CS.T.01 Identify, using appropriate technical terminology, simple hardware and software problems that may occur during everyday use, discuss problems with peers and adults, apply a variety of strategies for solving these problems, and provide evidence why these strategies did or did not work.1. Empowered Learner
1.d Students understand the fundmentatl concepts of technology operations, demonstrate the ability to choose, use, and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Troubleshooting
6
Networks and the InternetNetwork Communication & OrganizationK.NI.NCO.01 Recognize that basic computing devices and components can be connected to one another.1.NI.NCO.01 Recognize that computing devices can be connected through physical or wireless pathways.2.NI.NCO.01 Recognize that by connecting computing devices together they can share information (e.g., printers, scanners, internet, display devices).1. Empowered Learner
1.d Students understand the fundmentatl concepts of technology operations, demonstrate the ability to choose, use, and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Fundamental Concepts of Technology
7
3.NI.NCO.01 Recognize how information is sent and received over physical and wireless pathways.4.NI.NCO.01 Summarize how information is sent and received over physical and wireless pathways (e.g., information is deconstructed in smaller pieces called packets, transmitted to final destination, and reassembled).5.NI.NCO.01 Model how information is deconstructed into packets (smaller pieces), transmitted through multiple devices over the internet and networks, and reassembled at the final destination.
8
Networks and the InternetCybersecurityK.NI.C.01 Identify and use passwords and discuss why they are not shared with others.1.NI.C.01 Recognize what passwords are, why they are used, and why they are not shared.2.NI.C.01 Identify differences between strong and weak passwords and explain the importance of choosing strong passwords to protect devices and information from unauthorized users.3.NI.C.01 Discuss basic issues that relate to responsible use of computing devices and describe consequences of inappropriate use in a variety of locations.4.NI.C.01 Identify problems that relate to unsecure networks and inappropriate use of computing devices and potential subsequent consequences5. NI.C.01 Define personal identifiable information (e.g., digital footprint) and why it should be protected as related to real-world cyber security problems.6. Engage - D. Grow
Learners engage with information to extend personal learning by:
2. Reflecting on the process of ethical generation of knowledge.
3. Inspiring others to engage in safe, responsible, ethical, and legal information behaviors.
2. Digital Citizen
2a. Cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
2b. Engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
2d. Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
Privacy
9
Networks and the InternetCybersecurityNot addressed at this level.Not addressed at this level.Not addressed at this level.Not addressed at this level.Not addressed at this level.5.NI.C.02 Discuss real-world cybersecurity problems and explain how personal information can be protected (e.g., antivirus software, backing up data, strong passwords).6. Engage - D. Grow
Learners engage with information to extend personal learning by:
2. Reflecting on the process of ethical generation of knowledge.
3. Inspiring others to engage in safe, responsible, ethical, and legal information behaviors.
2. Digital Citizen
2a. Cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
2b. Engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
2d. Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
Privacy
10
Data AnalysisStorageK.DA.S.01 Identify that information from our everyday lives can be stored and accessed via computing devices.Technology in Real Life
11
1.DA.S.01 Identify, access, modify, and save an existing file with a computing device.2.DA.S.01 Create, copy, manipulate, and delete a file on a computing device. Identify the information stored as data3.DA.S.01 Recognize that different types of information are stored in different formats that have varying characteristics, which could include associated programs and storage requirements.4.DA.S.01 Store information in various formats for specific purposes (e.g., file type, file size, file compression).5.DA.S.01 Convert different types of information into various formats to be used across multiple software/hardware.1. Empowered Learner
1.d Students understand the fundmentatl concepts of technology operations, demonstrate the ability to choose, use, and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Fundamental Concepts of Technology
12
Data AnalysisCollection, Visualization & TransformationK.DA.CVT.01 With guidance, collect data on a basic topic (e.g., weather, temperature) and present it visually.1.DA.CVT.01 With guidance, collect and organize data. Present data effectively in two different ways2.DA.CVT.01 With guidance, collect, organize, and present the same data in a variety of visual ways (e.g., bar graph, pie chart, table, etc.)3.DA.CVT.01 Collect, organize, and present the same data in a variety of visual formats (e.g., charts, graphs, tables, etc.).4.DA.CVT.01 Organize and present collected data in a variety of visual formats to emphasize particular aspects or parts of the data set to make interpretation easier.5.DA.CVT.01 Interpret and communicate data in a variety of visual formats to highlight the relationships among the data to support a claimI. Inquire B. Create
Learners engage with new knowledge by following a process that includes:
3. Generating products that illustrate learning.
5. Computational Thinker
5b. Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.

6. Creative Communicator
6c. Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Products/Data
13
Data AnalysisInference & ModelsK.DA.IM.01 With guidance, draw conclusions and make predictions based on picture graphs or patterns (e.g., make predictions based on weather data presented in a picture graph, complete a pattern) with or without a computing device.1.DA.IM.01 With guidance, identify, interpret, and analyze data from a chart or graphical display (visualization) in order to make a prediction, with or without a computing device2.DA.IM.01 With guidance, collect, organize, present, and analyze data from a chart or graphical display (visualization) in order to make a prediction, with or without a computing device3.DA.IM.01 Utilize data to make predictions and discuss whether there are sufficient data to make these predictions and extrapolations.4.DA.IM.01 Discuss the potential accuracy of conclusions and predictions based on the adequacy of the data set (number of data).5.DA.IM.01 Refer to data sets to highlight or propose cause-and-effect relationships, predict outcomes, or communicate ideas.5. Computational Thinker
5b. Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.

6. Creative Communicator

6c. Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Data
14
Algorithms and Programming*V. Explore B. Create
2. Persisting through self-directed pursuits
by tinkering and making.
4. Innovative Designer
4d. Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
5. Computational Thinker
5a. Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
Tinkering, Collaborating, and other Computational Thinking Activities
15
III Collaborate D. Grow
1. Actively contributing to group discussions.
7 Global Collaborator
7c. Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
Collaborating
16
Algorithms and ProgrammingAlgorithmsK.AP.A.01 Model daily processes and follow basic algorithms (step-by-step lists of instructions) to complete tasks.1.AP.A.01 Model daily processes and follow basic algorithms (step-by-step lists of instructions) to complete tasks verbally, kinesthetically, via a programming language, or using a device.2.AP.A.01 Model daily processes by creating and following algorithms (step-by-step lists of instructions) to complete tasks verbally, kinesthetically, via a programming language, or using a device.3.AP.A.01 Develop and compare multiple algorithms for the same task.4.AP.A.01 Develop, compare, and refine multiple algorithms for the same task5.AP.A.01 Develop, compare, and refine multiple algorithms for the same task and determine which algorithm is the most appropriate.5. Computational Thinker
5c. Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem solving.
5d. Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Decomposition, Algorithms, Abstraction
17
Algorithms and ProgrammingVariablesK.AP.V.01 With guidance, model the way programs store and manipulate grade-level data by using numbers or other symbols to represent information (e.g., encode or decode words using numbers, pictographs or symbols to letters, words, or direction).1.AP.V.01 With guidance, model the way programs store and manipulate grade-level data by using numbers or other symbols to represent information (e.g., encode or decode words using numbers, pictographs or symbols to letters, words, or direction)2.AP.V.01 Model the way programs store and manipulate grade-level data by using numbers or other symbols to represent information (e.g., encode or decode words using numbers, pictographs or symbols to letters, words, or direction).3.AP.V.01 Create programs that use variables to store and modify grade appropriate data.4.AP.V.01 Create programs that use variables to store and modify grade-appropriate data.5.AP.V.01 Create programs that use variables to store and modify grade-appropriate data.I. Inquire B. Create
Learners engage with new knowledge by following a process that includes:
3. Generating products that illustrate learning.
6. Creative Communicator
6b. Students create original works or responsibly repurpose or remix digital resources into new creations.

Products
18
Algorithms and ProgrammingControlK.AP.C.01 With guidance, create a set of instructions (programs) to accomplish a task using a programming language, device, or unplugged activity, including sequencing, emphasizing the beginning, middle, and end.1.AP.C.01 With guidance, create programs by using creative expression or problem solving, to accomplish tasks that include sequencing and repetition. Programming languages, robot devices, or unplugged activity can serve as the means2.AP.C.01 Create programs using a programming language, robot device, or unplugged activity that utilize sequencing and repetition to solve a problem or express creative ideas.3.AP.C.01 Create programs using a programming language that includes sequences, loops, conditionals, and variables to solve a problem or express an idea.4.AP.C.01 Create programs using a programming language that includes sequences, loops, conditionals,, and variables that utilize mathematics operations to manipulate values in order to solve a problem or express an idea.5.AP.C.01 Create programs using a programming language that includes sequences, loops, conditionals, event handlers, and variables that utilize mathematics operations to manipulate values in order to solve a problem or express an idea.I. Inquire B. Create
Learners engage with new knowledge by following a process that includes:
3. Generating products that illustrate learning.
6. Creative Communicator
6b. Students create original works or responsibly repurpose or remix digital resources into new creations.

Products
19
Algorithms and ProgrammingModularityNot addressed at this levelNot addressed at this levelNot addressed at this level3.AP.M.01 Decompose a simple problem into a precise set of sequenced instructions.4.AP.M.01 Decompose a large problem into smaller, manageable sub-problems to facilitate the program development process.5.AP.M.01 Decompose a large problem into smaller, manageable sub-problems and then further into sets of sequenced instructions to facilitate the program development process.5. Computational Thinker
5c. Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem solving.
20
Algorithms and ProgrammingModularityNot addressed at this levelNot addressed at this levelNot addressed at this level3.AP.M.02 Modify, remix, or incorporate portions of an existing program into one’s own work, to develop or add more advanced features (grade-level appropriate).4.AP.M.02 Modify, remix, or incorporate portions of an existing program into one’s own work, to develop or add more advanced features (grade-level appropriate).5.AP.M.02 Modify, remix, or incorporate portions of an existing program into one’s own work, to develop or add more advanced features (grade-level appropriate).6. Engage - C. Share
Learners responsibly, ethically, and legally share new information with a global community by:
1. Sharing information resources in accordance with modification, reuse, and remix policies.
6. Creative Communicator
6b. Students create original works or responsibly repurpose or remix digital resources into new creations.
Intellectual Property
21
Algorithms and ProgrammingProgram DevelopmentK.AP.PD.01 With guidance, create a grade level appropriate document to illustrate thoughts, ideas, or stories in a sequential manner (e.g., storyboard, story map, sequential graphic organizer). 1.AP.PD.01 Create a grade-level appropriate document to illustrate thoughts, ideas, or stories in a sequential manner (e.g., storyboard, story map, sequential graphic organizer).2.AP.PD.01 With guidance, create a grade level appropriate document to clarify the steps that will be needed to create a sequential program and can be used to check if the program functionality is correct.3.AP.PD.01 Use an iterative process to plan the development of a program by including others’ perspectives and considering user preferences while solving simple problems.4.AP.PD.01 Use an iterative process to plan the development if a program by including others’ perspectives and considering user preferences while solving simple problems.5.AP.PD.01 Use an iterative process to plan the development of a program by including others’ perspectives and considering user preferences while solving problems.I. Inquire B. Create
Learners engage with new knowledge by following a process that includes:
3. Generating products that illustrate learning.

6. Inquire C. Share
Learners adapt, comunicate, and exchange learning products with others in a cycle that includes:
2. Providing constructive feedback.
3. Acting on feedback to improve.
6. Creative Communicator
6b. Students create original works or responsibly repurpose or remix digital resources into new creations.

1. Empowered Learner
1c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Products & Feedback
22
V. Explore B. Create
1. Problem solving through cycles of design,
implementation, and reflection.
1. Empowered Learner
1c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

4. Innovative Designer
4.a Studnets know and use a deliberate desing process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4b. Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
4c. Students develop, test, and refine prototypes as part of a cyclical design process.
4d. Students exhibit a tolerence for ambiguity, perserverence, and the capacity to work with open-ended problems.

5. Computational Thinker
5a. Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5c. Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem solving.
5.d Students understand how auotmation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Design Process
23
Algorithms and ProgrammingProgram DevelopmentK.AP.PD.02 Give attribution to ideas, solutions, and creations of others, verbally, while developing algorithms.1.AP.PD.02 Give attribution to ideas, solutions, and creations of others, verbally, or written, while writing or developing algorithms and programs.2.AP.PD.02 Give attribution to ideas, solutions, and creations of others, verbally and written, while writing and developing programs.3.AP.PD.02 Identify instances of remixing, when ideas are borrowed and treated upon, and provide attribution4.AP.PD.02 Observe intellectual property rights and give appropriate attribution when creating or remixing programs5.AP.PD.02 Observe intellectual property rights and give appropriate attribution when creating or remixing programs6. Engage - A.Think
Learners follow ethical and legal guidelines for gathering and using information by:
2. Understanding the ethical use of information, technology, and media.

6. Engage C. Share
Learners responsibly, ethically, and legally share new information with a global community by:
1. Sharing information resources in accordance with modification, reuse, and remix policies.
6. Creative Communicator
6b. Students create original works or responsibly repurpose or remix digital resources into new creations.
Intellectual Property
24
Algorithms and ProgrammingProgram DevelopmentK.AP.PD.03 Identify errors in an algorithm that includes sequencing and repeated procedures using a programming language or unplugged activity. Discuss how errors in the algorithm could be corrected.1.AP.PD.03 Identify and correct errors (debug) in programs which include sequencing and repetition to accomplish a task, through a variety of techniques and strategies that could include an unplugged activity (e.g., changing order or sequence, following steps, trial and error).2.AP.PD.03 Develop and debug programs that include sequencing and repetition to accomplish a task, through the use of a programming language and/or unplugged activity.3.AP.PD.03 Analyze and debug an existing program or algorithm that includes sequencing, repetition, and variables in a programming language.4.AP.PD.03 Create and debug a program or algorithm that includes sequencing, repetition, and variables in a programming language5.AP.PD.03 Create, test, and debug a program that includes sequencing, repetition, and variables in a programming language to ensure its runs as intended.6. Inquire C. Share
Learners adapt, communicate, and exchange learning products with others in a cycle that includes:
2. Providing constructive feedback.
3. Acting on feedback to improve.
1. Empowered Learner
1c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Feedback (Testing)
25
Algorithms and ProgrammingProgram DevelopmentK.AP.PD.04 Use correct terminology (e.g., first, second, etc.) in the development of an algorithm to solve a simple problem.1.AP.PD.04 Use correct terminology (e.g., beginning, middle, end, etc.) and explain choices made during the development of an algorithm and/or program to solve a simple problem.2.AP.PD.04 Use correct terminology (e.g., debug, program input/output, code, etc.) to explain the development of a program to solve a problem in an unplugged activity, hands-on manipulative, or programming language.3.AP.PD.04 Communicate and explain program development to peers and adults using comments, presentations, and demonstrations.4.AP.PD.04 Communicate and explain program development to peers and adults using comments, presentations, and demonstrations5.AP.PD.04 Communicate and explain program development to peers and adults using comments, presentations, and demonstrations.II. Include B. Share
1. Engaging in informed conversation and debate.
Explain
26
Impacts of ComputingCulture and DiversityK.IC.C.01 Use grade-level appropriate language to identify and describe how people use a variety of technologies and applications in their daily work and personal lives.1.IC.C.01 Use grade-level appropriate language to identify and describe how people use a variety of technologies and applications in their daily work and personal lives.2.IC.C.01 Use grade-level appropriate language to identify and describe how people use a variety of technologies and applications in their daily work and personal lives and the impact of new technologies on daily life.Technology in Real Life
27
3.IC.C.01 Identify how different technologies created by people from diverse backgrounds have contributed to computing and helped to change the world.4.IC.C.01 Summarize how different technologies created by people from diverse backgrounds have contributed to computing and helped to change the world.5.IC.C.01 Evaluate how different technologies created by people from diverse backgrounds have contributed to computing and helped to change the world.II. Include B. Create
2. Evaluating a variety of perspectives during learning activities.

4. Curate B Create
Learners gather information appropriate to the task by:
2. Collecting information representing diverse perspectives.
3. Knowledge Constructor
3c. Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Diversity
28
Impacts of ComputingCulture and DiversityNot addressed at this levelNot addressed at this levelNot addressed at this level3.IC.C.02 Identify potential problems that limit accessibility/usability and how computing devices have built-in features to increase accessibility for all users.4.IC.C.02 Brainstorm solutions to improve accessibility/usability and ways computing could be improved to increase accessibility for all users.5.IC.C.02 Develop, test, and refine computational artifacts to improve accessibility and usability for all users.Accessibility
29
Impacts of ComputingSocial InteractionsK.IC.SI.01 Identify appropriate and safe behaviors when participating online.1.IC.SI.01 Identify and describe appropriate and inappropriate behaviors when participating online.2.IC.SI.01 Develop a code of conduct and explain responsible practices when participating online. Practice the code of conduct and identify and report inappropriate behavior.3.IC.SI.01 Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating online.4.IC.SI.01 Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating online.5.IC.SI.01 Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating online.6. Engage - D. Grow
Learners engage with information to extend personal learning by:
2. Reflecting on the process of ethical generation of knowledge.
3. Inspiring others to engage in safe, responsible, ethical, and legal information behaviors.
2. Digital Citizen
2a. Cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
2b. Engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
2d. Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
Privacy & Digital Citizenship
30
Impacts of ComputingSocial InteractionsNot addressed at this levelNot addressed at this levelNot addressed at this level3.IC.SI.02 Identify how computing devices and computational products have been, or can be, improved by incorporating diverse perspectives.4.IC.SI.02 Discuss ways existing devices or computational products can be improved by collaborating with peers to gain their diverse perspectives.5.IC.SI.02 Discuss ways existing computing devices or computational products can be improved by collaborating with outside resources (other grade-levels, businesses) to gain their diverse perspectives.II. Include B. Create
2. Evaluating a variety of perspectives during learning activities.
Diverse Perspectives
31
Impacts of ComputingSafety, Law & EthicsK.IC.SLE.01 Keep login information private and log off devices appropriately.1.IC.SLE.01 Keep login information private and log off devices appropriately.2.IC.SLE.01 Keep login information private and log off devices appropriately.3.IC.SLE.01 Introduce intellectual property concepts and identify types of digital data (music, videos, photos) that may have intellectual property rights preventing copying and/or requiring attribution4.IC.SLE.01 Observe intellectual property law and give appropriate credit when using resources.5.IC.SLE.01 Discuss personal consequences and social impact of violating intellectual property rights or failing to provide appropriate attribution.6. Engage - D. Grow
Learners engage with information to extend personal learning by:
2. Reflecting on the process of ethical generation of knowledge.
3. Inspiring others to engage in safe, responsible, ethical, and legal information behaviors.
2. Digital Citizen
2a. Cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
2b. Engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
2d. Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
Privacy & Digital Citizenship
32
6. Engage - A.Think
Learners follow ethical and legal guidelines for gathering and using information by:
2. Understanding the ethical use of information, technology, and media.

6. Engage - C. Share
Learners responsibly, ethically, and legally share new information with a global community by:
1. Sharing information resources in accordance with modification, reuse, and remix policies.
2. Digital Citizen
2c. Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
Intellectual Property
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100