| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
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1 | SIOWY SILENT CARD EVALS (13 STREAK) | |||||||||||||||||||||||
2 | USUALLY and POTENTIAL are rated from 1-5. | |||||||||||||||||||||||
3 | USUALLY is how good I think the card is without putting effort into building around it. POTENTIAL is how good the card is in the right deck/with the right relics. | |||||||||||||||||||||||
4 | Some cards don't need much to show their potential (Acrobatics, Bane), while some cards need a lot (Masterful Stab, Concentrate), but this is not reflected in the ratings. | |||||||||||||||||||||||
5 | For cards with 'High upgrade priority', I'm rating the USUALLY and POTENTIAL on the upgraded versions. | |||||||||||||||||||||||
6 | These relic evaluations are for the Silent, for Early_Access_012 beta version. | |||||||||||||||||||||||
7 | ||||||||||||||||||||||||
8 | NAME | RARITY | USUALLY + POTENTIAL | USUALLY | POTENTIAL | SYNERGIES/COMMENTS | ||||||||||||||||||
9 | Footwork | Uncommon | 10 | 5 | 5 | High upgrade priority. Calipers, Blur, Deflect, Escape Plan | ||||||||||||||||||
10 | Backflip | Common | 9 | 4 | 5 | Burst, Footwork, Calculated Gambit, Deflect, Slice, Overmaneuver, Bullet Time, Grand Finale | ||||||||||||||||||
11 | Burst | Rare | 9 | 4 | 5 | High upgrade priority. Backflip, Acrobatics, Adrenaline, Outmaneuver, Burst, Malaise, Leg Sweep, Bouncing Flask, Blur | ||||||||||||||||||
12 | Predator | Uncommon | 9 | 4 | 5 | Good to upgrade. Necronomicon, Snecko Eye + Nightmare | ||||||||||||||||||
13 | Terror | Uncommon | 9 | 4 | 5 | Insane vs single targets except with poison | ||||||||||||||||||
14 | Well-Laid Plans | Uncommon | 9 | 4 | 5 | High upgrade priority. One copy is enough. Tactician, Acrobatics, Burst, Nightmare, Grand Finale, Pen Nib, Phastasmal Killer, Skewer, Malaise | ||||||||||||||||||
15 | Dash | Uncommon | 9 | 4 | 5 | High upgrade priority. Necronomicon, Snecko Eye + Nightmare | ||||||||||||||||||
16 | Blind | Colorless | 8 | 4 | 4 | High upgrade priority. Card draw, Paper Krane, Burst. | ||||||||||||||||||
17 | Deep Breath | Colorless | 8 | 4 | 4 | Nightmare, Burst, High upgrade priority. | ||||||||||||||||||
18 | Finesse | Colorless | 8 | 3 | 5 | Burst, Footwork, Kunai + synergy. | ||||||||||||||||||
19 | Flash of Steel | Colorless | 8 | 3 | 5 | Nightmare, Card draw, Kunai, Shuriken, Finisher | ||||||||||||||||||
20 | Good Instincts | Colorless | 8 | 3 | 5 | Nightmare, Card draw, Footwork, Kunai + synergy | ||||||||||||||||||
21 | Apotheosis | Colorless | 8 | 3 | 5 | High upgrade priority. Secret Technique, Girya, Peace Pipe, Shovel, Bottled Lightning. Allows you to use campfires on other actions. Not great if you have already upgraded all your key cards and have no alternate campfire actions. | ||||||||||||||||||
22 | Master of Strategy | Colorless | 8 | 4 | 4 | Good to upgrade. Strange Spoon, Burst, Nightmare. Especially helps to draw into and setup powers early. | ||||||||||||||||||
23 | Panache | Colorless | 8 | 3 | 5 | High upgrade priority. Nightmare, Card draw, Energy gain, Cycle. | ||||||||||||||||||
24 | Neutralize | Common | 8 | 4 | 4 | High upgrade priority. | ||||||||||||||||||
25 | Acrobatics | Common | 8 | 3 | 5 | High upgrade priority. Burst. | ||||||||||||||||||
26 | Deflect | Common | 8 | 3 | 5 | Card draw, Footwork, Kunai + synergy | ||||||||||||||||||
27 | Prepared | Common | 8 | 3 | 5 | High upgrade priority. | ||||||||||||||||||
28 | Sucker Punch | Common | 8 | 4 | 4 | Paper Krane | ||||||||||||||||||
29 | Flying Knee | Common | 8 | 4 | 4 | |||||||||||||||||||
30 | Outmaneuver | Common | 8 | 3 | 5 | Burst, Malaise, Card draw, Ice Cream. The first copy is always good, the second is worse. | ||||||||||||||||||
31 | Alchemize | Rare | 8 | 4 | 4 | Burst. Play it every combat to look for Dex potions and save them for final boss. Anti-synergy with Sozu | ||||||||||||||||||
32 | Adrenaline | Rare | 8 | 4 | 4 | Burst, Bottled Lightning | ||||||||||||||||||
33 | Tools of the Trade | Rare | 8 | 3 | 5 | Mitigates curses and statuses. Reflex, Tactician. The second copy is much worse. | ||||||||||||||||||
34 | Glass Knife | Rare | 8 | 4 | 4 | High upgrade priority. Great early, less good later. | ||||||||||||||||||
35 | Escape Plan | Uncommon | 8 | 3 | 5 | Footwork | ||||||||||||||||||
36 | Leg Sweep | Uncommon | 8 | 3 | 5 | Paper Krane, Burst | ||||||||||||||||||
37 | Malaise | Uncommon | 8 | 3 | 5 | Good to upgrade. wins games vs awakened, time eater. Ice Cream, Outmaneuver, Flying Knee, Tactician, Burst | ||||||||||||||||||
38 | Blur | Uncommon | 8 | 3 | 5 | Good to upgrade. Footwork, Calipers. | ||||||||||||||||||
39 | Dark Shackles | Colorless | 7 | 3 | 4 | High upgrade priority, Card draw. Nightmare(just discard the extra copies for later), Strange Spoon. Helps to set up powers early. | ||||||||||||||||||
40 | Madness | Colorless | 7 | 3 | 4 | High upgrade priority. Nightmare, Burst, Card draw, Small deck. Try to 'target' a card by playing cards you don't want to target first. | ||||||||||||||||||
41 | Swift Strike | Colorless | 7 | 3 | 4 | Card draw, Kunai, Shuriken, Finisher | ||||||||||||||||||
42 | Secret Technique | Colorless | 7 | 3 | 4 | Apotheosis. | ||||||||||||||||||
43 | Thinking Ahead | Colorless | 7 | 3 | 4 | Nightmare. | ||||||||||||||||||
44 | Transmutation | Colorless | 7 | 3 | 4 | High upgrade priority. Card draw, Ice Cream. Nearly all upgrade colorless cards cost 0, so you want more card draw to balance out the extra 0 cost cards. Fun but inconsistent probably. Save energy with Ice Cream to play a bigger Transmutation, which gives you lots of 0 cost cards, which save more energy for your Ice Cream. | ||||||||||||||||||
45 | Slice | Common | 7 | 3 | 4 | Card draw, Kunai, Shuriken, Finisher | ||||||||||||||||||
46 | Survivor | Common | 7 | 3 | 4 | |||||||||||||||||||
47 | Dagger Spray | Common | 7 | 4 | 3 | Carries you through the Sewers. Less good in Act 3 | ||||||||||||||||||
48 | Die Die Die | Rare | 7 | 4 | 3 | Great early, less good later. | ||||||||||||||||||
49 | Tactician | Rare | 7 | 2 | 5 | High upgrade priority. Well-Laid Plans, Acrobatics, Prepared, Dagger Throw, Tools of the Trade. Incredibly powerful and not hard to make it work. | ||||||||||||||||||
50 | Nightmare | Rare | 7 | 2 | 5 | High upgrade priority. Snecko Eye, Catalyst, Footwork, Backflip, Prepared, Escape Plan, Setup + Expensive card. | ||||||||||||||||||
51 | Calculated Gamble | Uncommon | 7 | 2 | 5 | High upgrade priority. Acrobatics, Backflip, Tactician. Needs draw. It's possible to not upgrade this if you don't have much draw/energy, just to draw into your powers earlier and exhaust it. | ||||||||||||||||||
52 | Blade Dance | Uncommon | 7 | 2 | 5 | Accuracy, Burst, Choke, Dead Branch | ||||||||||||||||||
53 | Noxious Fumes | Uncommon | 7 | 3 | 4 | Slow card. Nice AOE and debuff resistance removal. Snecko Skull. Gets worse after Act 1 without Synergy. | ||||||||||||||||||
54 | Endless Agony | Uncommon | 7 | 3 | 4 | Good to upgrade. Just 0 energy, 12 damage at best without synergy. Concentrate, cycle. | ||||||||||||||||||
55 | J.A.X. | Colorless | 6 | 2 | 4 | High upgrade priority. Burst, Nightmare, Strange Spoon, Card draw. Cloak And Dagger, Blade Dance, Burst, Infinite Blades, Endless Agony, Finisher, Fletchettes, Skewer | ||||||||||||||||||
56 | Jack of All Trades | Colorless | 6 | 3 | 3 | High upgrade priority. Burst, Card draw. | ||||||||||||||||||
57 | Mind Blast | Colorless | 6 | 3 | 3 | Nightmare, Dead Branch + Shiv. | ||||||||||||||||||
58 | Panacea | Colorless | 6 | 3 | 3 | Burst, Card draw | ||||||||||||||||||
59 | Trip | Colorless | 6 | 2 | 4 | Card draw, Burst. | ||||||||||||||||||
60 | Cloak And Dagger | Common | 6 | 2 | 4 | Burst, Accuracy, Kunai, Shuriken, Finisher, Choke, Dead Branch | ||||||||||||||||||
61 | Dagger Throw | Common | 6 | 3 | 3 | Tactician | ||||||||||||||||||
62 | Piercing Wail | Common | 6 | 3 | 3 | Keeps you alive | ||||||||||||||||||
63 | Quick Slash | Common | 6 | 3 | 3 | |||||||||||||||||||
64 | After Image | Rare | 6 | 2 | 4 | Heavy cycle | ||||||||||||||||||
65 | Bullet Time | Rare | 6 | 2 | 4 | High upgrade priority. Card draw + expensive cards, snecko eye | ||||||||||||||||||
66 | Doppelganger | Rare | 6 | 2 | 4 | High upgrade priority. Malaise, Skewer.p | ||||||||||||||||||
67 | Phastasmal Killer | Rare | 6 | 2 | 4 | High upgrade priority. Pen Nib, Well-Laid Plans | ||||||||||||||||||
68 | Grand Finale | Rare | 6 | 1 | 5 | Well-Laid Plans, Nightmare, Heavy cycle with some cards which draw 1 | ||||||||||||||||||
69 | Accuracy | Uncommon | 6 | 1 | 5 | Cloak And Dagger, Blade Dance, Burst, Infinite Blades | ||||||||||||||||||
70 | All-Out Attack | Uncommon | 6 | 3 | 3 | Not that much better than Dagger Spray, even without card reduction | ||||||||||||||||||
71 | Backstab | Uncommon | 6 | 3 | 3 | |||||||||||||||||||
72 | Bouncing Flask | Uncommon | 6 | 2 | 4 | Burst, Snecko Eye + Nightmare | ||||||||||||||||||
73 | Caltrops | Uncommon | 6 | 3 | 3 | Good to upgrade. | ||||||||||||||||||
74 | Catalyst | Uncommon | 6 | 1 | 5 | High upgrade priority. Burst, Nightmare | ||||||||||||||||||
75 | Choke | Uncommon | 6 | 2 | 4 | Necronomicon, Cycle, Cloak And Dagger, Blade Dance, Snecko Eye + Nightmare | ||||||||||||||||||
76 | Flechettes | Uncommon | 6 | 2 | 4 | High upgrade priority. | ||||||||||||||||||
77 | Skewer | Uncommon | 6 | 2 | 4 | High upgrade priority. Outmaneuver, Ice Cream, Tactician | ||||||||||||||||||
78 | Bandage Up | Colorless | 5 | 2 | 3 | Burst, Nightmare, Strange Spoon, Card draw. Can help to reactivate Runic Dodecahedron if you take a bit of damage. | ||||||||||||||||||
79 | Dramatic Entrance | Colorless | 5 | 2 | 3 | |||||||||||||||||||
80 | Purity | Colorless | 5 | 2 | 3 | Card draw, Well-Laid Plans. It's not as good as removal because you already paid the price of drawing the cards, and you need to have the bad cards together with Purity. | ||||||||||||||||||
81 | Enlightenment | Colorless | 5 | 1 | 4 | High upgrade priority. Well-Laid Plans, Card draw, Expensive reusable cards. | ||||||||||||||||||
82 | Sadistic Nature | Colorless | 5 | 1 | 4 | Noxious Fumes, Envenom + Shiv/Fletchettes/Finisher | ||||||||||||||||||
83 | Secret Weapon | Colorless | 5 | 2 | 3 | |||||||||||||||||||
84 | Poisoned Stab | Common | 5 | 2 | 3 | |||||||||||||||||||
85 | A Thousand Cuts | Rare | 5 | 1 | 4 | High upgrade priority. Heavy cycle | ||||||||||||||||||
86 | Envenom | Rare | 5 | 1 | 4 | Bad without Snecko Skull generally. Blade Dance/Cloak and Dagger + Burst, Riddle With Holes | ||||||||||||||||||
87 | Storm of Steel | Rare | 5 | 1 | 4 | High upgrade priority. Accuracy, Acrobatics, Backflip, Kunai, Shuriken, Tingsha, Tough Bandages | ||||||||||||||||||
88 | Unload | Rare | 5 | 2 | 3 | Tactician, Reflex. Anti-synergy with Well-Laid Plans, which is otherwise great. | ||||||||||||||||||
89 | Distraction | Uncommon | 5 | 2 | 3 | Guessing at values. Haven't played much with this. | ||||||||||||||||||
90 | Eviscerate | Uncommon | 5 | 1 | 4 | Prepared, Acrobatics, Tools of the Trade, Concentrate | ||||||||||||||||||
91 | Finisher | Uncommon | 5 | 1 | 4 | High upgrade priority. Burst + Blade Dance/Cloak and Dagger, Infinite Blades, Cycle | ||||||||||||||||||
92 | Infinite Blades | Uncommon | 5 | 1 | 4 | Slow card. Accuracy, Kunai, Shuriken, Finisher, Choke. Bad on level 3 without synergy. | ||||||||||||||||||
93 | Riddle With Holes | Uncommon | 5 | 1 | 4 | Strength. Necronomicon. | ||||||||||||||||||
94 | Setup | Uncommon | 5 | 1 | 4 | Nightmare, Bullet Time, Choke, Well-Laid Plans | ||||||||||||||||||
95 | Concentrate | Uncommon | 5 | 1 | 4 | High upgrade priority. Acrobatics, Backflip, Tactician, Ice Cream, Endless Agony | ||||||||||||||||||
96 | Reflex | Uncommon | 5 | 1 | 4 | High upgrade priority. Tools of the Trade, Calculated Gambit. | ||||||||||||||||||
97 | Bane | Common | 4 | 1 | 3 | |||||||||||||||||||
98 | Deadly Poison | Common | 4 | 1 | 3 | |||||||||||||||||||
99 | Dodge and Roll | Common | 4 | 1 | 3 | Blur/Calipers + Kunai/Footwork | ||||||||||||||||||
100 | Corpse Explosion | Rare | 4 | 1 | 3 | Bouncing Flask + Catalyst, Deadly Poison + Burst. Hard to use. Stacks with vulnerable. |