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SIOWY SILENT CARD EVALS (13 STREAK)
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USUALLY and POTENTIAL are rated from 1-5.
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USUALLY is how good I think the card is without putting effort into building around it. POTENTIAL is how good the card is in the right deck/with the right relics.
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Some cards don't need much to show their potential (Acrobatics, Bane), while some cards need a lot (Masterful Stab, Concentrate), but this is not reflected in the ratings.
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For cards with 'High upgrade priority', I'm rating the USUALLY and POTENTIAL on the upgraded versions.
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These relic evaluations are for the Silent, for Early_Access_012 beta version.
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NAMERARITYUSUALLY + POTENTIALUSUALLYPOTENTIALSYNERGIES/COMMENTS
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FootworkUncommon1055High upgrade priority. Calipers, Blur, Deflect, Escape Plan
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BackflipCommon945Burst, Footwork, Calculated Gambit, Deflect, Slice, Overmaneuver, Bullet Time, Grand Finale
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BurstRare945High upgrade priority. Backflip, Acrobatics, Adrenaline, Outmaneuver, Burst, Malaise, Leg Sweep, Bouncing Flask, Blur
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PredatorUncommon945Good to upgrade. Necronomicon, Snecko Eye + Nightmare
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TerrorUncommon945Insane vs single targets except with poison
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Well-Laid PlansUncommon945High upgrade priority. One copy is enough. Tactician, Acrobatics, Burst, Nightmare, Grand Finale, Pen Nib, Phastasmal Killer, Skewer, Malaise
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DashUncommon945High upgrade priority. Necronomicon, Snecko Eye + Nightmare
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BlindColorless844High upgrade priority. Card draw, Paper Krane, Burst.
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Deep BreathColorless844Nightmare, Burst, High upgrade priority.
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FinesseColorless835Burst, Footwork, Kunai + synergy.
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Flash of SteelColorless835Nightmare, Card draw, Kunai, Shuriken, Finisher
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Good InstinctsColorless835Nightmare, Card draw, Footwork, Kunai + synergy
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ApotheosisColorless835High upgrade priority. Secret Technique, Girya, Peace Pipe, Shovel, Bottled Lightning. Allows you to use campfires on other actions. Not great if you have already upgraded all your key cards and have no alternate campfire actions.
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Master of Strategy
Colorless844Good to upgrade. Strange Spoon, Burst, Nightmare. Especially helps to draw into and setup powers early.
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PanacheColorless835High upgrade priority. Nightmare, Card draw, Energy gain, Cycle.
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NeutralizeCommon844High upgrade priority.
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AcrobaticsCommon835High upgrade priority. Burst.
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DeflectCommon835Card draw, Footwork, Kunai + synergy
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PreparedCommon835High upgrade priority.
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Sucker PunchCommon844Paper Krane
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Flying KneeCommon844
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OutmaneuverCommon835Burst, Malaise, Card draw, Ice Cream. The first copy is always good, the second is worse.
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AlchemizeRare844Burst. Play it every combat to look for Dex potions and save them for final boss. Anti-synergy with Sozu
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AdrenalineRare844Burst, Bottled Lightning
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Tools of the Trade
Rare835Mitigates curses and statuses. Reflex, Tactician. The second copy is much worse.
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Glass KnifeRare844High upgrade priority. Great early, less good later.
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Escape PlanUncommon835Footwork
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Leg SweepUncommon835Paper Krane, Burst
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MalaiseUncommon835Good to upgrade. wins games vs awakened, time eater. Ice Cream, Outmaneuver, Flying Knee, Tactician, Burst
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BlurUncommon835Good to upgrade. Footwork, Calipers.
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Dark ShacklesColorless734High upgrade priority, Card draw. Nightmare(just discard the extra copies for later), Strange Spoon. Helps to set up powers early.
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MadnessColorless734High upgrade priority. Nightmare, Burst, Card draw, Small deck. Try to 'target' a card by playing cards you don't want to target first.
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Swift StrikeColorless734Card draw, Kunai, Shuriken, Finisher
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Secret Technique
Colorless734Apotheosis.
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Thinking Ahead
Colorless734Nightmare.
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TransmutationColorless734High upgrade priority. Card draw, Ice Cream. Nearly all upgrade colorless cards cost 0, so you want more card draw to balance out the extra 0 cost cards. Fun but inconsistent probably. Save energy with Ice Cream to play a bigger Transmutation, which gives you lots of 0 cost cards, which save more energy for your Ice Cream.
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SliceCommon734Card draw, Kunai, Shuriken, Finisher
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SurvivorCommon734
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Dagger SprayCommon743Carries you through the Sewers. Less good in Act 3
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Die Die DieRare743Great early, less good later.
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TacticianRare725High upgrade priority. Well-Laid Plans, Acrobatics, Prepared, Dagger Throw, Tools of the Trade. Incredibly powerful and not hard to make it work.
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NightmareRare725High upgrade priority. Snecko Eye, Catalyst, Footwork, Backflip, Prepared, Escape Plan, Setup + Expensive card.
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Calculated Gamble
Uncommon725High upgrade priority. Acrobatics, Backflip, Tactician. Needs draw. It's possible to not upgrade this if you don't have much draw/energy, just to draw into your powers earlier and exhaust it.
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Blade DanceUncommon725Accuracy, Burst, Choke, Dead Branch
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Noxious Fumes
Uncommon734Slow card. Nice AOE and debuff resistance removal. Snecko Skull. Gets worse after Act 1 without Synergy.
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Endless AgonyUncommon734Good to upgrade. Just 0 energy, 12 damage at best without synergy. Concentrate, cycle.
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J.A.X.Colorless624High upgrade priority. Burst, Nightmare, Strange Spoon, Card draw. Cloak And Dagger, Blade Dance, Burst, Infinite Blades, Endless Agony, Finisher, Fletchettes, Skewer
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Jack of All Trades
Colorless633High upgrade priority. Burst, Card draw.
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Mind BlastColorless633Nightmare, Dead Branch + Shiv.
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PanaceaColorless633Burst, Card draw
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TripColorless624Card draw, Burst.
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Cloak And Dagger
Common624Burst, Accuracy, Kunai, Shuriken, Finisher, Choke, Dead Branch
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Dagger ThrowCommon633Tactician
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Piercing WailCommon633Keeps you alive
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Quick SlashCommon633
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After ImageRare624Heavy cycle
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Bullet TimeRare624High upgrade priority. Card draw + expensive cards, snecko eye
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DoppelgangerRare624High upgrade priority. Malaise, Skewer.p
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Phastasmal Killer
Rare624High upgrade priority. Pen Nib, Well-Laid Plans
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Grand FinaleRare615Well-Laid Plans, Nightmare, Heavy cycle with some cards which draw 1
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AccuracyUncommon615Cloak And Dagger, Blade Dance, Burst, Infinite Blades
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All-Out AttackUncommon633Not that much better than Dagger Spray, even without card reduction
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BackstabUncommon633
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Bouncing FlaskUncommon624Burst, Snecko Eye + Nightmare
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CaltropsUncommon633Good to upgrade.
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CatalystUncommon615High upgrade priority. Burst, Nightmare
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ChokeUncommon624Necronomicon, Cycle, Cloak And Dagger, Blade Dance, Snecko Eye + Nightmare
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FlechettesUncommon624High upgrade priority.
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SkewerUncommon624High upgrade priority. Outmaneuver, Ice Cream, Tactician
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Bandage UpColorless523Burst, Nightmare, Strange Spoon, Card draw. Can help to reactivate Runic Dodecahedron if you take a bit of damage.
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Dramatic Entrance
Colorless523
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PurityColorless523Card draw, Well-Laid Plans. It's not as good as removal because you already paid the price of drawing the cards, and you need to have the bad cards together with Purity.
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EnlightenmentColorless514High upgrade priority. Well-Laid Plans, Card draw, Expensive reusable cards.
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Sadistic Nature
Colorless514Noxious Fumes, Envenom + Shiv/Fletchettes/Finisher
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Secret Weapon
Colorless523
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Poisoned StabCommon523
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A Thousand Cuts
Rare514High upgrade priority. Heavy cycle
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EnvenomRare514Bad without Snecko Skull generally. Blade Dance/Cloak and Dagger + Burst, Riddle With Holes
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Storm of SteelRare514High upgrade priority. Accuracy, Acrobatics, Backflip, Kunai, Shuriken, Tingsha, Tough Bandages
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UnloadRare523Tactician, Reflex. Anti-synergy with Well-Laid Plans, which is otherwise great.
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DistractionUncommon523Guessing at values. Haven't played much with this.
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EviscerateUncommon514Prepared, Acrobatics, Tools of the Trade, Concentrate
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FinisherUncommon514High upgrade priority. Burst + Blade Dance/Cloak and Dagger, Infinite Blades, Cycle
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Infinite BladesUncommon514Slow card. Accuracy, Kunai, Shuriken, Finisher, Choke. Bad on level 3 without synergy.
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Riddle With Holes
Uncommon514Strength. Necronomicon.
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SetupUncommon514Nightmare, Bullet Time, Choke, Well-Laid Plans
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ConcentrateUncommon514High upgrade priority. Acrobatics, Backflip, Tactician, Ice Cream, Endless Agony
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ReflexUncommon514High upgrade priority. Tools of the Trade, Calculated Gambit.
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BaneCommon413
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Deadly PoisonCommon413
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Dodge and Roll
Common413Blur/Calipers + Kunai/Footwork
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Corpse Explosion
Rare413Bouncing Flask + Catalyst, Deadly Poison + Burst. Hard to use. Stacks with vulnerable.