GAME SERVER ENGINE COMPARE
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SmartFox 2XPhotonKBEngineForgeRakNetNAKAMAColyseusLumberyard
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UDPYesYes
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TCPYesYesyesyes333#NAME?
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NAT punchthrough
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Server platformLinux supports (x86/x64): Ubuntu, Debain, Centos, Redhat. Others not tested All windows versions --Windows version only for debugging.Windows, OSX, Raspberry Pi, and/or Linux(User hosted/developer hosted)Windows, PlayStation 3, PlayStation Vita, XBOX 360, Linux, Mac, the iPhone, Android, Google native client, Windows Phone 8, and Windows Store 8.Microsoft Windows, PlayStation 4, Xbox One, iOS, Android (AWS ,private servers)
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Server backupAutomatic and manual
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languageAction Script #,JAVA,C#,Objective c,JS,C++c#,C++,JS,LUA,Objective C,TypeScriptEngine framework written using C++, game logic layer using Python(Support the hotfix)C#C#LuaNodeC#, LUA
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Supported Build Targets
Adobe Flash/Flex/Ai,Unity,HTML5,Ios,Windows Phone8,Windows 8,Android,Java,C++
.Net,Android,Cocos2D-X,construct 2,corona,emscripten,HTML5,IOS,Linus,Mac oSx,playstation4,PSvita,tvos,unity,unrealengine,webgl,windows,windows store,xamarine,xboxoneOgre, Unity3d, Cocos2d, Html5 etc.UnityHavok (Vision Game Engine), Unity (Unity 3d), Gamebryo, and Terminal Reality (Infernal Engine).Native, Unity, Unreal, HTML5Unity,construct2,cocos2d-x
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Free CCU limit100(community edition)20
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APIsRedesigned Java Extension API,MMO API,Game APISocial API,Game API,Storage API
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notesAPI language is based on the platform-- clickApi language is based on the platformTo more efficient use of limited hardware, Dynamic load balancing technology in the high-load engine will still be able to work better.No CCU limitgood cloud computing offering,based on cry engine,serevr components should be hosted in aws or users own server
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git repo
https://github.com/kbengine/kbenginehttps://github.com/BeardedManStudios/ForgeNetworkingRemasteredhttps://github.com/facebookarchive/RakNet/tree/master/Sourcehttps://github.com/heroiclabs/nakamahttps://github.com/gamestdio/colyseushttps://github.com/PlayFab/LumberyardSDK
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Last CommitSep 20 2017Sep 11 2017Sep 15 2014Sep 3,2017Sep 2,2017Aug 28,2017
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reviews
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clienstrovio , ubisoft
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CCU CCU = Concurrently Connected Users = number of users online at the same moment in your game / application across all rooms.
This is normally 10%-20% of your actually active users which means that if you have such a CCU number you have 500-1000+ active users.
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