Server Comparison Chart 2
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AppWarp CloudElectroServerSmartFox 2XUdpKitLidgrenPlayer.IO (formerly Nonoba)ScalifySmartFox (old)TNetPNetApache MinaC# SuperSocketCubeia (SmartFox Alternative)Notes
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TypeCloud solution with multiplayer backend and Unity client SDKSocketServerNetworking Lay
SocketServer
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SITEhttp://appwarp.shephertz.comhttp://www.electrotank.comhttp://www.smartfoxserver.comhttps://github.com/fholm/udpkithttp://www.smartfoxserver.comhttp://www.tasharen.com/?page_id=4518https://github.com/jbruening/PNethttp://mina.apache.orghttp://supersocket.codeplex.comwww.cubeia.com
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PAGEhttp://appwarp.shephertz.com/game-development-center/unity3d-game-developers-home/http://www.electrotank.com/es5.htmlhttp://www.smartfoxserver.com/2X/https://github.com/fholm/udpkithttps://code.google.com/p/lidgren-network-gen3/http://playerio.com/features/http://www.scalify.com/badumna.phphttp://www.smartfoxserver.com/products/https://github.com/jbruening/PNethttp://mina.apache.orghttp://supersocket.codeplex.comwww.cubeia.com
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FORUMhttp://forum.shephertz.comhttp://www.electrotank.com/forums/forum.phphttp://www.smartfoxserver.com/forumshttps://github.com/fholm/udpkit/issueshttp://groups.google.com/group/lidgren-network-gen3http://playerio.com/forum/http://www.scalify.com/forum
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UDPYesYes (Reliable)YesYes (unreliable + delivery notification)Yes (Reliable)TCP only for nowYesYesYesYesYes
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TCPYesYesYes (can be extended with any transport layer)YesNoYesYesYes
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NAT punchthroughYesYesSeems to be source code for itUses uPnP insteaduse lidgren's punchthroughNoNo
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Documentation statusAPI Reference, Samples, Getting Started etc.C#, JS, Others*C# (.NET/Unity 3D), ActionScript, Java (Standalone/Android), Objective C (iOS) YesC#, ActionScript, JavaC#C#C#C#C#.
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Server language(s) N/AJava, JavaScript, ActionScriptC# (.NET/Unity 3D), ActionScript, Java (Standalone/Android), Objective C (iOS)C#, UnityScript, Boo, Any .NET LanguageC#C#C#Java, ActionScript, PythonC#C#, .Net
JavaC#Java
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Web
PC
Mac
Android
iOS
Windows Phone 8
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes
Android - Yes
Web -
Mac App -
PC App -
iOS -
Android -
Flash-
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes (Free & Pro)
Android - Yes (Free & Pro)
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes (Pro only)
Android - Yes (Pro only)
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes
Android - Yes
Web -
Mac App -
PC App -
iOS -
Android -
Web - Yes
Mac App - Yes
PC App - Yes
Web - Yes
Mac App - Yes
PC App - Yes
Web - Yes
Mac App - Yes
PC App - Yes
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Supported Build TargetsLinux, Windows, OS X (anything you can install Java on)They have tutorials for installing on: Windows, Linux, Mac OS X, & Unix variants.Anything that runs MonoAnything that runs Mono.NET (C#, VB.Net, etc)AllWindows, Linux, OSXWindowsWindowsWindows, OSX*Photon has announced Server OS compatibility with Linux scheduled for Q4/2011.
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Supports Cellular/MobileYesYesYesYesYesYes*25 anonymous / 100 with registration
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Indie Requirementsannual turnover < $100KN/AUsage Notes: the Community Edition can be used in both non-profit and commercial projects provided that you show a readable "Powered by SmartFoxServer" notice in your main screen or application GUI. Additionally we will maintain a gallery of applications made with the CE edition and we highly encourage anyone to submit their work when it is completed.FreeN/AN/A< $200k gross revenue
< 5 employees or freelancers
MIT + lidgren's licenseOpen Source / FreeOpen Source / FreeOpen Source / Free
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Cost StructurePer million messages exchanged. CCU based available on demand.Per serverFreeN/APAYGINDIE: Per application
PRO: PAYG per CCU peak
Studio wide licenseOpen Source / FreeOpen Source / FreeOpen Source / FreeOpen Source / Free*NetDog has a note on the Indie License that in Host/Client relationships, the Host server will consume the license.
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Cost Breakdown
INDIE / BASIC
(USD unless noted)
Free plan for indies. See http://appwarp.shephertz.com/pricing/ for details. Unity Pro not required for iOS/Android.Pro OnlyPer ServerFree5000 CCU - Plus ($29.95/month)Indie:
500 CCU - $200
1000 CCU - $1000
4000 CCU - $4000
100 Users license 200 €
500 Users license 400 €
Unlimited Users license 800 €
Open Source / FreeOpen Source / FreeOpen Source / FreeOpen Source / Free*Oddly, if you follow Photon's license requirements (depending on how you interpret "not indie"), you can double-up two 500 CCU licenses and save $50, but I this licensing information seems stale.
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Cost Breakdown
PRO
(USD unless noted)
http://appwarp.shephertz.com/pricing/Pro:
50 CCU - Free
1000 CCU - $999
Un'ltd - $4,999
500 Users license 750 €
2000 Users license 1500 €
5000 Users license 2500 €
Unlimited Users license 3500 €
FreeFree25000 CCU - Pro ($500/month)
Unlimited - Enterprise (Quote on request)
Quote on Request100 Users license 500 €
500 Users license 1000 €
Unlimited Users license 2000 €
BlueBox Firewall/Proxy Traversal Add-on license 400 €
Open Source / FreeOpen Source / FreeOpen Source / FreeOpen Source / Free
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License TypesSubscribe monthly based on usage. Flexible if you have specific requirementsPro Only100 CCU FREE!
500 CCU 750 euros
2000 CCU 1500 euros
5000 CCU 2500 euros
Unlimited CCU 3500 euros
MITFreeFree, Plus, Pro, EnterpriseIndie & ProMIT + lidgren's licenseOpen Source / FreeOpen Source / FreeOpen Source / Free
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Free Trial?YesYES - Use free CCUFree 100 CCUFreeN/AUnlimited Free plan with 500 CCU limit
30-day free trial of all paid plans.
YES - 60 minute limit*Open Source / FreeOpen Source / FreeOpen Source / FreeOpen Source / Free*Badumna trial limits "entities" to 60 minutes of game play and is intended for evaluation purposes only.
** Photon may extend the 30 days upon request
***uLink have no technical restrictions for using the evaluation version longer than 30 days
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Hosting Offer?AppWarp cloud is hosted and managed by ShephertzNoNoNoFree and Plus are always hosted on Player.IO shared cluster.
Dedicated servers available for Pro and Enterprise plans (Quote on request)
YES - Quote on RequestNoNoNoNoNo*uLInk has indicated hosting offers are planned for a future release. **Packages not scaled for Indie developers
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Sample Solutions?YesYesYesYes+YesYesYesNo. C# specific.No. C# specific.No. C# specific.
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Full documentationFull documentationFully documented clientside and serverside APIs
Full documentationSimilar to unity networking. Server engine similar to unity engineC# examples in non-Unity. Can be adapted to UnityC# examples in non-Unity. Can be adapted to UnityC# examples in non-Unity. Can be adapted to Unity
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NotesOpen SourceOpen Source Project-They host your server code on their network thus ensuring scaleability

Full cross-device support
Binary protocol

QuickConnect - Integrate with external user databases, Facebook users, or use the SimpleUsers API to host your user db on Player.IO.

BigDB - Hosted NoSQL database for your storage needs.

GameFS - Fast global CDNs to host your game files and other assets.

(PAID ONLY) PayVault - Eases monetisation thru support of virtual economy aspects

(PAID ONLY) SiteBox - Easy facebook and social networking authentication and integration
Support is great.A networking layer on top of Lidgren, designed to be similar to Unity's networking.

Clients can be written not in unity (load testing)

Server features:
-gameobjects with components, just like unity
-roombehaviours: like gameobjects with behaviours
-individual networkview serialization rate
-objects can be relevent to some clients (like subrooms)
-complete control of all rpcs/serialization. No p2p.
-static rpc's: run on room behaviours, event on client
I added this because several people are using Apache Mina as an alternative network server.I added this because several people are using SuperSocket for their MMO serverI added this because several people are using Cubia for their MMO needs instead of using SmartFox
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Free CCU limit50100Un'ltd500None (?) Use Trial100NoneNoneNoneNoneIndie & Pro
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http://scalify.com/badumna-benefits.php
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References
(titles using the product)
http://docs2x.smartfoxserver.com/
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Asset Store Packages
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