Server Comparison Chart 2
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1
TypeSITEPAGEFORUMUDPTCPNAT punchthroughDocumentation status
Server language(s)
Supported Build Targets
Supports Cellular/Mobile
Indie Requirements
Cost Structure
Cost Breakdown
INDIE / BASIC
(USD unless noted)
Cost Breakdown
PRO
(USD unless noted)
License TypesFree Trial?Hosting Offer?
Sample Solutions?
NotesFree CCU limitReferences
(titles using the product)
Asset Store Packages
3
Cloud solution with multiplayer backend and Unity client SDK
http://appwarp.shephertz.com
http://appwarp.shephertz.com/game-development-center/unity3d-game-developers-home/
http://forum.shephertz.com
YesYesYesAPI Reference, Samples, Getting Started etc.N/A
Web
PC
Mac
Android
iOS
Windows Phone 8
Yesannual turnover < $100K
Per million messages exchanged. CCU based available on demand.
Free plan for indies. See http://appwarp.shephertz.com/pricing/ for details. Unity Pro not required for iOS/Android.
http://appwarp.shephertz.com/pricing/
Subscribe monthly based on usage. Flexible if you have specific requirements
YesAppWarp cloud is hosted and managed by ShephertzYes
8
TNethttp://www.tasharen.com/?page_id=4518YesYesUses uPnP insteadC#C#AllYes
Studio wide license
NoYesSupport is great.
12
ProudNetwww.nettention.comwww.nettention.com
http://ndn.nettention.com (private)
YesYesYesC#, C++C#, C++
PC
Android
iOS
Playstation 4
Windows, LinuxYes< $100k gross revenue
< 6 employees or freelancers
< 3 years of usage
INDIE: Free
Pro: Per title
Free
$2,250 - monthly subscription
$22,500 - yearly subscription
$55,000 - perpetual
Indie, Pro3 monthsNoYes
MMO server with C/S and P2P hybrid networking.

Network handover for WiFi <=> Cellular

Overcomes Wangba congestion problem and Chinese Golden Shield.
None
MARVEL Future Fight, Raven, Touch Monsters, Seven Knights, Vindictus, Ragnarok Online II, S4 League
No
19
UdpKit (dead)Networking Layhttps://github.com/fholm/udpkit
https://github.com/fholm/udpkit
https://github.com/fholm/udpkit/issues
Yes (unreliable + delivery notification)
C#, UnityScript, Boo, Any .NET Language
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes (Free & Pro)
Android - Yes (Free & Pro)
Anything that runs MonoYesFreeFreeFreeFreeMITFreeNoYes+Open Source
20
21
Indie & Pro
22
23
24
25
26
27
28
29
30
TypeSITEPAGEFORUMUDPTCPNAT punchthroughDocumentation status
Server language(s)
Supported Build Targets
Supports Cellular/Mobile
Indie Requirements
Cost Structure
Cost Breakdown
INDIE / BASIC
(USD unless noted)
Cost Breakdown
PRO
(USD unless noted)
License TypesFree Trial?Hosting Offer?
Sample Solutions?
NotesFree CCU limitReferences
(titles using the product)
Asset Store Packages
31
32
Cloud solution with multiplayer backend and Unity client SDK
http://appwarp.shephertz.com
http://appwarp.shephertz.com/game-development-center/unity3d-game-developers-home/
http://forum.shephertz.com
YesYesYesAPI Reference, Samples, Getting Started etc.N/A
Web
PC
Mac
Android
iOS
Windows Phone 8
Yesannual turnover < $100K
Per million messages exchanged. CCU based available on demand.
Free plan for indies. See http://appwarp.shephertz.com/pricing/ for details. Unity Pro not required for iOS/Android.
http://appwarp.shephertz.com/pricing/
Subscribe monthly based on usage. Flexible if you have specific requirements
YesAppWarp cloud is hosted and managed by ShephertzYes
33
SmartFox 2XSocketServerhttp://www.smartfoxserver.com
http://www.smartfoxserver.com/2X/
http://www.smartfoxserver.com/forums
YesYes
C# (.NET/Unity 3D), ActionScript, Java (Standalone/Android), Objective C (iOS)
C# (.NET/Unity 3D), ActionScript, Java (Standalone/Android), Objective C (iOS)
Web -
Mac App
PC App -
iOS -
Android -
Flash-
They have tutorials for installing on: Windows, Linux, Mac OS X, & Unix variants.
Usage Notes: the Community Edition can be used in both non-profit and commercial projects provided that you show a readable "Powered by SmartFoxServer" notice in your main screen or application GUI. Additionally we will maintain a gallery of applications made with the CE edition and we highly encourage anyone to submit their work when it is completed.
Per Server
100 CCU FREE!
500 CCU 750 euros
2000 CCU 1500 euros
5000 CCU 2500 euros
Unlimited CCU 3500 euros
Free 100 CCUYesFull documentation100http://docs2x.smartfoxserver.com/
34
Lidgren
https://code.google.com/p/lidgren-network-gen3/ https://github.com/lidgren/lidgren-network-gen3
http://groups.google.com/group/lidgren-network-gen3
Yes (Reliable)
Seems to be source code for it
C#
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes (Pro only)
Android - Yes (Pro only)
Anything that runs MonoN/AN/AFreeFreeN/ANoOpen Source ProjectUn'ltd
35
Player.IO (formerly Nonoba)
http://playerio.com/features/
http://playerio.com/forum/
TCP only for now
C#
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes
Android - Yes
.NET (C#, VB.Net, etc)YesN/APAYG
5000 CCU - Plus ($29.95/month)
25000 CCU - Pro ($500/month)
Unlimited - Enterprise (Quote on request)
Free, Plus, Pro, EnterpriseUnlimited Free plan with 500 CCU limit
30-day free trial of all paid plans.
Free and Plus are always hosted on Player.IO shared cluster.
Dedicated servers available for Pro and Enterprise plans (Quote on request)
YesFully documented clientside and serverside APIs
-They host your server code on their network thus ensuring scaleability

Full cross-device support
Binary protocol

QuickConnect - Integrate with external user databases, Facebook users, or use the SimpleUsers API to host your user db on Player.IO.

BigDB - Hosted NoSQL database for your storage needs.

GameFS - Fast global CDNs to host your game files and other assets.

(PAID ONLY) PayVault - Eases monetisation thru support of virtual economy aspects

(PAID ONLY) SiteBox - Easy facebook and social networking authentication and integration
500
36
SmartFox (old)SocketServerhttp://www.smartfoxserver.com
http://www.smartfoxserver.com/products/
C#, ActionScript, Java
Java, ActionScript, Python
Web -
Mac App -
PC App -
iOS -
Android -
100 Users license 200 €
500 Users license 400 €
Unlimited Users license 800 €
100 Users license 500 €
500 Users license 1000 €
Unlimited Users license 2000 €
BlueBox Firewall/Proxy Traversal Add-on license 400 €
Full documentation100
37
TNethttp://www.tasharen.com/?page_id=4518YesYesUses uPnP insteadC#C#AllYes
Studio wide license
NoYesSupport is great.
38
PNethttps://github.com/jbruening/PNet
https://github.com/jbruening/PNet
YesNouse lidgren's punchthroughC#C#, .Net
Windows, Linux, OSXMIT + lidgren's license
Open Source / Free
Open Source / FreeOpen Source / FreeMIT + lidgren's licenseOpen Source / FreeNoYes
Similar to unity networking. Server engine similar to unity engine
A networking layer on top of Lidgren, designed to be similar to Unity's networking.

Clients can be written not in unity (load testing)

Server features:
-gameobjects with components, just like unity
-roombehaviours: like gameobjects with behaviours
-individual networkview serialization rate
-objects can be relevent to some clients (like subrooms)
-complete control of all rpcs/serialization. No p2p.
-static rpc's: run on room behaviours, event on client
None
39
C# SuperSockethttp://supersocket.codeplex.com
http://supersocket.codeplex.com
YesYesNoC#C#
Web - Yes
Mac App - Yes
PC App - Yes
WindowsOpen Source / Free
Open Source / Free
Open Source / FreeOpen Source / FreeOpen Source / FreeOpen Source / FreeNoNo. C# specific.C# examples in non-Unity. Can be adapted to UnityI added this because several people are using SuperSocket for their MMO serverNone
40
Cubeia (SmartFox Alternative)www.cubeia.comwww.cubeia.comYesYesC#.Java
Web - Yes
Mac App - Yes
PC App - Yes
Windows, OSXOpen Source / Free
Open Source / Free
Open Source / FreeOpen Source / FreeOpen Source / FreeOpen Source / FreeNoNo. C# specific.C# examples in non-Unity. Can be adapted to UnityI added this because several people are using Cubia for their MMO needs instead of using SmartFoxNone
41
ProudNetwww.nettention.comwww.nettention.com
http://ndn.nettention.com (private)
YesYesYesC#, C++C#, C++
PC
Android
iOS
Playstation 4
Windows, LinuxYes< $100k gross revenue
< 6 employees or freelancers
< 3 years of usage
INDIE: Free
Pro: Per title
Free
$2,250 - monthly subscription
$22,500 - yearly subscription
$55,000 - perpetual
Indie, Pro3 monthsNoYes
MMO server with C/S and P2P hybrid networking.

Network handover for WiFi <=> Cellular

Overcomes Wangba congestion problem and Chinese Golden Shield.
None
MARVEL Future Fight, Raven, Touch Monsters, Seven Knights, Vindictus, Ragnarok Online II, S4 League
No
42
muchdifferent
http://developer.muchdifferent.com/unitypark/uLink/uLink
http://developer.muchdifferent.com/unitypark/uLink/uLink
YesYesNoC#C#
Web - Yes
Mac App - Yes
PC App - Yes
43
nettyOpen sourcehttp://netty.io/
https://github.com/netty/netty
YesYesNoJavaJava
Web - Yes
Mac App - Yes
PC App - Yes
Open Source
44
Notes
*Photon has announced Server OS compatibility with Linux scheduled for Q4/2011.
*25 anonymous / 100 with registration
*NetDog has a note on the Indie License that in Host/Client relationships, the Host server will consume the license.
*Oddly, if you follow Photon's license requirements (depending on how you interpret "not indie"), you can double-up two 500 CCU licenses and save $50, but I this licensing information seems stale.
*Badumna trial limits "entities" to 60 minutes of game play and is intended for evaluation purposes only.
** Photon may extend the 30 days upon request
***uLink have no technical restrictions for using the evaluation version longer than 30 days
*uLInk has indicated hosting offers are planned for a future release. **Packages not scaled for Indie developers
45
ElectroServer (dead)http://www.electrotank.co
http://www.electrotank.com/es5.html
http://www.electrotank.com/forums/forum.php
Yes (Reliable)YesC#, JS, Others*
Java, JavaScript, ActionScript
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes
Android - Yes
Linux, Windows, OS X (anything you can install Java on)YesN/APer serverPro OnlyPro:
50 CCU - Free
1000 CCU - $999
Un'ltd - $4,999
Pro OnlyYES - Use free CCUNoYesFull documentation50
46
Apache Minahttp://mina.apache.orghttp://mina.apache.orgYesYesNoC#Java
Web - Yes
Mac App - Yes
PC App - Yes
WindowsOpen Source / Free
Open Source / Free
Open Source / FreeOpen Source / FreeOpen Source / FreeOpen Source / FreeNoNo. C# specific.C# examples in non-Unity. Can be adapted to UnityI added this because several people are using Apache Mina as an alternative network server.None
47
Scalify (Dead)
http://www.scalify.com/badumna.php
http://www.scalify.com/forum
C#Yes< $200k gross revenue
< 5 employees or freelancers
INDIE: Per application
PRO: PAYG per CCU peak
Indie:
500 CCU - $200
1000 CCU - $1000
4000 CCU - $4000
Quote on RequestIndie & ProYES - 60 minute limit*YES - Quote on Request
None (?) Use Trial
http://scalify.com/badumna-benefits.php
48
UdpKit (dead)Networking Layhttps://github.com/fholm/udpkit
https://github.com/fholm/udpkit
https://github.com/fholm/udpkit/issues
Yes (unreliable + delivery notification)
C#, UnityScript, Boo, Any .NET Language
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes (Free & Pro)
Android - Yes (Free & Pro)
Anything that runs MonoYesFreeFreeFreeFreeMITFreeNoYes+Open Source
49
50
Indie & Pro
51
52
53
54
55
56
57
58
59
TypeSITEPAGEFORUMUDPTCPNAT punchthroughDocumentation status
Server language(s)
Supported Build Targets
Supports Cellular/Mobile
Indie Requirements
Cost Structure
Cost Breakdown
INDIE / BASIC
(USD unless noted)
Cost Breakdown
PRO
(USD unless noted)
License TypesFree Trial?Hosting Offer?
Sample Solutions?
NotesFree CCU limitReferences
(titles using the product)
Asset Store Packages
60
61
Cloud solution with multiplayer backend and Unity client SDK
http://appwarp.shephertz.com
http://appwarp.shephertz.com/game-development-center/unity3d-game-developers-home/
http://forum.shephertz.com
YesYesYesAPI Reference, Samples, Getting Started etc.N/A
Web
PC
Mac
Android
iOS
Windows Phone 8
Yesannual turnover < $100K
Per million messages exchanged. CCU based available on demand.
Free plan for indies. See http://appwarp.shephertz.com/pricing/ for details. Unity Pro not required for iOS/Android.
http://appwarp.shephertz.com/pricing/
Subscribe monthly based on usage. Flexible if you have specific requirements
YesAppWarp cloud is hosted and managed by ShephertzYes
62
SmartFox 2XSocketServerhttp://www.smartfoxserver.com
http://www.smartfoxserver.com/2X/
http://www.smartfoxserver.com/forums
YesYes
C# (.NET/Unity 3D), ActionScript, Java (Standalone/Android), Objective C (iOS)
C# (.NET/Unity 3D), ActionScript, Java (Standalone/Android), Objective C (iOS)
Web -
Mac App
PC App -
iOS -
Android -
Flash-
They have tutorials for installing on: Windows, Linux, Mac OS X, & Unix variants.
Usage Notes: the Community Edition can be used in both non-profit and commercial projects provided that you show a readable "Powered by SmartFoxServer" notice in your main screen or application GUI. Additionally we will maintain a gallery of applications made with the CE edition and we highly encourage anyone to submit their work when it is completed.
Per Server
100 CCU FREE!
500 CCU 750 euros
2000 CCU 1500 euros
5000 CCU 2500 euros
Unlimited CCU 3500 euros
Free 100 CCUYesFull documentation100http://docs2x.smartfoxserver.com/
63
Lidgren
https://code.google.com/p/lidgren-network-gen3/ https://github.com/lidgren/lidgren-network-gen3
http://groups.google.com/group/lidgren-network-gen3
Yes (Reliable)
Seems to be source code for it
C#
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes (Pro only)
Android - Yes (Pro only)
Anything that runs MonoN/AN/AFreeFreeN/ANoOpen Source ProjectUn'ltd
64
Player.IO (formerly Nonoba)
http://playerio.com/features/
http://playerio.com/forum/
TCP only for now
C#
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes
Android - Yes
.NET (C#, VB.Net, etc)YesN/APAYG
5000 CCU - Plus ($29.95/month)
25000 CCU - Pro ($500/month)
Unlimited - Enterprise (Quote on request)
Free, Plus, Pro, EnterpriseUnlimited Free plan with 500 CCU limit
30-day free trial of all paid plans.
Free and Plus are always hosted on Player.IO shared cluster.
Dedicated servers available for Pro and Enterprise plans (Quote on request)
YesFully documented clientside and serverside APIs
-They host your server code on their network thus ensuring scaleability

Full cross-device support
Binary protocol

QuickConnect - Integrate with external user databases, Facebook users, or use the SimpleUsers API to host your user db on Player.IO.

BigDB - Hosted NoSQL database for your storage needs.

GameFS - Fast global CDNs to host your game files and other assets.

(PAID ONLY) PayVault - Eases monetisation thru support of virtual economy aspects

(PAID ONLY) SiteBox - Easy facebook and social networking authentication and integration
500
65
SmartFox (old)SocketServerhttp://www.smartfoxserver.com
http://www.smartfoxserver.com/products/
C#, ActionScript, Java
Java, ActionScript, Python
Web -
Mac App -
PC App -
iOS -
Android -
100 Users license 200 €
500 Users license 400 €
Unlimited Users license 800 €
100 Users license 500 €
500 Users license 1000 €
Unlimited Users license 2000 €
BlueBox Firewall/Proxy Traversal Add-on license 400 €
Full documentation100
66
TNethttp://www.tasharen.com/?page_id=4518YesYesUses uPnP insteadC#C#AllYes
Studio wide license
NoYesSupport is great.
67
PNethttps://github.com/jbruening/PNet
https://github.com/jbruening/PNet
YesNouse lidgren's punchthroughC#C#, .Net
Windows, Linux, OSXMIT + lidgren's license
Open Source / Free
Open Source / FreeOpen Source / FreeMIT + lidgren's licenseOpen Source / FreeNoYes
Similar to unity networking. Server engine similar to unity engine
A networking layer on top of Lidgren, designed to be similar to Unity's networking.

Clients can be written not in unity (load testing)

Server features:
-gameobjects with components, just like unity
-roombehaviours: like gameobjects with behaviours
-individual networkview serialization rate
-objects can be relevent to some clients (like subrooms)
-complete control of all rpcs/serialization. No p2p.
-static rpc's: run on room behaviours, event on client
None
68
C# SuperSockethttp://supersocket.codeplex.com
http://supersocket.codeplex.com
YesYesNoC#C#
Web - Yes
Mac App - Yes
PC App - Yes
WindowsOpen Source / Free
Open Source / Free
Open Source / FreeOpen Source / FreeOpen Source / FreeOpen Source / FreeNoNo. C# specific.C# examples in non-Unity. Can be adapted to UnityI added this because several people are using SuperSocket for their MMO serverNone
69
Cubeia (SmartFox Alternative)www.cubeia.comwww.cubeia.comYesYesC#.Java
Web - Yes
Mac App - Yes
PC App - Yes
Windows, OSXOpen Source / Free
Open Source / Free
Open Source / FreeOpen Source / FreeOpen Source / FreeOpen Source / FreeNoNo. C# specific.C# examples in non-Unity. Can be adapted to UnityI added this because several people are using Cubia for their MMO needs instead of using SmartFoxNone
70
ProudNetwww.nettention.comwww.nettention.com
http://ndn.nettention.com (private)
YesYesYesC#, C++C#, C++
PC
Android
iOS
Playstation 4
Windows, LinuxYes< $100k gross revenue
< 6 employees or freelancers
< 3 years of usage
INDIE: Free
Pro: Per title
Free
$2,250 - monthly subscription
$22,500 - yearly subscription
$55,000 - perpetual
Indie, Pro3 monthsNoYes
MMO server with C/S and P2P hybrid networking.

Network handover for WiFi <=> Cellular

Overcomes Wangba congestion problem and Chinese Golden Shield.
None
MARVEL Future Fight, Raven, Touch Monsters, Seven Knights, Vindictus, Ragnarok Online II, S4 League
No
71
muchdifferent
http://developer.muchdifferent.com/unitypark/uLink/uLink
http://developer.muchdifferent.com/unitypark/uLink/uLink
YesYesNoC#C#
Web - Yes
Mac App - Yes
PC App - Yes
72
nettyOpen sourcehttp://netty.io/
https://github.com/netty/netty
YesYesNoJavaJava
Web - Yes
Mac App - Yes
PC App - Yes
Open Source
73
Notes
*Photon has announced Server OS compatibility with Linux scheduled for Q4/2011.
*25 anonymous / 100 with registration
*NetDog has a note on the Indie License that in Host/Client relationships, the Host server will consume the license.
*Oddly, if you follow Photon's license requirements (depending on how you interpret "not indie"), you can double-up two 500 CCU licenses and save $50, but I this licensing information seems stale.
*Badumna trial limits "entities" to 60 minutes of game play and is intended for evaluation purposes only.
** Photon may extend the 30 days upon request
***uLink have no technical restrictions for using the evaluation version longer than 30 days
*uLInk has indicated hosting offers are planned for a future release. **Packages not scaled for Indie developers
74
ElectroServer (dead)http://www.electrotank.co
http://www.electrotank.com/es5.html
http://www.electrotank.com/forums/forum.php
Yes (Reliable)YesC#, JS, Others*
Java, JavaScript, ActionScript
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes
Android - Yes
Linux, Windows, OS X (anything you can install Java on)YesN/APer serverPro OnlyPro:
50 CCU - Free
1000 CCU - $999
Un'ltd - $4,999
Pro OnlyYES - Use free CCUNoYesFull documentation50
75
Apache Minahttp://mina.apache.orghttp://mina.apache.orgYesYesNoC#Java
Web - Yes
Mac App - Yes
PC App - Yes
WindowsOpen Source / Free
Open Source / Free
Open Source / FreeOpen Source / FreeOpen Source / FreeOpen Source / FreeNoNo. C# specific.C# examples in non-Unity. Can be adapted to UnityI added this because several people are using Apache Mina as an alternative network server.None
76
Scalify (Dead)
http://www.scalify.com/badumna.php
http://www.scalify.com/forum
C#Yes< $200k gross revenue
< 5 employees or freelancers
INDIE: Per application
PRO: PAYG per CCU peak
Indie:
500 CCU - $200
1000 CCU - $1000
4000 CCU - $4000
Quote on RequestIndie & ProYES - 60 minute limit*YES - Quote on Request
None (?) Use Trial
http://scalify.com/badumna-benefits.php
77
UdpKit (dead)Networking Layhttps://github.com/fholm/udpkit
https://github.com/fholm/udpkit
https://github.com/fholm/udpkit/issues
Yes (unreliable + delivery notification)
C#, UnityScript, Boo, Any .NET Language
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes (Free & Pro)
Android - Yes (Free & Pro)
Anything that runs MonoYesFreeFreeFreeFreeMITFreeNoYes+Open Source
78
79
Indie & Pro
80
81
82
83
84
85
86
87
88
TypeSITEPAGEFORUMUDPTCPNAT punchthroughDocumentation status
Server language(s)
Supported Build Targets
Supports Cellular/Mobile
Indie Requirements
Cost Structure
Cost Breakdown
INDIE / BASIC
(USD unless noted)
Cost Breakdown
PRO
(USD unless noted)
License TypesFree Trial?Hosting Offer?
Sample Solutions?
NotesFree CCU limitReferences
(titles using the product)
Asset Store Packages
89
90
Cloud solution with multiplayer backend and Unity client SDK
http://appwarp.shephertz.com
http://appwarp.shephertz.com/game-development-center/unity3d-game-developers-home/
http://forum.shephertz.com
YesYesYesAPI Reference, Samples, Getting Started etc.N/A
Web
PC
Mac
Android
iOS
Windows Phone 8
Yesannual turnover < $100K
Per million messages exchanged. CCU based available on demand.
Free plan for indies. See http://appwarp.shephertz.com/pricing/ for details. Unity Pro not required for iOS/Android.
http://appwarp.shephertz.com/pricing/
Subscribe monthly based on usage. Flexible if you have specific requirements
YesAppWarp cloud is hosted and managed by ShephertzYes
91
SmartFox 2XSocketServerhttp://www.smartfoxserver.com
http://www.smartfoxserver.com/2X/
http://www.smartfoxserver.com/forums
YesYes
C# (.NET/Unity 3D), ActionScript, Java (Standalone/Android), Objective C (iOS)
C# (.NET/Unity 3D), ActionScript, Java (Standalone/Android), Objective C (iOS)
Web -
Mac App
PC App -
iOS -
Android -
Flash-
They have tutorials for installing on: Windows, Linux, Mac OS X, & Unix variants.
Usage Notes: the Community Edition can be used in both non-profit and commercial projects provided that you show a readable "Powered by SmartFoxServer" notice in your main screen or application GUI. Additionally we will maintain a gallery of applications made with the CE edition and we highly encourage anyone to submit their work when it is completed.
Per Server
100 CCU FREE!
500 CCU 750 euros
2000 CCU 1500 euros
5000 CCU 2500 euros
Unlimited CCU 3500 euros
Free 100 CCUYesFull documentation100http://docs2x.smartfoxserver.com/
92
Lidgren
https://code.google.com/p/lidgren-network-gen3/ https://github.com/lidgren/lidgren-network-gen3
http://groups.google.com/group/lidgren-network-gen3
Yes (Reliable)
Seems to be source code for it
C#
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes (Pro only)
Android - Yes (Pro only)
Anything that runs MonoN/AN/AFreeFreeN/ANoOpen Source ProjectUn'ltd
93
Player.IO (formerly Nonoba)
http://playerio.com/features/
http://playerio.com/forum/
TCP only for now
C#
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes
Android - Yes
.NET (C#, VB.Net, etc)YesN/APAYG
5000 CCU - Plus ($29.95/month)
25000 CCU - Pro ($500/month)
Unlimited - Enterprise (Quote on request)
Free, Plus, Pro, EnterpriseUnlimited Free plan with 500 CCU limit
30-day free trial of all paid plans.
Free and Plus are always hosted on Player.IO shared cluster.
Dedicated servers available for Pro and Enterprise plans (Quote on request)
YesFully documented clientside and serverside APIs
-They host your server code on their network thus ensuring scaleability

Full cross-device support
Binary protocol

QuickConnect - Integrate with external user databases, Facebook users, or use the SimpleUsers API to host your user db on Player.IO.

BigDB - Hosted NoSQL database for your storage needs.

GameFS - Fast global CDNs to host your game files and other assets.

(PAID ONLY) PayVault - Eases monetisation thru support of virtual economy aspects

(PAID ONLY) SiteBox - Easy facebook and social networking authentication and integration
500
94
SmartFox (old)SocketServerhttp://www.smartfoxserver.com
http://www.smartfoxserver.com/products/
C#, ActionScript, Java
Java, ActionScript, Python
Web -
Mac App -
PC App -
iOS -
Android -
100 Users license 200 €
500 Users license 400 €
Unlimited Users license 800 €
100 Users license 500 €
500 Users license 1000 €
Unlimited Users license 2000 €
BlueBox Firewall/Proxy Traversal Add-on license 400 €
Full documentation100
95
TNethttp://www.tasharen.com/?page_id=4518YesYesUses uPnP insteadC#C#AllYes
Studio wide license
NoYesSupport is great.
96
PNethttps://github.com/jbruening/PNet
https://github.com/jbruening/PNet
YesNouse lidgren's punchthroughC#C#, .Net
Windows, Linux, OSXMIT + lidgren's license
Open Source / Free
Open Source / FreeOpen Source / FreeMIT + lidgren's licenseOpen Source / FreeNoYes
Similar to unity networking. Server engine similar to unity engine
A networking layer on top of Lidgren, designed to be similar to Unity's networking.

Clients can be written not in unity (load testing)

Server features:
-gameobjects with components, just like unity
-roombehaviours: like gameobjects with behaviours
-individual networkview serialization rate
-objects can be relevent to some clients (like subrooms)
-complete control of all rpcs/serialization. No p2p.
-static rpc's: run on room behaviours, event on client
None
97
C# SuperSockethttp://supersocket.codeplex.com
http://supersocket.codeplex.com
YesYesNoC#C#
Web - Yes
Mac App - Yes
PC App - Yes
WindowsOpen Source / Free
Open Source / Free
Open Source / FreeOpen Source / FreeOpen Source / FreeOpen Source / FreeNoNo. C# specific.C# examples in non-Unity. Can be adapted to UnityI added this because several people are using SuperSocket for their MMO serverNone
98
Cubeia (SmartFox Alternative)www.cubeia.comwww.cubeia.comYesYesC#.Java
Web - Yes
Mac App - Yes
PC App - Yes
Windows, OSXOpen Source / Free
Open Source / Free
Open Source / FreeOpen Source / FreeOpen Source / FreeOpen Source / FreeNoNo. C# specific.C# examples in non-Unity. Can be adapted to UnityI added this because several people are using Cubia for their MMO needs instead of using SmartFoxNone
99
ProudNetwww.nettention.comwww.nettention.com
http://ndn.nettention.com (private)
YesYesYesC#, C++C#, C++
PC
Android
iOS
Playstation 4
Windows, LinuxYes< $100k gross revenue
< 6 employees or freelancers
< 3 years of usage
INDIE: Free
Pro: Per title
Free
$2,250 - monthly subscription
$22,500 - yearly subscription
$55,000 - perpetual
Indie, Pro3 monthsNoYes
MMO server with C/S and P2P hybrid networking.

Network handover for WiFi <=> Cellular

Overcomes Wangba congestion problem and Chinese Golden Shield.
None
MARVEL Future Fight, Raven, Touch Monsters, Seven Knights, Vindictus, Ragnarok Online II, S4 League
No
100
muchdifferent
http://developer.muchdifferent.com/unitypark/uLink/uLink
http://developer.muchdifferent.com/unitypark/uLink/uLink
YesYesNoC#C#
Web - Yes
Mac App - Yes
PC App - Yes
101
nettyOpen sourcehttp://netty.io/
https://github.com/netty/netty
YesYesNoJavaJava
Web - Yes
Mac App - Yes
PC App - Yes
Open Source
102
Notes
*Photon has announced Server OS compatibility with Linux scheduled for Q4/2011.
*25 anonymous / 100 with registration
*NetDog has a note on the Indie License that in Host/Client relationships, the Host server will consume the license.
*Oddly, if you follow Photon's license requirements (depending on how you interpret "not indie"), you can double-up two 500 CCU licenses and save $50, but I this licensing information seems stale.
*Badumna trial limits "entities" to 60 minutes of game play and is intended for evaluation purposes only.
** Photon may extend the 30 days upon request
***uLink have no technical restrictions for using the evaluation version longer than 30 days
*uLInk has indicated hosting offers are planned for a future release. **Packages not scaled for Indie developers
103
ElectroServer (dead)http://www.electrotank.co
http://www.electrotank.com/es5.html
http://www.electrotank.com/forums/forum.php
Yes (Reliable)YesC#, JS, Others*
Java, JavaScript, ActionScript
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes
Android - Yes
Linux, Windows, OS X (anything you can install Java on)YesN/APer serverPro OnlyPro:
50 CCU - Free
1000 CCU - $999
Un'ltd - $4,999
Pro OnlyYES - Use free CCUNoYesFull documentation50
104
Apache Minahttp://mina.apache.orghttp://mina.apache.orgYesYesNoC#Java
Web - Yes
Mac App - Yes
PC App - Yes
WindowsOpen Source / Free
Open Source / Free
Open Source / FreeOpen Source / FreeOpen Source / FreeOpen Source / FreeNoNo. C# specific.C# examples in non-Unity. Can be adapted to UnityI added this because several people are using Apache Mina as an alternative network server.None
105
Scalify (Dead)
http://www.scalify.com/badumna.php
http://www.scalify.com/forum
C#Yes< $200k gross revenue
< 5 employees or freelancers
INDIE: Per application
PRO: PAYG per CCU peak
Indie:
500 CCU - $200
1000 CCU - $1000
4000 CCU - $4000
Quote on RequestIndie & ProYES - 60 minute limit*YES - Quote on Request
None (?) Use Trial
http://scalify.com/badumna-benefits.php
106
UdpKit (dead)Networking Layhttps://github.com/fholm/udpkit
https://github.com/fholm/udpkit
https://github.com/fholm/udpkit/issues
Yes (unreliable + delivery notification)
C#, UnityScript, Boo, Any .NET Language
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes (Free & Pro)
Android - Yes (Free & Pro)
Anything that runs MonoYesFreeFreeFreeFreeMITFreeNoYes+Open Source
107
108
Indie & Pro
109
110
111
112
113
114
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