Server Comparison Chart 2
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Cloud solution with multiplayer backend and Unity client SDKSmartFox 2XLidgrenPlayer.IO (formerly Nonoba)SmartFox (old)TNetPNetC# SuperSocketCubeia (SmartFox Alternative)ProudNetmuchdifferentnettyNotesElectroServer (dead)Apache MinaScalify (Dead)UdpKit (dead)
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TypeSocketServer
SocketServerOpen sourceNetworking Lay
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SITEhttp://appwarp.shephertz.comhttp://www.smartfoxserver.comhttp://www.smartfoxserver.comhttp://www.tasharen.com/?page_id=4518https://github.com/jbruening/PNethttp://supersocket.codeplex.comwww.cubeia.comwww.nettention.comhttp://developer.muchdifferent.com/unitypark/uLink/uLinkhttp://netty.io/http://www.electrotank.cohttp://mina.apache.orghttps://github.com/fholm/udpkit
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PAGEhttp://appwarp.shephertz.com/game-development-center/unity3d-game-developers-home/http://www.smartfoxserver.com/2X/https://code.google.com/p/lidgren-network-gen3/ https://github.com/lidgren/lidgren-network-gen3http://playerio.com/features/http://www.smartfoxserver.com/products/https://github.com/jbruening/PNethttp://supersocket.codeplex.comwww.cubeia.comwww.nettention.comhttp://developer.muchdifferent.com/unitypark/uLink/uLinkhttps://github.com/netty/nettyhttp://www.electrotank.com/es5.htmlhttp://mina.apache.orghttp://www.scalify.com/badumna.phphttps://github.com/fholm/udpkit
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FORUMhttp://forum.shephertz.comhttp://www.smartfoxserver.com/forumshttp://groups.google.com/group/lidgren-network-gen3http://playerio.com/forum/http://ndn.nettention.com (private)http://www.electrotank.com/forums/forum.phphttp://www.scalify.com/forumhttps://github.com/fholm/udpkit/issues
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UDPYesYesYes (Reliable)TCP only for nowYesYesYesYesYesYesYesYes (Reliable)YesYes (unreliable + delivery notification)
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TCPYesYesYesNoYesYesYesYesYesYes
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NAT punchthroughYesSeems to be source code for itUses uPnP insteaduse lidgren's punchthroughNoYesNoNoYesNo
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Documentation statusAPI Reference, Samples, Getting Started etc.C# (.NET/Unity 3D), ActionScript, Java (Standalone/Android), Objective C (iOS) C#, ActionScript, JavaC#C#C#C#.C#, C++C#JavaC#, JS, Others*C#
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Server language(s) N/AC# (.NET/Unity 3D), ActionScript, Java (Standalone/Android), Objective C (iOS)C#C#Java, ActionScript, PythonC#C#, .Net
C#JavaC#, C++C#JavaJava, JavaScript, ActionScriptJavaC#C#, UnityScript, Boo, Any .NET Language
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Web
PC
Mac
Android
iOS
Windows Phone 8
Web -
Mac App
PC App -
iOS -
Android -
Flash-
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes (Pro only)
Android - Yes (Pro only)
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes
Android - Yes
Web -
Mac App -
PC App -
iOS -
Android -
Web - Yes
Mac App - Yes
PC App - Yes
Web - Yes
Mac App - Yes
PC App - Yes
PC
Android
iOS
Playstation 4
Web - Yes
Mac App - Yes
PC App - Yes
Web - Yes
Mac App - Yes
PC App - Yes
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes
Android - Yes
Web - Yes
Mac App - Yes
PC App - Yes
Web - Yes
Mac App - Yes
PC App - Yes
iOS - Yes (Free & Pro)
Android - Yes (Free & Pro)
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Supported Build TargetsThey have tutorials for installing on: Windows, Linux, Mac OS X, & Unix variants.Anything that runs Mono.NET (C#, VB.Net, etc)AllWindows, Linux, OSXWindowsWindows, OSXWindows, Linux*Photon has announced Server OS compatibility with Linux scheduled for Q4/2011.Linux, Windows, OS X (anything you can install Java on)WindowsAnything that runs Mono
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Supports Cellular/MobileYesYesYesYes*25 anonymous / 100 with registrationYesYesYes
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Indie Requirementsannual turnover < $100KUsage Notes: the Community Edition can be used in both non-profit and commercial projects provided that you show a readable "Powered by SmartFoxServer" notice in your main screen or application GUI. Additionally we will maintain a gallery of applications made with the CE edition and we highly encourage anyone to submit their work when it is completed.N/AN/AMIT + lidgren's licenseOpen Source / FreeOpen Source / Free< $100k gross revenue
< 6 employees or freelancers
< 3 years of usage
N/AOpen Source / Free< $200k gross revenue
< 5 employees or freelancers
Free
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Cost StructurePer million messages exchanged. CCU based available on demand.N/APAYGStudio wide licenseOpen Source / FreeOpen Source / FreeOpen Source / FreeINDIE: Free
Pro: Per title
*NetDog has a note on the Indie License that in Host/Client relationships, the Host server will consume the license.Per serverOpen Source / FreeINDIE: Per application
PRO: PAYG per CCU peak
Free
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Cost Breakdown
INDIE / BASIC
(USD unless noted)
Free plan for indies. See http://appwarp.shephertz.com/pricing/ for details. Unity Pro not required for iOS/Android.Per Server5000 CCU - Plus ($29.95/month)100 Users license 200 €
500 Users license 400 €
Unlimited Users license 800 €
Open Source / FreeOpen Source / FreeOpen Source / FreeFree*Oddly, if you follow Photon's license requirements (depending on how you interpret "not indie"), you can double-up two 500 CCU licenses and save $50, but I this licensing information seems stale.
Pro OnlyOpen Source / FreeIndie:
500 CCU - $200
1000 CCU - $1000
4000 CCU - $4000
Free
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Cost Breakdown
PRO
(USD unless noted)
http://appwarp.shephertz.com/pricing/Free25000 CCU - Pro ($500/month)
Unlimited - Enterprise (Quote on request)
100 Users license 500 €
500 Users license 1000 €
Unlimited Users license 2000 €
BlueBox Firewall/Proxy Traversal Add-on license 400 €
Open Source / FreeOpen Source / FreeOpen Source / Free$2,250 - monthly subscription
$22,500 - yearly subscription
$55,000 - perpetual
Pro:
50 CCU - Free
1000 CCU - $999
Un'ltd - $4,999
Open Source / FreeQuote on RequestFree
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License TypesSubscribe monthly based on usage. Flexible if you have specific requirements100 CCU FREE!
500 CCU 750 euros
2000 CCU 1500 euros
5000 CCU 2500 euros
Unlimited CCU 3500 euros
FreeFree, Plus, Pro, EnterpriseMIT + lidgren's licenseOpen Source / FreeOpen Source / FreeIndie, ProOpen SourcePro OnlyOpen Source / FreeIndie & ProMIT
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Free Trial?YesFree 100 CCUN/AUnlimited Free plan with 500 CCU limit
30-day free trial of all paid plans.
Open Source / FreeOpen Source / FreeOpen Source / Free3 months*Badumna trial limits "entities" to 60 minutes of game play and is intended for evaluation purposes only.
** Photon may extend the 30 days upon request
***uLink have no technical restrictions for using the evaluation version longer than 30 days
YES - Use free CCUOpen Source / FreeYES - 60 minute limit*Free
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Hosting Offer?AppWarp cloud is hosted and managed by ShephertzNoFree and Plus are always hosted on Player.IO shared cluster.
Dedicated servers available for Pro and Enterprise plans (Quote on request)
NoNoNoNoNo*uLInk has indicated hosting offers are planned for a future release. **Packages not scaled for Indie developers
NoNoYES - Quote on RequestNo
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Sample Solutions?YesYesYesYesYesNo. C# specific.No. C# specific.YesYesNo. C# specific.Yes+
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Full documentationFully documented clientside and serverside APIs
Full documentationSimilar to unity networking. Server engine similar to unity engineC# examples in non-Unity. Can be adapted to UnityC# examples in non-Unity. Can be adapted to UnityFull documentationC# examples in non-Unity. Can be adapted to Unity
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NotesOpen Source Project-They host your server code on their network thus ensuring scaleability

Full cross-device support
Binary protocol

QuickConnect - Integrate with external user databases, Facebook users, or use the SimpleUsers API to host your user db on Player.IO.

BigDB - Hosted NoSQL database for your storage needs.

GameFS - Fast global CDNs to host your game files and other assets.

(PAID ONLY) PayVault - Eases monetisation thru support of virtual economy aspects

(PAID ONLY) SiteBox - Easy facebook and social networking authentication and integration
Support is great.A networking layer on top of Lidgren, designed to be similar to Unity's networking.

Clients can be written not in unity (load testing)

Server features:
-gameobjects with components, just like unity
-roombehaviours: like gameobjects with behaviours
-individual networkview serialization rate
-objects can be relevent to some clients (like subrooms)
-complete control of all rpcs/serialization. No p2p.
-static rpc's: run on room behaviours, event on client
I added this because several people are using SuperSocket for their MMO serverI added this because several people are using Cubia for their MMO needs instead of using SmartFoxMMO server with C/S and P2P hybrid networking.

Network handover for WiFi <=> Cellular

Overcomes Wangba congestion problem and Chinese Golden Shield.
I added this because several people are using Apache Mina as an alternative network server.Open Source
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Free CCU limit100Un'ltd500100NoneNoneNoneNone50NoneNone (?) Use TrialIndie & Pro
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http://scalify.com/badumna-benefits.php
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References
(titles using the product)
http://docs2x.smartfoxserver.com/MARVEL Future Fight, Raven, Touch Monsters, Seven Knights, Vindictus, Ragnarok Online II, S4 League
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Asset Store PackagesNo
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