Limited Resources Gatecrash Review
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ABCDE
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markknight rea
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Thanks to Marshall and Jon and lrcast.com for the review, WE HIGHLY SUGGEST YOU ACTUALLY LISTEN TO THE ACTUAL SET REVIEW SHOWS. Look at the second tab for the cards by just pure ranking order. Thanks to all the reddit users who help put it together.
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MarshallJonNotes
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Black
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Balustrade SpyCCC
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Basilica ScreecherCCC+Flagship extort creature.
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Contaminated GroundCFF
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Corpse BlockadeCN/RC-Jon: fine if you want to mill...might not be great in the format
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Death's ApproachCC+C+Jon: doesn't do the Dead Weight thing
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Devour FleshCB-B-Optimistic rating from both
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Grisly SpectacleCB+B+
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Gutter SkulkCCC
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Horror of the DimCC-?C-
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Midnight RecoveryCDCSynergizes with extort. Marshall disagrees
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Shadow Alley DenizenCD-C
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Shadow SliceCCC+More damage than a lava axe ...if you can get a cipher in on the same turn. Maybe secretly the best cipher card
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Slate Street RuffianCCC
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Syndicate EnforcerCC-C-
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Dying WishUFF
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Gateway ShadeUC-C-
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Illness in the RanksUFF
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Killing GlareUA-A-
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Mental VaporsUDDA lot worse than Last Thoughts
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Smog ElementalUDC
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Thrull ParasiteUCC+
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Undercity InformerUC+B-
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Wight of Precinct SixUDCbasi
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Crypt GhastRBBJon C-, but the "mana" ability makes it a B
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Ogre SlumlordRA-A-
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Sepulchral PrimordialRB+/A-A-
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Undercity PlagueRD+/C-D+/B/B-Needs to be ciphered, Loucks B ratings are in right deck
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Lord of the VoidMA-A-
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Blue
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Clinging AnemonesCC-/D+CDepends on how midrange your deck is
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Cloudfin RaptorCC+B-Not stand-alone, if you draw late in the game it is irrelevant as it doesn't even trigger evolve
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Frilled OculusCC+C+3/5 is quite good, similar to Darkthicket Wolf
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Hands of BindingCC+C+Jon: Probably a key to opening up Dimir aggression, might work in Simic
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Keymaster RogueCCSlow and situational, but unblockable is awesome
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Last ThoughtsCCCMarshall and Jon both think it's overcosted...but qualify it by saying that they don't know how cipher will play
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Leyline PhantomCC+C+Good as late game evolve engine
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Metropolis SpriteCC-C-If you can get some counters on it it will be good, but very situational on its own
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Sage's Row DenizenCCCGood just as a 2/3, if you have a couple in a blue deck it starts to become ridiculous
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Scatter ArcCFD-Too expensive for noncreature spell, this set has so many creatures
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SkygamesCDDSorcery speed kind of kills it, maybe a sideboard card to finish up a stalled game
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Spell RuptureCDDSeems situational and unimpressive at most stages of the game
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Totally LostCCC5 is REALLY expensive, but the effect is quite nice
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Way of the ThiefCD-D+Need a gate to be useful, but even then fairly expensive
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ÆtherizeUC+B-Good against Battalion/Cipher/Evolve/Bloodrush, deceptively good
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AgoraphobiaUBB-Probably too optimistic for evolving your own creatures, but good for neutralizing opponent's creatures
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GridlockUDCYou really need to win the turn you play this card otherwise not good enough, not a defensive card
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Incursion SpecialistUC-CKind of awkward, maybe can play a role in some cipher decks
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Mindeye DrakeUC+C+Good for evolve, hard to block with the 5 toughness, better than it looks
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Rapid HybridizationUB-BThink of it like a semi-unsummon or bomb removal, you can even use it on your own creature and trigger evolve
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Sapphire DrakeUC+B-Kind of like overrun in simic
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Simic FluxmageUB-B-Seems like it will be WAY better than it actually looks
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VoidwalkUD-N/RBad Hands of Binding ? Ridiculously situational
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Diluvian PrimordialRB+/BB+
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RealmwrightRDC-Marhsall: not playable, Loucks: It is....marshall played it in PR
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Simic ManipulatorRBB
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Stolen IdentityRB+/BB+
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Enter the InfiniteMFFUnplayable in Limited
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Dimir
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Deathcult RogueCC+C+
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Mortus StriderCDD+More annoying than good
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Paranoid DelusionsCDD-Attack to mill feels weird
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Psychic StrikeCDC-Cancel with Mill...don't know that the Mill is relevant yet.
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Bane Alley BrokerUC+B
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Call of the NightwingUC?
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Coerced ConfessionUFD
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Dimir CharmUCC
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Dinrova HorrorUB+BMarshall and Jon agree, it's a 4/4 Voidwielder
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Duskmantle GuildmageUCC+Jon's reminder: you can activate the first ability more than once
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Consuming AberrationRAHe's just awesome
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Mind GrindRA/FReally deck dependent; don't just jam it in...also depends on matchups
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Nightveil SpecterRB+B/B+Can play lands exiled with it
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Soul RansomRA-
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Whispering MadnessRD/FD-/F
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Duskmantle SeerMAA-if you're in blue black and not playing this you're a huge nit
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Lazav, Dimir MastermindMB+
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Simic
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BioshiftCCD-Situational combat trick, can be used with evolve but a bit slow (has potential)
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Drakewing KrasisCB-B-3 power flying for cheap is very scary, trample may not be the best but may be awesome with bloodrush
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HydroformCDD-NOTE: does not trigger evolve as it doesn't come into play, "hella" misleading
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ShamblesharkCC+C+Nice to cast on opponent's endstep and then evolve on your turn
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Elusive KrasisUB-B-Good defender who can start a clock after a few evolves
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Merfolk of the DepthsUDDHorrible Vanilla Test, but how good is instant speed evolve
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Nimbus SwimmerUCB-Doesn't seem like you're ever really getting a good deal, but decent for curve fixing and evolve triggering
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Simic CharmUB+B+Extremely versatile, every ability is good
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Urban EvolutionUC+B-Extra land generally won't matter at that stage of the game
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Zameck GuildmageUBB+A bit slow, but plays powerful role in evolve decks (a bit durdley on its own)
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Biomass MutationRBB
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BiovisionaryRC/C-C
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Fathom MageRBBRequires a lot of time
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Mystic GenesisRBB5 mana counterspell, so be aware
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Unexpected ResultsRFFUnplayable but fun
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Master BiomancerMAA
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Prime Speaker ZeganaMA-A-
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Green
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Adaptive SnapjawCFC+Evolve is very relevant
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Burst of StrengthCC-/DDBest case is 1 for 1, maybe a 23rd card
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