McKetten's Arena Commander v1.0 Weapon Data
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WeaponBasic InformationPower Usage StatistcsHeat Generation StatisticsRound StatisticsBase Damage StatisticsRates of FireDamage Generated
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ManufacturerNameSizeTypePriceActual DPM/Price (Damage to UEC Ratio):CapacityDrain Per ShotBase Recharge RateBase Recharge TimeShots to DrainCapacityGenerated Per ShotBase Cooling RateBase Cooling TimeShots to OverheatMuzzle VelocityMaximum RangeSpreadPierceabilityPhyiscal DamageEnergy DamageDistortion DamageCyclic Shots Per MinuteShots Per SecondActual Shots Per Minute*DPSCyclic DPMActual DPM
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Gallenson Tactical
Scorpion GT-2151.00
Ballistic Repeater
Not Available
Not Available------------999.00700.008.0050.0014.0087.5014.000.000.000.000.00
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Max Ox
NN-13 Neutron Cannon
1.00Neutron Cannon8,000.000.761,000.00350.00120.008.332.86500.00175.0040.0012.502.86700.00560.000.0014.000.00125.000.0080.001.3348.44166.6710,000.006,055.56
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BehringM3A Laser Cannon1.00Laser Cannon4,000.000.55500.0025.0050.0010.0020.001,000.0015.0025.0040.0066.671,000.001,500.000.0014.000.0033.000.00200.003.3366.67110.006,600.002,200.00
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JokerSucker Punch1.00
Distortion Cannon
8,000.000.53500.00100.0055.009.095.00500.0050.0040.0012.5010.00850.00714.000.0014.000.000.0064.00120.002.0066.18128.007,680.004,235.64
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Knightbridge Arms
9-Series Longsword1.00Powder Cannon4,000.000.49------------999.00500.001.0035.0014.29500.00900.002,400.001.0014.0040.000.000.00200.003.3348.95133.338,000.001,958.10
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Klaus & Werner
Sledge II1.00
Mass Driver Cannon
8,000.000.45500.0020.0030.0016.6725.00500.001.0035.0014.29500.00900.001,620.002.0014.0060.0030.000.00125.002.0840.18187.5011,250.003,616.07
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Klaus & Werner
CF-007 Bulldog Repeater
1.00Laser Repeater8,000.000.38500.0015.0090.005.5633.33700.005.0015.0046.67140.001,200.002,400.000.0014.000.0015.000.00550.009.17202.18137.508,250.003,032.64
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Amon & Reese Co.
Omnisky III1.00Laser Cannon12,000.000.30500.0055.00110.004.559.09700.0021.0021.0033.3333.331,500.003,000.000.0014.000.0050.000.00180.003.0073.04150.009,000.003,651.82
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Max Ox
NN-14 Neutron Cannon
2.00Neutron Cannon16,000.000.441,500.00550.00150.0010.002.73600.00250.0040.0015.002.40700.00420.000.0014.000.00200.000.0060.001.0035.00200.0012,000.007,000.00
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BehringM4A Laser Cannon2.00Laser Cannon8,000.000.38600.0035.0060.0010.0017.141,200.0020.0030.0040.0060.001,000.001,500.000.0014.000.0050.000.00180.003.0061.50150.009,000.003,075.00
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Klaus & Werner
CF-117 Bardger Repeater
2.00Laser Repeater12,000.000.33600.0018.0090.006.6733.33800.007.0015.0053.33114.291,200.002,400.000.0014.000.0022.000.00500.008.33180.56183.3311,000.003,972.22
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Amon & Reese Co.
Omnisky VI2.00Laser Cannon16,000.000.28600.0070.00110.005.458.57800.0027.0023.0034.7829.631,500.003,000.000.0014.000.0070.000.00160.002.6764.32186.6711,200.004,502.63
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Behring
SW16BR2 40mm Sawbuck
2.00
Ballistic Repeater
10,000.000.25------------999.00600.0013.0035.0017.1446.15800.001,600.001.0014.0040.000.000.00180.003.0063.13120.007,200.002,525.14
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Kruger Intergalactic
Tigerstreik T-213.00
Ballistic Repeater
Not Available
Not Available------------999.00700.008.0050.0014.0087.50900.001,620.003.0014.0015.000.000.00600.0010.00208.57150.009,000.003,128.57
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Knightbridge Arms
11-Series Broadsword
3.00Powder Cannon12,000.000.38------------999.00700.001.0035.0020.00700.00900.002,700.001.0014.0090.000.000.00150.002.5050.54225.0013,500.004,548.21
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Klaus & Werner
CF-227 Panther Repeat
3.00Laser Repeater18,000.000.31700.0021.0090.007.7833.33900.0010.0015.0060.0090.001,200.002,400.000.0014.000.0035.000.00450.007.50159.58262.5015,750.005,585.42
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Gallenson Tactical
Mantis GT-2203.00
Ballistic Repeater
16,000.000.25------------999.00700.003.0050.0014.00233.33900.001,620.003.0014.0015.000.000.00900.0015.00267.86225.0013,500.004,017.86
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* Note: Actual Shots Per Minute is an attempt to take into account the amount of time using in one full weapon cycle. This is a simple calculation where the formula determines which will happen the quickest: energy drained or weapon overheated. Then that timeframe, plus the amount of time it would take to recharge/cool down, is taken into consideration.
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Be aware that this does not take into account the other factor - for example, a weapon can drain energy and recharge several times before it overheats, but it can still do both before a minute is up, therefore the Actual Shots Per Minute will be even less than what is represented here.
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