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Level:2[Ghastly Gibbous]Ursa Umbra-Wardrobifier
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30 XPNext level at 130 XPFemale Human-HandWardrobeHand
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wannabeWitchling [WW]-Witches BroomSleeveless DressMarionette Controller
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novalis#0589"Pfft, of course magic is real. My cat-puppet said so!"AccessoryAccessoryAccessory
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SkillStatBonusTotalThreaded StringWitch HatGhost Charm
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AthleticsStr+0+8AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+20025 / 2522Witches Broom | Tier 0 Broomkind
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AcrobaticsDex+0+1Temporary HP100%Hit Die Roll[N/A]
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Sleight of HandDex+0+101d8+2
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StealthDex+0+1
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EngineeringInt+0+2Lesser slots3Greater slots0
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InvestigationInt+0+3Speed30 ft.Passive PerceptionProficiency+2A broom. You call it a witches broom, but that's a lie.
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OccultInt+0+4Initiative+110Marionette Controller | Tier 0 Puppetkind
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Animal HandlingWis+0-1[N/A]
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InsightWis+0+0Ability ScoresArmor Class13Status Debuffs
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MedicineWis+0-1Strength18 (4)+0Rupture0
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PerceptionWis+0+0Constitution14 (2)Fortitude16Sunder0
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SanityWis+0-1Dexterity12 (1)+0Fade0Attached to Mocha. It doesn't feel like you're controlling it though.
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SurvivalWis+0-1Intelligence14 (2)Reflex13Cripple0Sleeveless Dress | Tier 0 Apparel
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DeceptionCha+0+0Wisdom8 (-1)+0Setback0[N/A]
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IntimidationCha+0+0Charisma10 (0)Will7Max HP Redux0
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PerformanceCha+0+0+0
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PersuasionCha+0+0Hit Bonus+1Crit Range20Defense Bonus+0
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It isn't a fashion statement, you were so strong it just ripped.
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ResourcesThreaded StringWitch HatGhost Charm
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Lesser SlotsSightTelekinesisDreamsPassionString coiled around various parts of your body. You can't get them off.A crooked, wide brimmed witch hat.A small ghost, hung on the side of your hat brim. It's name is Espresso.
[Focus]
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3 | 32 | 22 | 23 | 32 | 2
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Current3Current2Current2Current3Current2
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Maximum3Maximum2Maximum2Maximum3Maximum2
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MochaPuppetKindTier0StatSTRHit+7 to hitBroomkindBroomkindTier0StatSTRHit+7 to hit
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TypeSpecial One-Handed Brutality Control WeaponAmmo/Charges-Bonuses to hit:0TypeMelee Versatile Finesse WeaponAmmo/Charges-Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Puppet AttackQd8+STR1d8+4Major action: Your puppet makes a melee attack against a single target within its range. [Base damage: Qd8+STR, basic]ThrustQd8+STR1d8+4Major action: Make a melee attack against a single target within range. [Base damage: Qd8+DEX, basic]
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Team AttackQd6+STR1d6+4Major action: Your puppet makes a melee attack against a single target within its range. This abilitech has the Combo property. [Base damage: Qd6+STR]Crippling StrikeQd3+STR1d3+4Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd3+DEX]
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Grapple Command--Major action: Your puppet initiates a grapple against a target within melee range. It can only grapple one target at a time in this way.TwistQd21d2Minor action: Automatically deal damage to a target within range you landed a lunge attack on, on the same turn. [Base damage: Qd2]
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CreepQd61d6Minor action: Your puppet makes a melee attack. This abilitech has the Crush property. [Base damage: Qd6]DiveQd10+STR1d10+4Full-round action: Move to a single target, up to your movement speed, then make a melee attack against them. [Base damage: Qd10+DEX]
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Soul Stare--Major action: Your puppet stares at a single target within range, staring into their soul with its lifeless eyes, targeting Will resistance. If you break resistance, the target is Dazed and Exposed until the end of your next turn.Execute2Qd6+STR2d6+4Major action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd6+DEX]
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Stress--Major action: Your puppet makes a single target within range uncomfortable, inflicting Setback (2) for one minute (10 rounds).Eldritch BlastQd6+PCM1d6+2Major action: Make a melee attack against a single target within 60 feet. [Base damage: Qd6+PCM]
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Screech--Major action: Your puppet lets out a cackle of unknown origin and frankly you don't want to know how it did that. Make a psionic skill or Intimidation check against a single target within command range, targeting Will resistance. If you break resistance, the target is Dazed and Impaired for 1 round.
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Range: 5 feet (melee), 30 feet (control)

Notes: When you equip PuppetKind, you gain a puppet minion theoretically under your control. It is Medium, with 15*Q hit points, AC/resistances of 15+Q, and a speed equal to your base speed plus ten.
Range: 10 feet

Notes: If you lunged towards your target (moved 20 feet towards the target) before attacking that same turn, the next LightspearKind abilitech has +1 die size and inflicts Doom (Q).
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Magic!PyrokinesisTier0StatINTHit+5 to hitMore Magic!Lowblood TalentsTier0StatINTHit+5 to hit
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TypePsionic PowerAmmo/ChargesSee AboveBonuses to hit:0TypeAssorted AffinitiesAmmo/ChargesSee AboveBonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Hot Touch (affinity)--You gain a psionic ability to start, fuel, and stop fires. You can set objects on fire as if you had a lighter. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion.

As a rule of thumb, something like burning down an entire orphanage or some broad area might require either 15 minutes' worth of channeling and sufficient tinder, or several casts at specific and vulnerable locations, burning through metal or something similarly durable might require a lesser slot, and applying heat in a physically unnatural or otherwise unconventional manner might require a check with consequences like misfiring on failure.
Sight (Affinity)--Your eyesight is enhanced. You have night vision, and your eyesight is potent enough to count as a Stakes die.

You can spend a lesser slot to turn your vision telescopic, see heat signatures within range, and/or selectively see through objects within range. This effect lasts 1 hour. At the SM's discretion, you can spend a lesser slot to automatically pass some check where this affinity came into play.
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Fireballs (at-will, combo)--Major action: Make a ranged attack against a target's Reflex resistance. This attack has the Combo property. [Base damage: Pd4+PCM]Lift (Affinity)--You gain a psionic ability to lift things with the power of your mind. As a baseline, you are able to lift as much as you might be able to carry with one arm, keeping any lifted objects within range and in sight, though it has no talent for dextrous manipulation, and you can only focus on one thing at a time. This is typically channeled as long as something is being lifted and does not need a check, though the SM may require a check and/or lesser slot, at their discretion.

As a rule of thumb, lifting a sofa or something you might hesitate to lift without help might need a lesser slot, and expending a lesser slot empowers you long enough to do so for an hour. Picking a lock from a distance or something similar that requires sleight of hand, or some burst of telekinetic strength too short to want to spend a lesser slot, might require a check, with consequences like breakage on failure.
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Fireballs (at-will, crippling)Major action: Make a ranged attack against a target's Reflex resistance. If you break resistance, you Cripple (10) the target for 1 round. [Base damage: Pd4+PCM]Detect Psionics (Affinity)--You gain a sixth sense attuned to psionic emanations. Your ability to Discern and Scrutinize extends to nearby psionics within 100 feet, whether it be psionic beings, items, phenomena, etc. You can use your psionic skill for those abilities where necessary, and the SM may require such a check to tell specific details about some psionic signature, detect some subtle or otherwise concealed psionics, or some other use for this sixth sense, at the SM's discretion.

You can spend a lesser slot to heighten your psi sense, allowing you to know and track the locations of all creatures with psionic natures, foci, or other psionic features within 100 feet for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of psionic creatures or telepathic conversations, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing.

This affinity is used as a free action if an action cost is not given elsewhere.
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Fireballs (at-will, ranged)Major action: Make a ranged attack against a target's Reflex resistance. [Base damage: Pd6+PCM]Counterpsi (at-will)--Reaction: Make a psionic skill check to remove one condition on a willing target, provided the condition is of psionic origin, against the DC of the creature that inflicted it. If no such DC exists, the SM sets one at their discretion, if at all.
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Fireballs (lesser)Major action: Make a ranged attack against a target's Reflex resistance. This attack has the Combo property, and does not cost a slot when used as a minor action followup to a slotted major action Combo attack. [Base damage: Pd8+PCM]Counterpsi (channeled)--Major action: You push your affinity to nullify the works of psions. For the next hour, you can dismantle psionic phenomena within range. This typically takes 1 minute and does not need a check, though the SM may raise the channeling time needed, require a check, and/or spend a lesser slot, at their discretion. As a rule of thumb, something complex might need 10 minutes and have the dismantling be easily detected, something reactive might need a check with consequences for failure, and something fortified against antipsions might need a lesser slot.
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Ignite (at-will)Major action: Make a ranged attack against a target's Reflex resistance. If you break resistance, you inflict Flame (2P, 5 rounds) on the target.Counterpsi (lesser)--Reaction: Make an attack roll against an incoming psionic ability. If your attack roll is greater than the incoming roll (if the ability did not need an attack roll, the caster must make one now), the ability is considered to have missed. If you can grant Block dice for allies within a certain distance as a reaction, you can use this reaction against attacks on allies within this distance as well.

Alternately, make a psionic skill check to immediately end some ongoing psionic ability of a target within range, rolling against the target's DC. The target must be the source of the ongoing ability.
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Torch (at-will)Major action: Empower your affinity to create lights and torches. For the next hour, you can use your affinity to create small, solid lights that exude visible light. You can control their intensity (though they cannot blind), color, appearance, etc. You can mentally dim and brighten at will or according to patterns you set for them. These lights burn out after a full day's operation.
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Torch (lesser)Minor action: After landing an attack, you also Blind the target until the end of your next turn.

Major action: Make a ranged attack against Reflex resistance, targeting all creatures in range. For each target, if you break resistance, the target is Blinded for 2 rounds.
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Ash Cloud (at-will)--Major action: Empower your affinity to manipulate ash and smoke. For the next hour, you can use your affinity to magnify the ash and smoke created by your fire. You can mold them to take and hold crude shapes, gird them to resist wind that might blow them away, manipulate it to move where you wish, and will them to move independently according to patterns you set for them. Ash and smoke modified in this way return to their natural state after an hour. At your SM's discretion, this affinity can have some sway over fog, gas, and other vapors.--
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Ash Cloud (lesser)--Minor action: You create a 30 ft. radius cloud of smoke, centered somewhere within range. Terrain within the smoke is heavily obscured and lasts for 1 minute or until dismissed as a free action. Additionally, all creatures of your choice are Blind while inside the smoke.--
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"Is it hot in here or is it just me?"

Hands: Two, Range: 60 feet.
Sight: No Hands, 90 feet
Lift: Versatile, 30 feet
Antipsionics: Versatile, 30 feet
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Lowblood: Latent Talents
Choose two of the following psionic powers. You know the Affinity of those powers. For each affinity, P times per long rest, you can push yourself to count as having spent a lesser slot for the purposes of it. Also pick either Intelligence/Occult or Wisdom/Sanity: When casting in this way, you use this stat as your psionic casting stat.

>Antipsionics, Beast Control, Electrokinesis, Eyebeams, Pyrokinesis, Radionics, Telekinesis, Whispers.
SlayerYou are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you.PassionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
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Fighting Style: Dual Wielding, lvl 1, SlayerYou have +1 to hit with all attack rolls, and when you use your minor action to make a damaging attack that does not add a stat mod to damage, you may add your Strength, Dexterity, or PCM.Awakening Dreamer, Thaumaturge, Slayer/StrategistKeystone Path: when taken, you cannot enter any other Keystone Paths.

Path of the Thaumaturge uses a resource called Dreams. You have a maximum of 3 Dreams per Step taken in this Path, and your Dreams fully restore on a long rest. You may choose between the Eldritch Blast or Eldritch Smite basic abilitechs to learn on a strife specibus of your choice. Both are a major action to make an attack with your psionic casting stat. Eldritch Blast is a ranged attack with a range of 60 feet and Qd6+PCM damage, while Eldritch Smite is a melee attack with a range of 5 feet and Qd8+PCM damage. Either way, if the weapon is wielded in two hands, the chosen abilitech gains +1 die size.
Vision: AugurYou're used to sizing up supernatural influences at play. How a ghost died by the influence it holds on the waking world, the training a psion has by the structure of their psionic wards, if that uneasy feeling in your gut is really just last night's dinner or something more malignant. When searching for such things, you add one stakes die.
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Pick this when you have two Steps of your pillar!Magic is Real, Thaumaturge, Slayer/StrategistPick a psionic power and learn one subpower per Thaumaturge Step you know, including this one. You also learn one whenever you take more Steps in the future. If you learn all five Steps, you learn all subpowers in that power. When casting this power, you can expend a Dream in place of (and counts as) a lesser slot.Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!
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Pick this at level 17!
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Pick this at level 19!
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Minion Tracker
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MochaAC13
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20 | 20Resistances13
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Speed40
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HP Lost0Effective Range30
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Mocha is a brown and white patterned cat doll, connected to a marrionette controller on Ursa's hip
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Grist and BoondollarsSylladex (Silly Magic Modus)
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T0Build Grist20What kind of captchalogue deck do you have?PackratTree Twig (It's a wand)"How to do Magic for Dummies"
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T1050 Pound DumbellsPile of Puppet Strings
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T20Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex)64 Witch HatsVarious Mushrooms
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T30Shitty Crystal BallPackets of Glitter Dust
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T40SpellbookWitch Cloak
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T50What's your fetch modus? What skill does it take to use it?LanternBundle of Cobwebs
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Boondollars0Fridge Full of Witch BroomsJar of Fake Skulls
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(extra space)0Silly MagicOccultHalf Melted CandlesGatorade in Potion Bottles
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(extra space)0Great! You use this skill when making attacks with your sylladex.Coffee MugsPumpkins
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(extra space)0Spare Marionnette ControllersEmpty Spellbook
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Feel free to remove as much stuff from her sylladex as necessary. It's all decoration anyway.
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