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DevWars TO-DOPudge Wars 1.26 |
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v IMPORTANT LINK !
Useful tool:
File->See Revision History
tojo's
0.03 !!! 31.01.2012
Bouncing hook

Check F36 Nytemair!
Loki's - 0.02.2 - gold changesNytemair's 0.3.1

Changelog: http://pastebin.com/ZV2dLikB

Gold/death timer/afk changes
Schm0ftie'sLoki: Anyone still working on this? :D
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I've cleared column D, it was quite outdated, http://www.youtube.com/watch?v=fNLhxKpfCnADownlad linkshttp://www.mediafire.com/download.php?qink069g8inyyczhttp://www.mediafire.com/?1e02vdjr99qbe6fhttp://www.mediafire.com/?ww4sz77fbl06tt4tojo: Yep, but I don't think anyone will notice your question, you have hidden it quite well. Had to check revision history :D
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TopicSubtopicProgressWho is working on it?Additional infoComments
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1. Map
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2. DevourerHookDonetojoHook should be available on level 1 without taking point in it, like MoA 3rd skillI think we should leave coding curved hook as last task to code
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Gadgets which bounce hookDone!!!!!!!tojoIt bounces like ball :)
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Curved hookLow priority
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Balance issuesRange, speed, damage and distanceI've tried to use Pudge's, but W3 engine is slower or our map is bigger. Anyway it requires some work. I've OpenOffice Calc document to create <modifier.../> tags, I need only min and max valuesOur map is much larger, it feels slower early on but fine as you upgrade speed/distance.
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Immune on respawnYou can be autoattacked only
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3.InterfaceI will replace the assist with the hook hit %. I will need to know which gamemode is played (deathmatch or round based). How you want to handle it?As below, kills instead of roundsI think I had it as rounds when I was working on it alone...I'm not sure but the guy who was working on Valk wars before schm0ftie told me how to do it...Here is the pm screenshot - If you want I can dl the files again to use them!
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Round Match statsSee above.http://imageshack.us/photo/my-images/834/wc3scrnshot012512130415.jpg/http://img545.imageshack.us/img545/6664/heroesofnewerthforumsre.pngCurrently not having time to get into the whole ui stuff, maybe someone of you wants or we search for a ui modder? (modify scoreboard with custom win conditions/hooking %) I can still make the vote ui.
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Shop (?)I think about forcing old shopIs there even a way to force the old shop without using the console command? :s
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Hooking stats (% of effective)
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Game Mode when hosting gameRework current game modes so e.g. default is DeathMatch, SD is Team MatchGood idea. Btw it's fun to chat by changing cells :DI thought about a default "ar" mode so the players will only be available to select their avatar...Imo we should work on that and let the rest after the release! :DYou want to have any votes ingame? For example how much kills needed? (short, normal, long game?)
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Points to win windowNow host only imo, or voting and average?
<clientuitrigger/> in tutorial
game_info.entity
OR there is attribute in courier upgrade skill
clientuitrigger="CourierUpgrade"
ground_familiar - who invented this name :P
Needs a custom UI, not sure if anyone here knows how to do that :\How to force them to send the ui trigger?
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4.ItemsRevealIt activates skill instead of giving itemHow about giving it to Devo instead of Glyph of Fortification?
If we code it as abiliy it should use <spendgold/> tag, it doesn't lower GPM
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Healing salve100%Heals 1000 over 60s, dispels on damage, cost 10 gold, not stackable
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Healing potion100%Instatn 750 heal, costs 15, not stackable
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Sentry Wards80%3 wards, 65s, 15 gold.Balance vision radius
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Level up book100%
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Train strenghtDonegives +1str for 25 gold
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Ricochet turbinedone85gold per level
Every bounce increase damage of hook
5 levels, dmg multiplier 0.1/0.2/0.3/0.4/0.5
Multiplier value is summed for each bounce (eg. 3 bounces on lev 1 gives 0.3 multimplier)
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Earthshaker's totem60 gold per level
Gives skill to place walls which bounce hooks and can be killed with meele attacks. (Not sure that does enemie's hooks damage it?)
Wall HP: 750/900/1050/1200/1350
Cooldown: 40/35/30/25/20
5 armor
Bonus on level 5: Fissure
On item use creates fissure of walls for 10 seconds (lenght = half of arena's height)
Cooldown: 60s
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N'aix's Jawsdone85gold/level
Hooks steals life
5 levels, lifesteal 20/25/30/35/40%
Bonus on level 5: 15% attack lifesteal
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Barathrum's Laterndone75gold/level
Increases hook damage proportionally to its speed
5 levels: 25/30/35/40/45% of speed is added to damage
5th level bonus: 17% to bash and push (like rampage) and deal 300 additional dmg
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Lycan's pawsdone75gold/level
Movespeed increase
50/75/100/125/150
5th level bonus:
12% MS bonus
27% IAS bonus
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Strygwyr's clawsdone80gold/level
Hooks deals damage while dragging enemy.
1/20/25/30/35% of distance
5th level bonus:
Hook applies 40%Strygwyr's (Bloodhunter's) ultimate for 3 seconds when finished dragging
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Techies' barrel80gold/level
Gives ability to place bombs, which can be also thrown
Cooldown 20s
Damage(placed) 500/575/650/725/800
Damage(thrown) 750/900/1050/1200/1350
5th level bonus:
Cooldwon reduction by 5s (20s->15s)
Item detonates mines on use
Cooldown 120s
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Tiny's arm60gold/level
Gives ability to throw other players or bombs
range 1000/1500/2000/2500/3000
cooldwon 15/14/13/12/11s
5th level bonus: Throw deals damage and stuns proportionally to flown distance
Note:
It's not such simple as Pebbles toss, target bounces. Check at your own
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Grappling hook45gold/level
Gives ability to throw Grappling hook
Cooldown 10/8/6/4/2s
5th level bonus:
On use blinks up to 400 units, 10s cooldown
(Need balance, in Pudges it requires 2 blinks to get through the river, 1st finished exactly in middle of the river).

Note:
You can grapple to central well, barricades and dedicated laterns in Pudges
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5.RunesFireRunes are not so special, they will add only modifiers to hook. I'll take care of them laterRunes give 18 exp on low levels(1-3 or 1-4)Runes first spawn at 39 sec and then every 40 seconds (just checked it!)What do you want each rune to do?
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ElectricityI don't need to reserve so much 1 time at all :D
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Bomb
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Matrix mode
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Gold
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Runes' pathRunes go around tree with random direction :Dchance threshold =.5
set var0 = result
if result >50 make rune go right, else go left
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6.LevelingExperience tabledoneDo you want to take it Nytemair? I mean whole 6th pointI'll do what I can =]
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Upgrade pointsUpgrading skill level cost should be sequance 1,2,3,...,10 I've 2nd (better) idea: Because HoN leveling system don't work here AND items gives abilities we should ignore it and create new. There are 4 abilities added by items + hook is 5th, so we should place them in main 4 abilities spots (one with interface="double"). They can't be leveled up, so we have LevelUp buttons (in hidden bar) doing nothing. I think we could replace them with next 4 abilities slots which upgrade range distance radius or damage on use with cost of UP. Only problem is how many abilities can hero handle. Gonna test it with <useability/>, because it wont show it UI.

EDIT: Hero can have only 9 abilities + shared one (fortify) so I think it is possible to implement. It requires lot of UI changes though. Waiting for feedback and other ideas
(We probably couldn't have Taunt with this implementation, there may be one more tweak to have it, but requres testing)
Can't find any way to award skill points without levelling the hero or a specific ability up
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Upgrade points income"You earn upgrade points when you kill someone or level up"It's:
X points for killing Devo on X level
X points for leveling on X level
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Stat increasedoneIt's +5str for level
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Death time in DMNytemair - Currently set to 10 seconds staticStatic or X*level?I think static would make it faster
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7. Gold Death loss?Loki - done0 goldDo we use Pudge's values or invent new?I use them! About the 0 gold now, i checked it and i lost no gold when i died
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Respawn Health/ManaNytemairmake devourer respawn at 100% healthDone - Haven't tested though
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Kill bountyLoki - doneIt's 5 + #victim's level * 5
(10 only on 1st level :P)
My bad
<--- proper formula
i think i was 40 lvl when i killed a bot and the gold i was getting was 11 :S
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Streak bounty bonus value for killerOh, I've working code for it in ArcherWars, was just asking about values and do we want to have it at all.
Anyway I think S2 help would make it easier
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Time incomeLoki5 every 10 seconds0 gold income atm :(
I think gold is integer, so it cant be 0.5
y i checked it...Currently set it to 5 gold every 10 seconds.
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Assist goldLoki - done2goldBALANCE, new formula in E43 charges it a bit
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First HookLoki - done7 extra gold 7 is fine for now
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gold per streakLoki - done2 extra gold
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8.OtherRemoving AFK detectionNytemair - DoneNullified it by reducing the AFK range to 1, and the afk timeout to 999999You should still add a custom afk system. For example AFK players dont award any gold/exp/kills towards win condition.

I can do that, only need to modify existing scripts of mine.
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No HP regenDonetojo
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Questions to S2Why u no work at custom maps :D
How on earth do we add custom UI triggers to send messages to players? :3http://pastebin.de/23006 , dll link not working anymore
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should base.gamemechanics contain original HoN lines?
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<gamestart/> event tag?
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Should game_settings.cfg have all lines or only these changed?
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Why <clientuitrigger name="DevourerAP" param="charges"/> sends string instead of integer
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