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1 | Deus Ex (2000) | Deus Ex: Human Revolution (2011) | Deus Ex: Mankind Divided (2016) | |||||||||||||||||||||||
2 | Story themes: Transhumanism (becoming more than human through technology without such an exaggerated, unrealistic premise as Human Revolution), explores manipulative ways in which governments control/exploit people without them realizing it, rich corporations and governments controlling people through technology in a far more subtle, realistic, and controversial way than in Human Revolution, the effectiveness and downsides to US democracy and Chinese Triad-influenced government, the idea and controversy of a centralized government, artificial intelligence, all of which with far more depth than its sequels except for transhumanism which is less of a focus (but again more plausible and relevant), effectively predicted the state of the USA post-9/11 | Story themes: Transhumanism (regular people severing their own limbs to replace them with mechanically augmented ones), rich corporations and governments controlling people through technology (not strongly or very effectively touched upon) | Story themes: Transhumanism (continuation of Human Revolution but with even less plausibility), rich corporations and governments controlling people through technology (not strongly or effectively touched upon) | |||||||||||||||||||||||
3 | The story has many real-world implications and social commentary, truly thought provoking | The story is entirely fantasy and has no real-world implications, thus is not thought provoking | The story is entirely fantasy and has no real-world implications, thus is not thought provoking | |||||||||||||||||||||||
4 | Elaborates on its themes with real world facts and statistics | There are no real world facts and statistics to support most of its themes, and it misses opportunities to do so the few times it can | There are no real world facts and statistics to support most of its themes, and it misses opportunities to do so the few times it can | |||||||||||||||||||||||
5 | One of the most memorable protagonists in gaming due to his wit, humor, and ideologies (which are altered by the player's actions) | More generic protagonist with no memorable lines or distinguished personality | Same protagonist as Human Revolution | |||||||||||||||||||||||
6 | All dialogue is supremely interactive to the player's actions, but more often than not you cannot choose your dialogue responses during a conversation (they are essentially chosen prior based on how you defined JC Denton's character through your actions) | Much less interactive dialogue and narrative than the original | Much less interactive dialogue and narrative than the original | |||||||||||||||||||||||
7 | Interacting with NPCs and overhearing guard dialogue can lead to them giving their perspective on current events thus adding cultural exposition to the story, and can lead to deep philosophical discussions of various sorts, so NPC dialogue significantly adds to the game thematically | Interacting with NPCs can only lead to them giving very brief opinions on augmentation technology | Interacting with NPCs can only lead to them giving very brief opinions on augmentation technology | |||||||||||||||||||||||
8 | Interacting with NPCs associated with protagonist leads to them giving their opinion of you and your actions | Interacting with NPCs associated with protagonist leads to them giving their opinion of you and your actions | Interacting with NPCs associated with protagonist leads to nothing | |||||||||||||||||||||||
9 | No loose plot threads | No loose plot threads | Tons of loose, unfinished, rushed plot threads | |||||||||||||||||||||||
10 | Plot takes you to New York City, Hong Kong, Paris, which serve as the game's hub locations, combined with the NPC dialogue and general writing quality, it really introduces you to the distinct culture of these places (Paris not so much) | Plot takes you to Detroit, Hengsha (highly fictionalized location in China) which serve as the game's hub locations | You hardly ever leave the Czech Republic, which holds the game's only hub location | |||||||||||||||||||||||
11 | Can use up to 12 activated augmentations at once | Only has 4 activated augmentations which you can use at once | Limited to using 4 activated augmentations at once | |||||||||||||||||||||||
12 | Nanoaugmented protagonist, one of the more powerful protagonists in action games | Mechanically augmented protagonist, much weaker than Deus Ex's protagonist | Same protagonist as Human Revolution but more powerful | |||||||||||||||||||||||
13 | Best shooter game of the Deus Ex franchise, particularly with mods, due to augmentations and weapons (including melee weapons which are gone from the sequels) | Worst shooter game of the Deus Ex franchise | Second best shooter game of the Deus Ex franchise | |||||||||||||||||||||||
14 | Worst stealth game of the Deus Ex franchise | Second best stealth game of the Deus Ex franchise | Best stealth game of the Deus Ex franchise due to having the most non-lethal weapons and augmentations, takedowns, best movement mobility, best AI detection of the franchise | |||||||||||||||||||||||
15 | Smallest hub locations in the franchise, 3 hubs | Second biggest hub locations in the franchise, 2 hubs | Biggest hub locations in the franchise (1.5 hubs) | |||||||||||||||||||||||
16 | Very similar, comparable mission level design to Human Revolution, smaller overall but with more hidden content | Very similar, comparable mission level design to the first game, a bit bigger overall but less hidden content | Most open ended mission level design | |||||||||||||||||||||||
17 | Just about endlessly moddable, for overhaul mods I most recommend GMDX 9.0 | Not moddable | Not moddable | |||||||||||||||||||||||
18 | DX8/OpenGL stock, also DX9 and DX10 with mods | DX9/DX11 | DX11/DX12 | |||||||||||||||||||||||
19 | DirectSound/DirectSound3D with hardware acceleration support (which leads to by far the best sound in the franchise) | FMOD (poor sound effects) | FMOD (good sound effects) | |||||||||||||||||||||||
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