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NAMESlyFIGHTING STYLE
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Resourceful
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RACEEarthlingPreparedGain add. gear slot.
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AdeptPassive. Gain add. use of non-artifact gear slot items equipped at beginning of battle.
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TEAMRavagers
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TRAITS
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NameEffect
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MPMP SPENTSTORY MERITSZENIBlitzRequires 40 Fght. At-will. Make 2 Basic Atks during one Standard Action on turn.
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622659147,360InfusePassive. 30% Burn chance with Basic Atks.
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POWER LEVELAlacrityPassive. +10 def while above 50% HP.
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ClevernessPassive. +15% status effect inflict chance.
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585,275
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TalentedAt-will. Gain extra use of one Def or Util tech you know.
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Natural PL508,935Multiplier1.15--
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SKILLSMASTERYPOTENTIALABILITYTECHNIQUE
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Lv.10Lv.5Lv.5EQUIPMENT
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FIGHTING40
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STATSOUTFITMartial Arts Gi
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ENERGY CONTROL30
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HPKIDEFENSEDAMAGE DIEAt-will. Add +15 acc and +1 dmg tier to two atks.
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REFLEXES35
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5010085d12ACCESSORY*Dimension Sword
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RESILIENCE0
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Passive. Basic Atks on turn rolls two dmg die sets and takes better results. Also have a 50% Cripple chance. +15% PL.
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TRANSFORMATIONS
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GEARDampening Field
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T1PLPerksASCENSION POINTS
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1,755,826DeadlyStubbornAt-Will. Self and comrade gain 10 tou. 1 use.
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T2PLPerks14GEARDemon Ring
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3,511,652DeadlyStubbornResentful
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At-will. Deal 2 direct dmg per status effect on foe during prev turn. 3 uses.
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T3PLPerks
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5,267,477----Battle Stim
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TECHNIQUESAt-Will. Basic atks have 50% chance to Wound for 3 turns. 1 use.
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SLOTS8/8LEGENDARY SLOTS2/2-
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SUPER ATTACKS-
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NameRankTypeMajor EffectMinor EffectLinkBASES / FACILITIES
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War and Peace3Single (Signature)SeekingFreezePLANET NAMEThe BadlandsFACILITY CAPACITYUnlim
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Quantom Query3Single (Signature)PiercingImmobilizeBase / FacilityDescription
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----War CruiserBase that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes.
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----DojoFacility. Techs cost 1 less MP to rank up. Also you gain a signature attack.
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----ConvoyFacility. 10% discount on all item purchases.
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----PortalFacility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
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----Mining DronesFacility. Once per month can sell minerals for 1d100 x 500 zeni.
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----Gravity MachineFacility. Increases PL from MP training by +500 with +100 per consecutive week to max of +1,000.
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DEFENSE / UTILITYArenaGives you and opponent +250 PL in spar.
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NameRankDescriptionMedical MachineFacility. Allows you to spar an add. time per week.
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Aura Guard3At-will. Immune to non-special status effects and negates critical hit bonus dmg. 1\2 uses.--
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Poison3Bonus Action. Basic Attacks have 50% chance to Poison for 3\5 turns. 1 use.--
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Divination3Must know Psychic Powers. Bonus Action. Gain +15 defense for 2\3 turns. 1 use.INVENTORY
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Energy Shield3Bonus Action. Gain 20 tou. 1 use.Battle ArmorBio-Suit---
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Magic Materialization3Requires 30 EC. Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use.Senzu Bean----
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Paparapapa3Requires Magic Material. Bonus Action. Summon minion. See desc. for details. 1 use.-----
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Psychic Powers3Requires EC 30. Standard Action. Make a Basic Atk with +5\10 acc but the dmg die is 2\1 ranks lower. -----
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Drunken Fist3At-Will. Deal lowest dmg die from missed atks. From second atk with Blur trait. Movement tech. 2/3/4 uses.-----
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Sonic Sway3Bonus Action. Avoid dmg from any die that rolls under a nat 8. Movement tech. 1 use. -----
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Wild Sense3Bonus Action. Choose foe. Each attack they make against you gives +5 def. At +25 def lasts 1 turn then fades.-----
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LEGENDARYDRAGONBALLS
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NameRankDescription----Five-Star
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Energy Feints3Requires Ref 30. Bonus Action. Inflicted Misdirected on foe. Misdirected lasts 1 turn. Movement tech. 2 uses.
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Six-StarWishes MadeMarks of Fate-
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Teleport3Requries EC 30. Standard Action. Avoid all atks that would hit. Or flee from battle. Outside of battle can travel to Other World. 1 use.SecretsPower8
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dbzrpg.freeforums.net
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