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4.1.1 ACCESSIBILITY FOR ALL
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4.1.1.1 Inclusivity for all: Odense
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4.1.1.2 Accessible multifaceted cultural activities: Dublin; EssenVirginiav
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4.1.1.3 Accessible infrastructure: Bremerhaven; GdyniaAriannav
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4.1.1.4 Involvement of local communities: Tiraspol
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4.1.1.5 Accessible beaches: GenoaGiorgiav
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4.1.1.6 Accessible parking: Dublin; Klaipeda
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4.1.1.7 Accessible tourism sites: Cork; Padua; Iasi
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4.1.1.8 Accessibility for families: HelsingborgDanyelv
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4.1.1.9 Accessible tourism management: Gijón; Thessaloniki; Lviv; Prishtina
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4.1.2 ACCESSBILITY FOR INFORMATION
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4.1.2.1 Accessibility through digital innovation: GenoaAurorav
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4.1.3 ACCESSIBILITY OF MOBILITY
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4.1.3.1 Sustainable accessibility options: Bremerhaven; Parma; Izmir
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4.1.3.2 Easy access to public services: San Sebastián; Helsingborg
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4.1.3.3 Accessible public transport: Odense; Istanbul; Gaziantep
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BEST PRACTICES IN SUSTAINABILITY
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4.2.1 COMBATTING OR ADAPTING TO CLIMATE CHANGE
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4.2.1.1 Sustainable Action Plans: Bremerhaven; DublinBenedettav
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4.2.1.2 Mitigating pollution: Thessaloniki
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4.2.1.3 Sustainable education: Bremerhaven; Gaziantep; Klaipeda; Saint-Denis
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4.2.1.4 Sustainable innovation: Gijón
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4.2.2 PRESERVING OR ENHANCING THE NATURAL ENVIRONMENT
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4.2.2.1 Nature preservation: Odense; Parma; Lviv; PaduaSerena v
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4.2.2.2 Sustainable Urban Planning: Helsingborg; Izmir; Prishtina
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4.2.3 SUSTAINABLE TOURISM MANAGEMENT
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4.2.3.1 Tourism development: Cork; Iasi; Istanbul; San Sebastián
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4.2.3.2 Mitigating tourism seasonality: GdyniaCarolinav
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4.2.4 SUSTAINABLE MOBILITY
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4.2.4.1 Cycling Opportunities for Tourists: Dublin; Saint-Denis
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4.2.4.2 Sustainable public transport: Gdynia
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4.2.4.3 Sustainable outdoor tourism: Genoa
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4.2.5 SUSTAINABLE INVOLVEMENT OF LOCAL COMMUNITIES
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4.2.5.1 Tourism contributing to local employment: Helsingborg; Odense
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4.3 BEST PRACTICES IN DIGITALISATION
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4.3.1 FACILITATING INFORMATION FOR SPECIFIC TARGET GROUPS
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4.3.1.1 Digital Innovation in City Guides: Cork; Bremerhaven; Genoa
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4.3.1.2 Digital Tours and City Exploration: Odense; Parma; Helsingborg
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4.3.2 COLLECTING INFORMATION FOR SMART MANAGEMENT
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4.3.2.1 Open Data for Improving Tourism: Gijón; Dublin; Istanbul
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4.3.2.2 Smart Urban Management: Thessaloniki; Padua
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4.3.2.3 Digital municipal solutions: Tetovo
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4.3.2.4 Digital solutions in business: San Sebastián
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4.3.3 TRANSFORMATION INTO DIGITAL KNOWLEDGE SHARING
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4.3.3.1 Digital Access to information: Prishtina; Gaziantep; Saint-Denis
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4.3.3.2 Promotion of digital innovations: Lviv; Klaipeda
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4.3.3.3 Digitalisation in cultural spaces: Eskisehir
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4.3.3.4 Digital Culture and History Experiences: Dublin; Essen; Helsingborg
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4.3.4 INNOVATIVE MOBILITY THROUGH DIGITALISATION
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4.3.4.1 Smart Benches: Iasi
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4.3.4.2 Local community engagement: SkopjeLindav
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4.3.4.3 Knowledge and technological capabilities: San Sebastián
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4.4 BEST PRACTICES IN CULTURAL HERITAGE & CREATIVITY
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4.4.1 REVIVAL OF CULTURAL HERITAGE
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4.4.1.1 Experiential Tourism Projects: Gijón
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4.4.1.2 Cultural events & Festivities: Thessaloniki; Bremerhaven; Odense; Parma
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4.4.1.3 Preservation of cultural heritage: Istanbul; Izmir; Essen; Prishtina
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4.4.1.4 Establishing national institution: Bremerhaven
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4.4.1.5 Preserving the traditional spirit: Gaziantep; Klaipeda
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4.4.2 CREATING COMMUNAL INFRASTRUCTURES
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4.4.2.1 Creating a Culture Company: DublinFederica v
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4.4.3 CULTURAL HERITAGE USAGE FOR NEW CREATIVITY
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4.4.3.1 Promotion of creative industries: Gdynia; Iasi; Matosinhos
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4.4.3.2 Use of new technologies: Amiens; GenoaBeatrice v
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4.4.3.3 Creating New Cultural Spaces: Helsingborg; Odense
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4.4.4 MAINTAINING CULTURAL HERITAGE
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4.4.4.1 Community Engagement: Cork; BarcelosMiriam v
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4.4.4.2 Cultural Heritage & Creativity Strategies: San Sebastián
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