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NameID
Reapply
TypeDurationApplied BySavePrimary EffectEmpowered EffectKnown Immunities (Outside PLOT NPCs and Curse Effect Immunity)Tags
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Curse Of FatigueCURSE_OF_FATIGUEN
STANDARD
PermanentSpell Bestow Curse, Evil Blight (Aoe)Fort-4 physical ability drain.
-2 physical ability drain.
Immunity to Drain
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Curse Of KesefehonCURSE_OF_KESEFEHONY
STANDARD
PermanentSpell Bestow CurseFort-10 to saving throws against disease.
-2 physical ability drain.
Immunity to Disease
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Curse Of HexxatCURSE_OF_HEXXATY
STANDARD
PermanentSpell Bestow CurseFort-6 to saving throws against poison.
-2 physical ability drain.
Immunity to Poison
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Curse Of SlumberCURSE_OF_SLUMBERN
STANDARD
NPC 3 hours; PC 3 turnsSpell Bestow Curse, Evil Blight (Aoe)WillSleep.Immunity to Sleep
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Curse Of ObedienceCURSE_OF_OBEDIENCEY
STANDARD
PermanentSpell Bestow CurseWill-10 for Appraise, Intimidation, and Leadership. Automatic failure to resist Command spell.Immunity to Mind
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Curse Of ParanoiaCURSE_OF_PARANOIAY
STANDARD
PermanentSpell Bestow CurseWill-6 to saving throws against fear.
-2 physical ability drain.
Immunity to Fear
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Curse Of DoubtCURSE_OF_DOUBTY
STANDARD
PermanentSpell Bestow Curse, Evil Blight (Aoe)Will-2 AB, AC, Prevents Good Hope Spell bonus.Good Hope Spell
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Curse Of Weave EaterCURSE_OF_WEAVE_EATERY
STANDARD
PermanentSpell Bestow CurseWill30% chance to receive d4(Spell Level) magic damage while casting any spell.
Breach 2 magic effects.
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Curse Of ExhaustionCURSE_OF_EXHAUSTIONN
STANDARD
Permanent
Spell Bestow Curse, Greater; Spell Curse Storm; Curse Of Zhengyi; Blood Arcana Surge
Fort-12 physical ability drain.Immunity to Drain
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Curse Of IsolationCURSE_OF_ISOLATIONN
STANDARD
Permanent
Spell Bestow Curse, Greater; Spell Curse Storm; Curse Of Zhengyi; Blood Arcana Surge
FortA Cursed creature is silenced, deafened, and turned to stone. Lasts 5 turns.Immunity to Paralysis
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Curse Of Red DeathCURSE_OF_RED_DEATHN
STANDARD
Temporary (up to 1 turn)Spell Curse Storm; Curse Of ZhengyiFortDamage over time, healing magic damages, inflicting cures.
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Curse Of Black HandCURSE_OF_BLACK_HANDN
STANDARD
Temporary (up to 1 turn)Spell Curse Storm; Curse Of ZhengyiWillFear, if the effect is not removed before runs out the target will receive damage based on duration.Immunity to Fear
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Curse Of TharizdunCURSE_OF_THARIZDUNN
STANDARD
Temporary (up to 1 turn)Spell Curse Storm; Curse Of ZhengyiWillDamage over time, confusion.Immunity to Mind, or Immunity to Confusion
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Curse Of NightmaresCURSE_OF_NIGHTMARESN
STANDARD
Temporary (up to 1 turn)Spell Curse Storm; Curse Of Zhengyi; Curse Of UrfestraWill
Sleep, if the effect is not removed before runs out the target will receive damage based on duration.
Immunity to Sleep
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Curse Of MisfortuneCURSE_OF_MISFORTUNENGREATERPermanentSpell Curse Storm; Curse Of ZhengyiNo Save-2 AB, AC, Saves, Skills, breaches 1 effect.
Breaches more 1 effect.
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Curse Of ThanatosCURSE_OF_THANATOSYGREATER
NPC Instant; PC Permanent
Spell Bestow Curse, GreaterFortOn NPCs: Save versus death (Death Immunity is respected), reanimate if slain.
On Player Characters: There is a 0.1% chance each round to save vs the curse or die (Death Ward protects).
Immunity to Death[evil]
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Curse Of NarfellCURSE_OF_NARFELLY
STANDARD
TemporarySpell Bestow Curse, GreaterWill
A Cursed creature is harmed by healing spells as if they were undead (and yet not healed by inflict spells)
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Curse Of SunstarCURSE_OF_SUNSTARYGREATER
PC Permanent; Currently not affects NPCs
Spell Bestow Curse, GreaterFortA Cursed creature becomes sun sensitive (similar to some races). !Currently works only against PCs.
Although they can be cursed: Drow, Derro, Gloamins, and Vampires remain unaffected (they have their own issues with the Sun).
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Curse Of Black BloodCURSE_OF_BLACK_BLOODNGREATERTemporaryIn the design works, currently not possible to apply.Affects the target with lycanthropy, forcing the change and save vs maddening rage.[evil]
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Curse Of The Revenancer
CURSE_OF_THE_REVENANCER
YGREATER
NPC Instant; PC Permanent
Spell Bestow Curse, GreaterFortOn NPCs: The target is slain by a spirit. (Death Ward protects.)
On Player Characters: After being cursed, any living creature killed by the victim had a small chance to come back as a revenant and zealously hunt down mortals until it is destroyed. Permanent. Player characters also receive a -4 penalty to Saving Throws against Death Effects.
Requires Piety to cast.
NPC: Immunity to Death[evil][piety]
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Curse Of ZhengyiCURSE_OF_ZHENGYIYGREATER
NPC Instant; PC Permanent
Spell Bestow Curse, GreaterPC Fort, NPC of SurgeOn NPCs: The target is affected by a random blood arcana surge. (saving throw depends on the rolled surge curse).
On PCs: Increases blood surge chance (allows it to affect all subjects). Applies -4 Penalty to Saving Throws against Curse Effects (Will save negates).
[evil]
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Curse Of RotCURSE_OF_ROTNGREATERInstantSpell Curse Storm; Curse Of ZhengyiFortDeathImmunity to Disease
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Curse Of HemorrhageCURSE_OF_HEMORRHAGEY
STANDARD
PermanentSpell HemorrhageAs spell10 vulneability to Slashing, Piercing, Bleeding.Not having blood
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Curse Of Dark ClaimCURSE_OF_DARK_CLAIMN
STANDARD
Temporary (up to 1 turn)Harbinger class ability
Varies (see Class Guide)
Negative statuses (see Class Guide)
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Curse Of Dark Claim Buff
CURSE_OF_DARK_CLAIM_BUFF
NGREATERTemporary (up to 1 turn)Harbinger class abilityNo Save, HarmlessPositive statuses (see Class Guide)
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Curse Of UrfestraCURSE_OF_URFESTRAYGREATER
Temporary (up to 1 turn) / Permanent
Spell Bestow Curse, GreaterWill
Initial: Affect target with Curse of Nightmares - Temporary
Secondary (only affects PCs): 25% chance on finished rest for Nightmares to materialize and claw at the victim. - Permanent
Although Immunity to Sleep will stop initial Curse of Nightmare element, it does not protect against against being haunted by manifested Nightmares.
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*Empowered effect mentioned requires ESF Necromacy to trigger.
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