STA Traits, Advantages, Complications, & Hazards
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Trait NameDifficulty ModifierEffectRepresents
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Darkness1A +1 Difficulty to all Tasks that require eyesight to be effective, such as Ranged Attacks and Tasks to SpotDim or PoorLighting, such as a Starship corridor with only emergency lighting or Nightime conditions with a clear sky and full moon
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2A +2 Difficulty to all Tasks that require eyesight to be effective, such as Ranged Attacks and Tasks to Spot; possibly makes Task ImpossibleMore or less the absence of light, such as exploring an underground cave with little to no ambient light or left in a completely enclosed prison cell or Nightime with an overcast sky
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Distractions1A +1 Difficulty to most Tasks of a Mental nature and even some tasks of a Social nature, such as concentrating on a task while the Starship rocks around you, try to mediate between two parties when both are having outburts, or trying to affect an aura of calm and professionalism in the presence of a frighetening object or personNoticeable distractions, whether physical in nature or emotional - noise, images, fear, anger, pressure, or even time constraints; note that Distractions are also commonly introduced as a Complication
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2A +2 Difficulty to most Tasks of a Mental nature and even some tasks of a Social nature, improvising a risky solution in the face of certain death, or trying to defuse a tense situation where lives are on the line, or trying to remember a critical or crucial fact in the middle of a combat zoneSerious distractions, whether physical in nature or emotional - loud noise, dazzling images, crippling fear, sheer rage, immense pressure, or even unreasonable deadlines; note that Distractions are also commonly introduced as a Complication
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Glare1A +1 Difficulty to all Tasks that require eyesight to be effective, such as Piloting or navigating Terrain; can also serve as a mental distractionModerate glare, such as from a light source in otherwise darkness
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2A +2 Difficulty to all Tasks that require eyesight to be effective, such as Piloting or navigating Terrain; can also serve as a mental distractionSevere glare, such as from a very bright Sun while traveling in a desert or artic terrain
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Gravity1A +1 Difficulty to most Tasks of a Physical nature or some Tasks involving movement as a core component, such as exploring a ruined vessel running on minimal Life Support or a climbing a mountain on a higher-gravity worldChanges in gravity in excess of +/- 0.4G of what a species is used to - for humans this would be 1G, but Vulcan for example is a heavier gravity
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2A +2 Difficulty to most Tasks of a Physical nature or some Tasks involving movement as a core component, such as exploring a low-gravity moon in an EVA suit or trying to walk in a gravity more than twice your normChanges in gravity in excess of +/- 0.8G of what a species is used to - for humans this would be 1G, but Vulcan for example is a heavier gravity
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Interference1A +1 Difficulty to Tasks involving sensor scans, communications or psionics among others, such as emotional noise when trying to read minds, attempting sensor scans on a ship with monotanium hull plating, or trying to relay a distress single when caught in an ion stormMaterials or energy in the presence of the scan such as certain types of radiation, materials, active jamming, or even a planet's atmosophere; note that Interference is also commonly introduced as a Complication
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2A +2 Difficulty to Tasks involving sensors scans, communications or psionics among others, such as nucleonic radiation intereferring with a Transporter lock, an enemy ship actively jamming communications, or trying to scan an object made of neutronium; possibly makes Task ImpossibleMaterials or energy in the presence of the scan such as certain types of radiation, materials, active jamming, or even a planet's atmosophere; note that Interference is also commonly introduced as a Complication
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Smoke1A +1 Difficulty to all Tasks that require eyesight to be effective, such as Searching a ruined deck or trying to find your way out of burning buildingModerate to severe smoke, such as from a small fire in an enclosed space or on a Starship that has suffered heavy battle damage; note that severe enough Smoke can also be a form of Hazard at the same time
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Temperature1A +1 Difficulty to all Tasks of a physical or mental nature while character is present in weather conditions without shelter, such as exploring during winter in a temperate locale or trying to determine an escape method while being trapped in a hot enclosed space with little ventilationExposure to temperatures below 5°C (40°F) or above 30°C (85°F) over the course of hours, resulting in conditions like dehydration, hypothermia, and heat exhaustion; note that severe enough Temperature can also be a form of Hazard at the same time
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2A +2 Difficulty to all Tasks of a physical or mental nature while character is present in weather conditions without shelter, such as trying to repair Life Support in a Starship bleeding temperature in the dead of space or a traversing a desert locale during high sun in summerExposure to temperatures below -18°C (0°F) or above 42°C (108°F) over the course of minutes, resulting in conditions like dehydration, hypothermia, and heat exhaustion; note that severe enough Temperature can also be a form of Hazard at the same time
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Terrain1A +1 Difficulty to most Tasks of an Athletic nature or some Tasks involving movement as a core component, such as navigating a battle damaged Starship corridor, running up a hill or incline littered with shale or gravel, climbing a smooth surface that is wet, or a melee fight in a debris strewn roomLightly obstructed terrain, uneven or unreliable ground, or a slick surface
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2A +2 Difficulty to most Tasks of an Athletic nature or some Tasks involving movement as a core component, such as navigating thick jungle terrain, moving through or on the broken ground of a lifeless planet, or running across a weak sheet of ice over a body of water, a melee fight on the shifting ground of a planet that is breaking upHeavily obstructed terrain, broken or unstable ground, or a very slippery surface
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Weather1A +1 Difficulty to all Tasks of a physical nature while character is present in weather conditions without shelter or cover, such as hiking a long distance on Searching for a marooned comradeModerate weather such as steady rain or snow, a light fog, or a severe windstorm; may apply more than one Trait if more than one type of weather present
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2A +2 Difficulty to all Tasks of a physical nature while character is present in weather conditions without shelter or cover, such as trying to find shelter in a storm or attempting to communicate to another individual not within reach; possibly makes Task impossibleSevere weather such as a monsoon, blizzard, a dense fog, or hurricane-force winds; note that severe enough Weather can also be a form of Hazard at the same time
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Advantage NameDifficulty ModifierEffectRepresents
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Advantageous Postioning1A -1 Difficulty to any Task whereby positioning is a key element, most often seen in Opposed Tasks or Combat, such as ambushing an enemy from high ground with clear sight lines, attacking an enemy ship from the best possible angle, or reaching a peak to help cut through communications intereferenceMostly seen by using tactical postioning or strategy in combat, but also any advantageous location that would allow making a task easier, or on the other end of the spectrum it just be a manifestation of "good luck"
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Excellent Roleplaying1A -1 Difficulty to any Task where the GM felt that the Player(s) exhibited excellent roleplaying and allows for a reward, such as making an excellent argument during a Social Conflict, excellent banter between two or more characters solving a problem, or an inspirational speech before a leadership TaskNote - this is something completely optional that I personally like to use in games as a little touch to reward Players for those amazing moments that otherwise don't always affect game mechanics; this is not something I would allow players to ask for (or even fish for, as it were) but hand out sparingly as I see fit
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Sieze the Opportunity1A -1 Difficulty to any Task where a character has spotted some kind of unexpected opportunity during a Task, such as realizing you have the enemy ship's Command Codes, using a dirty tactic in a fight, or realizing that something about your environment can actually be used to your benefitA declaration by a character seen as a situational chance to make the most of a Task by drawing upon the creative or unconventional use of a resource or tactic
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Superior Equipment1A -1 Difficulty to any Task where exceptional tools and/or facilities are at a character's disposal, such as performing scientific experiments from a starship mission-specific laboratory, repairing a component in a fully stocked starbase workshop, or using an experimental device or tool that has been developed for that precise occasionAccess to specialized equipment and/or facilities that allow for better results than normal equipment would provide
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Technobabble Solution1A -1 Difficulty to any Task where a character comes up a technological solution based on Star Trek mythos, such as modifying the navigational deflector to produce a resonance burst to help break free from gravametric shear, using a modified tachyon burst to detect a cloaked ship, or recalibrating the transporter sensors to lock onto the minerals in a persons bodyA declaration by a character manifested as theories, improvised solutions, and ad hoc ideas - the "you know, it might be possible if we..." moments
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Complication NameDifficulty ModifierEffectRepresents
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Disadvantageous Postioning1A +1 Difficulty to any Task whereby positioning is a key element, most often seen in Opposed Tasks or Combat, such as tricking an enemy to follow you into a location they will be affected by, using a tractor beam to force an enemy ship off of a strafing run, or finding yourself trapped in a bad locationMostly seen by using tactical postioning or strategy in combat to manuvering your opponent into a bad spot, or on the other end of the spectrum it just be a manifestation of "bad luck"
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2A +2 Difficulty to any Task whereby positioning is a key element, most often seen in Opposed Tasks or Combat, such as evasive piloting that leaves an enemy ship no good firing angles, finding yourself stuck with nowhere to go or run in the face of an advancing enemy, or using a surprisingly tactic to leave your enemy caught completely off guardUsing a tactic or strategy so well or unexpected as to completely catch an opponent off guard, or even finding yourself in a "worst case scenario"
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Encumbered1A +1 Difficulty to Tasks of a physical nature where the character is burdened, such as trying to run while carrying an armful of equipment, or climbing up the side of a mountain with a heavy kit, or trying to lay down covering fire while draggin a wounded comradeAny situation where a character is at disadvantage because the extra weight or force put on them
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2A +2 Difficulty to Tasks of a physical nature where the character is grossly burdened, such as trying to fight off multiple attackers who are pinning you to the ground, sprinting to a shuttlecraft while fireman carrying an unconscious ally, or attempting to affect repairs while needing to hold up a heavy component in placeAny situation where a character is at a more serious disadvantage because more extreme weight or force put on them
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Fatigued1A +1 Difficulty to most Tasks due to a character feeling tired, such as putting together a final remark in a marathon negotation session, problem solving at the tail end of a 12 hour shift, or engaging in combat after a long marchThe effects of low energy or lack of sleep on a character
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2A +1 Difficulty to most Tasks due to a character feeling exhausted, such as trying a complicated procedure after being awake for over 24 hours, holding out against further interrogation after several days, or trying to sprint to the finish line at the tail end of a grueling marathonThe effects of little or no energy or extended sleep deprevation on a character
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Illness1A +1 Difficulty on any Task where an illness suffered by a character could be impactful, such as an allergic reaction, suffering from the "common cold", minor food poisoning, or an adverse affect to a narcotic substanceMinor illnesses that affect the body or mind in a noticeable but not debillitating way, or even the early symptoms of a more serious condition; note that this shouldn't represent serious long term illness or disorders, but could possible lead to such; note that this Complication is also often combined with a form of Hazard
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2A +2 Difficulty on any Task where an illness suffered by a character could be debillitating, such as acute radition poisoning, the onset symptoms of a neurotoxin, the early stages of a degenarative disease, or the early reaction to be severely poisonedMajor illnesses that affect the body or mind in a serious and debillitating way; note that this shouldn't represent serious long term illness or disorders, but could possible lead to such; note that this Complication is also often combined with a form of Hazard
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Inferior Equipment1A +1 Difficulty to any Task where below standard tools and/or poor facilities are all that is at a character's disposal, trying to repair a ship using salvaged parts, or having the wrong tool for the job and needing to improvise, or a ranged combat with archaic weaponsThe lack of access to standardized equipment and/or facilities that allow for expected results; note that the GM may deem certain Tasks impossible without certain pieces of equipment
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2A +2 Difficulty to any Task where the tools and/or facilities at a character's disposal are completely ill-equipped for the task, such as using one-hundred year old medical tools, trying to complete a modern science experiement in a 20th century lab, only having makeshift tools to complete a job that normally requires precision instruments, or possibly even just not having the right equipment or workspace periodThe near complete absence of useable equipment and/or facilities that allow for expected results; note that the GM may deem certain Tasks impossible without certain pieces of equipment
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Mental Condition1A +1 Difficulty on any Task involving the mind or spirit, examples of trauma including grief over the death of someone close, a panic state resulting from a phobia trigger, generalized anxiety during a pressure situation, or even confusion after suffering from an invasive psionic experienceSituations and triggers that affect a character's mind in a noticeable but not debillitating way; note that this shouldn't represent serious long term mentall illness or disorders, but could possible lead to such; note that it is possible for a serious enough mental disorder to lead to Tasks becoming impossible
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2A +2 Difficulty on any Task involving the mind or spirit, examples of trauma including an acute stress reaction from an emotionally overwhelming situation, a dissociative condition after a serious psionic event, or any serious mental condition caused by physical trauma such as amnesia, psychosis, or any number of serious disordersSituations and triggers that affect a character's mind in a serious and likely debillitating way; note that this shouldn't represent serious long term mentall illness or disorders, but could possible lead to such; note that it is possible for a serious enough mental disorder to lead to Tasks becoming impossible
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Physical Trauma1A +1 Difficulty on any Task involving an injured body part as a primary component, examples of injuries including swelling after dislocation a shoulder, a sprain knee or twisted ankle, or a superficial laceration after hitting your headPain and/or possible limitations as a result of a minor injury; note that this is not a life threatening condition, but something that could cause physical discomfort without being debillitating
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2A +2 Difficulty on any Task involving a more seriously injured body part as a primary component, such as a bone fracture after something heavy falling on it, an open wound after being stabbed, a back injury from a fall, or a severe concussion from a nearby explosionPain and/or possible limitations as a result of a moderate injury; note that this is not a life threatening condition, but something that could cause great physical discomfort while often quite limiting
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