A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | |
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1 | eXoID | MobyID | Game | Safe | File | Folder | Year | Publisher | Developer | Genre | Perspective | SubGenre | Misc | Series | URL | Desc | Collection | Notes | Compilation? | Foreign? | Add-On Included? | 3D Graphics Card | 3DFX Enabled | Video Modes | Video Resolution | SC55 Enabled | MT32 Enabled | Tandy Sound Enabled | Printer Support? | Max Players | Min CPU |
2 | DOS16196 | !Bingo Granny! | !Bingo Granny! | !Bingo Granny! (2002).zip | BingoGr | 2002 | Freeware | Phillip Gervais | Adventure; Simulation | In this game you get to live the life of an old lady who loves to play Bingo. However, daily life requires pills, food, sleep, and defecation. So, it's sort of like a really crappy version of The Sims where you only have one goal in life.... to play bingo! | Y | 1 | |||||||||||||||||||
3 | DOS03966 | 7457 | ...A Personal Nightmare | Personal Nightmare | Personal Nightmare (1989).zip | pnite | 1989 | Box Office, Inc. | Horror Soft Ltd. | Adventure | 1st-Person Perspective | Horror | Theme: Horror | http://www.mobygames.com/game/a-personal-nightmare | A horror adventure from Horrosoft. Your father is the pastor of your village. A strange letter from him made you decide to return to your village, only to find out your father is no where to be found, and everyone is being hostile and strange. After a while you will find out evil forces have taken over the people of the village and your job is to find out how to kill some devil creatures ( like a vampire ) and figure out what truly is going on. | Y | CGA; EGA | 1 | Intel 8088 / 8086 | ||||||||||||
4 | DOS15191 | .386 Spys | 386 Spys | 386 Spys (1989).zip | 386Spys | 1989 | Genki Software | Genki Software | Action; Racing & Driving | Genre: Spy | https://www.old-games.ru/game/4297.html | In this nice arcade game you play the role of a spy, but where it would be more correct to say - pursued. The essence of the gameplay is as follows. Top view, the action takes place in a specific location (for example, a river or a city street). We are driving some kind of vehicle (say, a boat or a car) and are armed with a revolver, but at the beginning of each level you need to pick up bullets for it. Then it is necessary to immediately start moving forward (which, by the way, is possible here at simply dizzying speed!), While trying to shoot back from numerous enemies on similar submarines, turning for this in different directions (we can see our human hero). The matter is seriously complicated by the fact that in each location there are a lot of obstacles (for example, at the first level - the river is bathing people, shoals, berths, etc., on the second - different road hollows, some large fences and pedestrians) bump into something and perish, enemy transports can “press” us to some obstacle and thereby destroy. It is very difficult to play, but at the same time extremely exciting. | Y | 1 | |||||||||||||||||
5 | DOS06212 | 20097 | ¿Quien es Cualo? | Quien es Cualo | Quien es Cualo (1994).zip | Quien94 | 1994 | BASS Software | BASS Software | Board Game / Party Game | Board / Party Game | http://www.mobygames.com/game/quien-es-cualo | Board game in which there is a character selected by the computer for you to guess. In the screen you see a board with different cards, each one representing a character, the game gives you hints like hair color, sex, eyes color, etc. and you must guide yourself with them and try to guess who the mysterious character is. You can also switch roles with the computer and make it guess which character you selected by giving the CPU the same kind of hints.The characters are from the adventure game El principio del fin by the same developers. | Y | 1 | ||||||||||||||||
6 | DOS15189 | +K | +K | +K (1996).zip | +K | 1996 | Freeware | Luis Crespo | Action; Platform | https://www.old-games.ru/game/6303.html | + K is the name of the main character, a teenager with a facial expression that does not spoil the intellect and constantly chews that same chewing gum. His love for such a dubious product once came in handy when aliens invaded Earth, who showed lethal intolerance to Cheiw chewing gum. Thanks to this, + K gained the ability to resist the alien aggressors, because for this he just needs to inflate a bigger bubble. | Y | 1 | ||||||||||||||||||
7 | DOS07724 | 94674 | µLabyrinth3d game | MLabyrinth | MLabyrinth (1993).zip | mlab93 | 1993 | Gamos Ltd. | Gamos Ltd. | Puzzle | http://www.mobygames.com/game/mlabyrinth | µLabyrinth is a puzzle game, where the player should guide an object across a magnetic field, which cells have different polarity. The magnetic field is auto-generated each time the player starts the level. Taking into account the principle of magnetic fields superposition, the player by turns should assign red (south) or blue (north) polarity to the object to make it move to the next cell in the magnetic field. In case of equilibrium state for the object in the current cell, the player can choose the movement direction on his own. It is restricted to return back to the cell already visited, or to leave the field, otherwise the control over the object will be lost. Points are achieved for timed-based passing the level. Highest points are stored in the top seven table. | Y | 1 | |||||||||||||||||
8 | DOS02881 | 2236 | 007 James Bond: The Stealth Affair | James Bond 007 - The Stealth Affair | James Bond 007 - The Stealth Affair (1990).zip | ostealth | 1990 | Interplay Productions, Inc. | Delphine Software International | Action; Adventure | Detective / Mystery, Puzzle-Solving, Spy / Espionage | Licensed Title | James Bond licensees; Genre: Spy | http://www.mobygames.com/game/007-james-bond-the-stealth-affair | The Stealth Affair is a graphic adventure game with a point-and-click interface. The player controls the famous secret agent James Bond (John Glames in the European version), whose task is to travel to South America in order to locate and retrieve a newly designed F-19 stealth plane, which was stolen from the Naval Air Station in Miramar, California. The game is controlled by the same pop-up command menu consisting of six verbs that was introduced in Delphine's debut Future Wars: Adventures in Time. However, it's been slightly improved and does now allow interaction with the inventory, like examining and combining items. The player can use many typical special agent's gadgets, beginning with a passport forgery kit and ending with explosive cigarettes. Apart from solving puzzles, the player has to make it through some arcade sequences: escape the labyrinth, dive with limited breath, and dodge the evil guy's minions. | Y | CGA; VGA; EGA; Hercules; Tandy / PCjr; MCGA | Y | 1 | Intel 8088 / 8086 | |||||||||||
9 | DOS00603 | 4586 | 007: Licence to Kill | 007 - Licence to Kill | 007 - Licence to Kill (1989).zip | 007Licen | 1989 | Domark Software Ltd. | Quixel | Action; Racing & Driving; Shooter | 3rd-Person Perspective, Top-Down | Arcade, Helicopter, Naval, Shooter, Spy / Espionage | Licensed Title | James Bond licensees; Genre: Spy | http://www.mobygames.com/game/007-licence-to-kill | A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez. Technically the game consists of several different vertical scrolling action sequences. In each stage you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while others test your reflexes. | Y | CGA; EGA; Hercules; Tandy / PCjr | 1 | Intel 8088 / 8086 | |||||||||||
10 | DOS00624 | 1115 | 1 Ton | 1 Ton | 1 Ton (1996).zip | 1Ton | 1996 | Freeware | Martin Magni | Action | Shooter | http://www.mobygames.com/game/1-ton | 1 Ton is a freeware game where the player controls a weight of one ton. There are multiple people walking over the screen and the goal is simple: crushing as many of them as possible. This is accomplished by hitting the people with the ton. | Y | 1 | ||||||||||||||||
11 | DOS07738 | 96180 | 1,000 Miler | 1000 Miler | 1000 Miler (1987).zip | 1000mile | 1987 | Softdisk Publishing | Karen Middaugh | Board Game / Party Game; Strategy | http://www.mobygames.com/game/1000-miler | In Thousand Miler, you compete against another driver in a grueling 1000 mile race. Like real racers, you must deal with accidents, blown-out tires, and other hazards. But Thousand Miler is not an arcade-style game. Instead, it is a computerized version of the popular card game, "Mille Bournes." Thousand Miler rewards strategy rather than reflexes. | Y | 2 | |||||||||||||||||
12 | DOS00605 | 12691 | 1000 Miglia | 1000 Miglia | 1000 Miglia (1992).zip | 1000Migl | 1991 | 3rd-Person Perspective | http://www.mobygames.com/game/1000-miglia | Based around a classic motor car race from either side of the war, 1000 Miglia (literally '1000 miles') is an unusual racing game. You have to progress across Italy through a number of stages in your rickety 20s car. Keeping within time limits at each point is crucial to staying in the game. At the beginning of the game, you can choose the spare parts that you will take with yourself in case your car breaks down. You also choose a car and set up the skills for your two drivers; you can distribute points between Skill, Resistance and Mechanics, and choose the driver's favorite part of the race. Atmospheric conditions change throughout the race: sometimes the weather will be clear, sometimes you'll have to drive through rain or mist. During the race, your car will sometimes lose a wheel or need other repairs. If this happens, you'll lose a couple of minutes repairing it - as long as you have the appropriate spare part; if you don't have one, it's game over! | Y | VGA | 1 | Intel 8088 / 8086 | |||||||||||||||||
13 | DOS00012 | 10Rogue | 10Rogue | 10Rogue (1984).zip | 10Rogue | 1984 | Codebusters | Codebusters | Role-Playing | Rogue variants / Roguelikes; Theme: Fantasy | An early variation of the classic Rogue game. | Y | 1 | ||||||||||||||||||
14 | DOS00610 | 15116 | 10th Frame | 10th Frame | 10th Frame (1987).zip | 10thFram | 1987 | U.S. Gold Ltd. | Access Software, Inc. | Sports / Bowling | 3rd-Person Perspective | http://www.mobygames.com/game/10th-frame | Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played. | Y | CGA | 8 | Intel 8088 / 8086 | ||||||||||||||
15 | DOS15963 | 120 Degrees Below Zero | 120 Degrees Below Zero | 120 Degrees Below Zero (2012).zip | 120Deg | 2012 | Freeware | Jeremiah Nellis | Adventure | It's an extremely cold winter night, you've been stranded outside after your sleigh crash lands on the roof of a small house in one of the remotest parts of Russia. You must find a way to stay warm or death is quite certain. | Y | 1 | |||||||||||||||||||
16 | DOS07258 | 69244 | 123-Talk | 123-Talk | 123-Talk (1993).zip | 123Talk | 1993 | Freeware | Creative Educational Software Inc. | Education | http://www.mobygames.com/game/123-talk | 123-Talk is a shareware, single-player, package of educational games whose distinguishing feature is that it provides audio feedback and encouragement to the pupil. Note: The audio is horrifying. The package consists of the following mini games: * Keyboard Banger 123: When it starts the game paints a pattern on screen using a digit in multiple colours, When the child hits the keyboard the digit is displayed centre screen and the game says 'Try saying this number .......', then the pattern is wiped and a new one is drawn using a new digit. * 123 Song: The numbers one to twenty are shown on screen and a child sings them in sequence. * Your Phone Number Is: This displays a phone number enunciating each digit so that the pupil learns to say the number and to recognise it. * Find the Number Game: The game displays a digit on screen and asks the pupil to find that number on the keyboard. * Easy Counting Game: The game displays coloured balloons on the screen and asks the pupil 'How Many Balloons?' The pupil answers by pressing the appropriate number on the keyboard and the game asks the same question of a different number of balloons. * Addition Game: The game asks simple sums such as 'What does 3 + 2 make?' The pupil is aided by the display of two groups of balloons, three in one and two in the other. They answer and the game moves on to another question. * Subtraction Game: The same as the Addition Game but these are take-away sums. * Easy Draw II: This is purely for fun. The game area becomes a blackboard and the player can draw on it by holding down the left mouse button and moving the mouse. The right mouse button changes the colour of the chalk. All games are played with the mouse. There are simple sound effects and lots of a very supportive, very American lady's voice. | Y | VGA; EGA | 1 | ||||||||||||||||
17 | DOS00614 | 51865 | 15 Move Hole Puzzle | 15 Move Hole Puzzle | 15 Move Hole Puzzle (1994).zip | 15move | 1994 | DEMONsoft | DEMONsoft | Puzzle / Sliding block & tile | Platform | Adult, Board / Party Game, Puzzle-Solving | Genre: Sliding block / tile puzzle | http://www.mobygames.com/game/15-move-hole-puzzle | The game simulates the 15 Puzzle, a sliding puzzle that consists of numbered square tiles located on 4x4 board in random order with one tile missing. The object of the puzzle is to place the tiles in order by making sliding moves that use the empty space. This game includes the pictures of naked women (originally found in Playboy magazine) in background of the board. When tile is placed in order, it is converted in part of picture, but it still can be moved. There are 8 levels in the game, and certain tiles can't be moved on the board with level increase. The number of moves in counted, and the best scores are stored in hi-score table. | Y | 1 | ||||||||||||||
18 | DOS00615 | 41726 | 15x15 | 15x15 | 15x15 (1996).zip | 15x15 | 1996 | IFTECH Software AB | Nikita Ltd. | Puzzle / Sliding block & tile | Puzzle-Solving | Genre: Sliding block / tile puzzle | http://www.mobygames.com/game/15-x-15 | A collection of sliding picture puzzles. You can chose from 3x3 or 4x4 grid sizes and select from several pictures, you unlock more as you go. You are scored based on how many moves it takes to complete a puzzle starting with 999 for the 4x4 and 499 for the 3x3 puzzles and counting down. | Y | 1 | |||||||||||||||
19 | DOS00616 | 41728 | 16 | 16 | 16 (1996).zip | 16STR | 1996 | Freeware | Unknown | Puzzle / Sliding block & tile | Puzzle-Solving | Genre: Sliding block / tile puzzle | http://www.mobygames.com/game/16sliding | A sliding puzzle game similar to classic picture puzzle games however instead of completing an image you slide numbered blocks 1 through 16 into order. The game starts with the numbers in a scrambled order, just like in the picture puzzle. There is always one empty square into which you can slide one of the surrounding 4 blocks. The object of the game is to slide all the blocks back into their original numerical order. The problem is that since you have only one empty square to work with when arranging the blocks you inevitably place the puzzle further out of order in your attempts to solve the puzzle. | Y | 1 | |||||||||||||||
20 | DOS00617 | 2600 | 1830: Railroads and Robber Barons | 1830 Railroads and Robber Barons | 1830 Railroads and Robber Barons (1995).zip | 1830 | 1995 | The Avalon Hill Game Company | SimTex, Inc. | Board Game / Party Game; Construction and Management Simulation; Strategy | Top-Down | Board / Party Game, Managerial, Train | Licensed Title | Board / Party Game translations | http://www.mobygames.com/game/1830-railroads-robber-barons | Based on Avalon Hill's board game of the same name, 1830 is a railroad empire building game that is along the same lines (although a different style of gameplay) as the much more famous Railroad Tycoon. Capturing the very look and feel of the board game, all the way to the hexagonal playing field and track tokens, 1830 is a turn based game that emphasizes the successful running of a company and manipulating the stock market rather than managing a railroad. Tracks can be laid, cities connected, trains purchased, and schedules set, but the ultimate goal in the end is making money, even at the cost of your company; you'll wind up buying and selling a number of them during the course of the game anyway. | Y | VGA | Y | Y | 6 | Intel i386 SX | |||||||||
21 | DOS00618 | 2068 | 1869 | 1869 | 1869 (1992).zip | 1869 | 1992 | Merchant / Trade-oriented games | http://www.mobygames.com/game/1869historyexperience | Trade goods between ports all over the world in this economic simulation game. As a 19th century merchant newcomer, the player need to buy a ship, find a crew, load a few goods on the ship, and sail into the horizon, until the player reaches a port with a demand for said goods. Eventually will have the money to buy more ships, create regular trade routes, and become the head of a regular trading company. 1869 focuses on management and economy, rather than action. Actual sailing is done by plotting a route and then watching the days go by, interrupted only by the occasional random event. Basically you'll be planning routes, watching out for special assignments (that pay well if completed on time) and generally trying to steer clear of the shores of bankruptcy. | Y | VGA | 4 | Intel 80286 | |||||||||||||||||
22 | DOS00619 | 1170 | 1942: The Pacific Air War | 1942 The Pacific Air War | 1942 The Pacific Air War (1994).zip | 1942PAW | 1994 | 1st-Person Perspective | Flight, Historical Battle (specific/exact) | Editor / Construction Set | Historical Conflict: World War II | http://www.mobygames.com/game/1942-the-pacific-air-war | 1942: The Pacific Air War is a flight simulation set in World War II, more specific the Pacific War between Japan and the United States. The focus is on the realistic simulation of the ten aircraft, this means for instance that there is no indicator for ammo. The game features several missions which can be either played independently from each other or in two campaigns for the United States or Japan. The goals are mostly to liberate an area, to defend an area or to destroy a specific target. The special feature of this game is that it also can be played as strategy game. On an overhead map the player gets presented with the position of all aircraft and he can order his troops around. The player can take control over every aircraft he wishes to and switch between both modes instantly. He can also record his performance and cut small movies with different camera angles out of them. | Y | VGA | Y | Y | 2 | Intel i386 SX | ||||||||||||
23 | DOS07689 | 90918 | 1993 | 1993 | 1993 (1992).zip | 1993 | 1993 | IFTECH Software AB | Nikita Ltd. | Action | Theme: Sci-Fi | http://www.mobygames.com/game/nineteenninetythree | This New Year 1993-themed game features Santa Claus and his encounter of the third kind. Flying at the bottom of the screen, Santa Klaus throws wrenches from his sleigh to the rockets of two aliens flying at the top of the screen. The only player's action is "to throw a wrench", but it should be done taking into account the velocity of all the rockets, and the condition that more points are given if higher alien catches the wrench instead of lower alien. All wrenches caught by the aliens lead to the points for the player. Highest scores are stored in the top ten table. | Y | 1 | ||||||||||||||||
24 | DOS00621 | 26991 | 1993tris | 1992tris | 1992tris (1993).zip | 1993tris | 1993 | Freeware | Unknown | Puzzle / Falling block puzzle | Puzzle-Solving, Real-Time | Genre: Falling block puzzle | http://www.mobygames.com/game/1993tris | 1993tris is one of the more innovative Tetris-clones, similar to Columns. Your objective is to kill flies. Blocks consisting of four flies fall down the screen and by turning them you have to try to get three flies of the same colour in a row, a column or a diagonal to make them disappear. From time to time one of the many extra objects appear. For example there are bombs and guns that shoot particular flies or simply blow them up. The shareware version features the first two levels, three speed settings and a freeware program named Modplay in which you able to listen to Korean music. By registering you are able to play all 18 levels and nine speed settings and get five more songs. | Y | EGA | 1 | ||||||||||||||
25 | DOS00622 | 55315 | 1994Pool+ | 1994Pool+ | 1994Pool+ (1994).zip | 1994Pool | 1994 | Ninano Software Co. | Ninano Software Co. | Sports / Pool & Snooker | Top-Down | Sports: Pool | http://www.mobygames.com/game/1994pool | 1994Pool+ (shareware version titled just "1994Pool") is a billiard (cue sports) game. The game offers eighteen different selectable "weapons" via buttons across the top of the screen: eight different Side/English, Follow & Draw settings and one for the center of the cue ball and nine different vector/point selection type settings. There are also enemies which will destroy your cue ball if you allow it to come into contact with them. Enemies include a spinning fireball, a helicopter, a UFO, a bomb, a dragon and cheerleaders! The full/registered version of the game offers 5 differently shaped tables: a traditional rectangular shaped table, an elongated hexagonal shaped table, a quadrilateral parallelogram shaped table, a triangle shaped table and a differently shaped hexagonal table. The shareware version of the game offers only the first two tables. | Y | VGA | 2 | Intel i386 | |||||||||||||
26 | DOS07261 | 66980 | 1995Card+ | 1995Card+ | 1995Card+ (1994).zip | 1995Card | 1994 | Freeware | Ninano Software Co. | Casino | Cards / Tiles | http://www.mobygames.com/game/1995card | 1995Card+ is a single-player, shareware version of the Japanese game Hanafuda, literally 'Flower Card'. This game is known by other names such as Koi-koi, Sakura, Higobana, Hwatu and is played throughout Korea and Micronesia. This is a card game in which the cards display different pictures and the object is to collect 'families' of cards to score points. It is played with the mouse. There are in-game help screens, optional sound effects, and four levels of computer opponent. | Y | EGA (Tweaked); VGA (Tweaked) | 1 | |||||||||||||||
27 | DOS07262 | 69341 | 1998 Amerika | 1998 Amerika | 1998 Amerika (1987).zip | 1998Amer | 1987 | Freeware | Pasadena Software | Board Game / Party Game; Strategy | Board / Party Game | http://www.mobygames.com/game/1998-amerika | 1998 Amerika is a shareware game similar to Risk but instead of using a map of the world and fighting for countries, this game uses a map of America and the battles are for states. Though this game is based on Risk it does not adhere to the rules of that game, for example when a player wins a battle they win propaganda cards which can be traded for armies. | Y | 1 | ||||||||||||||||
28 | DOS00623 | 17745 | 1st Person Pinball | 1st Person Pinball | 1st Person Pinball (1989).zip | 1stPerso | 1989 | Tynesoft Computer Software | Cirrus Software | Action; Pinball | 1st-Person Perspective, 3rd-Person Perspective | Pinball | http://www.mobygames.com/game/1st-person-pinball | Tynesoft were almost certainly the first people to try a first person pinball game with this ambitious program. Up to four players could join in, including 2 computer players to show you how it's done. The game can be played from a more traditional overhead-view mode, which makes it easier to tell where the bumpers are in relation to the flippers, and is recommended for learning the game. Most of those bumpers are single-colour and arranged in a straightforward pattern. There are three different gameplay speeds and 2 possible levels of ball bounce. | Y | CGA; EGA | 4 | ||||||||||||||
29 | DOS15190 | 2 Fast 4 You | 2 Fast 4 You | 2 Fast 4 You (1995).zip | 2Fast4U | 1995 | https://www.old-games.ru/game/5011.html | The game has three championships, and all of them are open immediately: Adventure Cup, Fun Cup and Danger Cup. Next, we are offered a choice of six cars with fictional names, for example, Big Boss and Yellow Cab. They differ in mass, speed, and so on - there are six parameters in total. Choose the one you like - and go ahead, to the victory! You need to take a place in the top three winners (six participants in total) to open the next track. However, in each championship only three tracks, plus a successful attempt will open the bonus fourth. Trails are quite diverse and pass in picturesque places - for example, in the desert, on swamps and on ice. The road is not fenced, and there are no signs, but in the upper left corner there is a mini-map. Along the way will come across various bonuses, such as acceleration or jump. Rivals also stick poles into the wheels, leaving on the road oil spots and some "slow down". Management is carried out by arrows, "space" activate the bonus. | Y | 2 | |||||||||||||||||||||
30 | DOS00625 | 6396 | 20,000 Leagues Under the Sea | 20,000 Leagues Under the Sea | 20,000 Leagues Under the Sea (1988).zip | 20000 | 1988 | Coktel Vision | Coktel Vision | Adventure | 1st-Person Perspective | Puzzle-Solving | Licensed Title | Theme: Sci-Fi | http://www.mobygames.com/game/20000-leagues-under-the-sea | The game is based on an 1870 novel by Jules Verne. On July 5th, 1867 the government decided to launch the famous ship the "Abraham Lincoln", which will leave on the trail of a sea monster. The great French professor Mr. Arronax will also take part in the expedition. The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition set out on board the Nautilus, a submarine navigated by Captain Nemo. The player takes Anorax's role to find out more. Most of the game is spent on the Nautilus, which consists of three rooms: the living room, the control room and the library. There the player can manipulate objects and talk to people to receive hints what to do next and the state of the Nautilus. With the map, he influences the route. Sometimes the player leaves the submarine to explore other locations, and respectively solves puzzles to receive more hints or to solve action sequences, e.g., fighting against a shark. The game is played in real-time, which means the key to success is being in the right location at the right time. This also results in various possibilities to render the game unwinnable, and causes waiting times. For the same reason, the player also needs to watch Nemo's mood. If he angers Nemo, e.g., by manipulating the ship instruments, he locks the player into his room and valuable time passes. The game is played completely in point & click and has no function to save progress. | Y | CGA; EGA; Tandy / PCjr; Amstrad | 1 | Intel 8088 / 8086 | |||||||||||
31 | DOS07769 | 98704 | 2048x2048 | 2048x2048 | 2048x2048 (2016).zip | 20482048 | 2016 | Freeware | Loren Blaney | Puzzle | http://www.mobygames.com/game/2048x2048 | 2048x2048 is an implementation of that omnipresent puzzle game 2048, squashed down to 2048 bits -- that is, 256 bytes of executable code. Being an exercise in sizecoding it is written in assembly language, and the source is included with the game. As with Gabriele Cirulli's original, this is a sliding-block puzzle played on a 4x4 grid, with tiles numbered in powers of 2. The cursor keys will shift all tiles simultaneously in one of the four directions, which also causes a new tile to pop up in one of the unoccupied squares. Tiles with different values will block each other's movement; if two identical tiles are bumped into each other, the pair will fuse into a new tile with double the value. The goal is to keep joining these identical pairs into higher numbers, up to 2048 and beyond, before the grid fills up completely (which ends the game). | Y | 1 | Intel i386 | ||||||||||||||||
32 | DOS07263 | 68274 | 21 | 21 | 21 (1982).zip | 21Sim | 1982 | PCC, Inc. | Unknown | Casino | Top-Down | Cards / Tiles, Casino, Turn-based | Card game - Blackjack | http://www.mobygames.com/game/21dos | A straight PC conversion of its card-based namesake, also known as Blackjack: each round begins with a bet, and the goal is achieving the highest hand without going over the value sum of 21. The computer (dealer) and the player both draw cards, and then decide their move - hit or stand, or (for the player) double, split or surrender; when the dealer has an upturned ace, the player gets the option for an insurance bet. Gone broke? - the game ends, and shows you some statistics to review. | Y | 1 | Intel 8088 / 8086 | |||||||||||||
33 | DOS00630 | 5838 | 221B Baker St. | 221B Baker Street | 221B Baker Street (1987).zip | 221baker | 1987 | Datasoft, Inc. | IntelliCreations, Inc. | Adventure; Strategy | Platform, Side-Scrolling | Board / Party Game, Detective / Mystery, Puzzle-Solving | Licensed Title | Sherlock Holmes Games; Board / Party Game translations | http://www.mobygames.com/game/221-b-baker-st | Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London. After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual. The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game. Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering locales to collect clues, and then piecing the clues together. Among the fifteen locations available are a pub, a park, and a bank, and each location is brought to life with voice synthesis. Each location will have a clue, but not all clues will be useful. Before solving the case, players must visit Scotland Yard for a badge. Players might also want to use a badge to lock a location with a useful clue, requiring other players to detour to the locksmith. Once a player believes they have solved the case, they must return to Baker Street and answer a quiz. If the player is incorrect, the other players can continue. | Y | CGA; EGA | 4 | Intel 8088 / 8086 | |||||||||||
34 | DOS00631 | 1001 | 2400 A.D. | 2400 AD | 2400 AD (1988).zip | 2400ad | 1988 | ORIGIN Systems, Inc. | ORIGIN Systems, Inc. | Role-Playing | Top-Down | Post-Apocalyptic, Real-Time, Sci-Fi / Futuristic | Theme: Sci-Fi | http://www.mobygames.com/game/2400-ad | In 2400 A.D., the player takes on the role of a soon-to-be member of the Underground resistance movement. The viewpoint is in 3rd person, where the player can see the 2D character from a top-down perspective, as well as other non-player characters and robots in the immediate surrounding vicinity, all of which move in real-time. The player may move up (N), down (S), left (W), right (E), as well as climbing up and down ladders. Although in real-time, the game is temporary paused when the player chooses a particular action, such attacking in particular direction. | Y | CGA; EGA; Hercules; Tandy / PCjr | 1 | Intel 8088 / 8086 | ||||||||||||
35 | DOS15188 | 25 | 25 | 25 (1999).zip | 25 | 1999 | Freeware | Devilish Games | Action; Platform | https://www.old-games.ru/game/7963.html | 25 is an unknown and transient Spanish platformer of free origin. Our protagonist is a young man who appears in the right or left corner of one of the five levels and must get to the opposite lower corner, while collecting diamonds. Their total number, like the number of lives, is displayed at the top left. We will be confronted by traps, as well as shooting balls, but static dinosaurs and turrets, contact with the bodies or shells of which leads to instant death. It is noteworthy that despite the fact that 25 is a platformer, the hero cannot jump: he can only squat. This means that from the very beginning it is necessary to calculate the route so as to collect all the gems in one attempt, otherwise you will have to die and start the level again. | Y | 1 | ||||||||||||||||||
36 | DOS00278 | 59581 | 2x2 | 2x2 | 2x2 (1995).zip | 2x2 | 1995 | AT&M | Ajt Soft | Education | Puzzle-Solving | http://www.mobygames.com/game/2x2_ | 2x2 is a game for learning multiplication tables. The game is a Tetris variant. The game takes place in the same manner, except that the player does not stack bricks but digits. The player's task is to choose the correct digit arising from a multiplication operation. If correct, the selection is deleted, if not, it remains. After three correct answers in a row one "incorrect block" is removed. The game allows players to configure advanced multiplication tables and determine which part of the mathematical equation they will complement. | Y | VGA | 1 | |||||||||||||||
37 | DOS06492 | 65135 | 3 Card High Low Poker | 3 Card High Low Poker | 3 Card High Low Poker (1986).zip | 3chlp | 1986 | Freeware | Ken Firch | Casino | Cards / Tiles | Genre: Card / Tile game - Poker | http://www.mobygames.com/game/3-card-high-low-poker | In 3 Card High Low Poker, the dealer chooses, on each round, whether the winning hand must be high or low, and each of eight players is dealt three cards. If the dealer chose high, the best hand wins (and the ace is counted high). If the dealer chose low, then the worst hand wins (and the ace is counted low). Each player, in turn, can choose to be either 'in' or 'out' for the round, after the cards are dealt. The only bet is a 25 cent ante, and the losers pay the entire pot. So, if at least one player (other than the dealer) is 'in' for a round, then each of the losers pays 2 dollars to the winner, and the players who were 'out' pay nothing.. If no one but the dealer is 'in' for the round, every player pays the dealer 25 cents. The goal of the game, as with any gambling game, is simply to win money. The game does not end until the player chooses to stop. | Y | 1 | |||||||||||||||
38 | DOS00648 | 4915 | 3 Point Basketball | 3 Point Basketball | 3 Point Basketball (1993).zip | 3PointBa | 1993 | MVP Software | MVP Software | Sports / Basketball | 1st-Person Perspective | Sports: Basketball | http://www.mobygames.com/game/3-point-basketball | Three Point Basketball is a simulation of the three point shooting contest, seen every year in the NBA All star game and other basketball contests. The game uses a mouse interface, where you determine the power and angle of your shot. Features include a tournament where you try to win the 3 point championship and a practice mode to work on your shots. The game parodies real players from the league, featuring an imaginary 'ASBA' league which includes, Jordy Michales, Mystic Johnson and Larry Fowl. Quirky commentary and sound effects add to the excitement. | Y | VGA | 2 | ||||||||||||||
39 | DOS00649 | 3286 | 3 Skulls of the Toltecs | 3 Skulls of the Toltecs | 3 Skulls of the Toltecs (1996).zip | 3SKULLS | 1996 | 3rd-Person Perspective, Side-Scrolling | Puzzle-Solving | http://www.mobygames.com/game/3-skulls-of-the-toltecs | The game begins in 1866 Arizona when the game's hero, a cowboy named Fenimore Fillmore, tries to rescue an old peddler from a band of attacking rustlers. The dying peddler gives Fenimore a golden skull and tells him the legend of a fabulous treasure that can be found by collecting two other golden skulls. To reach his goal, Fenimore Fillmore must battle the evil Friar Anselmo and the perfidious Colonel Leconte (who also seek the treasure), fight fierce Apaches (whose Chief's son's tepee boasts a sheepskin from Harvard), engage sleepy Mexican revolutionaries (whose leader is amnesic), outwit witty French soldiers (federated with Emperor Maximilian of México), and suffer the insufferable alcohol-prohibition-ladies league. Solving the puzzles involves fabricating bootleg whiskey, blowing up a bank's safe, escaping from prison, rescuing a pianist from a well, locating and flying a balloon, and turning a devout monk into a gallant rebel general. The game elements emulate Spaghetti Westerns and caricature American Wild West themes | Y | SuperVGA | Y | Y | 1 | Intel i486 DX2 | ||||||||||||||
40 | DOS17472 | 3D Alchemy | 3D Game Alchemy (1996).zip | 3DAlchem | 1996 | Sams Publishing | First Person Shooter; Action | DOOM series; Heretic and Hexen series; Playlist: Remote Multiplayer | "3D Game Alchemy for Doom, Doom II, Heretic, and Hexen" was the title for the second edition of the book "Tricks of the Doom Programming Gurus", both thick volumes on how to create your own levels and resources for the computer games Doom, Doom 2, Heretic and Hexen. The cover-mount CD was predominantly a collection of existing third-party resources for the games, created and distributed on BBS systems and collated for the book collection. | Y | 4 | ||||||||||||||||||||
41 | DOS15194 | 3D Ball | 3D Ball | 3D Ball (1987).zip | 3DBall87 | 1987 | Freeware | Lee Griffin | Action | Three-dimensional variation on ping-pong with the possibility of playing together. The graphics are minimalistic, but allow you to concentrate entirely on the goal - the ball, which should be beaten with a racket. | Y | 1 | |||||||||||||||||||
42 | DOS00635 | 35021 | 3D Ball Blaster | 3D Ball Blaster | 3D Ball Blaster (1992).zip | 3DBallBl | 1992 | 1st-Person Perspective | Sports: Soccer | http://www.mobygames.com/game/3d-ball-blaster | In the future, there is no violence. Instead, people play sports, one of which is Ball Blaster: a one-on-one soccer-like game played in hovercraft. Not exactly like soccer, since in Ball Blaster, the goals move, the arena is oddly shaped, and money earned by making goals can be used to buy weapons or powerups. These allow the player to more easily take the ball from the opponent, as well as protect himself from having the ball taken from him, or otherwise obstruct the opponent. Extra money is earned by winning the matches more quickly, which can be accomplished by making goals from a greater distance--goals ordinarily score one point, but goals from a distance score two. Five points are required to win each match. | Y | VGA | 1 | Intel i386 | ||||||||||||||||
43 | DOS15192 | 3D Baller | 3D Baller | 3D Baller (1996).zip | 3DBaller | 1996 | Digital Nightmares | Digital Nightmares | Action; Shooter | Theme: Sci-Fi | https://www.old-games.ru/game/7192.html | This clone of Asteroids invites us to look at the familiar mechanics from the other side, namely from behind the back of our spaceship. So, as in the original source, we operate an armed machine adapted for interstellar flights. Once in space, we find ourselves surrounded by dangerous Kamenyuk, who, in an effort to destroy us, are joined later by reasonable but aggressive strangers. What to do in this situation? Of course, open fire on everything that is in sight! | Y | 1 | |||||||||||||||||
44 | DOS00636 | 6163 | 3-D Body Adventure | 3-D Body Adventure | 3-D Body Adventure (1994).zip | 3-DBodyA | 1994 | Knowledge Adventure, Inc. | Knowledge Adventure, Inc. | Education | Puzzle-Solving | http://www.mobygames.com/game/3-d-body-adventure | This game is an interactive adventure through the human body. You can zoom down the spinal column, watch blood cells flow through veins, and climb down the brain all in the same day. An interactive encyclopedia helps you understand different things relating to the human body that you might not know. If that doesn't satisfy you, perhaps some of the games will. Answer questions about the human body, germs, and health. If you want a little action, try to save a ER patient by zooming through their body and fighting germs. The whole thing comes wrapped up on a CD-ROM, or three floppy disks. | Y | Y | 1 | |||||||||||||||
45 | DOS00637 | 41714 | 3D Bomber | 3D Bomber | 3D Bomber (1998).zip | 3DBomber | 1998 | Freeware | Steven Don | Action | 1st-Person Perspective | Arcade | Dynablaster/Bomberman variants | http://www.mobygames.com/game/3d-bomber | A freeware 3D version of Bomberman. You play as one of the "Bombermen" (cute spacesuit wearing anime characters) and your goal is to blow up the other Bomberman before he gets you. You run around a 3D maze laying time delayed bombs as you go. Each time you kill your opponent you score a point and visa versa and the first player to reach 5 points wins the match. Many of the walls are destructible and some hide special power ups. The game is controlled by keyboard and can be played either in single player against the computer AI or multi player over modem or serial cable. | Y | VGA; MCGA | Y | 2 | Intel i386 SX | |||||||||||
46 | DOS15964 | 3D CyberPuck | 3D CyberPuck | 3D CyberPuck (1995).zip | 3DCyPuck | 1995 | Webfoot Technologies | Dungeon Entertainment | Action | One of the more obscure shareware titles by Webfoot, 3D Cyberpuck is a decent futuristic sports game that utilizes good 3D graphics and fluid controls. Best described as a cross between hockey and soccer, your goal in the game is to maintain control over the magnetic ball and keep the opponent in check. What makes the game a lot of fun are the many cool items you can use to make your opponent miserable, including portable walls, gravity wells, boosters, landmines, etc. The registered version (the one on this site, of course) includes network play and many more items to discover and use. Overall, a unique and quite entertaining game, if a bit lacking in long-term play value due to the absence of tournament play or extensive player records. If you like futuristic, unique sports games, give this one a try. | Y | 1 | |||||||||||||||||||
47 | DOS00640 | 44857 | 3-D Dinosaur Adventure | 3D Dinosaur Adventure | 3D Dinosaur Adventure (1993).zip | dinoadv | 1993 | Knowledge Adventure, Inc. | Knowledge Adventure, Inc. | Adventure; Education | 1st-Person Perspective, 3rd-Person Perspective | http://www.mobygames.com/game/3-d-dinosaur-adventure | 3-D Dinosaur Adventure is an educational game about the many types of dinosaurs from Earth's past. As the title suggests, the game has several areas that make use of the included blue-red 3-D glasses that make the dinosaurs appear to leap off the computer screen. Kids can learn using the reference encyclopedia section to explore when or where the dinosaurs lived, how they evolved, and what survival methods they used. The title has several learning activities that take advantage of the wealth of fossil photo records and illustrations for visual recognition of dinosaurs. It also has a movie theater that shows the dinosaurs' anatomy so that the kids understand the biology of the creatures. The 3-D museum allows you to walk around in a virtual museum, using your 3-D glasses to really bring impact to the creatures as they pop off the screen. The game layout is stylized like a theme park, and has four main areas to explore with hidden items to find and experience. | Y | VGA; VESA | 1 | Intel i486 DX | ||||||||||||||
48 | DOS00268 | 69865 | 3D Hamster's Adventure | 3D Hamster's Adventure | 3D Hamster's Adventure (1996).zip | 3dham | 1996 | Laser Point Publishing | Laser Point | Action | http://www.mobygames.com/game/hamsters-adventure | A kid's game where you guide a hamster through a maze while eating enough fruit to advance to the next level. Beware the giant mice which you can kick or throw strawberry bombs at. Energy biscuits give you extra power too. | Y | 1 | |||||||||||||||||
49 | DOS00642 | 7624 | 3D Lemmings Winterland | 3D Lemmings Winterland | 3D Lemmings Winterland (1995).zip | lemmi3d | 1995 | Psygnosis Limited | Clockwork Games Limited | Puzzle | Puzzle-Solving, Real-Time | Lemmings series | http://www.mobygames.com/game/3d-lemmings-winterland | 3D Lemmings Winterland is a special mini - demo of Lemmings 3D, featuring special snowy wintry graphics. Apart from this, the gameplay is identical to that of Lemmings 3D. The game consists of 6 levels which are not featured in the original full game. | Y | VGA; VESA; SuperVGA | Y | Y | 1 | Intel i486 | |||||||||||
50 | DOS00286 | 59508 | 3D Pinball | 3D Pinball | 3D Pinball (1992).zip | 3DPinba | 1992 | Villa Crespo Software, Inc. | Microvalue | Action; Pinball | Top-Down | Pinball | http://www.mobygames.com/game/3d-pinball_ | 3D Pinball is a arcade pinball style game with 3-D effect for 1-4 players. This game also enable to select Ball acceleration (1-4) and overall speed (1-4).You begin the game with four balls, and need to score as many points as possible by hitting the ball into the various bumpers and targets on the pinball table with flippers. You can see the ball's 3-D perspective by 3-D effect when you're playing. | Y | VGA; EGA | 4 | Intel 8088 / 8086 | |||||||||||||
51 | DOS00643 | 942 | 3-D Pitfall | 3D Pitfall | 3D Pitfall (1994).zip | 3dpitfal | 1995 | Freeware | J. Shramko | Puzzle / Falling block puzzle | Top-Down | Puzzle-Solving, Real-Time | Genre: Falling block puzzle | http://www.mobygames.com/game/3d-pitfall | 3D Pitfall is a Tetris variant which is played in a 3D perspective, similar to Blockout. The player's perspective set on top of a long shaft. Then one of differently shaped blocks appear on the screen and fall into the shaft. The goal is to rotate and place these blocks so that they fill the gaps. If at least one layer is completely filled it vanishes and rewards points - more layers at the same moment means more points. When the player earns enough time the falling speed of the blocks gets increased and therefore adds more difficulty. The blocks appear randomly. | Y | EGA | 1 | Intel 80286 | ||||||||||||
52 | DOS15196 | 3D Space Fighter | 3D Space Fighter | 3D Space Fighter (1998).zip | 3DSF | 1998 | Cheegrah Interactive | Cheegrah Interactive | Action; Shooter / Scrolling shoot'em up | Genre: Scrolling shoot 'em up; Theme: Sci-Fi | The alien threat looms again over us, comrades! As soon as mankind began to actively conquer the cosmic expanses, as soon, at the end of the XXI century, it faced a different form of life, which turned out to be an extremely aggressive and crushing attack, it destroyed almost all the earth’s defenses and infrastructure. In response to this, people created a battle super-ship, whose name is “Sigma Terminus”. Well, the player, of course, must sit at his helm and send all the aliens to the forefathers (if they had any). Actually, from the plot plot 3D Space Fighterit becomes very clear what we have to do - to destroy the hordes of enemy technology. Since this is a vertical shoot 'em up, then we will continuously move upwards, from where there will be trouble for us in the face of different types of alien combat vehicles, asteroids and bosses. “Sigma Terminus” is equipped with powerful armor, but its initial arsenal, consisting only of a laser machine gun, clearly needs to be modernized, which we will do with the help of collected bonuses. Thanks to them, our ship will acquire both temporary advantages such as a protective screen or an increase in the rate of fire, as well as relatively permanent ones (existing before the loss of life), for example, an increase in the firepower of standard weapons. | Y | 1 | ||||||||||||||||||
53 | DOS00644 | 27346 | 3-D TableSports | 3-D TableSports | 3-D TableSports (1996).zip | 3-DTable | 1996 | Time Warner Interactive, Inc. | Mass Media | Action; Sports | 1st-Person Perspective, Top-Down | Arcade, Paddle / Pong | http://www.mobygames.com/game/3-d-tablesports | 3-D Table Sports is a collection of three classic table games adaptations: Foosball (Table Soccer) - You spin, pass, block and score with keyboard and mouse controls. The pole you control will be highlighted in red or gold, and in beginner mode pole switching is automatic to the pole that is nearest to the ball. First player to score 10 points wins. Slamhockey (Air Hockey) - You control the paddle with your mouse, and the first player to score 10 points wins. In battle mode you can cross the halfway line into the adversary side of the table. Power Hoops - A basketball-inspired table with 35 holes and up to 8 balls. Using the keyboard cursors or your mouse, you select a hole with a ball. You fill a power gauge (displayed under the court) by holding down the space bar or the left mouse button. Releasing them flings the ball towards the hoops. You can play a game of 20, 40, 60 or 80 points. | Y | No Midi | SuperVGA | 16 | Intel i486 DX | ||||||||||||
54 | DOS00645 | 13384 | 3-D Tic-Tac-Toe | 3-D Tic-Tac-Toe | 3-D Tic-Tac-Toe (1992).zip | 3dttt | 1982 | Freeware | Unknown | Board Game / Party Game; Strategy | Board / Party Game | Board / Party Game translations | http://www.mobygames.com/game/3-d-tic-tac-toe | 3-D Tic-Tac-Toe is, as the name implies, a 3D version of Tic-Tac-Toe. The object of the game is to place four X's or four O's in a horizontal, vertical or diagonal row on the 4x4 board. There are nine games of which the first eight games are for one human player against the computer. The numbers 1-8 represent the skill level. Game 9 is a two player game. In the DOS version there are only two difficulty settings and no two player game. | Y | CGA | 320x200 | 1 | Intel 8088 / 8086 | ||||||||||||
55 | DOS07264 | 69224 | 3D Trek | 3D Trek | 3D Trek (1992).zip | 3DTrek | 1992 | Freeware | Unknown | Adventure | 1st-Person Perspective | Sci-Fi / Futuristic | Fangames; Theme: Sci-Fi | http://www.mobygames.com/game/3d-trek | 3D Trek is a single-player adventure game based, unofficially, on Star Trek, the original series. The game was developed using Domark's Virtual Reality Studio and it's a timed adventure game which, given the similarity of the corridors plays like a maze exploration game. The self destruct sequence on the USS Enterprise has been triggered and the player must explore the ship and some off-ship areas to find five coloured objects plus a few tools, take them to the Engineering section, access the computer terminal there and prevent the detonation. All of this must be accomplished before the timer runs out. The game can be played by the mouse, keyboard, or joystick and it has some basic sound effects such as 'Bong' when the player walks into a wall or a 'Whoosh' when an action is triggered. It can be played in English, French, German or Italian. | Y | 1 | ||||||||||||||
56 | DOS00646 | 9595 | 3D World Boxing | 3D World Boxing | 3D World Boxing (1992).zip | 3DWorldB | 1992 | 3rd-Person Perspective, Platform | Sports: Boxing | http://www.mobygames.com/game/3d-world-boxing- | In this boxing game you can choose from dozens of boxers with different attributes in skill areas such as Power, Defence and Punishment. You can play a single match or an entire championship. Each match is presented by an announcer and a good looking girl, as in real matches. The boxers are represented with realistic graphics for the epoch as large on-screen characters. Realistic scoring is awarded for each round. There is only one type of punch available, although a 3D ring view results in realistic movement, and head-lock situations can occur. | Y | VGA | 1 | |||||||||||||||||
57 | DOS07265 | 70425 | 3D Xmas Adventure: Santa's Rescue | 3D Xmas Adventure - Santa's Rescue | 3D Xmas Adventure - Santa's Rescue (1996).zip | 3DXmas | 1996 | Pie in the Sky Software | Pie in the Sky Software | Action; First Person Shooter | 1st-Person Perspective | Shooter | 3D Engine: Pie in the Sky | http://www.mobygames.com/game/3d-xmas-adventure-santas-rescue | 3D Xmas Adventure: Santa's Rescue is a Christmas-themed game which was released by Pie in the Sky Software to promote their 3D Game Creation System. Santa's Rescue is a non-violent first-person game in which the player takes the role of a snowman who must rescue Santa from an Ice Wizard. The snowman uses a magic candy cane to defeat the Wizard and his minions, and remove spells from the friendly forest creatures who have been transformed into monsters by the wizard's magic. The core game mechanics in Santa's Rescue are the same as in other 2.5D FPS games running on the Pie in the Sky game engine. The candy cane is the player's only weapon, and it uses magic power which can be replenished by picking Christmas stockings. As in other Pie in the Sky games, the player has a limited number of inventory slots to carry items around. Some items can be used without the need to place them into the inventory first, like reloading the magic candy cane ammo. The objective of the game is to find the cane, locate the Ice Wizard's hideout, rescue Santa and bring him back to his castle. The game is split into several levels, both outdoor and indoor, with the possibility of going back to previously completed levels at will. Santa's Rescue comes with a slide show advertising the 3D Game Creation System. Winning the game gives a special secret code which could be used to get a discount on the 3D Game Creation System from Pie in the Sky. | Y | VGA | 1 | Intel i486 | ||||||||||||
58 | DOS00639 | 41717 | 3DCube | 3DCube | 3DCube (1994).zip | 3DCube | 1994 | Warren Ward | Warren Ward | Puzzle | 1st-Person Perspective | Puzzle-Solving | http://www.mobygames.com/game/3dcube | This is a 3D Rubik's Cube game controlled by either mouse or keyboard. The goal of the game is the same as it is for the real thing. Realign the cube back to its original position with each face a solid colour. You can rotate the cube around the x,y,z axis and rotating the faces is accomplished by the number keys 1-6. | Y | 1 | |||||||||||||||
59 | DOS00641 | 832 | 3-Demon | 3-Demon | 3-Demon (1983).zip | 3Demon | 1983 | PC Research Inc. | PC Research Inc | Action; First Person Shooter | 1st-Person Perspective | Arcade | Pac-Man variants | http://www.mobygames.com/game/3-demon | 3-Demon, commonly regarded as the very first progenitor of the 90s first-person shooters, is a surreal, wireframe-3D Pac-Man clone in which you have to move through a maze, collect points and occasionally take items which will allow you to kill enemy monsters (ghosts) instead of them killing you. After having cleaned the level of a certain percentage of points, you have the option to move to another level immediately by pressing the down key, where the monsters are smarter and move faster. | Y | CGA; CGA (Tweaked) | 1 | Intel 8088 / 8086 | ||||||||||||
60 | DOS15195 | 3Detris | 3Detris | 3Detris (1994).zip | 3Detris | 1994 | Freeware | Vadim Madgazin | Puzzle / Falling block puzzle | Genre: Falling block puzzle | Frankly, when I launched this game, I just wanted to watch another Tetris clone and be with him for a couple of tens of minutes, if it is worthy. But everything turned out differently: there is nothing to play here, but there is something to see and learn. Firstly, this is a domestic game, but not a Russian one, since it was developed in Uzbekistan, which is already interesting. Secondly, its developer positions its creation as the Virtual Reality Color Stereo Tetris Game, that is, there is a 3D stereo effect, and not just pseudo-volume blocks; here you can use stereo glasses. It is theoretically possible to look, but is there anything for what? Unfortunately not. In the game we are waiting for the most ordinary glass with standard figures and the rules of the classic Tetris, located at an adjustable angle "deep into" the screen. The control is carried out with a mouse or a numeric keypad, and you will need to adjust to it a little, although, I repeat, it’s not a desire to play 3Detris for a long time. But to look at such a miracle from Uzbekistan is a really interesting experience, which I recommend to absolutely everyone. | Y | 1 | ||||||||||||||||||
61 | DOS07834 | 3DHero | 3DHero | 3DHero (1997).zip | 3DHero | 1997 | Soft-World International | Engine Technology | Action; First Person Shooter; Role-Playing | http://nemo838.tistory.com/644?category=701785 | A first person style game with an over the shoulder camera. It has RPG elements as well. A very interesting feature of the game is this: to the next level you can choose again any of the six characters, and the topology of the connection between the transitions between the levels is set directly on the map of China, where each level corresponds to a really existing ancient city. Levels of 14. Depending on the outcome of your passage, the game may end in different ways: in the north in the kingdom of Wei (the ruler is the cruel Cao Cao) or in the southeast in the kingdom of W. The points of the location of two levels (5 and 6) are on the banks Yangtze, which, by the way, hints at the decisive Battle of the Red Rock. | Y | 1 | ||||||||||||||||||
62 | DOS00287 | 59409 | 3DWorld | 3DWorld | 3DWorld (1994).zip | 3DWorld | 1994 | Freeware | Robert Burke | Action; Sports | 1st-Person Perspective, 3rd-Person Perspective | Arcade | Compilation / Shovelware | http://www.mobygames.com/game/3dworld | 3DWorld consists of two games in one package, an early attempt at creating a 3D environment. The games are an asteroid shooter called Voyageur IV and a table-tennis game 3D Ping Pong. Both are launched from a common menu, together with a setup screen and an introduction to the 3D view system TunnelVISION.In the asteroid shooter, you are flying an armed spaceship tasked with protecting the Earth from incoming asteroids. On the first level there are ten asteroids, and you have three spaceships at your disposal. In order to hit, you must aim and fire the ships gun through a crosshair displayed in space in front of the asteroid path. If you fail, either the spaceship breaks up in the collision, or Earth is destroyed. If you succeed, the next mission takes you through hyperspace toward the source of the asteroids, but you must dodge an asteroid-belt on the way. As you pass the asteroid belt, your hyperdrive breaks, and now you must find and pickup spare-parts among the asteroids. (who dropped them there?)In the table-tennis game, you play a match against the computer, it ends when you have a difference in score of 5, 10 or 15 points (dependent on settings), with the table in a closed box, so the ball can bounce off the sides as well. | Y | VGA | 1 | Intel i386 DX | ||||||||||||
63 | DOS05826 | 1848 | 3-K Trivia | 3-K Trivia | 3-K Trivia (1984).zip | 3ktriv | 1984 | IBM | Zee Programming | Quiz | Up to 6 players can compete in this game show like trivia game. Categories include movies/showbiz, science, nature, true trivia, sports, and more. The program allows players to even add their own questions to the game. | Y | 6 | ||||||||||||||||||
64 | DOS07869 | 4 Balls Billiards | 4 Balls Billiards | 4 Balls Billiards (1993).zip | 4BallB | 1993 | Freeware | Jaeheon Shin | Sports / Pool & Snooker | Sports | Sports: Pool | http://nemo838.tistory.com/744?category=701789 | A billiards game for 2 players. Very simple to play, but I have no idea how to score. | Y | 1 | ||||||||||||||||
65 | DOS00654 | 41721 | 4 Queens Computer Casino | 4 Queens Computer Casino | 4 Queens Computer Casino (1992).zip | 4QueensC | 1992 | Applications Plus, Inc. | Applications Plus, Inc. | Casino | 1st-Person Perspective, Top-Down | Cards / Tiles, Casino | http://www.mobygames.com/game/4-queens-computer-casino | 4 Queens Computer Casino is a virtual casino offering 12 different classic casino games from Video Blackjack to Craps and Slot Machines. The game supports from 1 to 4 human players. After entering your name(s) and deciding what your starting bankroll will be you then get to choose between any of the 12 games. You can play each game as many times as you wish and freely switch from one game to another. | Y | 4 | |||||||||||||||
66 | DOS00655 | 50142 | 4 Soccer Simulators | 4 Soccer Simulators | 4 Soccer Simulators (1988).zip | 4SoccerS | 1988 | Codemasters | Codemasters | Sports / Soccer | 3rd-Person Perspective | Sports: Soccer | http://www.mobygames.com/game/4-soccer-simulators | 4 Soccer Simulators is a soccer game that includes 4 independent sub-games: 11-A-Side Soccer is a simulation of the default soccer rules. As the name implies, there are eleven players per team. Indoor Soccer is played with five players per team. There are less rules than in outdoor soccer, such as the absence of the corner kick. Street Soccer is played in the streets, with very few rules. Soccer Skills is a training game in which the player can practice penalties, sprints, corners, goalie skills, etc... All games except Soccer Skills support up to four players (two per team) and can be played against the computer in three difficulty levels. | Y | 4 | |||||||||||||||
67 | DOS07858 | 40080 | 40080 | 40080 (1995).zip | 40080 | 1995 | Freeware | Lee Minsik | Action; Shooter / Scrolling shoot'em up | Genre: Scrolling shoot 'em up; Theme: Sci-Fi | http://nemo838.tistory.com/704?category=701788 | A short but curious Korean shoot 'em up, which can be both very simple and very difficult - depending on the settings you have set. The game has a story about which several short phrases before the beginning, besides in the Korean language, are narrated, therefore it is possible not to pay attention to it at all. The important thing is that our ship flies from left to right, and on its way there are various ill-wishers who must be mercilessly destroyed. Moreover, the intensity of the confrontation is growing rapidly, even at the slowest speed set: here we shoot asteroids, after ten seconds some mobile square platforms are firing at us, another ten - a surviving warship. In addition to the pace of the game, the number of lives also lends itself to tuning, at loss of which the level will have to start anew. Graphics do not shine, but it can not be called bad either: each level has an individual design, the species composition of opponents has about a dozen variations, which is a lot considering the modest scale of the game. | Y | 1 | |||||||||||||||||
68 | DOS17263 | 4-4-2 Soccer | 4-4-2 Soccer (1997).zip | 442 | 1997 | Virgin Interactive Entertainment, Inc. | Arc Developments | Sports / Soccer | Fast pace soccer game | Y | 2 | ||||||||||||||||||||
69 | DOS00650 | 162 | 4-D Boxing | 4-D Boxing | 4-D Boxing (1991).zip | 4-DBoxin | 1991 | Mindscape, Inc. | Distinctive Software, Inc. | Fighting; Sports / Boxing | 3rd-Person Perspective | Sports: Boxing | http://www.mobygames.com/game/4-d-boxing | 4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened. | Y | CGA; VGA; EGA; Tandy / PCjr; MCGA | Y | 2 | Intel 8088 / 8086 | ||||||||||||
70 | DOS00651 | 5292 | 4D Prince of Persia | 4D Prince of Persia | 4D Prince of Persia (1994).zip | 4DPrince | 1994 | Freeware | Kirill A. Terebilov | Action; Platform | 3rd-Person Perspective, Platform, Side-Scrolling | Puzzle-Solving | Fangames; Prince of Persia series | http://www.mobygames.com/game/4d-prince-of-persia | 4D Prince of Persia is an unofficial reworking of the original Prince of Persia game by Jordan Mechner. The levels have been rebuilt and made tougher. You have to save the princess from the clutches of the evil Jaffar who has given her 60 minutes to marry him or die. | Y | 1 | ||||||||||||||
71 | DOS00652 | 19025 | 4D Sports Tennis | 4D Sports Tennis | 4D Sports Tennis (1990).zip | 4DSports | 1990 | Mindscape, Inc. | Distinctive Software, Inc. | Sports / Tennis | 1st-Person Perspective, 3rd-Person Perspective | Sports: Tennis | http://www.mobygames.com/game/4d-sports-tennis | Being part of Mindscape's 4D Sports game series, this program tries to realistically reproduce the game of tennis. Just like all the other games from the series, 4D Sports Tennis offers "true four-dimensional gameplay" by letting the player access advanced replay features. The game is based on simple, untextured 3D polygon graphics, providing not only a standard fixed camera and freely positionable views, but also a very unique first-person view, in which the player does see nothing of his own character except for the racket, and the view is always following the ball. Other features include dozens of practice missions, a career mode with the possibility to create a customized player, and a multiplayer mode for 2 players on one PC. | Y | VGA; EGA | Y | 2 | |||||||||||||
72 | DOS15197 | 4-Get-It | 4-Get-It | 4-Get-It (1992).zip | 4getit | 1992 | Ttr | Silverfox | Puzzle; Strategy | To describe this game is quite difficult. It is a rare example of an “instant puzzle” intended for “brain shake”. Each level is a set of consecutive screens (after passing through all of them, a password is issued so that next time you can start the game with a new set of them). The playing field of the screen consists of empty cells, fixed gray blocks and blocks with certain drawings (one or several types at once). These last blocks must be moved within the screen, so that they touch each other and disappear. | Y | 1 | |||||||||||||||||||
73 | DOS00119 | 69868 | 4K Adventure | 4K Adventure | 4K Adventure (1995).zip | 4KAdvent | 1998 | Freeware | John Metcalf | Adventure; Interactive Fiction | http://www.mobygames.com/game/4k-adventure | 4K Adventure is an interactive fiction game set in a fantasy universe. The player takes role the black dwarf Grimbis who needs to recover a magical orb which was stolen by elves. During the game, the player reads descriptions, explores the environment and solves puzzles by interacting with the environment by typing in verb-noun combinations. There are overall seven actions available which partly can also be performed with alternate commands, e.g. the player can both "take" or "get" an item. In addition the game understands the four cardinal directions and allows to view the inventory and quit the game. There are 13 locations and 5 items. Three other programs are distributed together with 4K Adventure. Clock displays the time (either in red, green or yellow) and Hardy and Blake display a random poem by Thomas Hardy or William Blake, respectively. | Y | 1 | |||||||||||||||||
74 | DOS15198 | 4-Mok | 4-mok | 4-mok (1995).zip | 4mok | 1995 | KBS | Family Production | Puzzle; Strategy | Millions play board games alone, and thousands or hundreds others. Thematic articles and entire books are devoted to one, and information about others is limited only by a set of rules. Occasionally, the origins of such a bundle lie in a blatant historical injustice, but most often the reason is that the less common and popular board games simply do not carry even a tenth of the depth and versatility that chess or go have. The “Four in a row” (aka “Kvadro”), the computer equivalent of which they decided to create at Family Production, is also among those fun outsiders. | Y | 1 | |||||||||||||||||||
75 | DOS00656 | 7969 | 4th & Inches | 4th and Inches | 4th and Inches (1988).zip | 4thInche | 1988 | Sports: Football | http://www.mobygames.com/game/4th-inches | 4th & Inches is an action/strategy football game for one or two players. You control the action during the variety of plays that can be called, choose when to take timeouts, and select which players on your team will be on the field. There are two teams (the All-Pros and the Champs) and you can see each players statistics to determine how fast or strong he will be. | Y | CGA; EGA; Hercules; Tandy / PCjr | 2 | Intel 8088 / 8086 | |||||||||||||||||
76 | DOS00658 | 545 | 4x4 Offroad Racing | 4x4 Off-Road Racing | 4x4 Off-Road Racing (1988).zip | 4x4Off-R | 1988 | Epyx, Inc. | Odan MicroDesign | Arcade; Racing & Driving | 3rd-Person Perspective | Arcade, Real-Time | http://www.mobygames.com/game/4x4-off-road-racing | As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares. There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage). | Y | CGA; EGA; Hercules; Tandy / PCjr | 1 | Intel 8088 / 8086 | |||||||||||||
77 | DOS00659 | 46087 | 4x4 Team | 4x4 Team | 4x4 Team (1988).zip | 4x4Team | 1988 | Infodisc | Infodisc | Arcade; Racing & Driving | 3rd-Person Perspective | Arcade | http://www.mobygames.com/game/4x4-team | 4x4 Team is an Off-Road racing game. The player completes in a number of stages, avoiding the obstacles on the track. There are no AI opponents, only obstacles - similar to the classic racing game Speed Buggy - in a race against the clock. Players can compete against their own high-scores. | Y | CGA | 1 | ||||||||||||||
78 | DOS00660 | 14810 | 50 Mission Crush | 50 Mission Crush | 50 Mission Crush (1984).zip | 50miss | 1986 | Strategic Simulations, Inc. | Strategic Simulations, Inc. | Strategy; Simulation | Top-Down | Flight, Historical Battle (specific/exact) | Historical Conflict: World War II | http://www.mobygames.com/game/50-mission-crush | "50 Mission Crush" was the name given to the crushed service cap of the battle hardened veterans who flew the B-17 during WWII. It was a mark of distinction and honor. The game "50 Mission Crush" is a role playing game that puts you into the cockpit of a B-17 Flying Fortress bomber during WWII. You are part of the 8th Air Force 306th Bomber Group and you must try to survive 50 missions (in real life the average life span of a crew member was 18.33 missions) in your B-17 (named The Impatient Virgin) over France and Germany. As pilot you will have full control of your bomber and 10 crew members, each of which plays a different role in your mission. After each mission providing you have survived you will be evaluated and awarded points based on mission difficulty, bombing accuracy and aircraft destroyed. The more points you receive the closer you get to being promoted. You start off as a Lieutenant and can make it all the way to Brigadier general. Also depending on how many points you earn in a mission you can receive a medal or if you are wounded a Purple Heart. Each mission lasts approximately 10 minutes. | Y | CGA | 1 | Intel 8088 / 8086 | ||||||||||||
79 | DOS00666 | 1689 | 5th Fleet | 5th Fleet, The | 5th Fleet, The (1994).zip | 5thflet | 1994 | The Avalon Hill Game Company | Stanley Associates | Board Game / Party Game; Strategy | Board / Party Game, Naval | http://www.mobygames.com/game/5th-fleet | The 5th Fleet is a hex-based strategical wargame based on the board game 5th Fleet. The game is designed for two players which both take the side of a war party - in matches of a larger scale one war party can include several different countries. The gameplay is strictly turn-based and every day is divided into six rounds (three for each player). Every turn is divided into three phases: submarines, ships and aircraft. During the phases the players use two different map screens for their planning: the strategic map shows the whole operational zone divided into several areas and the tactical map offers a closer look over one area. The basic orders the players have to give are moving (marking a unit and choosing the goal hex) and attacking (choosing which weapon is used on what target). During longer matches it is also important to take care of replenishment. While naval units have to be moved on the tactical map the players can use the strategic map to plan aircraft movement. As usual for these kind of games everything is represented with abstract symbols on the map. In single player the game features ten scenarios set in the Indian Ocean or the Persian Gulf with increasing difficulty. There the player takes the role of the American fleet and mostly fights against Russia. | Y | VGA | 2 | Intel i386 | ||||||||||||||
80 | DOS00667 | 1529 | 5X | 5X | 5X (2000).zip | 5X | 2000 | SpeedStrip Interactive | SpeedStrip Interactive | Strategy | Adult | http://www.mobygames.com/game/5x | 5X: Devise. Attack. Establish. Reveal. Advance. Conquer. A desktop strategy game, the object is to control more territory than various computer-controlled opponents including the diabolical Saucers and vile Skully. Each level contains a hidden image that is revealed as play progresses. Available in both all-audiences and adult versions. | Y | VGA | 1 | Intel i386 | ||||||||||||||
81 | DOS00668 | 2099 | 688 Attack Sub | 688 Attack Sub | 688 Attack Sub (1989).zip | 688Attac | 1989 | 1st-Person Perspective | Naval | http://www.mobygames.com/game/688-attack-sub | An early submarine game with ten missions which can be played with both American and Soviet attack submarines. The game focuses on realism with several stations the player can use (sonar, weapons, navigation, helm, radio and periscope) but most duties can be delegated to crew members. The graphics are mostly close-up views of the control panels but in some occasions they feature digitized images of surface ships and crew. | Y | CGA; VGA; EGA; Hercules; Tandy / PCjr; MCGA | 2 | Intel 8088 / 8086 | ||||||||||||||||
82 | DOS00669 | 11468 | 7 Colors | 7 Colors | 7 Colors (1991).zip | 7colors | 1991 | Top-Down | Board / Party Game, Puzzle-Solving | Editor / Construction Set | Genre: Tile matching puzzle (creation) | http://www.mobygames.com/game/7-colors | It might be a "battle of colours", two "enemies" engaging in a "fight" to "conquer the territory" on the "battlefield". Or, despite Infogrames' martial marketing efforts, 7 Colors might just be a puzzle game with brightly colored diamonds. In the wake of Alexey Pajitnov's block-busting Tetris, Infogrames licensed another Russian mathematician's concept for a game of logics and dexterity: Two players start from opposite ends of a board, filled with rectangles of seven different colors, and take turns in picking one of these colors. All diamonds of that color bordering on the player's territory are annexed, expanding the borders. Whoever first controls more than half of the terrain wins. Some quirks add tactical depth: The color chosen is locked for the opponent for one turn; drawing lines from one border of the field to another fills all the space in between. In addition, boards come in various diamond sizes, color textures and with obstacle stones. A (generous) time limit exerts soft pressure. 7 Colors can be played against the computer or a human opponent, even over a local network - a rare feature at the time. Ambitious players may design their own boards with the included editor. | Y | VGA; EGA | 2 | Intel 8088 / 8086 | ||||||||||||||
83 | DOS07266 | 66267 | 747-400 Precision Simulator | 747-400 Precision Simulator | 747-400 Precision Simulator (2000).zip | 747400 | 2000 | Aerowinx | Aerowinx | Flight Simulator; Vehicle Simulation | 1st-Person Perspective | Flight | http://www.mobygames.com/game/747-400-precision-simulator | 747-400 Precision Simulator is a civil flight simulator concentrating on the Boeing 747-400 (744) line. The game is foremost designed as a training tool and therefore the actual view outside the aircraft is small; the vast majority of the screen is used by cockpit instruments. Those are functional and can be operated by the player, even when the auto-pilot is on. However, not only the controls are simulated but also the electrical, hydraulic and pneumatic side of the aircraft. The player may fly around the world, land on about 1500 runways or recreate some actual flight routes. Also featured are an aerodynamics simulation, malfunction scenarios and weather. | Y | VGA | 1 | Intel i486 DX2 | |||||||||||||
84 | DOS00673 | 22729 | 8088 Othello | 8088 Othello | 8088 Othello (1985).zip | 8088 | 1985 | Freeware | M.W. Bayley | Board Game / Reverse or Othello; Strategy | Top-Down | Board / Party Game, Puzzle-Solving | Board / Party Game translations; Board game - Reversi / Othello | http://www.mobygames.com/game/8088-othello | 8088 Othello is a four-color ASCII graphic board game similar to Reversi. The game is for 1 player and you battle against the computer to get more of your pieces on a board. In every game you only play with the black pieces. There are five levels of gameplay that go from 1 (easiest) to 5 (hardest). The board you play on features coordinates in which you type in the order to pick a place for your pieces. However, your pieces will only go on lines that are either vertical, horizontal or diagonal to one of your previous pieces. You also have four options: pass, switch, unmove and quit at the main menu. The game does not feature any high scores. | Y | 1 | Intel 8088 / 8086 | |||||||||||||
85 | DOS00674 | 3019 | 9:05 | 905 | 905 (2000).zip | 905 | 2000 | Freeware | Adam Cadre | Adventure; Interactive Fiction | Interactive Fiction | http://www.mobygames.com/game/905am | The phone rings at 9:05 AM after a rough night. It's up to you to get up and get moving in this short piece of interactive fiction. | Y | 1 | ||||||||||||||||
86 | DOS07267 | 68391 | 9-Hole Miniature Golf | 9-Hole Miniature Golf | 9-Hole Miniature Golf (1983).zip | 9HoleMG | 1983 | SoftSide Magazine | Mitch Voth | Simulation; Sports / Miniature Golf | Top-Down | Genre: Miniature golf | http://www.mobygames.com/game/9-hole-miniature-golf | A BASIC adaptation of miniature golf for 1 to 10 human players, courtesy of SoftSide magazine. 9 holes are played in sequence, with a top-down view of the course, and each player in turn attempts to complete a hole. A shot is performed by positioning the putter at an angle and selecting a swing force from 1 to 9; each hole has a pre-determined par - the player's number of strokes minus the par determines the score, so (as in standard golf) lower scores are better. | Y | CGA | 8 | Intel 8088 / 8086 | |||||||||||||
87 | DOS00027 | A Bloody Life! | Bloody Life, A! | Bloody Life, A! (1998).zip | BloodyLi | 1998 | Freeware | Quentin D. Thompson | Adventure; Interactive Fiction | Life has been kind of strange these days... you can't really make out what the hell your hospital - sorry, Institute - is coming to. Reckless procedures, personal complications... even your own daughter is acting sort of fishy. Could it be that you, in fact, are the one to solve the mystery of this generalized unprofessional conduct? | Y | 1 | |||||||||||||||||||
88 | DOS00010 | A Change in the Weather | Change in the Weather, A | Change in the Weather, A (1995).zip | chanweat | 1995 | Freeware | Andrew Plotkin | Adventure; Interactive Fiction | Interactive Fiction | A Change in the Weather is a 1995 work of interactive fiction by Andrew Plotkin, in which the player-character is caught in a rainstorm while out in the countryside. It won the Inform category at the inaugural 1995 Interactive Fiction Competition. The game was included on Activision's 1996 commercial release of Classic Text Adventure Masterpieces of Infocom. The game is unusual in that its objective - to prevent a bridge, that the hero crosses early in the game, from being destroyed by the storm - is not apparent from the outset. The player has the option of simply walking away at the start of the game and never crossing the bridge, which ends the game immediately. Once the bridge has been crossed, the game ends immediately if the bridge is destroyed - although the ending states that the player character was able to safely return by other means, regardless. Likewise, if the player manages to save the bridge, they are simply returned to the start location, where all they can do is to leave by the same means that was available at the very start of the game, yielding the same ending message, but with an additional quote at the end. The game is thus taken to represent a literary message about the intrinsic value of personal experiences. | Y | 1 | ||||||||||||||||||
89 | DOS07274 | 67458 | A Clue's Solution | A Clue's Solution | A Clue's Solution (1993).zip | ACluSol | 1993 | Freeware | Unknown | Quiz; Strategy | Puzzle-Solving, Real-Time | Editor / Construction Set | http://www.mobygames.com/game/a-clues-solution | A Clue's Solution is a shareware puzzle game for one to four people, it is turn based and can be played with either the keyboard or the mouse. The game has elements of Wheel of Fortune in that all puzzles are solved by selecting a letter of the alphabet from those that are available. If the letter selected is part of the target phrase the player retains control and selects again; if the letter is not part of the target, control passes to the next player. All puzzles are grouped by category and each game consists of two parts, first the player(s) must solve four puzzles which are clues to the final answer. After each clue is solved the player in control makes an attempt on the final answer with their attempt ending as soon as they select an incorrect letter. So, for example, in the movie category the ultimate answer is the film's title, the first three clues are actors/actresses, and the final clue is a short phrase or sentence describing the story. The game has two scoring modes either for the final solution only or for both the clues and the final solution. There is a save game function, three levels of difficulty. The shareware game has five categories Movies (307), Places (51), States (52), Quotes (45), and Pot Luck (110) with the number in brackets showing the number of questions in each, further categories and an optional puzzle editor were supplied with the full registered version. | Y | CGA; VGA; EGA | 4 | ||||||||||||||
90 | DOS00711 | 36069 | A Day for Soft Food | Day for Soft Food, A | Day for Soft Food, A (1999).zip | softfood | 1999 | Freeware | Tod Levi | Adventure; Interactive Fiction | 1st-Person Perspective | Interactive Fiction | http://www.mobygames.com/game/a-day-for-soft-food | In A Day for Soft Food the player controls the hungry cat of a household. Its master (called "the Provider" in the game) is sound asleep in his bed, ill from some unknown sickness. His state of misery has left his faithful pet with barely anything to eat, and even the slightest mewl seems to annoy him. Can food be found without waking him up? As with most modern interactive fiction, the player types in full sentences describing their intended actions (LOOK AT THE PROVIDER, MEW, and so on). The game requires a Z-interpreter to run. | Y | 1 | |||||||||||||||
91 | DOS00714 | 41733 | A Dudley Dilemma | Dudley Dilemma, A | Dudley Dilemma, A (1988).zip | duddilem | 1988 | Freeware | Lane Barrow | Adventure; Interactive Fiction | Interactive Fiction | http://www.mobygames.com/game/a-dudley-dilemma | This rather lighthearted text adventure game features you as a Harvard University student living in Dudley House. Your goal is not very evident through most of the game, but, like all text adventures, you must solve a series of puzzles and navigate your way through mazes using nothing but your intellect and objects you find along the way. Befitting the games academic setting, there is a scene in here taken from a T. S. Eliot novel. | Y | 1 | ||||||||||||||||
92 | DOS07544 | 80886 | A Fable | Fable, A | Fable, A (1985).zip | AFAB1985 | 1985 | Freeware | Stan Heller | Adventure; Interactive Fiction | http://www.mobygames.com/game/a-fable | A Fable is a short work of interactive fiction that involves wandering through a series of vignettes from a person's life, like a maze of memories. The author noted in 1995 that the game was not complete, only "a sketch" created to help test an interactive fiction authoring system, not intended for public release. | Y | 1 | |||||||||||||||||
93 | DOS00075 | 69216 | A Journey Into Xanth | Journey Into Xanth, A | Journey Into Xanth, A (1993).zip | Jxanth | 1993 | Freeware | Neil Sorensen | Adventure; Interactive Fiction | Theme: Fantasy | http://www.mobygames.com/game/a-journey-into-xanth | An original story set in the magic land created by novelist Piers Anthony. Rather heavy on the noninteractive exposition and surprisingly light on the pun content - Mr. Sorensen seems more fascinated by the "magical talents" aspect of Xanth, and makes them central to the plot. Follows the proven Xanth format of a perilous journey (in this case, a jaunt across the Gap to Castle Roogna), at the end of which things are solved without much effort. Game mechanics suffer from typical early-AGT flaws - most special cases only work properly in the one situation where they have to. Food is a factor. Requires learning by death. | Y | 1 | ||||||||||||||||
94 | DOS15199 | A La Carrera | A La Carrera | A La Carrera (1991).zip | Acarrera | 1991 | Ediciones Manali, S.A. | AGD | Simulation; Sports | One of the few jumper simulators (horse riding with barriers) on a PC, created in Spain and published exclusively on the territory of this country. The text, if anything, is (except for a few words in the game interface) only in the menu. The game itself is largely an arcade game - a side view, the control is quite simple (only three buttons are involved), the rider’s body position is not required to adjust, there is no choice of horses or jockeys either. Before starting the game using the R key, you can, unlike many Spanish games, adjust the control to your liking; function keys are responsible for running the horse (and at the same time for the start), jumping and pausing. | Y | 1 | |||||||||||||||||||
95 | DOS00569 | 7970 | A Line in the Sand | Line in the Sand, A | Line in the Sand, A (1992).zip | linesand | 1992 | Strategic Simulations, Inc. | Strategic Simulations, Inc. | Construction and Management Simulation; Strategy | Top-Down | Board / Party Game, Historical Battle (specific/exact) | Licensed Title | Board / Party Game translations; Historical Conflict: Arab-Israeli conflict | http://www.mobygames.com/game/a-line-in-the-sand | A Line the Sand is a conversion of the board war game by TSR of the same name. It depicts a variety of conflicts in the Middle East, including the Gulf War and hypothetical conflicts involving nations like Iran, Israel and Saudi Arabia. Gameplay is turn-based, with each side being able to deploy a variety of land, air and sea units. Each side can be played by either a human or a computer player. In addition to the basic mode, in which only military forces are used, there is also a diplomatic mode where players have to make a variety of diplomatic decisions in order to reach certain goals. | Y | VGA; EGA | Y | 3 | Intel 80286 | ||||||||||
96 | DOS00120 | 69883 | A Matter of Time | Matter of Time, A | Matter of Time, A (1995).zip | AMattero | 1995 | Laser Point Publishing | Michael Zerbo | Adventure; Interactive Fiction | Theme: Sci-Fi | http://www.mobygames.com/game/a-matter-of-time | In this introductory level adventure, the player must search for a fellow scientist, who is currently missing after experimenting with a time traveling device. You must travel back in time in search of this man, who has been accused of the murder of a colleague. | Y | 1 | ||||||||||||||||
97 | DOS00782 | 94 | A Mind Forever Voyaging | Mind Forever Voyaging, A | Mind Forever Voyaging, A (1985).zip | mindvoy | 1985 | Infocom, Inc. | Infocom, Inc. | Adventure; Interactive Fiction | Cyberpunk / Dark Sci-Fi, Interactive Fiction | Theme: Sci-Fi | http://www.mobygames.com/game/a-mind-forever-voyaging | The year is 2031 and the world is near the brink of economic collapse. To avoid this, the president comes up with a plan to stop the disaster - but before applying it, the long-term impacts on the world need to be validated. This is done with a simulation visited by the computer project PRISM, designed to be a true AI. The game starts when PRISM awakes from a simulation of his own, human life and is told that he is in fact the world's first sentient machine. At this point, the player takes control over PRISM. A Mind Forever Voyaging is a text-based interactive fiction game. The player reads descriptions which detail the surroundings and communicates with the game by typing in commands. Most of the time is spent in simulation mode where the player repeatedly visits the town of Rockvil and needs to record situations of everyday or special activities going on. If the player has recorded enough, the game progresses and the simulation ten years ahead can be visited. However, the recording device has no unlimited capacity - when full, the player needs to exit the simulation and let the recordings review by the project leader. Then the current simulation can be simply started again from the start to find new situations - the same applies when dying. Between simulations and toward the end there are situations outside the simulation, but overall the game is light on puzzle-solving and more about experiencing how said plan changes Rockvil and its people over time. Outside the simulation there are three more modes to enter: communications (switching to various video/audio units to examine other locations and people), library (various documents and other information to read) and interlace (communicating and giving orders to the own subsystems). | Y | 1 | Intel 8088 / 8086 | ||||||||||||||
98 | DOS15146 | A Night with Beverly | Night with Beverely, A | Night with Beverly, A (2000).zip | ANiteBev | 2000 | Freeware | Unknown | Adventure; Interactive Fiction | Seduce your favorite Star Trek character in mesmerizing text! | Y | 1 | |||||||||||||||||||
99 | DOS00013 | 69886 | A Night with Troi | Night With Troi, A | Night With Troi, A (1988).zip | ANightWi | 1991 | Freeware | BadMan | Adventure; Interactive Fiction | http://www.mobygames.com/game/a-night-with-troi | As a new officer on board the Starship Enterprise (of Star Trek: The Next Generation fame), you've been trying to get Counselor Deanna Troi in bed with you for months. Tonight, after a few drink in 10-Forward, she has invited you into her quarters. It's pretty obvious that she's willing. Now it's up to you to make it happen. | Y | 1 | |||||||||||||||||
100 | DOS00797 | 1791 | A Nightmare on Elm Street | Nightmare on Elm Street, A | Nightmare on Elm Street, A (1989).zip | ANightma | 1989 | Monarch Development | Westwood Studios, Inc. | Action | Top-Down | Horror | Theme: Horror | http://www.mobygames.com/game/a-nightmare-on-elm-street | A Nightmare of Elm Street is an action game based on the movie of the same name, where the player attempts to free friends from the grasp of the evil Freddy Krueger. Find a way into Freddy's house on Elm Street, enter the Nightmare World, and fight him with unique powers or die trying! | Y | CGA; VGA; EGA; Hercules; EGA (Tweaked); Tandy / PCjr; MCGA | 1 | Intel 8088 / 8086 |