A | B | C | D | E | F | G | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
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1 | Nb. | Deck | Name | Pts | Description | Norwegians Note | Type | How Likely? | How Strong? | Final Score | Rubric | |||||||||||||||
2 | 109 | B | Master Count | 2 | Immediately after each time you use the "Overseas Trading" action space requiring 2 Vikings, you receive 1 silver for each knarr you have. (By the way, you can use an "Overseas Trading" action space and pay 1 silver, even if you do not turn a single green craft product to the other side.) | If the relevant action space is not in the game (1-2 players), discard this card and draw a new one. | EACH TIME CARD | 0 | 0 | 0 | How Likely? | |||||||||||||||
3 | 110 | C | Birka Settler | 1 | Immediately after each time you use the "Overseas Trading" action space requiring two Vikings, you can take an "Emigration" action as you would on an action space. (By the way, you can use an "Overseas Trading" action space and pay 1 silver, even if you do not turn a single green craft product to the other side.) | If the relevant action space is not in the game (1-2 players), discard this card and draw a new one. | EACH TIME CARD | 0 | 0 | 0 | 1: Played almost never (0-10% of the time). | |||||||||||||||
4 | 150 | (c) | Meat Buyer | 0 | Each time you receive 2 stockfish/salt meat at once (on an action space or via an occupation), you can choose to take 1 game meat in place of 1 one of the stockfish/salt meat. | Discard this card and draw a new one. | EACH TIME CARD | 0 | 0 | 0 | 2: Played infrequently (10-50% of the time). | |||||||||||||||
5 | 163 | (a) | Farmhand | 1 | Each time you place 2 Vikings on the "Hunting Game" action space in the second column, if you succeed, you receive an additional 1 hide and 1 silver. | If the relevant action space is not in the game (1-3 players), discard this card and draw a new one. | EACH TIME CARD | 0 | 0 | 0 | 3: Played often (50-85% of the time). | |||||||||||||||
6 | 1 | A | Peddler | 0 | Each time you use a "Livestock Market" action space, you receive a discount of 1 silver on the total cost of the goods. (For instance, cattle plus milk cost you 2 instead of 3 silver.) You do not receive the discount on goods that are already free of cost. | EACH TIME CARD | 1 | 1 | 2 | 4: Almost always played (85-100% of the time). | ||||||||||||||||
7 | 2 | C | Patron | 1 | On each action space whose actions cost at least 2 silver, you receive a discount of 1 silver, including Emigration from round 2, buying salt meat or cattle plus milk/sheep, as well as the "Buy 2 Special Tiles" action, if applicable. (When you buy a pair of goods, only its total cost is reduced by 1 silver. For instance, Helmet plus Belt only cost you 2 silver instead of 3. This card does not reduce the cost of ships.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
8 | 4 | (c) | Hunter | 0 | You receive a permanent -1 on each of your dice rolls, including dice rolls for raiding and pillaging (for which you would like to roll high). For instance, a rolled "1" becomes "0". (This card can be combined with other cards modifying dice rolls.) | This also affects die rolls for Theft. | EACH TIME CARD | 1 | 1 | 2 | How Strong? | |||||||||||||||
9 | 5 | A | Chief | 7 | The Chief is worth 7 points. For that, when you play this card, you must immediately (and only once via this card) complete a Feast phase on your own. (You will also participate in the regular Feast phase this round.) | IMMEDIATE CARD | 1 | 1 | 2 | 1: 0-3 Points. | ||||||||||||||||
10 | 13 | B | Archer | 1 | When you play this card, you immediately (and only once via this card) receive 1 "bow and arrow" weapon card. Look through the discard pile (or the draw pile, if need be) and take the weapon card from there. Each time you take a "Hunting Game" action, you receive -1 on each of your dicerolls. For instance, a rolled "1" becomes "0". (This card can be combined with other cards modifying dice rolls.) | IMMEDIATE CARD | 1 | 1 | 2 | 2: 4-5 Points | ||||||||||||||||
11 | 16 | C | Captain | 2 | When you play this card, if your whaling boats and longships have at least 4/5/6/7 ore combined, you immediately (and only once via this card) receive 2/3/4/5 silver. The preprinted ore on your whaling boats does not count. | IMMEDIATE CARD | 1 | 1 | 2 | 3: 6-7 Points | ||||||||||||||||
12 | 28 | B | Locksmith | 1 | With each new chest or treasure chest that you receive in your supply, you can also buy 1 oil for 1 silver. | EACH TIME CARD | 1 | 1 | 2 | 4: 8-14 Points | ||||||||||||||||
13 | 42 | (b) | Steward | 2 | Immediately before the Income phase (phase 7) of each round, you can place exactly 1 wood or 1 stone in one of your sheds to receive 1 silver. (You only receive the silver if you do place a building resource.) | Artisan sheds count as "sheds". | EACH TIME CARD | 1 | 1 | 2 | 5: 16+ Points (and should probably be banned) | |||||||||||||||
14 | 45 | C | Pirate | -1 | At any time and any number of times, you can pay 1 wood and 6 silver to receive 1 treasure chest. | ANYTIME CARD | 1 | 1 | 2 | |||||||||||||||||
15 | 50 | A | Rune Engraver | 2 | At any time and any number of times, you can pay 1 rune stone from your supply to receive 1 hide. | ANYTIME CARD | 1 | 1 | 2 | |||||||||||||||||
16 | 56 | A | Arms Dealer | 1 | At any time and any number of times, you can discard any 2 weapon cards to receive 1 ore from the general supply. | ANYTIME CARD | 1 | 1 | 2 | |||||||||||||||||
17 | 81 | C | Quarter-master | 2 | When you play this card, you can immediately (and only once via this card) buy a longship. If you do, you receive a discount of 1 silver for each long sword you have, counting each "bow and arrow" and "spear" weapon card as half of a long sword. Round the final cost down, if need be. | IMMEDIATE CARD | 1 | 1 | 2 | |||||||||||||||||
18 | 90 | C | Sword Fighter | 2 | Immediately before each time you take a "Raiding" action (on an action space or via an occupation), you can return exactly 1 ore from the raiding longship to the general supply to receive +2 on each of your dice rolls during that raid. (This does not apply to pillaging. This card can be combined with other cards modifying dice rolls.) | When a description mentions "plundering" or "raiding," this does not include the new "theft" action. | EACH TIME CARD | 1 | 1 | 2 | ||||||||||||||||
19 | 101 | B | Judge | 1 | Each time you place 1 rune stone in one of your (stone or long) houses, you receive 1 mead and 1 silver. (This does not apply to your home board and exploration boards.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
20 | 104 | (b) | Disheartened Warrior | 0 | Each time you roll for raiding, if you declare your raid a failure after your (first or) second dice roll, you also receive either 1 stockfish or 1 oil (on top of your consolatory 1 stone and 1 long sword). | When a description mentions "plundering" or "raiding," this does not include the new "theft" action. | EACH TIME CARD | 1 | 1 | 2 | ||||||||||||||||
21 | 105 | B | Knarr Builder | 3 | Each time you use the "Whaling Boat Building" action space in the "Ship Building" category (in the first column of the game board), instead of a whaling boat, you can build a knarr for 3 wood. (This is considered a "Ship Building" action.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
22 | 106 | B | Warmonger | -1 | You can use the "Plundering" action space with 1/2 fewer Vikings if you have 3/4 longships in your bay. (As usual, the amount of ore on the longships does not matter.) | When a description mentions "plundering" or "raiding," this does not include the new "theft" action. | EACH TIME CARD | 1 | 1 | 2 | ||||||||||||||||
23 | 124 | B | Laborer | 1 | Each time you use an action space that gives you exactly 2 silver (no more, no less), you can pay these 2 silver immediately to receive 1 grain and 2 wood (from the general supply). | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
24 | 126 | A | Trapper | 2 | Each time you take a "Laying a Snare" action (on an action space or via an occupation), if you succeed, you also receive 1 silver. | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
25 | 127 | (b) | Angler | 1 | Each time you take a "Laying a Snare" action (on an action space or via an occupation), if you succeed, you also receive 1 stockfish. | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
26 | 128 | A | Digger | 2 | Each time you take a "Laying a Snare" action (on an action space or via an occupation), if you succeed, you receive a "Take 1 Building Resource from a Mountain Strip" action. (As usual, the "2 silver" are considered a single item.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
27 | 130 | C | Snare Specialist | 1 | Immediately after each time you use the "Laying a Snare" action space with 2 Vikings, if you succeed, you can discard 2 snares to return 1 of the placed Vikings to your Thing Square and use it again later this round. (Effectively, you only end up losing 1 snare, as you receive 1 snare as a reward.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
28 | 133 | B | Lance Bearer | 1 | Each time you take a "Raiding" action (on an action space or via an occupation), if you succeed, you also receive either 1 silver or 1 peas. (This does not apply to pillaging.) | When a description mentions "plundering" or "raiding," this does not include the new "theft" action. | EACH TIME CARD | 1 | 1 | 2 | ||||||||||||||||
29 | 134 | A | Drunkard | 0 | Each time you take a "Raiding" action (on an action space or via an occupation), if you fail (including on purpose), you also receive a consolatory 1 mead. (This does only apply to raiding, but not pillaging.) | When a description mentions "plundering" or "raiding," this does not include the new "theft" action. | EACH TIME CARD | 1 | 1 | 2 | ||||||||||||||||
30 | 135 | A | Lone Wolf | 2 | Immediately after each time you take a "Raiding" or "Pillaging" action (on an action space or via an occupation), if you used exactly 1 long sword during that action and succeeded, you receive the long sword back. (If you used 2 or more long swords during the action or failed, you do not receive any back.) | When a description mentions "plundering" or "raiding," this does not include the new "theft" action. | EACH TIME CARD | 1 | 1 | 2 | ||||||||||||||||
31 | 138 | (c) | Robber | 1 | Each time you take a "Raiding" or "Pillaging" action (on an action space or via an occupation), you can take a green tile instead of a blue one. The sword value of the green tile is equal to the sword value of its blue back minus 1. (For instance, green clothing would have a sword value of 14, because the blue silver hoard on the other side of the tile has a sword value of 15.) | When a description mentions "plundering" or "raiding," this does not include the new "theft" action. | EACH TIME CARD | 1 | 1 | 2 | ||||||||||||||||
32 | 139 | C | Loot Hunter | 1 | Each time you take a "Raiding" or "Pillaging" action (on an action space or via an occupation), the sword value of the special tile with the highest value that is still on the oval supply board is reduced by 1. (This can affect multiple tiles.) | When a description mentions "plundering" or "raiding," this does not include the new "theft" action. | EACH TIME CARD | 1 | 1 | 2 | ||||||||||||||||
33 | 142 | B | Whale Catcher | 3 | Immediately after each time you take a "Whaling" action (on an action space or via an occupation), if you used exactly 1 spear and succeeded, you receive the spear back. (If you used 2 or more spears or failed, you receive no spears back.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
34 | 143 | B | Antlers Seller | 2 | Each time you take a "Hunting Game" action (on an action space or via an occupation), if you succeed, you also receive 1 silver. | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
35 | 146 | C | Sledger | 0 | Each time you take a "Hunting Game" or "Laying a Snare" action (on an action space or via an occupation), you receive -1 on each of your dice rolls. For instance, a rolled "1" becomes "0". (This card can be combined with other cards modifying dice rolls.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
36 | 149 | A | Priest | 1 | Immediately before each time you use either "Overseas Trading" action space, you receive 1 oil. (By the way, you can use an "Overseas Trading" action space and pay 1 silver, even if you do not turn a single green craft product to the other side.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
37 | 154 | (a) | Woodcutter | 2 | In the Actions phase (phase 5) of each round, if you receive at least 2 wood from aViking action, you also receive 1 silver. You can only use this effect once per action. (This effect does also apply to the action space providing 1 wood per player and 1 ore from the general supply, but not to the Bonus phase.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
38 | 155 | (b) | Cooper | 2 | In the Actions phase (phase 5) of each round, if you receive at least 2 wood from a Viking action, you can immediately afterward exchange exactly 1 wood for 1 stockfish. You canonly use this effect once per action. (This effect does not apply to the Bonus phase.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
39 | 157 | C | Skinner | 0 | In the Feast phase (phase 9) of each round, for each (pregnant and non-pregnant) farm animal (sheep and cattle) you place on the "Banquet Table" track, you immediately receive 1 "skin and bones" tile. (If you place the farm animals on the Banquet Table before the feast, as permitted by the rules, you still receive the reward, but not before the Feast phase.) | Does not apply to pigs and horses. | EACH TIME CARD | 1 | 1 | 2 | ||||||||||||||||
40 | 158 | A | Barbarian | 1 | In the Feast phase (phase 9) of each round, if you place at least 1 game meat or whale meat on the "Banquet Table" track, you receive 3 weapon cards and 1 silver (which you can use for the feast right away). Take the weapon cards from the draw pile and place them face up in front of you. (If you place the meat on the Banquet Table before the feast, as permitted by the rules, you still receive the reward, but not before the Feast phase.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
41 | 159 | B | Festive Hunter | 1 | In the Feast phase (phase 9) of each round, if you place at least 1 game meat on the "Banquet Table" track, you can immediately afterward take a "Hunting Game" action (without placing any Vikings). (If you place the meat on the Banquet Table before the feast, as permitted by the rules, you still receive the reward, but only after the Feast phase.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
42 | 161 | B | Whaling Assistant | 0 | In the Bonus phase (phase 10) of each round, if you have at least 7 Vikings on action spaces in the third column, you also receive 1 cabbage. (The number of Vikings that are actually on the action spaces can be different from the number of Vikings you placed there initially.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
43 | 162 | C | Flax Farmer | 1 | In the Bonus phase (phase 10) of each round, if you have at least 7 Vikings on action spaces in the second column, you also receive 1 flax. (The number of Vikings that are actually on the action spaces can be different from the number of Vikings you placed there initially.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
44 | 174 | (a) | Bosporus Traveller | 1 | With each new (pregnant or non-pregnant) cattle you place in your cattle stable, you can buy 1 spices for 4 silver. Alternatively, you can buy 1 silk for 3 silver. (By the way, "bosporus" is Greek for "cattle ford".) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
45 | 177 | B | Maid | 0 | Each time a stone or long house produces exactly 1 bonus good (during the Bonus phase or via an occupation), you can exchange the bonus good for 1 silverware. (This effect applies to each of your houses individually and does not apply to houses yielding more or less than 1 bonus good.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
46 | 185 | B | Dorestad Traveller | 2 | Each time you would take a "Raiding" action (on an action space or via an occupation), you can take a "↑2 Goods" action instead. | When a description mentions "plundering" or "raiding," this does not include the new "theft" action. | EACH TIME CARD | 1 | 1 | 2 | ||||||||||||||||
47 | 188 | C | Mineworker | 0 | When you play this card in a 1/2/3/4-player game, you also receive 0/1/2/3 silver. Each time you take the "2 silver" from the last space of a mountain strip, you receive 1 additional silver. (If you take multiple "2 silver" items at once, you receive the additional silver for each of them.) | EACH TIME CARD | 1 | 1 | 2 | |||||||||||||||||
48 | 88 | C | Clerk | 2 | Immediately before each time you take an "Overseas Trading" action (on an action space or via an occupation), for each knarr you have, you can take a "↖1 Good" action for 1 silver per action. So you can exchange a good for another one that is located to the top left of it in the goods boxes (e.g., 1 cattle for 1 robe). (By the way, you can use an "Overseas Trading" action space and pay 1 silver, even if you do not turn a single green craft product to the other side.) | Does not apply to the new goods tiles in the additional goods box. | EACH TIME CARD | 1 | 1 | 2 | ||||||||||||||||
49 | 102 | B | Fur Merchant | 2 | Each time you would receive a "↑1 Good" action on an action space (not via an occupation), you can exchange 1 game meat or 1 silk for 1 fur instead. (This does not apply to "↑2/3/4 Goods" actions.) | Also may replace gaining 2 weapons in the second column "3 resources + 2 weapon cards" space. | EACH TIME CARD | 1 | 1 | 2 | ||||||||||||||||
50 | 3 | A | Furrier | 1 | Each time you use an action space providing exactly 1 silver (among other things), you also receive 1 snare weapon card. This applies to eight action spaces on the game board (4x Weekly Market, 2x Crafting, 2x Occupation), but does not apply to action spaces for which you receive a bonus silver via one of your occupations. Look through the discard pile (or the draw pile, if need be) and take the weapon card from there. | EACH TIME CARD | 1 | 2 | 3 | |||||||||||||||||
51 | 49 | C | Plower | 3 | At any time and any number of times, you can pay 1 (pregnant or non-pregnant) cattle from your cattle stable to receive 1 of each of the following goods: peas, flax, beans, grain, cabbage. For the purposes of occupations, this counts as an additional Harvest phase (phase 2) for you. | ANYTIME CARD | 1 | 2 | 3 | |||||||||||||||||
52 | 121 | B | Carpenter | 0 | Immediately before each time you use an "Ship Building" or "House Building" action space, you can take a "Take 1 Building Resource from a Mountain Strip" action. (As usual, the "2 silver" are considered a single item.) | EACH TIME CARD | 1 | 2 | 3 | |||||||||||||||||
53 | 145 | (a) | Forester | 2 | Immediately before each time you take a "Hunting Game" action, you can take a "Take 1 Building Resource from a Mountain Strip" action. (As usual, the "2 silver" are considered a single item.) | EACH TIME CARD | 1 | 2 | 3 | |||||||||||||||||
54 | 6 | B | Stone Carver | 1 | With each stone you take from a mountain strip (into your supply), you also receive 1 silver. | EACH TIME CARD | 1 | 2 | 3 | |||||||||||||||||
55 | 40 | B | Master Joiner | 3 | At any time and any number of times, you can place wood on empty spaces of your stone and long houses as you would silver. | ANYTIME CARD | 1 | 2 | 3 | |||||||||||||||||
56 | 44 | B | Master Tailor | 1 | At any time and any number of times, you can pay 1 hide, 1 wool, and 1 linen from your supply to receive 1 clothing and 3 silver. | ANYTIME CARD | 1 | 2 | 3 | |||||||||||||||||
57 | 46 | B | Ship Architect | 1 | At any time and any number of times, you can exchange 3 wood and 1 wool in your supply for 1 longship. You can use linen in place of wool. (Of course, you must have room in your Landing stages to receive the longship. Vikings preferred to make canvases from wool. This exchange is not considered a "Ship Building" action and does not trigger cards that require the latter.) | ANYTIME CARD | 1 | 2 | 3 | |||||||||||||||||
58 | 51 | B | Master Mason | 1 | At any time and any number of times, you can pay 1 rune stone from your supply to receive 1 silver and either 1 milk or 1 cabbage. | ANYTIME CARD | 1 | 2 | 3 | |||||||||||||||||
59 | 55 | C | Treasurer | 2 | At any time and any number of times, you can pay 3 silver to exchange 1 chest in your supply for 1 treasure chest. | ANYTIME CARD | 1 | 2 | 3 | |||||||||||||||||
60 | 61 | C | Wharf Owner | 3 | When you play this card, you can immediately (and only once via this card) sell 1 longship for 8 silver. You lose the ore on the longship, if any. | IMMEDIATE CARD | 2 | 1 | 3 | |||||||||||||||||
61 | 94 | A | Spice Merchant | 2 | Once per Harvest phase (phase 2) of each round with no harvest, you can exchange exactly 2 oil in your supply for 1 spices. | EACH TIME CARD | 1 | 2 | 3 | |||||||||||||||||
62 | 97 | B | Pea Counter | 1 | In the Harvest phase (phase 2) of each round with no harvest, you can double the amount of peas in your supply -- to a maximum of 8 peas. (So you can double at most 4 peas. This does not apply to peas in your houses.) | EACH TIME CARD | 1 | 2 | 3 | |||||||||||||||||
63 | 114 | C | Silk Stitcher | 3 | Immediately after each time you use a "Crafting" action space, you can also buy exactly 1 silk for 3 silver. | EACH TIME CARD | 2 | 1 | 3 | |||||||||||||||||
64 | 123 | C | Oil Seller | 1 | Immediately after each time you use an action space with a "↑1 Good" action, you can exchange 1 oil for 1 silverware (even if you have just received the oil from the action). | Also applies to the action space in the second column, 3 resources + 2 weapon cards. | EACH TIME CARD | 1 | 2 | 3 | ||||||||||||||||
65 | 141 | (c) | Ivory Sculptor | 2 | Each time you take a "Whaling" action (on an action space or via an occupation), if you succeed without spending any wood, you receive 1 cabbage/beans/peas for using exactly 1/2/3 whaling boats. (You cannot take peas in place of beans, and you cannot take beans or peas in place of cabbage. You cannot discard or simply ignore a whaling boat to receive another reward.) | EACH TIME CARD | 1 | 2 | 3 | |||||||||||||||||
66 | 156 | B | Stone Crusher | 2 | In the Actions phase (phase 5) of each round, if you receive at least 1 stone from a Viking action, you also receive 1 silver. You can only use this effect once per action. (This effect does not apply to the Bonus phase.) | EACH TIME CARD | 1 | 2 | 3 | |||||||||||||||||
67 | 165 | A | Village Leader | 3 | At the start of the Feast phase (phase 9) of each round, if you then have at least 1 clothing in your supply, you receive 2 silver. (Clothing on your boards does not count.) | EACH TIME CARD | 1 | 2 | 3 | |||||||||||||||||
68 | 167 | B | Taster | 3 | At the start of the Feast phase (phase 9) of each round, if you have 1 spices in your supply, you receive 1 silver. If you have 2 or more spices in your supply, you receive 2 silver instead. (Spices on your boards do not count.) | EACH TIME CARD | 1 | 2 | 3 | |||||||||||||||||
69 | 175 | B | Codliver Oil Presser | 2 | Each time you receive at least 1 stockfish from an action (on an action space or via an occupation), you can buy exactly 1 oil for 1 silver. (This effect does not apply to Bonus.) | EACH TIME CARD | 1 | 2 | 3 | |||||||||||||||||
70 | 184 | C | Sponsor | 0 | When you play this card, if you have at least 3 ore in your supply, you can immediately (and only once via this card) buy 1 longship for either 4 wood or 3 silver. (This is not considered a "Ship Building" action.) You must immediately place 3 ore from your supply on the longship. (If you have fewer than 3 ore, you cannot use this card.) | IMMEDIATE CARD | 1 | 2 | 3 | |||||||||||||||||
71 | 190 | B | Bosporus Merchant | 0 | With each new spices you receive in your supply (in any way), you also receive 1 oil. | EACH TIME CARD | 1 | 2 | 3 | |||||||||||||||||
72 | 108 | (c) | Ironsmith | 2 | Each time you exchange ore on the action space that lets you exchange 1 wood/ore for 1 chest and 1 silver, you can pay 1 silver to receive one of the placed Vikings back, which you can place again later that round. (This does not apply if you exchange 1 wood.) This effect also applies to the action space that lets you exchange 1 ore for a blue good with a "forge tongs" symbol. (Tip: enclose the ore space on your home board as soon as possible.) | Cannot be used with the fifth action column (final action). | EACH TIME CARD | 1 | 2 | 3 | ||||||||||||||||
73 | 116 | (c) | Master Bricklayer | 2 | Each time you use a "House Building" action space to build a stone or long house, you receive a discount of 1 stone. (This effect does also apply to the action space in the fourth column that lets you build a house and buy a ship. If another card replaces the building cost of the shed with stone, this effect will also apply to the shed.) | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
74 | 131 | (c) | Bait Layer | 1 | Each time you take a "Laying a Snare" action (on an action space or via an occupation), whether you succeed or not, you can exchange exactly 1 stockfish in your supply for 1 game meat. | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
75 | 11 | (c) | Trident Hunter | 1 | When you play this card, you immediately (and only once via this card) receive 1 spear. Look through the discard pile (or draw pile, if need be) and take the spear from there. Each time you take a "Whaling" action (on an action space or via an occupation), for each spear you spend, you receive -2 instead of -1 on each of your dice rolls. (This card can be combined with other cards modifying a dice rolls.) | IMMEDIATE CARD | 2 | 2 | 4 | |||||||||||||||||
76 | 25 | B | Meat Trader | 1 | When you play this card, you immediately (and only once via this card) receive 1 salt meat for each knarr you have. | IMMEDIATE CARD | 2 | 2 | 4 | |||||||||||||||||
77 | 29 | B | Meat Preserver | 3 | When you play this card, you immediately (and only once via this card) receive 1 salt meat for each pair of game meat and whale meat in your supply. (Goods on your boards do not count.) | IMMEDIATE CARD | 2 | 2 | 4 | |||||||||||||||||
78 | 33 | A | Sheep Shearer | 2 | When you play this card, if you have at least 3/4/6 sheep, you immediately (and only once via this card) receive 1/2/3 wool, respectively. (It does not matter whether or not the sheep are pregnant.) | IMMEDIATE CARD | 2 | 2 | 4 | |||||||||||||||||
79 | 38 | A | Peacemaker | 2 | In the New Weapon phase (phase 4) of each round, instead of drawing a weapon card, you can take either 1 wood, 1 stone, or 1 ore from the general supply. | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
80 | 41 | (a) | Slowpoke | 1 | Immediately after the Bonus phase (phase 10) of each round, you can exchange either (exactly) 1 silver or mead for 1 oil. | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
81 | 54 | A | Tradesman | 3 | At any time and any number of times, you can exchange silverware in your supply for either silk or chest at a 1:1 ratio. | ANYTIME CARD | 2 | 2 | 4 | |||||||||||||||||
82 | 89 | (a) | Catapulter | 1 | Each time you take a "Raiding" or "Pillaging" action (on an action space or via an occupation), for each stone you spend, you receive +2 instead of +1 on each of your dice rolls. (This card can be combined with other cards modifying dice rolls.) | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
83 | 96 | A | Meat Merchant | 1 | In the Harvest phase (phase 2) of each round with no harvest, you can exchange either 1 game meat in your supply for 1 whale meat, or 1 whale meat in your supply for 2 game meat. | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
84 | 98 | A | Nobleman | 2 | Immediately after each time you place 1 grain in a stone or long house, you can buy exactly 1 silk for 2 silver. | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
85 | 99 | A | Tutor | 2 | Each time you would receive an occupation card into your hand, you can play an occupation card from your hand instead. (If you would receive multiple occupations at once, decide for each occupation individually whether you want to receive it or play one instead.) | You may use this card instead to discard a card to gain a VP token. | EACH TIME CARD | 2 | 2 | 4 | ||||||||||||||||
86 | 103 | C | Forest Blacksmith | 3 | Immediately before each time you exchange 1 ore on the action space that lets you exchange 1 wood/ore for 1 chest and 1 silver, you can take a "Take 1 Building Resource from a Mountain Strip" action. (This does not apply if you exchange 1 wood.) This effect also applies to the action space that lets you exchange 1 ore for a blue good with a "forge tongs" symbol. (As usual, the "2 silver" on the mountain strips are considered a single item. Tip: enclose the ore space on your home board as soon as possible.) | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
87 | 129 | (b) | Meat Curer | 1 | Immediately after each time you take a "Laying a Snare" action (on an action space or via an occupation), if you succeed, you can discard 1 snare to receive 1 saltmeat. (You receive 1 snare on success and you discard 1 snare for the effect of this occupation: at the end of the day, this is a wash.) | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
88 | 132 | (b) | Berserker | 2 | Immediately before each time you take a "Pillaging" action (on an action space or via an occupation), you can return exactly 1 ore from the pillaging longship to the general supply to receive +3 on each of your dice rolls during that pillage. (This does not apply to raiding. This card can be combined with other cards modifying dice rolls. Tip: enclose the ore space on your home board as soon as possible.) | When a description mentions "plundering" or "raiding," this does not include the new "theft" action. | EACH TIME CARD | 2 | 2 | 4 | ||||||||||||||||
89 | 137 | (a) | Melee Fighter | 3 | Each time you take a "Raiding" or "Pillaging" action (on an action space or via an occupation), you can use spears instead of long swords. | When a description mentions "plundering" or "raiding," this does not include the new "theft" action. | EACH TIME CARD | 2 | 2 | 4 | ||||||||||||||||
90 | 140 | A | Blubber Cook | 2 | Each time you take a "Whaling" action (on an action space or via an occupation), if you succeed, you receive 1 additional oil (for a total of 2 oil). | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
91 | 147 | A | Steersman | 1 | If you have a knarr, you can take actions requiring a longship (raiding, pillaging, plundering, or a far exploration) even if you do not have a longship. (Even with this occupation, you still cannot place any ore on your knarrs.) | EACH TIME CARD | 1 | 3 | 4 | |||||||||||||||||
92 | 148 | C | Spice Merchant | 1 | Immediately after each time you build a knarr paying at least 1 wood, you can buy 1 spices for 3 silver. (This effect does also apply to the action space in the fourth column that lets you buy a ship and build a house.) | Does not apply to the bonus "knarr" gained from the Waterford exploration board. | EACH TIME CARD | 2 | 2 | 4 | ||||||||||||||||
93 | 151 | (c) | Thing Spokesman | 3 | Each time you move exactly 1 or 2 Vikings from the game board to your Thing Square (due to a failed dice roll or another occupation), you also receive 1 silver. | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
94 | 153 | (a) | Proficient Hunter | 2 | Each time you take an action requiring a dice roll, you can roll up to 4 times instead of just 3. | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
95 | 168 | C | Earl of Lade | 2 | Each time the number of Vikings in your Thing Square becomes exactly 3 during the course of a round, you receive 1 silver. This can happen multiple times per round due to other occupations or failed dice rolls. (Whether you move Vikings from or to your Thing Square to end up with 3 Vikings does not matter.) | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
96 | 169 | C | Sower | 1 | In the Harvest phase (phase 2) of each round with a harvest, if you have at least 1 flax in your supply at the start of the Harvest phase (phase 2), you receive 2 flax instead of 1 during the harvest. If you have at least 1 grain in your supply, you can choose to receive 1 additional grain instead of the additional flax. (Even when you only receive peas, beans, and flax during the harvest, you can still receive grain via this card, if you meet the requirement. In rounds with no harvest, you do not receive the additional goods.) | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
97 | 171 | A | Flax Baker | 2 | After the Harvest phase (phase 2) of each round with a harvest, you can immediately exchange 1 flax for 1 grain plus 1 silver. | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
98 | 173 | B | Punchcutter | 1 | Each time 1 ore and 2 silver are removed from a mountain strip during the Mountain Strips phase (phase 11), you receive 1 silver and 2 silver, respectively. | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
99 | 186 | A | Pea Flour Baker | 3 | In the Feast phase (phase 9) of each round, you can place up to 2 peas horizontally on two (adjacent) spaces of the "Banquet Table" track. (Each peas you place after yoursecond must be placed "inefficiently", i.e., vertically. Tip: this occupation makes the acquisition of a long house worthwhile, because it can provide peas as a bonus good.) | EACH TIME CARD | 2 | 2 | 4 | |||||||||||||||||
100 | 166 | B | Weapons Warden | 1 | Immediately before each time you place 2 Vikings in the second column, you can draw 1 weapon card from the face-down draw pile and place it face up in front of you. The first time you do so in a round, you do not receive the weapon card. | EACH TIME CARD | 2 | 2 | 4 |