!champs from twitch.tv/FOGGEDFTW2 Challenger guide to all matchups as tryndamere top lane partially Updated 7/13/2019 Patch 9.13
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BUILD vs AllUpdated Build for season 9 (3 different builds dependent on matchup) https://michaelimas.com/wp-content/uploads/2019/05/Mirardts-Omega-Build-v4.2.jpg
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RUNESLethal Tempo Runes https://gyazo.com/69768b4e2a008ead9c5974be1ac2e905 Fleet Footwork Runes https://gyazo.com/26e2e59d7531d8022d65ec8cb752a06b Grasp Runes https://gyazo.com/4f3bbf3b7ae0bacfbfecdb644a14cb45
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CHAMPIONDIFFICULTYWHAT TO DO BY FOGGEDFTW2 - twitch.tv/foggedftw2
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AatroxMediumLethal Tempo Runes and Build. Can run Ghost+Flash or Ignite+flash. Longsword refillable potion start. Aatrox matchup is about setting up really good allins to take advantage of our superior sustained damage. Aatrox has really good trades and healing but if we can kill him in a single all in that is how we win. If Aatrox wastes his passive (his enhanced auto attack) on minions and we are able to dodge his q's we can look for an early all in even level 1 with little fury (if we take ignite), if you take ghost + flash then look to farm until essence reaver and then you can for sure kill him. We can win allins even with ghost+flash if we dodge q's and he wastes his passive . Aatrox is strong early levels but Tryndamere scales well in the 1v1 against him. Early on, if Aatrox is shoving you in, and you have a good amount of fury/hp to work with then that is probably the most optimal time to look for an allin because you will have a lot of space to run him down before he can retreat back to his turret.j
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AhriMediumFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Ahri has strong poke, but you can outsustain her mana pool. If you dodge her charm pre-6 you can look to trade. If you trade with her charm up look to dodge it (spin in and then juke to the side). Dueling Ahri in mid-late game while her ult is up is next to impossible unless she is really far behind. Can look to spin in and burn her ult and then back out if you think you can do it without having to use your own ult to get pressure on her. If Ahri is running the glacial augment build with twin shadows and GLP what you need to do if you are forced to split against her is shove her in to her turret and out rotate her while she is killing the minions.
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AkaliHardFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Early game against Akali you want to mostly look to farm, if you have an opportunity to trade with high fury/hp level one, that is probably your only chance for a solo kill in this matchup. Akali has very strong short trades and it is very hard to all in against an Akali because of her shroud and her shuriken flip. This matchup is a farm matchup, dont look to take trades with her. Akali is close to impossible to win against however; it is possible to go even versus her and use our own scaling with flanks/split pressure to carry a game.
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AlistarINTerestingFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. If you are actually against an Alistar top, your sustain advantage with this setup is very beneficial. Alistar doesn't have the mana pool or sustain to take short trades against you and he also cannot all in. Be very careful of being pulverized into a headbutt into turret if your wave is close to his turret. Once you get tiamat just shove him in over and over and ignore his damage and hit plates. Something else you can do is push in the lane and roam mid or help your jungler invade, Alistar will have a hard time farming under turret and will unlikely be able to help.
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AmumuEasyLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. Amumu is weak in the top lane especially early. You can force all in trades even from level 1 with little fury with the lethal tempo activation. The one thing you have to be careful of in this matchup is that Amumu's e (his tantrum) gets the cooldown reset by 1 second for every auto he takes (even from minions!) so if he fights you in your creep wave, he can get multiple tantrums off in an all in. Besides that, look to crush him early and if he is the one responding to your splitpush later in the game and you think he is too tanky to dive, he is a very immobile champion so you can outrotate him on the split push.
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AniviaMediumFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Anivia is a very annoying champion to lane against. It is really hard to force an all in on her because of her crowd control with her Q, her wall, and her ultimate. The way to beat anivia is by punishing her with your health sustain, getting perfect farm, pushing anivia in forcing her to use mana. There can be spots to all in an anivia, but first you must get some good short trades into her where you force resources out of her. A good time to trade in this matchup is if she uses her q to farm and she is far up in lane where you can punish the Q cooldown, or once you get tiamat you can force her to use mana to disengage after you spin into her and then you back off and sustain. WARNING! Do not get baited by her egg, her egg is a 4 minute cooldown. If you are forced to split against Anivia and you aren't in a position to dive/force trades against her, then shove the wave into her and outrotate her. Anivia is a very immobile champion and won't be able to easily follow your rotation.
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AnnieMediumFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. To win against annie top, you need to look to farm taking as little damage as possible. Use your sustain from the runes setup to help you get through her early poke. Annie has VERY weak base stats so if she doesn't poke you hard enough and you have a good amount of HP/Fury to trade with (assuming she doesnt have an enormous wave) then you look to do a heavy trade/allin against her. Later in the game, you do outscale Annie in a 1v1 situation however, be very careful with her burst and make sure to not miss your ultimate. If the enemy team has multiple forms of crowd control besides Annie feel free to build merc treads. Otherwise situationally if winning the game is reliant on you 1v1ing Annie, then buy qss to guarantee your all in.
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AsheINTerestingFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. If you are playing against Ashe top, be very careful with early game. Ashe good range and good poke and decent kiting with her passive that slows you. Once you get 6 however, she cannot stop your allin against her and you basically just run her down. Just like most adc's top, its all about knowing how to take as little damage as possible early game and getting good farm under turret. If Ashe is holding you solo in the mid-late game look to dive her. Ashe doesn't have the tools to stop you 1v1 in the mid-late game.
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Aurelion SolEasyLethal Tempo Runes and Build. Ghost + Flash. Long sword refillable potion start. If you are playing against aurelion sol in the top lane, then you can look for all in trades if the wave is ever on your side of the lane. While fighting against Aurelion Sol, make sure that you are moving in between your auto attacks so that you don't get hit by his stars. A good way to easily win against this kind of matchup is by manipulating the wave to enable you to use the length of the lane to punish him. When dueling an Aurelion Sol on the splitpush in the mid-late game, their combo is going to be a q+R to disengage you, however if they didnt burst your hp bar and force you to ult you should be able to all in when your spin comes back up. If you are against Aurelion sol as midlane Tryndamere then use Fleet Footwork Runes and Build with Ignite + Flash and dorans shield start. When you are playing midlane you don't have as much room to all in your opponent which is why lethal tempo isnt as good.
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AzirMediumFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Against Azir it is mostly a farm matchup. Azir has strong poke, good scaling, and good disengage. However, early on you can outsustain his mana pool if he is using his spells to harass you or get away from you. Your sustain with fleet + second wind + revitalize is really strong. After tiamat, you have solid short trades (Spin + auto + tiamat + another auto if he didnt already disengage with his E) and can shove in and farm effectively. You will have options to roam mid or help your jungler invade after shoving waves with tiamat which can net you advantages if the azir is playing safe. When diving an azir, if you are forced to spin in on him and he ultis immediately, you can back off the dive sustain back up, then redive with the ultimate advantage (assuming he didnt burn it already with his ulti) OR if you spin on him and you are able to reset your spin before he ultis you away you can just spin over his wall and kill him. Mid-late game if you are splitting against an Azir and you cannot dive him, look to shove him in and outrotate him. Tryndamere has much better out of combat mobility to rotate in between lanes to potentially flank the enemy team.
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BardMediumFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Bard top matchup is all about getting good farm without taking too much poke damage. Bard's auto attacks are very strong, but we can look to sustain with our runes and dorans shield. Look to use the top lane bushes to hide your character while you are waiting for the minions to get low enough to kill. Be careful when all inning bard and he takes a portal that you don't get baited into it. Once you get tiamat, you can look for short 2-3 auto trades + spin damage, into an eventual allin with burst. IMPORTANT NOTE: YOU CANNOT ULT DURING BARD ULTI, so when he ultis you while you are low and it looks like he could kill with you burst right after the ult, be spamming your r key to get your ult off as quickly as possible.
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BlitzcrankEasyLethal Tempo Runes and Build. Ghost + Flash or Ignite + Flash. Long sword refillable potion start. Blitzcrank in a solo lane does not have waveclear. If you wanted to opt into a tiamat with the lethal tempo runes this could heavily punish his lack of waveclear. Blitzcranks one way to try to win this lane is by hooking you into getting ganked, or hooking you into turret and knocking you up. Stay behind minions, focus on pushing rather then looking to kill him (unless he is really far up the lane) and beat him with a huge farm lead. Blitzcrank will have a hard time farming under turret.
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BrandMediumFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Brand has a lot of damage and can kite you with his 1.5 second stun on his Q. The way you can beat Brand is by punishing his cooldowns by trading when he misses OR outsustaining his mana pool. If he runs low on mana to the point where he can't do his full combo you can look to all in or get a big trade atleast. Brand is immobile so if he is out of position or too far up the lane even with his strong combo of abilities we can still run him down the lane when overextended. A big part of the matchup is looking to dodge his abilities so make sure you keep your mouse cursor close to your champion so you can make small quick movements to move side to side. Also predicting when and where he will cast abilities can help you dodge his skillshots too. If you are up against brand in the mid-late game splitpush, you can look to dive him pretty easily. He has a hard time dealing with tryndamere 1v1 once the tryndamere has items.
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BraumINTerestingLethal Tempo Runes and Build. Ignite + Flash or Ghost+Flash. Long sword refillable start. It might be hard to kill a Braum in the solo lane because of his disengage with his q slow, however he has no sustain (mana or hp) so you can use that against him to push him out of lane. Braum's biggest strength is the ability to set up ganks with his Crowd Control, but mostly this should be a very easy matchup. If you are splitting against Braum in the mid-late game and he is too tanky to dive, then just ignore him and hit turret or out rotate him with your superior mobility.
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CaitlynMediumFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Make sure to use the brushes to hide your champion while you wait for minions to get low to avoid damage while farming in the early game. Early game ADC's can poke Tryndamere really hard, and Tryndamere will not have the damage to out trade them early on without getting poked out. Post 6 this matchup becomes extremely easy and you should be able to 1v1 basically anytime post 6. Before 6, just look to farm and avoid taking unneccessary damage. Your runes + dorans shield will provide a really good amount of sustain but remember its ok to give up some farm as long as you get the experience for it. In the mid-late game if you are splitting against caitlyn, you should be able to kill her pretty easily just remember that while she is running away she could turn back and face you when she casts her E, so be careful when deciding to use W slow.
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CamilleMediumLethal Tempo Runes and Build. Ignite + Flash OR Ghost+Flash. Long sword refillable start. Early trades against camille can be pretty brutal with her passive that gives her a physical shield on auto attack with a 16 second cooldown. Camille is one of the best at taking small trades into an allin. The way you beat camille is by finding an opportunity to all in her without her being able to disengage. If camille hookshots into you and commits too hard then you can look for an allin then OR if camille hookshots into you and misses that is a great allin opportunity as well. Otherwise you can potentially win by taking short trades with camille as well but having the sustain advantage with your Q. Diving camille can be an optimal spot for an allin, so you can start with an auto attack and save your spin for when she disengages with e, just be careful when you use your w that she is facing away from you (her w towards you will make her face towards you.) Splitting against camille in the mid can be difficult as she has a very strong spike with trinity force and can go into steraks to be tanky as well. 5-6 item tryndamere CAN (if camille isnt playing perfectly) outscale camille in the 1v1.
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CassiopeiaHardFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. One of the hardest top laners to face against, if you want on the runes you can take double magic resist (replace attack speed) to help you with the matchup. Cass is fairly squishy however they usually take phase rush top lane and can kite you pretty well even from level 1. If Cassiopeia takes arcane comet, you can look to be aggressive early since your base stats are much higher. Otherwise if you can't find an opportunity for an allin play VERY safe. In fact its probably better to not trade at all and just farm if you dont think you can ever have kill pressure (or jungle pressure) that way you don't take extra damage. Tryndamere has some opportunities in the mid-late game to beat Cassiopeia in the 1v1 but it is EXTREMELY important during the duels against her that you turn away from Cassiopeia when she ults you that way you only get slowed rather then stunned. Do not use your W slow until after her phase rush is on cooldown.
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Cho GathMediumLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. Cho'gath has high sustain and a 7 second crowd control knockup in a circle aoe. His knockup is fairly easy to dodge if you are looking for his cast animation on it, and Cho'gath is immobile (no dashes or bursts of movement speed) so if you can dodge his Q you can get really solid trades on him. Early game look to build up fury without taking too much damage from his E (his empowered auto attacks) then look to trade. Force an extended trade, by starting off trades with an auto attack when he goes for a minion that way you can save your spin to dodge his Q or to stick on top of him when he walks away (position your spin in between Cho'gath and his escape path which will usually be his turret) In the mid-late game, Cho'gath will be extremely difficult to dive, but you can beat him if he is far up in lane with an effective all in OR you can shove Cho'gath in and outrotate him with your superior mobility. Cho'gath's ult is EXTREMELY high burst so make sure if you fall into his ultimate execution range that you press R a little bit early.
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CorkiEasyFleet Footwork Runes and Build. Ghost+ Flash. Dorans shield start. Corki is ranged so he has some decent poke early, but not enough where tryndamere's sustain can't handle it. Corki has no crowd control and not very good disengage so when you get pretty much just one item you start beating him really hard in allins. Be sure to pay attention when Corki backs for package so that you can either pressure when he roams or follow him up on his roam. When Corki uses package it does not put his w (his dash) on cooldown so he can dash twice. Be careful with your w slow because corki will face you when he shoots his rockets (or q) so usually time your w to cast it when he rockets +autos you then turns around to kite away. Corki can't handle tryndamere 1v1 in the mid-late game.
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DariusMediumLethal Tempo Runes and Build. Ignite + Flash OR Ghost + Flash. Long sword refillable potion start. Darius has very strong all in trades and his passive when stacked 5 times (stacks every auto attack and when he hits his q on the outer edge and his ultimate) gives him a lot of attack damage and does damage over time to you. Darius can use multiple keystones, starting items, and starting abilities. Darius with Q start is strong for early clear to get level 2 first, Darius with W start will look to take trades with you when you walk up for minions. Biggest thing to pay attention is they keystone + summoner spells. Ghost+Flash darius with conqueror has extremely good all in and if you are caught too far in the lane with a pull he can usually burn your summoners and then kill you as well. If this darius pulls you at a bad time for you, your best hope is to turn on him and all in and pray for crits. TP + Flash Darius with aftershock can be abused early if you take ignite, whether he starts q or w is irrelevant because your allin can be stronger then his so look to build fury and get level 2 first and all in him. Ignite + Flash darius with conqueror you basically just let him push you in and only farm don't trade. This is the strongest early game setup on darius to punish early but it falls off later since he can't kite you as well without ghost. The darius matchup in general is a lot about punishing cooldowns on his q and finding spots to take short trades with an auto attack + spin out without being forced into an all in by being pulled. Tryndamere does outscale this matchup in the mid-late game 1v1, but can be hard to dive him 100-0 so if you find yourself in that situation where he is just sitting under turret, then push him in and look for opportunities to outrotate him with your superior out of combat mobility and flank his team.
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DianaEasyLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. Diana's third auto attack in a short period of time deals extra damage, splashes, and gives her bonus attack speed. So pay attention when her blade lights up (signalling that her empowered auto from her passive is ready) so that you can avoid the splash damage. Diana is immobile pre-6 so you can run her down the lane for an all in which you will win assuming you have a good amount of fury/hp. You counter diana's burst with your ultimate post6 and then she cant kite away from you afterwards. Dueling against Diana in the mid game is pretty easy as long as you dont miss your ultimate. Dueling her in the late game when she has the power to one shot you with items and then zhonya can make it pretty difficult on you. If your win condition is beating a 5-6 item Diana in the splitpush in the late game, then you might have to build an Magic resist item (I have sometimes built spirit visage, or maw) but a lot of the time you can get away with lifesteal from a deaths dance.
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Dr. MundoEasyLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. Mundo is very good at farming from range and staying safe, but if he ever walks up to auto attack minions for farm you can look for trades. Early game mundo has strong short trades but struggles really hard against opponent's that can force an extended trade with him. Best opportunities to trade with mundo is after you have a good amount of fury/hp and you start off the trade with an auto attack on him that way you can save your spin for when he tries to disengage with his cleaver. If Mundo is just playing really far back and safe, you can look to punish this by freezing the wave so he gets denied some farm (his q is on a 4 second cooldown so he cant get every minion.) Also while you are freezing you can position your character forward to the side of your minion wave so if he q's a minion you can look to spin on him. In the mid-late game it can be difficult to dive a mundo so you typically want to catch him out away from his turret, or shove him in and out rotate him with your superior mobility.
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DravenHardFleet Footwork Runes and Build. Ignite + Flash. Cloth 4 potions start. Draven top's lane laning phase is super greedy (can get ganked easily) but can also be super punishing for a melee top laner like Tryndamere. Draven has VERY good early damage and can put a lot of pressure on. Look to avoid damage and get farm only when you won't take too much damage for it. Remember experience is worth much more then farm. If you greed for too many minions and get pushed out of lane and fall behind in levels it can be hard to catch back up, but if you stay even in levels and fall heavy in farm you can outscale him later. Usually you need tiamat + zerkers to stand a chance against him in a 1v1 all in just because of his disengage with his E. Once you get 2 items or more though you will win the 1v1 for the rest of the game.
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EkkoEasyLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. Ekko matchup is mostly a farm matchup because of how easily he can clear waves from range as well as his ability to kite with his passive. The way to beat ekko is to force small trades as he waveclears and then outsustain him so that you can burst him down with ignite once he falls to low hp. Ekko in the mid-late game can be pretty tough on the splitpush especially if he gets ahead, consider getting a Magic resist item if your win condition is winning the 1v1 against him when you are both 5-6 items. Either a maw of malmortius or even a spirit visage would do wonders against him. Ignite before he uses his ultimate if you have it available that way you can cut down on his healing that he gets from his ultimate.
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EliseEasyFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Elise has a little bit of poke damage but Tryndamere can just sustain through her damage pretty easily if she is in the solo lane. Elise will run out of mana before poking Tryndamere down. Be careful not to get baited into diving elise, her rappel is pretty good at waiting out your ulti timer under turret and kiting you. Elise doesn't have the best waveclear so when you build tiamat you can just shove her in over and over again to put pressure on her either by getting plates or looking to roam while she is farming under turret. In the mid-late game it can be difficult to dive her under turret because of rappel and the zhonyas that she will probably have so if you cant catch her outside of her turret range, then shove her in and outrotate her using your superior mobility outside of combat.
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EvelynnINTerestingLethal Tempo Runes and Build. Ignite + Flash or Ghost + Flash. Long sword refillable potion start. Evelynn is honestly a pretty troll top lane pick. You can just all in her pretty easily pre-6 and she cant really stop you. If you are playing against an Evelynn jungle however here are some tips. Don't ward the river brush or tribrush, instead look to ward deep in her jungle so that you can see her while she is doing her jungle camps. In the mid-late game against an evelynn jungle you have to be really cautious about dueling your top lane opponent (unless u can 1v2 of course) just because most evelynn players try to take out the split pusher first before joining the rest of the team.
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EzrealEasyFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Ezreal has good poke early and is a ranged matchup so make sure you are using the lane brushes to hide your champion so he cant auto you or sit behind minions so he cant Q you to avoid damage. Only walk up to last hit minions early on. When you get a little bit of damage with tiamat, you can start taking really good short trades with ezreal (short trade = spin in auto attack + tiamat then he will probably dash away.) If you burn his E and can't follow up on him immediately, look to hit minions to reset your spin cooldown so you can spin on the ezreal before he gets his dash back up. In the mid-late game split push you will be able to 1v1 ezreal 100-0 in a turret dive as long as you have full fury to reset your spin with. Remember with your W that ezreal will turn back to face you when he q's and when he autos, so usually you will use your w when he q+ autos you then turns away to kite.
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FiddlesticksEasyLethal Tempo Runes and Build. Ignite + Flash. Dorans shield start. If you want to cheese a fiddlesticks top, you can even take cleanse in this matchup to get rid of his fear and all in him. The ignite also helps however against his life drain healing. Get merc treads, or a qss later in the game to deal with his obnoxious fear. Fiddlesticks doesn't have the greatest mana pool so if you take a bad trade early, sit back and heal up and soak experience. Most of the time however you are gonna just be crushing the poor guy because he can't do enough damage to you and you out damage his heal on his drain. In the mid-late game splitpush you crush fiddlesticks in a 1v1 assuming you have tenacity or a qss, otherwise it can be hard to dive because of his fear. Remember when using your W slow that he will turn back to face you when he fears, or throws his e while trying to kite away. So use your W in between when he is casting either of those abilities.
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FioraMediumLethal Tempo Runes and Build. Ignite + Flash or Ghost + Flash. Long sword refillable potion start. Fiora is a tough matchup early in the game especially if the fiora takes grasp of the undying as her keystone. If Fiora lets you build up fury level 1 without poking you down too hard you can get good trades on her if she q's (her dash) too close to you where you can start off a trade with an auto attack. Most of the time though, she will q you and hit a vital and stay out of your auto attack range so if you wanted to trade with her you would have to commit your spin. If you have a bad vital early (vital is directly in front of you where fiora can easily hit it) then you can reset the vital position by walking out of fiora's range, which is pretty far but usually can reset it atleast for the first minion wave. Fiora's W when it hits you will reduce 50% of your attack speed in a 1v1 so if you commit onto her with your spin she will riposte, auto attack, e to reset her auto attack, then q your vital and disengage and there isnt much you can do about it. Fiora's W however has a REALLY long cooldown (24 seconds level 1) so if she uses it and doesnt get a good trade on you, then you need to look for a spot to trade with her (usually right after she q's.) When using your W just remember that she will turn her back towards you when she uses her riposte or if she wants to turn and slow you down with her e auto attack reset. Usually I will use my w when she q's away from me to disengage so that she is guaranteed facing away from me. In the mid-late game splitpush the 1v1 is pure skill on both sides. Tryndamere can hug a wall to prevent the 4 vitals from fiora's ultimate from being hit so that she doesnt get the healing, and fiora can angle to get the vitals before Tryndamere can hug a wall or fight Tryndamere when he is in the center of the lane. Usually 1v1's against Fiora will be risky unless you are ahead in items (and have your ignite/ghost available) so usually you will push her in and rotate to flank her team (fiora isnt a great teamfighter compared to tryndamere)
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FizzMediumLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. Fizz can be annoying with his short trades early and if he gets ahead can snowball really hard against Tryndamere. The way you beat fizz is by setting up a really good all in after his playful trickster is down (his hop.) Fizz's E has a 16 second cooldown level 1, so when its down you have a lot of time to work with to get an all in. When you trade and look for an allin do not start with your spin. Start with an auto attack, that way you can save your spin to stick onto him to extend the trade and force the allin. If you get too low hp, sit back press q and soak experience. Fizz has no sustain in his kit so even if you lose on a trade, you can heal back up and he cant. In the mid-late game splitpush it can be really hard to dive fizz because of his E and zhonya, and he can duel pretty well against you because he can 1shot you to force your ultimate and then kite you. If Fizz is ahead, look to avoid him on the split push. If the game relies on you being able to beat fizz in the 1v1 to win the game at 5-6 items you can itemize into a maw of malmortius or a spirit visage for extra magic resist so he can't one shot you with his combo. You win the extended fight.
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GalioEasyLethal Tempo Runes and Build. Ignite + Flash or Ghost + Flash. Long sword refillable potion start. Tryndamere is one of the best champions at forcing allins with his w slow and with his spin. Galio is an immobile champion. Every good trade will start by walking up to auto attack Galio when he goes up for a minion rather then by starting the trade by spinning in on him that way you can save your spin to stick on top of him after he disengages to extend the trade. Galio can look to disengage by knocking you up and then walking away but if you were able to save your spin or reset it before he disengages then you can stick on top of him. Tryndamere has really good sustain too so the Galio wont be able to poke you down enough with his Q. Galio can get pretty tanky in the mid-late game but usually Tryndamere with full fury and items can still 100-0 dive a Galio under turret just because he can't kite away very well. Galio does have a semi-global ultimate to help his team out so make sure that when your team is pressuring an objective that you are pressuring Galio at the same time on the split to prevent him from helping his team. (Or if Galio just leaves just get turrets/inhib)
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GangplankMediumFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Gangplank with grasp has a really good early game into Tryndamere. Look to farm up and sustain with your fleet, second wind, revitalize, q, and dorans shield healing until you get enough for tiamat. Once you get tiamat you can start looking for aggressive trades into him. A big part of this matchup is playing around his barrels. One really good tip I have discovered from playing this matchup a lot is that gangplank will usually put down a barrel below him to disengage from you if you spin on him, but what you can do is walk inside the barrel range to bait him to try to auto or q it, then you walk right back out before it explodes. Taking out his barrels that way or straight up just walking up and hitting it before he does can help you significantly to win this matchup. In the mid-late game splitpush beating gangplank in a 1v1 is about how well you outplay him on his barrels when you are diving him. If you aren't playing well around his barrels, you can look to use your superior mobility out of combat to roam and flank his team after shoving him into his turret on the split.
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GarenEasyLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. The problem that a lot of people have with the garen matchup is that they do not know how to force an extended trade. What garen will do is set up his grasp and then q you. His Q is on a 8 second cooldown. Tryndamere wins the extended trades, Garen wins the short trades. Early game build up fury, and when you have a good amount of fury built up, look to auto attack him and move forward towards his escape path in between auto attacks and then spin on him after his silence is over and you can get an extra 2-3 auto attacks to win the trade. Post 6, be mindful of Garen's ultimate which is an execute based on your missing health. It has a very long cast animation though so you can usually wait to ult until you see the animation for his ult coming down. You can ult even if you are silenced so dont worry about that. Another tip for laning phase is if you w and slow the garen it will stop his passive from healing him. If you w and dont hit the slow then it will not stop his healing. In the allin vs garen, make sure that you use your w after he uses his Q because his Q will cleanse your slow. In the mid-late game if garen built tanky it can be hard to dive him under turret so look to catch him away from his turret, or if he is playing really safe then shove him in and outrotate him with your superior mobility.
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GnarHardLethal Tempo Runes and Build. Ghost + Flash. Long sword refillable potion start or you can take Fleet Footwork Runes and Build with Ignite + Flash and dorans shield start. Against gnar you can abuse his low base stats on his mini gnar in early trades before he gets his jump (usually gnars will get their jump at level 3.) So for your first trade against him you usually want to wait out his q and either dodge it while you build up fury or if it hits you wait until the slow runs out. Then spin on him and auto attack while moving towards his turret to extend the trade as much as possible. Usually can get 3-4 auto attacks if you position your spin correctly. Once gnar hits level 3 if you havent gotten enough damage on him to look for a kill then just farm. IMPORTANT NOTE: Gnar's hop is a 22 second cooldown level 1. So if he uses it, then you will have atleast a 10 second window to spin on him (assuming you made him use his hop when you used your spin at him) to get another spin and run him down. In the mid-late game splitpush it can be hard to beat gnar 1v1. Ways you can beat gnar in the mid-late game split push, either you wait until hes exhausted (just came out of mega gnar form) so that he cannot build it back up when you allin him, you can build swifty boots to help stick on top of him thru his slows, if he face checks you in a bush and you hit your w slow that can be another way to catch him out on the split and beat him 1v1. When using your w remember that he will turn back to throw his boomerang so try to time your w slow to cast after he uses boomerang + an auto attack to guarantee you will hit it.
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GragasHardFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Gragas has pretty good sustain and can deny any kind of all in opportunities with his body slam which is really good disengage. Merc treads and/or tenacity on your rune page is pretty good against him because it works against his bodyslam stun. Gragas will usually build 40% CDR so his body slam will be up constantly to stun you and disengage. The way you beat gragas in laning phase is by outsustaining him (usually his mana pool) before he gets iceborn gauntlet (or another mana item) or if you can manage to land a few crits with spin damage you can maybe burst him down with ignite as well. If the Gragas is playing well, you can just play this as a farming matchup. In the mid-late game splitpush Gragas can be really annoying to dive, so just shove him in and out rotate him with your superior mobility.
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GravesEasyLethal Tempo Runes and Build. Ghost + Flash or Ignite + Flash. Long sword refillable potion start. Graves doesn't have enough kiting tools to survive a straight up all in versus Tryndamere. One thing you should pay attention to though is his grit stacks. When graves dashes he gains armor which can stack up to a ridiciulous number which can make him seem very tanky. A good tip against graves in general is that graves autos don't penetrate minions so you can actually hide behind minions and avoid his auto attack damage. Once you hit level 4 thats going to be your ideal time in the early game to allin graves, so make sure that you set up your wave appropriately so that you have room in lane to run him down with your all in. With your W slow, one tip I have is using the w after he has kited out of your auto range and is out of bullets and is reloading.
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HecarimMediumLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. Hecarim can stack up a LOT of damage with his q, so the most important thing about taking a good trade with hecarim is going at him when he has no stacks on his q. For every stack on his q, his q cooldown gets reduced and he gets more damage. Hecarim usually doesn't take flash top lane so you can use your flash advantage along with your ignite to get early kills on him. This matchup can be difficult if you trade incorrectly with him and into his q while stacked up. Be careful about dueling him when he gets trinity force spike because he gets very strong with it. In the mid-late game you should win 1v1's against him especially when your ignite is up to cut down on his w healing. When you are pressuring him under turret make sure you get effective short trades before committing to an all in because he can kite you with his e movement speed and ultimate.
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HeimerdingerMediumFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Head to lane at the very start of the game and make sure heimer doesnt set up his turrets in lane, and also make sure he doesnt cheese your jungle buff level 1 either. Merc treads can help in this matchup or you can take tenacity on your runes If you are able to consistently take out heimer's turrets in the early game and not allow him to have 3 up at one time you can outsustain heimer's auto's and get very good early pressure on him. If you let him get his turrets down then he will be able to pressure you and shove you under turret and deny you CS. Post 6 you can look for allins on heimer however you need full fury and close to full hp to look for it, also you need to take out heimer's turrets before going after him or else he will burst you very quickly and kite around his turrets while you are ulting. Once you get about 2-3 items you can start beating heimer even when he has full turrets and cooldowns ready, still a good idea to take out his turrets early though so he doesnt have the burst of damage for after your ulti is over. In the mid-late game split push, if you don't think you can dive heimer then look to push him in and use your superior mobility to outrotate him on the map and potentially flank his team while he is holding the wave.
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IllaoiEasyLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. The biggest learning point in this matchup is knowing when to preemptively dodge her e (the thing that rips out your soul) and dodging tentacles. A couple of tips I have for dodging is keep your mouse cursor close to your character in laning phase (good tip in general to be honest) that way you don't have to move your mouse as much to move in a different direction to dodge an ability. Also pay attention to where illaoi could potentially use her skillshots. What I do is bait out her E (which has a 16 second cooldown level 1) by walking towards one of her tentacles and then preparing myself to move to the side the instant she throws out her E or even doing a stepback preemptively to dodge. When her E is down early you can crush illaoi. Post 6 with ignite you can beat illaoi even if she hits her E on you. As long as you dont take too much poke before you set up an all in you will crush illaoi. In the mid-late game split push she will almost always be able to burn your ulti early with her ulti but you can burst her down with ignite. Sometimes if she ults too early, you can just back off and wait until her ulti expires and then re-engage on illaoi with your ultimate advantage.
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IreliaMediumLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. Tryndamere can beat irelia in allins early BUT you must be careful about her passive and conqueror. She stacks both very quickly and can burst you down and use your own minion wave to kite you. Levels 1 and 2 you can get a good advantage on her if she doesn't play back early on. Look to sidestep her E when she casts it, if you dodge her E that can be a very good time to force a trade. Remember when forcing an extended trade early, do your best to start off the trade with an auto attack that way you can extend the trade with your spin to keep on top of her after she disengages. Some Irelia's will start e or w level 1 to get minions from range but if she uses her cooldown try to position yourself forward so that if she walks in your spin range after she used her ability you can get a good trade on her. Post 6 You will win every allin as long as you start the allin with close to full fury and 90% or more hp. A good tip against Irelia is to fight her away from your minion wave, Irelia cannot kite away from you if she doesn't have your minions to dash around. In the mid-late game splitpush you will win the 1v1's as long as you dont get kited too hard. What I like to do sometimes against Irelia is dive them 100-0 right after they have killed my minion wave so that they can't kite away. Her W is a 50% physical damage reduction channel but only lasts 2 seconds.
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IvernTrollingIf you play against an ivern top he is trolling.
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JannaEasyFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Janna does not have enough damage to poke you out of lane. Tryndamere with this setup just has too much sustain. It can be hard to stick on top of janna with her knockup on her tornado and her slow with W. She is gonna have a really hard time farming under turret though so if you can't kill her then shove her in make her use mana to farm then kill her when she goes out of mana. Also you should watch this video when I played janna top vs a bronze 5 tryndamere on the LAN server. https://www.youtube.com/watch?v=5oHNoJe5wzQ&t=
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Jarvan IVEasyLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. J4 has decent short trades with his shield and passive auto every 10 seconds and has good burst but struggles heavily vs tryndamere's sustained damage. Look for spots where you can start trades with an auto attack and extend trades with your spin. Longer trades are better for Tryndamere in this matchup. Be sure to try and sidestep J4's e+q combo when he kites away from you, often times if you dodge his e+ q knockup when he is trying to disengage you can stick on top of him and kill him after his dash (especially if you have spin.) If J4 ults you and you flash away from his ult before it lands, you can actually dodge J4's ultimate damage. In the mid-late game splitpush, if J4 goes full tank you can ignore his damage and hit turret, if he goes bruiser build you can look to dive him 100-0 as long as you dodge his knockup from his e+q or if you have summoner spell advantage. If you don't think you can dive J4 you can always shove him in and outrotate him with your superior mobility.
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JaxMediumGrasp Runes and Build. Ignite + Flash. Dorans blade start. Jax is a matchup that you MUST get an advantage on early game if you want to have good impact on the splitpush. The reason we take grasp is to help us get an advantage early. Grasp does not scale into jax it is purely for early game power. The reason why grasp is so good into this matchup is that you can get VERY good short trades and have a huge amount of sustain. Its hard to take extended trades against Jax because of his counterstrike stopping the allin. But if you do want to set up an allin for a kill this is how you do it. Build up your grasp by attacking minions, attack jax with the grasp proc, he will counterstrike. Walk up into his body and spin away so that you deal the spin damage on the way out. Now you have some time for a really good trade on jax while he has no counterstrike. Tryndamere's spin is a 12 second cooldown, meanwhile jax's counterstrike cooldown is 16 seconds level 1. You want to get an early level 2 in this matchup so make sure that you force a small trade early to burn jax's counterstrike before he stacks up his attack speed on his passive and then shove for level 2. Usually the player who gets level 2 first in this matchup will win the early game. In the mid-late game splitpush you win if you have a lead, but lose if you don't have a lead. If you are losing the splitpush, look to force jax to come to you in the sidelane and look to make a rotation towards your team. Check out the gameplay of me vs tfblade jax to see how to trade effectively in the jax matchup https://youtu.be/1DaZ4tE9Iuk If you are winning the splitpush make sure to put pressure on jax at the same time as your team (if you put pressure on him before your team pressures they gonna goon squad you.) If you want to check out an advanced video guide on dueling against jax check out this video https://www.youtube.com/watch?v=nfQ3NEetiTI&t=
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JayceHardLethal Tempo Runes and Build. Ghost + Flash. Cloth 4 potions start. Jayce is a matchup that you DO NOT trade with early. You purely look to farm and that is it. You will be down farm but as long as you stay even in experience you can outscale him in the 1v1. Tips to avoid damage, 1. When farming under turret while he is pressuring you, you do not have to go for every single minion. If you have taken too much damage usually you do not want to go for the ranged minions because they are closer to the Jayce that is pressuring you and Jayce can deal a lot more damage to you going for ranged minions then he can while you are hitting the melees. Post 6 when you have a good amount of fury and hp if he overextends in the lane against you, you can run him down with your ghost + flash and win in a single all in. You do not want to take short trades against Jayce you only want to all in and thats it. Every allin you take against Jayce have your ghost up or you can get bursted and kited. In the mid-late game you will win allins vs Jayce in the 1v1 even when diving as long as you have ghost up and he doesnt have flash advantage on you.
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JhinEasyFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Look to build up fury without taking too much damage and you can trade with him even from level 1 with a good amount of fury/hp. Get level two first and shove in the wave so that it pushes back against you, then you can look for a level 4 all in when the wave is on your side of the lane. Jhin is immobile but has a slight movespeed increase early with his 4th auto. Mid-late game splitting against Jhin can be hard if he goes a build with swfities and a lot of movespeed but as long as you hit your w slow and have cdr you should be able to stick onto him 1v1. If he calls an ally to hold the turret with him, just rotate and potentially start a 4 vs 3 fight in your favor.
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JinxEasyFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Can look for trades even from level 1. Just look to build up fury and spin on her when she comes in range. Even if you lose out on the trade, you have sustain and jinx doesn't. Remember that her traps will actually stop your spin, so dont try to spin through her traps. In the mid-late game splitpush she cannot handle you 1v1 so just dive her 100-0 if she holds turret by herself.
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KaisaEasyFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Kaisa has pretty good poke damage early on but she is mostly immobile besides a small speed up on her E. If she takes ignite or something like that to cheese you early on you can farm up while trying to avoid damage until 6 and then outscale her. In the mid-late game splitpush Kaisa can kite you with her ultimate and her dash but if you hit your w slow its over for her. If you want to play it safe try to get a w slow before spinning in on her.
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KalistaMediumLethal Tempo Runes and Build. Ghost + Flash or Ignite + Flash. Long sword refillable potion start. Kalista can stack up a lot of damage on you with her spears to burst you at once. In the early game they don't do as much damage so if you can build up fury without taking too much damage level one, you can look for an early all in with your ghost to atleast burn her flash and take control of the lane. If you misplay a trade though and you get behind, look to soak experience and get whatever farm you can get. You outscale her in the 1v1 with tier two boots + essence reaver. Just make sure when you get your spike in items that you all in with your summoners up. In the mid-late game splitpush Kalista will have to call an ally to match against you, so just look to push in and outrotate the two stopping you and flank their team with a man advantage. And if Kalista tries to hold the turret by herself you can just dive her.
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KarmaMediumFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Karma has really strong poke early on so try to avoid damage by dodging her q's and using the brushes top lane to avoid auto attacks. You can take short trades into Karma if you are able to build up fury without taking too much damage and maybe her q or w are on cooldown. Punishing cooldowns is the best way to handle a ranged matchup like karma. If she misses an ultimate Q or wastes her shield, that could be a good time for a trade. Tryndamere will outscale Karma in the 1v1 going into the mid-late game with about 2-3 items. Make sure when you allin that you use your ignite early to reduce the effectiveness of her heal from her mantra W. When using your W slow keep in mind that Karma will turn back to face you when she auto attacks, uses her q, or uses her w.
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KarthusEasyFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Karthus q's are really annoying early but he is gated by his mana pool, so if you dodge enough of his q's he will eventually not have enough mana to fight you and you can all in and win. Post 6 you can all in and dive him even 100-0 and kill him because he is such a squishy champion with no mobility, there is a chance that his ultimate can kill you though so try to spin out and use your q with revitalize and proc your fleet footwork to try and survive. A good trick against karthus to bait out his q's and dodge them is to walk up to a minion acting like you are about to go up and auto it, then preemptively back off and dodge the q. Karthus players will usually try to use their q to hit you when you walk up for minions to try and guarantee the damage. Wave manipulation can win you lane vs a solo lane Karthus because if you have the wave on your side of the lane, then Karthus has to overextend to farm giving you room to spin on him and run him down. In the mid-late game Diving him can be tricky because he almost always will be able to 1 for 1 with you with his ultimate. If you want you can try to take multiple spin + 1-2 auto trades with him so that you can try to dive him without having to use your ultimate to kill him. Or you can shove him in and rotate to flank his team with your superior mobility.
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KassadinEasyFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. You can heavily outsustain kassadin in short trades, and if he is on your side of the lane he has no mobility pre 6 so you can run him down. Kassadin's trades early are fairly even with you, but you have the sustain advantage and when you get your tiamat you start winning all short trades as well. Kassadin can outscale you in the very late game (when he hits 16 with 4-5 items) but he can be heavily punished before then and held down. Basically put your team in a position to win before he hits his powerspike.
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KatarinaEasyFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Katarina has a really weak level one that you can abuse, get level 2 advantage on her and look to take a good trade. Katarina does have a solid level 2 allin with ignite that she can burst you with but you have to fall below about half hp for her to kill you. The reason why we take fleet with all the sustain in this matchup is so that we can keep our health high so she never has a chance to burst us. Our sustained damage is so good and if shes not killing us in one combo then she cant beat us. A big part of this matchup is how well katarina roams so to deny that we need to put constant pressure on her and keep the wave shoved into her turret with tiamat. Mid-late game katarina has a really hard time dealing with us 1v1. The best time for you to go after katarina is if she doesn't have a minion wave to dash to.
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KayleEasyLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. Kayle is EXTREMELY weak in the early game. She is melee until level 11 so that means she is forced to either use spells to get minions or to walk up and auto attack. Even without much fury level one if kayle walks up and auto attacks a minion we need to position our character forward to auto attack her when she goes for the minion and the spin on her to extend the trade. Often times we can burn her flash levels one or two. Another big part of the matchup is when both characters hit 6, Tryndameres ult is a 110 second cooldown at level 1 however Kayle's ultimate level 1 has a 160 second cooldown. So if you ult and try to dive her or fight her and she ults and disengages. We have a 50 second window to kill her with an ultimate advantage if we wait for our ult to come back up. Mid-late game splitpush Tryndamere will win, and even when kayle hits level 16 Tryndamere still has a really good chance of winning the 1v1 especially if she is away from her turret.
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KaynEasyLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. Kayn is weak early before his form, but that doesnt mean you should give him free damage towards his form. When you choose to trade with kayn, look to make it an all in. If you let kayn take short trades with you he will get to his form where he can fight you a lot better way more quickly. To force an extended trade, try to start off every trade with an auto attack that way you can save your spin to stick on top of him when he slows you and q's away. Also to set up an effective all in, make sure you try to manipulate the wave so it is closer to your turret. The closer your wave is to your turret, the further the kayn has to extend to get farm which means you will have more room to run him down.
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KennenMediumFleet Footwork Runes and Build. Teleport + Flash. Dorans shield start. Kennen is a tough matchup early game, but with this setup its manageable. The reason we take teleport is to survive early game so we can scale into our items. Its important to try and survive until we have the gold for our tiamat and then TP back. Once we get tiamat, we can look to take small trades with kennen, a good kennen will only allow you to get the spin damage + tiamat, but worse kennens you can get a spin + auto attack + tiamat before they disengage with their stun. Kennen has no sustain in his kit and with all the sustain in ours we can take worse trades but still end up winning the sustain war in the end. Be careful not to trade below half hp because he can look to burst you and take away your ultimate which takes away your kill pressure. If kennen takes phase rush do not use your W until after his phase rush is on cooldown. Mid-late game splitpush against kennen you can beat him with 3-4 items. Still might be hard to dive him with his zhonyas but if he is just sitting under turret farming, just shove in and look to outrotate him with your superior mobility.
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Kha ZixEasyFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Khazix has decent burst but for a solo lane khazix he is going to have a hard time trading with you while you are in a minion wave since he does not get isolation damage. Your sustain with the setup is too much and as long as you dont let your health drop too low he wont find opportunities to burst you. You can usually get a really big lead on a khazix in laning phase just because he typically isnt a top lane champion. In the mid-late game split push this is where khazix can catch you out. Make sure you are always pushing within your minion wave and dont get caught out in rotation.
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KindredEasyLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. Kindred doesnt have enough range early to put enough pressure on you. Her damage is low and she needs time to scale. With lethal tempo + ignite you have really good all in pressure on her even from early levels. The way you win post 6 is by forcing kindred to ult before you have to ult, that way you have 5 seconds to kill her after her ult ends. If you are forced to ult before she ults remember that kindred's ulti lasts .25 seconds longer then the animation shows so wait just a little bit longer before trying to burst her at the end of her ultimate. In the mid-late game Kindred wont be tanky enough to survive your all in and will have to burn her ult before yours so you will win the 1v1.
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KledMediumLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. Kled can be difficult in the early game if he lands too many q's on you to poke you down. Look to dodge his q's while you build up fury level one and if you dodge enough you can look for trades level 1 and level 2 assuming that you get level 2 first. IMPORTANT NOTE: When Kled dismounts, he gains courage for every auto attack on a champion, he gains courage for every last hit he gets, and he gets courage for hitting his dismounted q against you. So if you are looking to all in Kled MAKE SURE that you dismount him WITHOUT having to use ignite or your spin that way you can kill him immediately after the dismount. If you dismount him without having the ability to kill him immediately that is a mistake. Kled gets a lot of hp back when he remounts after he gets to 100 courage, so if you dismount him and cant kill him off his mount you basically just gave him at 300-400 hp potion. A strategy I employ if I can against kled is that I will look for short trades against kled and leave his mount at about 5-10% hp that way I can dismount him easily whenever I want and all in him right after. One thing to mention about kled's w is that he cannot control when he uses it EXCEPT for the first time he levels it up. Most good kled's will not level up their w (the 4 really fast auto attacks) until they are dismounted for the first time so that they can try to cheese a kill with the remount. So again make sure that if a kled is employing that strategy that you have enough damage to burst him so he cant remount during the allin. After kled has leveled up their W what they will do against Tryndamere is they will use their q and tiamat to farm so they can keep their w up and available to dash on you for an all in trade. If Kled ever uses his W on a minion, you have a 14 second cooldown on his level 1 w to look for a solid trade. In the mid-late game you outscale Kled really hard and can even 100-0 him under his turret once you are 4-5 items.
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Kog MawINTerestingFleet Footwork Runes and Build. Ignite + flash. Dorans shield start. Kogmaw is a ranged champion that can poke you down early but he is really squishy and immobile so you can kinda just run him down and kill him over and over again. The fleet proc will give you extra movespeed to stick to him as well as the sustain to deal with a ranged champion. An effective strategy to employ against an immobile champion like Kog'maw is to manipulate the wave so it is on your side of the lane. Doing this will force kogmaw to overextend to get farm. In the mid-late game splitpush Kogmaw cannot deal with you 1v1. If they send another person to help defend with him then rotate using your superior mobility to make a play elsewhere after pushing in.
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LeBlancMediumFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Leblanc is a really good lane bully. Avoid damage using the brushes top lane as well as potentially giving up minions of gold so you can collect more exp and sustain up with Q. Pre6 if she w's into you for a trade her W has a 18 second cooldown level 1 where you can potentially get a good trade in. For the most part you are going to be looking to farm this lane out because she does a very good job of kiting away from you. Before her first back though if she starts running out of mana because she is trying so hard to push you out of lane, then try to keep her from backing. The longer the lane goes without either of you two backing is beneficial for you since she needs damage and mana on her first back to pressure you harder.In the mid-late game splitpush Leblanc can handle Tryndamere in the 1v1 even while underleveled and underfarmed. If you find yourself having to 1v1 against a leblanc, look to shove her in and try to outrotate her. Leblanc doesnt have the best waveclear so she might be slow to respond.
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Lee SinEasyLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. Lee sin really needs to hit his q in order to get effective trades on you. This is hard in a solo lane because you can always use minions to block his q and trading within a minion wave is no problem for Tryndamere. Lee sin has decent short trades if he hits his q, but tryndamere's all in is significantly better and it is easy for him to force trades. Post 6 Lee sin will look to burst you, with q + auto attack + e + ult + q + auto attack, then kite away with his w while you ult. Make sure you stay at a high amount of health so he cant do this burst without you being able to follow up. If Lee sin uses his ulti and doesnt burn your ultimate that is a HUGE advantage for you. Always look to start trades off with lee sin with an auto attack that way you can still use your spin to stick onto him when he w's away. In the mid-late game Tryndamere outscales Lee sin in the 1v1. Just have to be careful with Leesin's burst to make sure you dont miss your ultimate.
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LeonaEasyLethal Tempo Runes and Build. Ignite + Flash. Long sword refillable potion start. Bruiser leona top has decent damage but just not enough to take down tryndamere during an allin. If Leona takes aftershock just auto attack + spin away after she procs aftershock, then reengage when her aftershock is down. She does not have the damage alone to kill you but she can set up for jungle ganks pretty well so be aware that you might get camped top. In the mid-late game splitpush you can basically just push leona in and ignore her as you hit the turret infront of her face. Make sure you laugh at her before you spin away.
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LissandraMediumFleet Footwork Runes and Build. Ignite + flash. Dorans shield. Lissandra has really good poke but with this setup she will run out of mana before poking you out of lane. Just be careful if you fall below 1/3 hp that you look to sustain back up before walking up. Look to stand within your minion wave to force lissandra to push when she tries to poke you and also try to side step her Q. Keep in mind that Lissandra's q range extends after hitting a target. When you get tiamat, you can really force lissandra to use a lot of mana and you can sustain back up with your q and healing from runes by spinning in for short trades. Be patient on your eventual allin, its gonna take some time to prepare a solo kill on lissandra since she disengages really easily. And when you do go for the all in make sure you sustained back up so she cant force you to use your ultimate immediately. In the mid-late game Lissandra becomes annoying on the splitpush because she can clear waves really easily. Ive found it to be a better option to just shove in and force a rotation out of her by looking to flank her team, and then potentially heading back to the lane and shoving in before she rotates back over. Make use of your superior mobility to lissandra because Tryndamere can traverse the map much faster.
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LucianHardFleet Footwork Runes and Build. Ignite + Flash. Cloth 4 potions start. Lucian has really good poke and in combat mobility even from early on in the game. Once your mobility outscales his is when you start to win. Look to farm safely early and avoid damage by using the brush and staying within your minion wave so that when he trades into you he is also shoving the wave in. Pick and choose which minions to go for under turret. The melee minions and cannon you should always look to get but the ranged minions are further from your turret where lucian can deal more damage to you, and ranged minions are also worth much less gold. Once you have Essence reaver stinger zerker greaves you should beat Lucian for the rest of the game in a 1v1 as long as you have full hp/fury before hand. In the mid-late game splitpush keep in mind that Lucian does have a strong disengage with his w into ultimate so if you are able to burn his ultimate cooldown without using yours, you will have a good time beating him up afterwards. With your W, make sure you keep in mind that a good time to cast it will be after he dashes away, auto attacks you, then kites back.
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LuluMediumFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Lulu has good poke but is extremely squishy. If you are able to get on top of her even early levels you can crush her in trades. Make sure when you spin onto Lulu that you damage lulu with your spin and place your character in between Lulu and her escape path (usually her turret) that way she has to walk around you to get away, or kite in a different direction that doesn't benefit her. Your runes/build will sustain you if you take a bad trade and you will outscale Lulu in the 1v1. When using your w keep in mind she will turn to face you when she auto attacks, when she q's, and when she w's. Usually Lulu will polymorph you when you spin on her then q you after the polymorph is over. So usually you want to use your w slow after her q. In the mid-late game you can just run lulu down, she wont deal enough damage to burst you and you have so much mobility to stick onto her even with her kite.
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LuxEasyFleet Footwork Runes and Build. Ignite + Flash. Dorans shield start. Lux has really good disengage with her q but if you spin towards her and then immediately juke to the side, sometimes you can dodge her q which will allow you to get a solid trade on her. After tiamat, you can just spin auto attack tiamat for a good trade then back off. You have sustain in your kit she doesnt. In the mid-late game if you are splitting against her, she has really good disengage and waveclear however she does not have the mobility to follow you if you shove her in then rotate to flank her team. Use your superior mobility to outmaneuver her.
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MalphiteMediumfor early levels build up fury and play around his e, if he only uses e when you spin on him then get wave advantage then trade. If malphite goes grasp, you can trade but more so look to get tiamat and keep him shoved. If he goes comet or anything else, look to trade often and beat him. Its very important if you are looking to battle him in the mid-late game that you MUST have your conqueror ready to go at the beginning of a fight so get it built up on minons/monsters. Dorans blade
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MalzaharEasyMalzahar has strong pushing potential but if you trade into him then you will get the wave advantage. Use this and the long lane top lane to run him down. You can use your W to remove malzahar's shield if you hit the slow. Dorans shield
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MaokaiEasyYou can trade often with maokai to burn his resources (mana), once you get tiamat look to shove and keep pressure on him. Once he gets too tanky look to take neutral monsters/roam in between waves. Dorans blade start
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Master YiEasyPlay around his double strike and you will be fine. Master yi will have shoving potential early but once you get around level 4 you can punish him if he tries to push you in. Dorans blade start
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Miss FortuneMediumShe has no mobility but a lot of poke, build up fury safely without taking too much damage and you can look to all in early, even if you fall behind you can all in her with levels. Doran's shield
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MorderkaiserMediumWait for levels before trading with morde, his pushing is way stronger then yours early on and he has more sustain. There might be a chance to trade with him hard around level 4, but if you don't see an opportunity you can often times beat him hard post 6. Doran's shield start
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MorganaEasyHard to kill but hard to die to. Mostly a farm lane unless she wastes her bind and you land a slow on her thats when you would want to punish. Dorans blade
79
NamiEasyIf they are playing nami top they are trolling. foggedEmmy
80
NasusEasy then HardThis matchup is as difficult as you make it. You have to really punish nasus early game, deny him as hard as possible. Trade often and hard, pressure him under turret with an auto then spin away without taking a turret shot etc.. Call jungler to dive often, set it up for him. Good example of how to manipulate the wave to setup an early kill. Push in the first two waves, let it bounce off the enemy turret back to you. Because of the wave position with the minions the wave will push back to you where you can freeze it close to your turret. Don't take trades and mess up the freeze unless you are all inning him. Doran's blade start. Here is a youtube miniguide on how to effectively snowball against a nasus https://www.youtube.com/watch?v=G2TfA6I0w2s
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NautilusEasyForce extended trades. You also outsustain him in laning phase. If he gets too tanky, hit the turret in front of his face, or shove and get neutral objectives/roam. Doran's blade start
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NidaleeMediumCan be built as ad nidalee against you, if she does this she can be very poke heavy but also deal negative damage. Can look to trade hard around level 4. Doran's shield
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NocturneEasyBe careful early levels as he is very strong with his passive, his q and then his fear. You start outscaling him pretty quickly though and your level 6 is much stronger in a 1v1. Getting qss for duels later in the game can be very good as he is very squishy and his only way of fighting you is fearing you. Doran's blade
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NunuTrollingIf they play nunu top they are trolling.
85
OlafMediumBe very careful of his lvl 1 all in's with his axes, dont get caught too far in lane or get hit by an axe with your spin down. You can start trading and an allin with olaf around level 4 usually. Doran's blade start
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OriannaMediumHas strong poke and harass but gated by mana costs, can usually outsustain her mana pool then try to keep her in lane as long as possible. You outscale in a 1v1 with 1 completed item plus level 9. Doran's shield start
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OrnnMediumOrnn does a lot of dmg, has good sustain by building items. When you want to trade with ornn spin through him while he is casting his W, if you spin all the way through him before it finishes he wont get the brittle which is a good chunk of the damage he deals and you will typically win the trade. Most of the time look to outscale with 2 items. Dorans shield start
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PantheonEasyStart Q in this matchup and cloth 4 pots, dont look to fight or trade at all, just sustain and farm and outscale with a completed item. Make sure to only take q poke try not to let him auto attack you at all. If you spin away from pantheon in the middle of his w stun he wont be able to get a full charge of his E damage
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PoppyHardYou can trade early with poppy if you wanna look for an all in but they will typically outsustain you early game because of timewarp tonic and biscuit delivery, a lot of times you can bait out her W by getting a slow on her and then waiting to spin until after she w's. Make sure to walk out of her Q before the second tick of damage applies. Make sure to position your character out of reach of walls while auto attacking. Doran's blade start or dorans shield start
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PykeTrollingIf they pick pyke top they are trolling
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QuinnMediumLet quinn push you in early. Look only to farm if you spin in she will e you and kite you to death. Can look to go for kills once u get tabis at the very least. If she farms well or gets a big lead you might need to wait for tiamat and phantomdancer as well Cloth 4 start
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RakanTrollingIf they pick rakan top they are trolling.
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RammusEasyHas strong trades against you but you can just walk away after taunt, can kill rammus early levels too if he wastes his w or q (depending on what he starts level 1) you should have the pressure in this lane till much later. Doran's blade start
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Rek SaiMediumReksai has very strong pushing power and damage early levels. Can start trading around level four. Make sure to clear tunnels consistently to take away his escape routes. You outscale this matchup in the 1v1 pretty hard. Doran's blade start
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RenektonHardHe has better sustain, better damage, better pushing power then you early game. You can try to outshove him and trade lvl 1-2 but after that look to farm. Can take short trades auto + spin with your Conqueror proc up (if you are really good you can auto attack and spin out during his w stun animation). You can have really good duels vs him after you get tiamat berserker greaves (or tabis) and phantom dancer. Doran's blade start
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RengarHardRengar has very strong damage early game and can cheese kill you lvl 1-2 if you dont play carefully. Stay away from the bushes and look to soak exp and get farm whenever you can but let him push towards you so you can farm under turret. You can outscale this matchup if you play it properly, I usually get tabis
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RivenMedium-HardThis matchup is mostly dictated by how well the riven plays her ability cooldowns, level one you want an extended trade into her (after you built up your conqueror and a little bit of fury), after that you want short one auto + spin trades to widdle her down. Post 6 if she commits all of her abilities into you, look to all in before they come back off of cooldown. It is important that post 6 you get the slow, so be patient with it and use it when you need to stick onto her, don't waste your w early on
98
RumbleMediumRumble beats you in the push early levels if he starts q lvl 1. If he starts E (his harpoon) then look to shove in first two waves and then let it crash back into you. Look to farm for the most part unless you get jungle pressure. You outscale with 1-2 items in the 1v1. I sometimes build swifties in this matchup
99
RyzeMediumRyze has strong damage mobility and CC however before his tear back he is gated by mana costs. Try to punish and kill the ryze before his first back. If ryze wastes his W and phase rush before you use your spin, you can look for a trade once the phase rush wears off
100
SejuaniEasySejuani needs to get her stun off to out damage you in a trade, if you take short trades with her you can widdle her down for an all in. You also outscale her hard in a 1v1
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