A
1
#notes label(guildhall_help)
2
Eight 7x7 rooms for guildhalls, temples, libraries, etc.
3
Screenshot: https://drive.google.com/file/d/17jHiCKeZm6FSS-CI4V0r0GJZh09nzcO_
4
5
Features:
6
- Big rooms, optionally pre-furnished. Double-thick walls to ensure engravings add value to the "correct" side. Declare locations from the pre-created meeting zones as needed.
7
8
Guildhall Walkthrough:
9
1) Dig out the rooms with /guildhall1.
10
11
2) Once the area is dug out, pre-create the zones and add doors and a few statues with /guildhall2. Run "quickfort orders" for /guildhall2.
12
13
3) Furnish individual rooms manually, or get default furnishings for a variety of room types by running /guildhall3. If you use the default furnishings, also run "quickfort orders" for /guildhall3. Declare appropriate locations from the pre-created zones as you need guildhalls, libraries, and temples. If you'd like a "no specific diety" temple declared for the top room and a library declared for the bottom room, run /guildhall4. Both locations will be "Residents only" by default, but you can change this in the (l)ocation menu if you want them to attract visitors. If you need more rooms, you can dig another /guildhall1 in an unused z-level.