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Hunting tool
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Hello! This tools purpose is to make hunting entertaining and provide elements of surprise to each players through random chances.
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This tool simulates wolf hunting tactics, luck and unluck. In this tool player characters might get injured and or get knocked out of the hunting.
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If a die is needed, one can be acquired from Google.
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It is expected that characters have + - 30 hp. 30 positive which means they are at full strength and healthy and -30 which means they are dead. Each time they take damage it reduces their total hp pool. If it reaches 0, character is knocked out. If it reaches -30 they are dead.
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Death isn't a necessity in this case and players can decide whether they want that included or not.
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Tracking Phase
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TrackingPerception checkRoll 1d201Critical failure in luck, you stumble down or fall down and get stuck!
Write something amusing!
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2Bad luck, no prey is smelt or found
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3Bad luck, no prey is smelt or found
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4Bad luck, no prey is smelt or found
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5Bad luck, no prey is smelt or found
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6Bad luck, no prey is smelt or found
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7Bad luck, no prey is smelt or found
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8Bad luck, no prey is smelt or found
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9Bad luck, no prey is smelt or found
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10Bad luck, no prey is smelt or found
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11Bad luck, no prey is smelt or found
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12Bad luck, but a faint scent can be found
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13Bad luck, but a faint scent can be found
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14Lucky, a scent trail has been found!
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15Lucky, a scent trail has been found!
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16Lucky, potential herd spotted!
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17Lucky, potential herd spotted!
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18Lucky, potential herd spotted!
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19Easy to catch single entity prey
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20Naturally deceased prey
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Player who rolled the highest perception will roll for luck. Luck decides what sort of a track they are following. Healthy opponent will be harder to catch than weak opponent.
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If more than one player spots a target, then their rolls can confirm it. If Player A spots a scent, B doesn't and C spots a scent, then A and C both scented the same prey to follow.
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TrackingLuck checkRoll 1d201Critical failure in luck, prepare to be chased off by a healthy buckMale Buck blocks the hunting
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2Bad luck, prey is strong and healthy
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3Bad luck, prey is strong and healthy
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4Bad luck, prey is strong and healthy
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5Bad luck, prey is strong and healthy
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6Bad luck, prey is strong and healthy
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7Bad luck, prey is strong and healthy
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8Bad luck, prey is strong and healthy
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9Bad luck, prey is strong and healthy
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10Bad luck, prey is part of a herd and is healthy
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11Bad luck, prey is part of a herd and is healthy
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12Bad luck, prey is part of a herd and is healthy
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13Bad luck, prey is part of a herd and is healthy
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14Lucky, weak prey possibility in a herd
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15Lucky, weak prey possibility in a herd
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16Lucky, potential prey spotted within herd
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17Lucky, potential prey spotted within herd
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18Lucky, potential prey spotted within herd
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19Easy to catch single entity prey
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20Naturally deceased prey
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Player who rolled the highest perception will roll for luck. Luck decides what sort of a track they are following. Healthy opponent will be harder to catch than weak opponent.
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TrackingHerd head countRoll 1d31Large herdroll 2d40
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Optional2Medium herdroll 2d20
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3Small herdroll 1d10
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Optional roll, in this the highest perception player who spots the prey first can roll to verify the herd size. Unless number 19-20 was rolled, then herd size is not needed as the target is by themselves.
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Once size has been rolled, then we can roll for the amount of heads in the herd. In a sense large herd CAN contain weak targets even though luck wasn't in the wolves side.
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Player rolls first 1d3 and after that, they will roll the appropriate value from the slot.
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TrackingTarget selectionRoll 1d201Critical failure in luck, prepare to be chased off by a healthy buckMale Buck blocks the hunting
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Optional2Bad luck, no weak prey spotted
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3Bad luck, no weak prey spotted
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4Bad luck, no weak prey spotted
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5Bad luck, no weak prey spotted
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6Bad luck, no weak prey spotted
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7Bad luck, no weak prey spotted
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8Bad luck, no weak prey spotted
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9Bad luck, no weak prey spotted
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10Bad luck, no weak prey spotted
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11Bad luck, no weak prey spotted
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12Bad luck, no weak prey spotted
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13Bad luck, no weak prey spotted
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14Potential prey targets spotted
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15Potential prey targets spotted
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16Potential prey targets spotted
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17Potential prey targets spotted
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18Potential prey targets spotted
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19Easy to catch targets spotted
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20Extremely easy prey target spotted outside of herd
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If there are no weak targets in the herd, then it will be harder for the hunters to acquire a target that would be weak.
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If there are weak targets in the herd, players can select one and risk less injuries.
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Players can roll Target selection multiple times, but each round costs 1 hour of hunting time and if the herd is small and none of them were identified as weak then the herd contains no weak ones.
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Break the rank!
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Rank needs to be broken, as herd forms a circle of tight group which can defend themselves from each direction, either headbutting or kicking.
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Each member of the group can only roll intimidation once. If all party members fail Intimidation aka roll less than 13 they'll have to retreat. The herd is not scared of the attackers.