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2 | Hunting tool | |||||||||||||||||||||||||
3 | ||||||||||||||||||||||||||
4 | Hello! This tools purpose is to make hunting entertaining and provide elements of surprise to each players through random chances. | |||||||||||||||||||||||||
5 | This tool simulates wolf hunting tactics, luck and unluck. In this tool player characters might get injured and or get knocked out of the hunting. | |||||||||||||||||||||||||
6 | If a die is needed, one can be acquired from Google. | |||||||||||||||||||||||||
7 | ||||||||||||||||||||||||||
8 | It is expected that characters have + - 30 hp. 30 positive which means they are at full strength and healthy and -30 which means they are dead. Each time they take damage it reduces their total hp pool. If it reaches 0, character is knocked out. If it reaches -30 they are dead. | |||||||||||||||||||||||||
9 | Death isn't a necessity in this case and players can decide whether they want that included or not. | |||||||||||||||||||||||||
10 | ||||||||||||||||||||||||||
11 | Tracking Phase | |||||||||||||||||||||||||
12 | ||||||||||||||||||||||||||
13 | Tracking | Perception check | Roll 1d20 | 1 | Critical failure in luck, you stumble down or fall down and get stuck! | Write something amusing! | ||||||||||||||||||||
14 | 2 | Bad luck, no prey is smelt or found | ||||||||||||||||||||||||
15 | 3 | Bad luck, no prey is smelt or found | ||||||||||||||||||||||||
16 | 4 | Bad luck, no prey is smelt or found | ||||||||||||||||||||||||
17 | 5 | Bad luck, no prey is smelt or found | ||||||||||||||||||||||||
18 | 6 | Bad luck, no prey is smelt or found | ||||||||||||||||||||||||
19 | 7 | Bad luck, no prey is smelt or found | ||||||||||||||||||||||||
20 | 8 | Bad luck, no prey is smelt or found | ||||||||||||||||||||||||
21 | 9 | Bad luck, no prey is smelt or found | ||||||||||||||||||||||||
22 | 10 | Bad luck, no prey is smelt or found | ||||||||||||||||||||||||
23 | 11 | Bad luck, no prey is smelt or found | ||||||||||||||||||||||||
24 | 12 | Bad luck, but a faint scent can be found | ||||||||||||||||||||||||
25 | 13 | Bad luck, but a faint scent can be found | ||||||||||||||||||||||||
26 | 14 | Lucky, a scent trail has been found! | ||||||||||||||||||||||||
27 | 15 | Lucky, a scent trail has been found! | ||||||||||||||||||||||||
28 | 16 | Lucky, potential herd spotted! | ||||||||||||||||||||||||
29 | 17 | Lucky, potential herd spotted! | ||||||||||||||||||||||||
30 | 18 | Lucky, potential herd spotted! | ||||||||||||||||||||||||
31 | 19 | Easy to catch single entity prey | ||||||||||||||||||||||||
32 | 20 | Naturally deceased prey | ||||||||||||||||||||||||
33 | ||||||||||||||||||||||||||
34 | Player who rolled the highest perception will roll for luck. Luck decides what sort of a track they are following. Healthy opponent will be harder to catch than weak opponent. | |||||||||||||||||||||||||
35 | If more than one player spots a target, then their rolls can confirm it. If Player A spots a scent, B doesn't and C spots a scent, then A and C both scented the same prey to follow. | |||||||||||||||||||||||||
36 | ||||||||||||||||||||||||||
37 | Tracking | Luck check | Roll 1d20 | 1 | Critical failure in luck, prepare to be chased off by a healthy buck | Male Buck blocks the hunting | ||||||||||||||||||||
38 | 2 | Bad luck, prey is strong and healthy | ||||||||||||||||||||||||
39 | 3 | Bad luck, prey is strong and healthy | ||||||||||||||||||||||||
40 | 4 | Bad luck, prey is strong and healthy | ||||||||||||||||||||||||
41 | 5 | Bad luck, prey is strong and healthy | ||||||||||||||||||||||||
42 | 6 | Bad luck, prey is strong and healthy | ||||||||||||||||||||||||
43 | 7 | Bad luck, prey is strong and healthy | ||||||||||||||||||||||||
44 | 8 | Bad luck, prey is strong and healthy | ||||||||||||||||||||||||
45 | 9 | Bad luck, prey is strong and healthy | ||||||||||||||||||||||||
46 | 10 | Bad luck, prey is part of a herd and is healthy | ||||||||||||||||||||||||
47 | 11 | Bad luck, prey is part of a herd and is healthy | ||||||||||||||||||||||||
48 | 12 | Bad luck, prey is part of a herd and is healthy | ||||||||||||||||||||||||
49 | 13 | Bad luck, prey is part of a herd and is healthy | ||||||||||||||||||||||||
50 | 14 | Lucky, weak prey possibility in a herd | ||||||||||||||||||||||||
51 | 15 | Lucky, weak prey possibility in a herd | ||||||||||||||||||||||||
52 | 16 | Lucky, potential prey spotted within herd | ||||||||||||||||||||||||
53 | 17 | Lucky, potential prey spotted within herd | ||||||||||||||||||||||||
54 | 18 | Lucky, potential prey spotted within herd | ||||||||||||||||||||||||
55 | 19 | Easy to catch single entity prey | ||||||||||||||||||||||||
56 | 20 | Naturally deceased prey | ||||||||||||||||||||||||
57 | ||||||||||||||||||||||||||
58 | Player who rolled the highest perception will roll for luck. Luck decides what sort of a track they are following. Healthy opponent will be harder to catch than weak opponent. | |||||||||||||||||||||||||
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60 | ||||||||||||||||||||||||||
61 | Tracking | Herd head count | Roll 1d3 | 1 | Large herd | roll 2d40 | ||||||||||||||||||||
62 | Optional | 2 | Medium herd | roll 2d20 | ||||||||||||||||||||||
63 | 3 | Small herd | roll 1d10 | |||||||||||||||||||||||
64 | ||||||||||||||||||||||||||
65 | Optional roll, in this the highest perception player who spots the prey first can roll to verify the herd size. Unless number 19-20 was rolled, then herd size is not needed as the target is by themselves. | |||||||||||||||||||||||||
66 | Once size has been rolled, then we can roll for the amount of heads in the herd. In a sense large herd CAN contain weak targets even though luck wasn't in the wolves side. | |||||||||||||||||||||||||
67 | Player rolls first 1d3 and after that, they will roll the appropriate value from the slot. | |||||||||||||||||||||||||
68 | ||||||||||||||||||||||||||
69 | ||||||||||||||||||||||||||
70 | ||||||||||||||||||||||||||
71 | Tracking | Target selection | Roll 1d20 | 1 | Critical failure in luck, prepare to be chased off by a healthy buck | Male Buck blocks the hunting | ||||||||||||||||||||
72 | Optional | 2 | Bad luck, no weak prey spotted | |||||||||||||||||||||||
73 | 3 | Bad luck, no weak prey spotted | ||||||||||||||||||||||||
74 | 4 | Bad luck, no weak prey spotted | ||||||||||||||||||||||||
75 | 5 | Bad luck, no weak prey spotted | ||||||||||||||||||||||||
76 | 6 | Bad luck, no weak prey spotted | ||||||||||||||||||||||||
77 | 7 | Bad luck, no weak prey spotted | ||||||||||||||||||||||||
78 | 8 | Bad luck, no weak prey spotted | ||||||||||||||||||||||||
79 | 9 | Bad luck, no weak prey spotted | ||||||||||||||||||||||||
80 | 10 | Bad luck, no weak prey spotted | ||||||||||||||||||||||||
81 | 11 | Bad luck, no weak prey spotted | ||||||||||||||||||||||||
82 | 12 | Bad luck, no weak prey spotted | ||||||||||||||||||||||||
83 | 13 | Bad luck, no weak prey spotted | ||||||||||||||||||||||||
84 | 14 | Potential prey targets spotted | ||||||||||||||||||||||||
85 | 15 | Potential prey targets spotted | ||||||||||||||||||||||||
86 | 16 | Potential prey targets spotted | ||||||||||||||||||||||||
87 | 17 | Potential prey targets spotted | ||||||||||||||||||||||||
88 | 18 | Potential prey targets spotted | ||||||||||||||||||||||||
89 | 19 | Easy to catch targets spotted | ||||||||||||||||||||||||
90 | 20 | Extremely easy prey target spotted outside of herd | ||||||||||||||||||||||||
91 | ||||||||||||||||||||||||||
92 | If there are no weak targets in the herd, then it will be harder for the hunters to acquire a target that would be weak. | |||||||||||||||||||||||||
93 | If there are weak targets in the herd, players can select one and risk less injuries. | |||||||||||||||||||||||||
94 | Players can roll Target selection multiple times, but each round costs 1 hour of hunting time and if the herd is small and none of them were identified as weak then the herd contains no weak ones. | |||||||||||||||||||||||||
95 | ||||||||||||||||||||||||||
96 | ||||||||||||||||||||||||||
97 | Break the rank! | |||||||||||||||||||||||||
98 | ||||||||||||||||||||||||||
99 | Rank needs to be broken, as herd forms a circle of tight group which can defend themselves from each direction, either headbutting or kicking. | |||||||||||||||||||||||||
100 | Each member of the group can only roll intimidation once. If all party members fail Intimidation aka roll less than 13 they'll have to retreat. The herd is not scared of the attackers. |