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1 | Timestamp | region | Gender | Age (years) | Education: What is your highest degree or level of school completed? | enthusiast | owner | designer | consultant | staff | builder | blogger | enthusiast only | works in industry | How many individual escape rooms have you done? | Are you the organizer of escape room bookings? | Whom do you normally play with? | Number played | Number won | Completion time | People played with | Player skills | How many escape room companies are local to you? | Thinking about your local area in comparison to this time last year are there... | Thinking about your local area in comparison to this time last year are there... | Thinking about your local area in comparison to this time last year are there... | Thinking about your local area in comparison to this time last year are there... | Thinking about your local area in comparison to this time last year are there... | I have many 'good' rooms left to play | I've still got some 'good' rooms in my area to play | I've played all the 'good' rooms in my local area and am now travelling to play rooms | I've played all the 'good' rooms in my local area and am now playing the poorer rooms | I've played all the rooms in my local area and am travelling to play rooms | I've played all the rooms in my local area and am impatiently waiting for more to open | How far have you traveled to play an escape room (in miles)? | Have you done an escape room marathon or tour? | What's the most full length escape rooms you've played in a 24 hour period (30 minutes or greater). | Have you done the same escape room more than once? | If you have done a room more than once, why? | Which of these Escape Room related activities have you played? [escape room board game] | Which of these Escape Room related activities have you played? [subscription based puzzle game] | Which of these Escape Room related activities have you played? [LARP (live action role play)] | Which of these Escape Room related activities have you played? [virtual reality escape room] | Which of these Escape Room related activities have you played? [in person puzzle hunt] | Which of these Escape Room related activities have you played? [online puzzle hunt] | Which of these Escape Room related activities have you played? [immersive theatre combined with escape room] | What is your ideal team size? | What is the largest team you've played with? | What is the smallest team you've played with? | Assuming the room is good, what is your preference when balancing room cost with production value? | Will you pay for an escape room you know is bad? | Going into a room what is your expectation of winning? | Game flow preference | Puzzle aspect preference | Split team preference | Single vs Multiple Rooms | What theme(s) have you seen that you consider inappropriate? | What makes a great escape room experience for you? | What makes a terrible escape room experience for you? | Further comments you'd like to add? Or tell us a funny escape room experience you've had | What question(s) would you like us to add next year? | What motivates you to play escape rooms? [Being immersed - in the set, story and/or role play] | What motivates you to play escape rooms? [Puzzles - the challenge, aha moments, and flow] | What motivates you to play escape rooms? [Discovery - the adrenaline rush and new experiences] | What motivates you to play escape rooms? [Accomplishment - escaping, setting records, feeling smart] | Are you the organizer of escape room bookings? | Age (years) | Thinking about your local area in comparison to this time last year are there... | Have you done an escape room marathon or tour? | Have you done the same escape room more than once? | What length do you prefer for an escape room? | What length would you be willing to do for a high quality escape room, event, or experience | For a good escape room you enjoy that lasts 60 minutes, what price would you expect to pay per person? | Assuming the room is good, what is your preference when balancing room cost with production value? | Will you pay for an escape room you know is bad? | Public ticketing system [Room capacity small (2-6)] | Public ticketing system [Room capacity large (7-12)] | Private ticketing system [Room capacity small (2-6)] | Private ticketing system [Room capacity large (7-12)] | Whole room booked [Room capacity small (2-6 players)] | Whole room booked [Room capacity large (7+ players)] | Internet to find out about new games | Generic business listing to find out about new games | Blogs or directors to find out about new games | Social media to find out about new games | Word of mouth to find out about new games | Direct marketing to ifnd out about new games | Before playing a room, do you consult...tripadvisor | Before playing a room, do you consult...yelp | Before playing a room, do you consult...blogs | Before playing a room, do you consult...google | Before playing a room, do you consult...FBreview | Before playing a room, do you consult...locals | Before playing a room, do you consult...FBgroup | Before playing a room, do you consult...none | How important are the following when booking an escape room? [Website look] | How important are the following when booking an escape room? [Website / Booking ease] | How important are the following when booking an escape room? [Theme] | How important are the following when booking an escape room? [Online Reviews from the Public] | How important are the following when booking an escape room? [Online Reviews from Bloggers] |
2 | 2018/06/23 1:01:11 pm GMT+10 | 7.00 | 2 | 31-35 | 6 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 0.00 | 0.00 | 10 | 3 | 3.00 | 1 | 1 | 0 | 1 | 0 | 2 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 1 | 1 | 0 | 0 | 20.0 | No | 1.0 | No | 4 | 5 | 5 | 2 | 4 | 2 | 4 | 5 | 10 | 3 | 4 | No | 7 | 3 | 3 | 4 | 4 | Historic tragedies (I.E. Holocaust) | Great game flow and fun atmosphere | Randomness, puzzles with no story connecting to the theme. | Preference of locks (key, number, directional, word, mixture, manual loc, etc) | 3 | 4 | 5 | 4 | 3 | 4 | 4 | 1 | 1 | 3 | 2 | 4 | 4 | 62 | 4 | 3 | 4 | 1 | 3 | 1 | 2 | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 2 | 1 | 2 | 1.00 | 4 | 5 | 4 | 3 | 2 | ||
3 | 2018/06/23 1:11:30 am GMT+10 | 7.00 | 2 | 26-30 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 0.00 | 0.00 | 20 | 3 | 6.00 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 1 | 0 | 0 | 2.00 | 0 | 1 | 0 | 0 | 0 | 0 | 3736.0 | No | 2.0 | No | 4 | 5 | 2 | 2 | 2 | 2 | 4 | 4 | 11 | 2 | 5 | No | 8 | 2 | 3 | 3 | 5 | Unpredictable surprises. Unreasonably complicated tech. | Alpha personality types. | 5 | 5 | 1 | 2 | 3 | 3 | 1 | 1 | 1 | 3 | 6 | 4 | 5 | 62 | 5 | 2 | 4 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1.00 | 2 | 2 | 1 | 2 | 5 | ||||
4 | 2018/06/23 1:11:45 am GMT+10 | 8.00 | 2 | 31-35 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 0.00 | 0.00 | 150 | 2 | 3.00 | 1 | 0 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 0 | 1 | 0 | 1000.0 | Yes | 10.0 | Yes | Other group | 1 | 2 | 4 | 1 | 2 | 2 | 1 | 5 | 9 | 1 | 4 | No | 9 | 3 | 3 | 4 | 4 | None | Good combination of theme, tech and puzzels | Failing tech, unfair puzzels | 5 | 5 | 4 | 2 | 2 | 4 | 4 | 2 | 2 | 3 | 6 | 2 | 4 | 62 | 1 | 1 | 5 | 5 | 4 | 4 | 2 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1.00 | 3 | 3 | 5 | 3 | 2 | ||
5 | 2018/06/23 1:12:36 pm GMT+10 | 7.00 | 2 | 36-40 | 6 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 0.00 | 0.00 | 179 | 3 | 2.00 | 1 | 1 | 0 | 0 | 0 | 45 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 1 | 0 | 0 | 1600.0 | Yes | 5.0 | Yes | It was free. I would pay to redo Cutthroat Cavern at 13th gate, every day for a year though. | 2 | 2 | 2 | 5 | 2 | 4 | 4 | 4 | 12 | 1 | 3 | Yes | 9 | 5 | 4 | 3 | 3 | One about aborition, including dead baby in room. | One with good puzzles, pertains to theme, and in general is well paced and designed for the amount of people it says. I should not be able to beat a room with two people in less than 40min if it is a 12 person room. | linear games, unless its like a 5 or less person room. Owners that have played 0-2 games before opening their cash grab. | Once, in a cockroach filled room, we got a clue to go out the emergency door. The emergency door that led to the outside, because the room used to be a store room at a thrift shop. We called on the walkie and asked, is this right, they said we could go o | Most broken locks you have seen in the room, longest hiccuping streak in a room, something about altered reality. | 4 | 5 | 3 | 4 | 3 | 5 | 4 | 2 | 2 | 3 | 5 | 4 | 3 | 87 | 2 | 5 | 4 | 4 | 4 | 4 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1.00 | 2 | 4 | 4 | 2 | 2 |
6 | 2018/06/23 1:14:54 am GMT+10 | 7.00 | 2 | 26-30 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 0.00 | 1.00 | 50 | 3 | 2.00 | 1 | 1 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 50.0 | Yes | 4.0 | No | 2 | 4 | 4 | 4 | 4 | 4 | 1 | 4 | 10 | 4 | 5 | How will I know if I Don't like it, without trying it | #NULL! | 4 | 2 | 3 | 5 | None so far | Immersion & narrative driven experiences. | Disjointed puzzles for the sake of doing puzzles | 4 | 4 | 5 | 4 | 3 | 3 | 4 | 2 | 1 | 3 | 6 | 4 | 5 | 25 | 3 | 3 | 5 | 5 | 3 | 2 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1.00 | 2 | 2 | 2 | 2 | 2 | |||
7 | 2018/06/23 1:15:31 am GMT+10 | 7.00 | 1 | 26-30 | 6 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 0.00 | 0.00 | 350 | 3 | 6.00 | 1 | 1 | 0 | 1 | 0 | 200 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 1 | 0 | 1 | 0 | 300.0 | Yes | 8.0 | Yes | Beta tested and then replayed 2 years later | 1 | 3 | 3 | 3 | 2 | 3 | 2 | 4 | 11 | 1 | 4 | Yes | 8 | 4 | 4 | 4 | 4 | nazi | 3 | 4 | 5 | 2 | 3 | 3 | 1 | 2 | 2 | 3 | 6 | 3 | 4 | 87 | 5 | 1 | 5 | 3 | 3 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 2 | 2 | 1.00 | 3 | 3 | 1 | 2 | 5 | ||||
8 | 2018/06/23 1:16:15 am GMT+10 | 1.00 | 2 | 26-30 | 5 | 2 | 2 | 2 | 1 | 2 | 1 | 1 | 0.00 | 0.00 | 51 | 3 | 1.00 | 1 | 1 | 1 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 0 | 1 | 0 | 1000.0 | Yes | 12.0 | No | 1 | 2 | 4 | 4 | 4 | 4 | 4 | 2 | 5 | 2 | 5 | No | 9 | 4 | 3 | 4 | 5 | no one | Great puzzles, great sets, cool puzzles I haven't seen before | Small space, dark, illogical puzzles, boring | 4 | 5 | 4 | 3 | 3 | 3 | 4 | 2 | 1 | 3 | 6 | 4 | 5 | 62 | 99 | 99 | 5 | 5 | 5 | 5 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 1 | 2 | 2 | 2 | 2 | 1.00 | 3 | 3 | 2 | 3 | 3 | |||
9 | 2018/06/23 1:17:42 am GMT+10 | 7.00 | 2 | 41-45 | 4 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 70 | 2 | 1.00 | 1 | 1 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 100.0 | Yes | 5.0 | No | 2 | 2 | 5 | 3 | 4 | 4 | 4 | 1 | 9 | 2 | 5 | Depends on if I had other choices in the city | 9 | 2 | 3 | 3 | 4 | Appropriate hints, great scenery/immersion/theme, appropriate use of tech, good game master | Leaps of logic, cheap set design, bad game master | 5 | 4 | 5 | 4 | 2 | 6 | 4 | 2 | 1 | 3 | 2 | 3 | 5 | 9 | 2 | 2 | 5 | 5 | 4 | 4 | 2 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 2.00 | 2 | 2 | 2 | 3 | 2 | ||||
10 | 2018/06/23 1:17:52 am GMT+10 | 7.00 | 2 | 21-25 | 6 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 79 | 3 | 3.00 | 1 | 1 | 0 | 1 | 0 | 10 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 0 | 1 | 1 | 215.0 | Yes | 6.0 | No | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 4 | 12 | 1 | 5 | Yes | 9 | 3 | 5 | 2 | 4 | 4 | 4 | 5 | 4 | 3 | 2 | 4 | 2 | 1 | 3 | 6 | 2 | 5 | 87 | 2 | 2 | 5 | 5 | 4 | 4 | 2 | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1.00 | 2 | 3 | 3 | 1 | 2 | ||||||
11 | 2018/06/23 1:20:11 am GMT+10 | 7.00 | 2 | 36-40 | 2 | 2 | 2 | 1 | 1 | 2 | 1 | 1 | 0.00 | 0.00 | 15 | 3 | 3.00 | 1 | 1 | 0 | 1 | 0 | 2 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 1 | 0 | 0 | 0 | 80.0 | No | 2.0 | No | 2 | 4 | 5 | 4 | 4 | 2 | 4 | 6 | 12 | 3 | 4 | No | 8 | 4 | 4 | 3 | 4 | Good team working well together | Poorly designed puzzles | 3 | 5 | 5 | 4 | 3 | 5 | 1 | 1 | 1 | 3 | 6 | 4 | 4 | 62 | 2 | 3 | 4 | 3 | 4 | 2 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1.00 | 2 | 2 | 3 | 1 | 3 | ||||
12 | 2018/06/23 1:23:37 am GMT+10 | 3.00 | 2 | 26-30 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 70 | 3 | 2.00 | 1 | 1 | 1 | 1 | 1 | 16 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 0 | 1 | 0 | 0 | 3000.0 | Yes | 10.0 | No | 2 | 4 | 4 | 4 | 2 | 2 | 4 | 4 | 8 | 2 | 5 | Yes | 8 | 5 | 4 | 3 | 3 | A room that is fun to play and rewarding to solve puzzles | Broken tech broken puzzles. Puzzles requiring logic leaps | 5 | 5 | 5 | 4 | 3 | 3 | 1 | 2 | 1 | 5 | 5 | 3 | 5 | 87 | 1 | 1 | 5 | 5 | 5 | 5 | 2 | 1 | 2 | 2 | 2 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1.00 | 1 | 5 | 2 | 2 | 2 | ||||
13 | 2018/06/23 1:24:43 am GMT+10 | 7.00 | 2 | 46-50 | 7 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 8 | 2 | 2.00 | 1 | 1 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 70.0 | No | 1.0 | No | 2 | 8 | 4 | 4 | 4 | 4 | 4 | 6 | 6 | 6 | 4 | I really depends on how the bad is described. If it's so bad that you have to see it, yes. If it's so bad because it was designed by an idiot who thinks you can read their mind, probably not. | 5 | 4 | 3 | 3 | 5 | n/a | I like the immersive environment. When there's no theme tie in, it's a puzzle hunt. If I wanted a puzzle hunt, I wouldn't go to an escape room. | Bad design and cheap feeling experience. | 5 | 4 | 4 | 4 | 2 | 7 | 4 | 1 | 1 | 3 | 2 | 3 | 4 | 33 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1.00 | 3 | 2 | 2 | 2 | 2 | |||
14 | 2018/06/23 1:28:42 am GMT+10 | 7.00 | 1 | 31-35 | 6 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 25 | 3 | 1.00 | 1 | 1 | 1 | 1 | 1 | 5 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 1 | 0 | 0 | 0 | 200.0 | Yes | 5.0 | No | 1 | 3 | 4 | 4 | 4 | 3 | 5 | 2 | 8 | 2 | 4 | No | 7 | 3 | 4 | 3 | 5 | N/A | Good “aha” moments, limited red herrings. | Force feeding hints, poor puzzles. | 4 | 5 | 3 | 4 | 3 | 4 | 4 | 2 | 1 | 3 | 6 | 4 | 4 | 62 | 3 | 3 | 5 | 5 | 5 | 5 | 2 | 1 | 2 | 1 | 2 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1.00 | 3 | 3 | 2 | 2 | 2 | |||
15 | 2018/06/23 1:29:39 am GMT+10 | 7.00 | 1 | 56-60 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 90 | 3 | 1.00 | 1 | 1 | 0 | 1 | 0 | 5 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 1 | 0 | 0 | 0 | 600.0 | Yes | 7.0 | Yes | To finish it | 3 | 8 | 10 | 8 | 8 | 11 | 9 | 5 | 12 | 2 | 4 | No | 5 | 4 | 4 | 2 | 5 | Working puzzles/tech, good scenes and flow, not standing around, everyone in room has something to do most of the time | When most puzzles only need one or two people to complete and it is linear | Example of one best ER you have been to that is over the top, and why | 4 | 5 | 4 | 2 | 3 | 9 | 1 | 2 | 2 | 3 | 2 | 3 | 4 | 62 | 3 | 3 | 3 | 3 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 2 | 1.00 | 3 | 5 | 3 | 2 | 2 | ||
16 | 2018/06/23 1:31:08 am GMT+10 | 3.00 | 1 | 36-40 | 2 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 0.00 | 0.00 | 70 | 3 | 2.00 | 1 | 0 | 0 | 0 | 0 | 10 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 1 | 0 | 0 | 0 | 100.0 | Yes | 7.0 | No | 2 | 4 | 3 | 4 | 2 | 4 | 4 | 4 | 12 | 2 | 5 | Yes | 9 | 3 | 4 | 5 | 5 | Holocost | Immersion and no tech failures. | Tech failures. | 5 | 5 | 4 | 4 | 3 | 5 | 1 | 2 | 1 | 3 | 7 | 3 | 5 | 87 | 1 | 1 | 5 | 5 | 4 | 4 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 2 | 1.00 | 3 | 2 | 2 | 3 | 2 | |||
17 | 2018/06/23 1:31:26 am GMT+10 | 3.00 | 2 | 31-35 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 28 | 3 | 2.00 | 1 | 1 | 0 | 1 | 0 | 2 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 0 | 0 | 1 | 0 | 100.0 | No | 4.0 | No | 4 | 5 | 5 | 4 | 4 | 2 | 4 | 4 | 10 | 2 | 3 | I will if there's no good room around | 8 | 4 | 4 | 2 | 4 | none so far | Great A-Ha moments. Good GM. Fair puzzles. Not too much searching | Bad GM. Really bad room decorations. Unfair puzzle. | We need more price reductions when booking multiple rooms in the same day! | Would owner be interested in a referral program where you could get a free room when sending friends to play their games? | 3 | 5 | 3 | 4 | 3 | 4 | 1 | 1 | 1 | 3 | 6 | 2 | 3 | 35 | 4 | 1 | 5 | 5 | 99 | 99 | 2 | 1 | 2 | 2 | 2 | 1 | 2 | 1 | 2 | 2 | 2 | 2 | 2 | 1.00 | 2 | 3 | 3 | 2 | 2 | |
18 | 2018/06/23 1:33:42 am GMT+10 | 7.00 | 1 | 21-25 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 15 | 3 | 3.00 | 1 | 1 | 0 | 1 | 0 | 3 | 0 | 0 | 0 | 1 | 4.00 | 0 | 1 | 0 | 0 | 0 | 0 | 10.0 | No | 1.0 | No | 2 | 4 | 4 | 4 | 4 | 4 | 9 | 6 | 8 | 3 | 4 | No | 8 | 4 | 3 | 5 | 4 | Great set design, good ahhas, immersion | Dim lighting, hard to hear sound clues | 5 | 5 | 4 | 3 | 3 | 2 | 2 | 1 | 1 | 4 | 4 | 4 | 4 | 62 | 4 | 4 | 4 | 2 | 3 | 3 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2.00 | 3 | 2 | 2 | 3 | 1 | ||||
19 | 2018/06/23 1:34:15 am GMT+10 | 1.00 | 2 | 26-30 | 6 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 0.00 | 0.00 | 334 | 2 | 2.00 | 1 | 0 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 1 | 0 | 0 | 0 | 400.0 | Yes | 9.0 | Yes | Second time actor was involved | 2 | 5 | 4 | 3 | 3 | 3 | 4 | 4 | 8 | 1 | 5 | Yes | 9 | 4 | 1 | 2 | 5 | Fun (seriously it's the most exact answer possible. You never know what can be fun until you see it) | No fun | 4 | 4 | 4 | 1 | 2 | 3 | 4 | 2 | 2 | 4 | 7 | 1 | 5 | 87 | 1 | 1 | 5 | 2 | 5 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2.00 | 1 | 1 | 5 | 5 | 2 | |||
20 | 2018/06/23 1:34:21 am GMT+10 | 7.00 | 2 | 31-35 | 6 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 0.00 | 0.00 | 25 | 3 | 3.00 | 1 | 0 | 0 | 1 | 0 | 80 | 1 | 0 | 0 | 0 | 1.00 | 1 | 0 | 0 | 0 | 0 | 0 | 500.0 | No | 2.0 | No | 4 | 4 | 5 | 4 | 4 | 5 | 4 | 4 | 12 | 3 | 5 | No | 7 | 5 | 4 | 3 | 5 | Not the theme per se, but I played a bunker themed game which had pictures of prisoner torture themes such as Abu Ghraib and I thought that crossed the line. | Above all, if I had fun in the room or not. | Bad customer service is the worst. | 5 | 5 | 4 | 5 | 3 | 4 | 4 | 1 | 1 | 5 | 3 | 3 | 5 | 62 | 1 | 1 | 5 | 5 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 2 | 1 | 1 | 2 | 2 | 1.00 | 2 | 2 | 5 | 2 | 5 | |||
21 | 2018/06/23 1:34:33 am GMT+10 | 7.00 | 2 | 36-40 | 8 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 0.00 | 0.00 | 100 | 2 | 1.00 | 1 | 1 | 1 | 0 | 0 | 6 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 0 | 0 | 1 | 1 | 1908.0 | Yes | 8.0 | No | n/a | 2 | 2 | 5 | 5 | 2 | 2 | 1 | 2 | 12 | 2 | 4 | No | 9 | 3 | 3 | 3 | 3 | I believe all themes have a place if executed properly | Well crafted, good puzzle flow, good story, immersive, customer service | Impossible rooms - poor customer service. I play in a small group - we lost and the gm told us afterwards that groups of 12 average 17 clues.....or gm's that know your enthusiasts/owners and want you to fail - we have had experiences where they at 30 min | 5 | 4 | 4 | 4 | 2 | 5 | 1 | 2 | 1 | 3 | 7 | 4 | 4 | 62 | 2 | 2 | 4 | 4 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2.00 | 3 | 3 | 5 | 2 | 2 | ||
22 | 2018/06/23 1:34:42 am GMT+10 | 3.00 | 2 | 41-45 | 3 | 1 | 2 | 2 | 1 | 2 | 2 | 1 | 0.00 | 1.00 | 23 | 2 | 3.00 | 0 | 0 | 0 | 1 | 0 | 3 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 1 | 0 | 0 | 0 | 50.0 | No | 3.0 | No | 2 | 5 | 4 | 2 | 4 | 4 | 4 | 4 | 10 | 2 | 4 | No | 6 | 3 | 3 | 2 | 3 | None | Unique theme, immersive, custom props and cool owner/GM's | Cheap builds, run of the mill themes and poor customer service | Do you leave reviews for a good or bad experience? | 4 | 5 | 4 | 3 | 2 | 6 | 1 | 1 | 1 | 3 | 1 | 3 | 4 | 62 | 1 | 2 | 5 | 4 | 4 | 4 | 2 | 1 | 1 | 2 | 2 | 1 | 2 | 1 | 1 | 2 | 1 | 2 | 2 | 1.00 | 3 | 7 | 2 | 2 | 3 | ||
23 | 2018/06/23 1:34:48 am GMT+10 | 1.00 | 1 | 31-35 | 4 | 2 | 1 | 2 | 1 | 1 | 1 | 2 | 0.00 | 0.00 | 45 | 3 | 1.00 | 1 | 1 | 1 | 1 | 0 | 50 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 5.0 | No | 3.0 | Yes | They changed a few things and I was curious | 4 | 5 | 4 | 4 | 2 | 3 | 4 | 2 | 5 | 1 | 3 | Yes if offered free game | 7 | 3 | 3 | 4 | 5 | NA | 4 | 5 | 4 | 3 | 3 | 4 | 4 | 1 | 2 | 4 | 6 | 3 | 3 | 90 | 99 | 99 | 5 | 3 | 4 | 3 | 2 | 1 | 2 | 2 | 1 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 2.00 | 2 | 3 | 5 | 2 | 3 | ||||
24 | 2018/06/23 1:36:26 am GMT+10 | 6.00 | 1 | 31-35 | 7 | 2 | 2 | 2 | 1 | 2 | 1 | 2 | 0.00 | 0.00 | 252 | 3 | 1.00 | 1 | 1 | 1 | 1 | 0 | 7 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 0 | 0 | 1 | 300.0 | Yes | 6.0 | Yes | Changes to room, room closing, favourite room | 2 | 4 | 4 | 2 | 4 | 4 | 4 | 2 | 6 | 2 | 3 | Yes | 8 | 3 | 5 | 4 | 4 | None. | Great Puzzles, Great Theme, Great Story and a good host | Bad hosting, illogical/stupid puzzles. | 4 | 5 | 4 | 2 | 3 | 4 | 4 | 2 | 2 | 3 | 5 | 2 | 3 | 87 | 1 | 1 | 5 | 5 | 1 | 1 | 2 | 1 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 2 | 2 | 2 | 2 | 1.00 | 2 | 1 | 2 | 1 | 5 | ||
25 | 2018/06/23 1:40:40 am GMT+10 | 7.00 | 2 | 46-50 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 0.00 | 0.00 | 20 | 3 | 1.00 | 0 | 0 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 0 | 0 | 0 | 40.0 | No | 2.0 | No | 2 | 2 | 5 | 5 | 4 | 2 | 5 | 2 | 8 | 2 | 3 | No | 8 | 3 | 3 | 5 | 3 | The whole package... from the initial booking through leaving the location. | Too many people in the room, poorly designed puzzles/puzzle flow, in-room actor, poor customer service. | Thanks for doing this... it was my intent a while back to have a yearly survey to gather enough data to see some trends over the years. At this point, there are still a lot of "escape game" newbies out there but there are also a number of people who have | Cover other types of escape games (outdoor, popup, 30-minute games in a local restaurant on Monday nights, one's like ClueKeeper, large group games/team building). Plus other stuff. Let's talk more about it next year! ;-) As Simple Minds sing, "Don't | 4 | 5 | 4 | 2 | 3 | 7 | 4 | 1 | 1 | 3 | 2 | 3 | 3 | 62 | 5 | 1 | 5 | 4 | 4 | 2 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1.00 | 2 | 2 | 2 | 3 | 2 | ||
26 | 2018/06/23 1:45:14 am GMT+10 | 7.00 | 2 | 41-45 | 2 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 0.00 | 0.00 | 30 | 1 | 2.00 | 0 | 0 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 1 | 0 | 0 | 0 | 300.0 | Yes | 12.0 | No | 2 | 4 | 2 | 4 | 2 | 2 | 4 | 4 | 8 | 3 | 5 | Maybe, I am part of a small group looking to start our own Escape Business, so for the purpose of research I probably would. | 10 | 5 | 4 | 5 | 5 | Well designed set, interesting story, good puzzle design and flow, along with an open path that allows for multiple people working on separate things at the same time. Wow and aha moments! Secret locations/rooms/openings. | Poor quality set design/props/puzzles/story/etc. Linear puzzle design where every room the entire team is trying to work that same puzzle. Room tech that breaks or prevents room from being completed. Failed reset, puzzles left solved from previous group. | A good friend of mine came to town and is a puzzle hunt/escape room enthusiast. We got together with some other friends to do a couple of local rooms. This friend is a tall guy (6'8) and has "bad knees/back". Our first room is a prison break room that at | 5 | 5 | 5 | 1 | 1 | 6 | 4 | 2 | 1 | 4 | 6 | 4 | 5 | 57 | 1 | 1 | 5 | 5 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1.00 | 3 | 2 | 2 | 5 | 2 | |||
27 | 2018/06/23 1:46:11 am GMT+10 | 7.00 | 2 | 41-45 | 1 | 2 | 2 | 2 | 1 | 1 | 2 | 2 | 0.00 | 0.00 | 42 | 2 | 4.00 | 1 | 1 | 1 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 962.0 | Yes | 7.0 | No | N/A | 2 | 8 | 2 | 8 | 2 | 3 | 2 | 4 | 10 | 2 | 5 | No | 7 | 5 | 4 | 4 | 4 | Haven't seen any yet, but ones involving Nazi's or torture, not a fan | Highly immersive, highly detailed, with good puzzles, and a few aha moments or extra rooms | Low quality sets or office spaces with wallpaper to represent textured surfaces. Cheap store bought props, bad puzzles, and broken puzzles. | 5 | 3 | 4 | 3 | 2 | 6 | 4 | 2 | 1 | 3 | 7 | 4 | 5 | 62 | 2 | 3 | 3 | 3 | 2 | 3 | 2 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1.00 | 2 | 1 | 3 | 1 | 2 | ||
28 | 2018/06/23 1:46:36 am GMT+10 | 3.00 | 2 | 46-50 | 5 | 2 | 2 | 2 | 1 | 2 | 1 | 1 | 0.00 | 0.00 | 75 | 2 | 3.00 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 0 | 0 | 1 | 0 | 100.0 | Yes | 5.0 | Yes | we bought the company and i wantd to fix the games | 1 | 4 | 2 | 5 | 4 | 4 | 2 | 4 | 10 | 2 | 4 | No | 8 | 3 | 4 | 3 | 3 | Good friends and fair puzzles. | Red herrings. guessing. | 3 | 5 | 4 | 3 | 2 | 7 | 1 | 2 | 2 | 3 | 5 | 3 | 4 | 62 | 1 | 3 | 5 | 4 | 4 | 4 | 2 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 1.00 | 1 | 3 | 2 | 3 | 5 | |||
29 | 2018/06/23 1:49:01 am GMT+10 | 1.00 | 2 | 31-35 | 5 | 2 | 2 | 2 | 1 | 2 | 1 | 1 | 0.00 | 0.00 | 35 | 2 | 3.00 | 1 | 0 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 1 | 0 | 0 | 0 | 300.0 | No | 2.0 | No | 4 | 4 | 4 | 4 | 2 | 2 | 4 | 3 | 5 | 2 | 4 | No | 8 | 1 | 5 | 3 | 4 | Puzzles are logical and follow the theme | Locks locks locks. And puzzles that are from a different movie, not this one | 5 | 5 | 3 | 2 | 2 | 4 | 4 | 1 | 1 | 3 | 3 | 4 | 4 | 62 | 1 | 1 | 5 | 2 | 5 | 99 | 2 | 2 | 2 | 1 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 2 | 2 | 1.00 | 3 | 3 | 2 | 3 | 2 | ||||
30 | 2018/06/23 1:52:20 am GMT+10 | 1.00 | 1 | 26-30 | 6 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 100 | 3 | 2.00 | 0 | 0 | 0 | 1 | 1 | 3 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 1 | 1 | 0 | 0 | 1500.0 | Yes | 3.0 | No | 4 | 2 | 5 | 2 | 4 | 4 | 4 | 3 | 7 | 2 | 5 | No | 8 | 4 | 5 | 4 | 4 | Magic | Suspense!! | Non-logic | 3 | 4 | 4 | 4 | 3 | 3 | 4 | 2 | 1 | 3 | 6 | 3 | 5 | 62 | 3 | 3 | 3 | 3 | 5 | 5 | 2 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 2 | 2 | 1 | 1.00 | 1 | 1 | 3 | 5 | 2 | |||
31 | 2018/06/23 1:54:58 am GMT+10 | 6.00 | 1 | 46-50 | 2 | 2 | 1 | 1 | 2 | 1 | 1 | 2 | 0.00 | 0.00 | 237 | 3 | 3.00 | 1 | 0 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 0 | 1 | 1 | 400.0 | Yes | 7.0 | Yes | tested room, then played later when it was finalised. | 2 | 4 | 5 | 4 | 1 | 2 | 4 | 3 | 8 | 1 | 4 | will wait for discount deal or groupon | 8 | 4 | 4 | 3 | 4 | using recent serial killers name/theme | great flow, attentive hosts and fair puzzles with a decent story | GMs not caring/monitoring, unfair puzzles, dirty room and plot holes | more on hosts/ pre- post- briefing etc. | 5 | 5 | 5 | 4 | 3 | 7 | 4 | 2 | 2 | 5 | 6 | 2 | 4 | 85 | 1 | 1 | 5 | 5 | 5 | 5 | 2 | 1 | 2 | 2 | 1 | 2 | 1 | 1 | 2 | 1 | 1 | 2 | 2 | 1.00 | 2 | 5 | 2 | 2 | 2 | |
32 | 2018/06/23 1:55:52 am GMT+10 | 7.00 | 2 | 26-30 | 2 | 2 | 2 | 2 | 1 | 1 | 2 | 1 | 0.00 | 0.00 | 275 | 3 | 1.00 | 1 | 1 | 1 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 0 | 1 | 0 | 1872.0 | Yes | 11.0 | Yes | To show a group of friends. | 2 | 1 | 5 | 4 | 4 | 5 | 5 | 2 | 8 | 1 | 5 | Yes | 9 | 3 | 4 | 3 | 4 | Cancer related | Fun. | Customer service - lack of puzzles | 2 | 5 | 3 | 5 | 3 | 3 | 4 | 2 | 2 | 3 | 6 | 3 | 5 | 87 | 2 | 1 | 5 | 2 | 1 | 1 | 2 | 2 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1.00 | 2 | 2 | 3 | 1 | 1 | ||
33 | 2018/06/23 1:56:59 am GMT+10 | 2.00 | 2 | 36-40 | 4 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 60 | 2 | 2.00 | 1 | 1 | 1 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 100.0 | Yes | 3.0 | No | 2 | 5 | 5 | 4 | 4 | 4 | 4 | 6 | 10 | 4 | 4 | No | 8 | 4 | 3 | 3 | 4 | Immersion and game flow | Bad puzzle design | 5 | 5 | 3 | 4 | 2 | 5 | 4 | 2 | 1 | 3 | 3 | 2 | 4 | 62 | 2 | 2 | 5 | 5 | 3 | 3 | 2 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1.00 | 2 | 2 | 3 | 1 | 2 | ||||
34 | 2018/06/23 1:57:18 am GMT+10 | 7.00 | 2 | 51-55 | 4 | 2 | 2 | 2 | 1 | 2 | 1 | 1 | 0.00 | 0.00 | 20 | 3 | 2.00 | 1 | 0 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 50.0 | No | 3.0 | No | 4 | 5 | 4 | 4 | 2 | 5 | 4 | 6 | 10 | 4 | 5 | No | 8 | 4 | 4 | 5 | 4 | Unique puzzles, effort at creating immersion, attentive and friendly staff | Poor set design/immersion, games that involve finding something hidden (unless we know that we're supposed to be looking for it), inattentive game master, pre-programmed hints | Game master can make all the difference. Played one game where we had 18 minutes left and were about to start the final puzzle, and game master interrupted to give an unrequested hint, which solved the final puzzle for us. On the other hand, just played a | Does one poor room dissuade you from trying another room by the same company or franchise? | 5 | 5 | 4 | 3 | 3 | 8 | 4 | 1 | 1 | 3 | 7 | 4 | 5 | 62 | 1 | 2 | 5 | 5 | 5 | 5 | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1.00 | 5 | 2 | 3 | 3 | 2 | ||
35 | 2018/06/23 1:59:08 am GMT+10 | 3.00 | 2 | 31-35 | 8 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 12 | 3 | 2.00 | 1 | 0 | 0 | 1 | 1 | 8 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 20.0 | No | 1.0 | No | 5 | 5 | 5 | 5 | 2 | 5 | 4 | 4 | 7 | 3 | 4 | No | 8 | 5 | 2 | 1 | 4 | Good tech, parallel puzzles where people solve pieces of a greater puzzle, innovation. | Linear, progress bound progression where everyone is working on one puzzle at a time. Low effort in puzzles. Too many red herrings in a room. | Not so much funny as, the first one I ever did gave me nightmares and I discovered a fear I never knew I had. So I score horror lowly now, whereas if I hadn't started doing them, I probably would have been fine. | None. | 3 | 5 | 4 | 5 | 3 | 4 | 4 | 1 | 1 | 2 | 2 | 2 | 4 | 62 | 4 | 3 | 4 | 3 | 1 | 3 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 2 | 2 | 1 | 2 | 1 | 1.00 | 1 | 2 | 2 | 2 | 2 | ||
36 | 2018/06/23 10:17:53 pm GMT+10 | 3.00 | 1 | 21-25 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 0.00 | 1.00 | 45 | 3 | 3.00 | 1 | 1 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 100.0 | Yes | 3.0 | No | 4 | 4 | 2 | 4 | 2 | 4 | 4 | 5 | 11 | 2 | 4 | If friends are going and I am asked to join | 8 | 2 | 4 | 4 | 5 | Anne frank, Titanic | Great immersion, puzzles integrated with the story, game masters that are invested in seeing teams have fun, unique games and puzzles I haven’t seen before | Tropes with puzzles I’ve seen in many rooms, being mixed with players or varying skill level | 5 | 5 | 4 | 3 | 3 | 2 | 4 | 2 | 1 | 3 | 3 | 3 | 4 | 41 | 1 | 2 | 5 | 4 | 3 | 2 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 1.00 | 4 | 3 | 5 | 3 | 3 | |||
37 | 2018/06/23 10:32:00 am GMT+10 | 7.00 | 2 | 26-30 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 12 | 3 | 3.00 | 1 | 1 | 0 | 1 | 1 | 15 | 0 | 1 | 0 | 0 | 2.00 | 0 | 1 | 0 | 0 | 0 | 0 | 15.0 | No | 1.0 | No | 5 | 4 | 2 | 2 | 4 | 4 | 4 | 5 | 9 | 2 | 4 | No | 9 | 4 | 3 | 4 | 5 | Good puzzle flow. Challenging. Consistent theme of puzzles. | Poor hints. Puzzles that are too complicated to work or may malfunction. Outside references that do not tie into the theme. | Would you consider opening your own escape room? | 2 | 4 | 5 | 4 | 3 | 3 | 1 | 1 | 1 | 4 | 2 | 3 | 4 | 62 | 1 | 2 | 4 | 4 | 4 | 5 | 2 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2.00 | 2 | 4 | 3 | 5 | 2 | |||
38 | 2018/06/23 10:37:14 am GMT+10 | 1.00 | 1 | 31-35 | 6 | 1 | 2 | 2 | 1 | 2 | 1 | 1 | 0.00 | 1.00 | 10 | 3 | 3.00 | 0 | 0 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | #NULL! | Yes | #NULL! | No | 7 | 8 | 2 | 5 | 8 | 5 | 2 | 4 | 7 | 2 | 3 | No | 7 | 4 | #NULL! | #NULL! | 4 | 5 | 4 | 5 | 2 | 3 | 4 | 4 | 2 | 1 | 3 | 2 | 3 | 3 | 62 | 2 | 2 | 3 | 2 | 7 | 7 | 1 | 1 | 1 | 2 | 2 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1.00 | 5 | 3 | 5 | 5 | 4 | ||||||
39 | 2018/06/23 10:38:11 am GMT+10 | 4.00 | 1 | 26-30 | 5 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 10 | 2 | 2.00 | 1 | 1 | 1 | 0 | 0 | 2 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 0 | 0 | 0 | 0 | 15.0 | No | 2.0 | No | 5 | 5 | 5 | 4 | 5 | 5 | 4 | 3 | 3 | 2 | 3 | No | 10 | 4 | 4 | 5 | 5 | None. | Designed around a theme, using puzzles relating to theme. | Poor GM performace, poor room set-up, tech failures | 2 | 3 | 3 | 4 | 2 | 3 | 1 | 1 | 1 | 3 | 5 | 3 | 3 | 62 | 2 | 2 | 5 | 5 | 2 | 4 | 2 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2.00 | 3 | 4 | 5 | 1 | 1 | |||
40 | 2018/06/23 10:47:35 pm GMT+10 | 6.00 | 1 | 21-25 | 2 | 2 | 1 | 1 | 1 | 2 | 2 | 2 | 0.00 | 0.00 | 50 | 3 | 3.00 | 1 | 1 | 1 | 1 | 0 | 40 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 1079.0 | Yes | 7.0 | No | 5 | 5 | 4 | 5 | 2 | 5 | 1 | 4 | 6 | 2 | 4 | I will pay for an escape room if I want to experience it, even if it has some/many bad reviews | 8 | 4 | 5 | 4 | 5 | none | that I had fun. ER's are not a perfected art at the moment and there are a lot of failings to a lot of them but if I come out with a smile on my face then that's my favourite bit of it | unfairness in one way or another. Feeling like I had a sub-par experience and the customer service wasn't good enough. Puzzles that are maths heavy and any classic ER tropes. | What are your top 3 favourite rooms? | 5 | 5 | 4 | 4 | 3 | 2 | 4 | 2 | 1 | 3 | 6 | 3 | 4 | 37 | 1 | 1 | 5 | 1 | 2 | 1 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 2.00 | 5 | 2 | 2 | 2 | 4 | ||
41 | 2018/06/23 10:56:09 am GMT+10 | 7.00 | 1 | 21-25 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 6 | 3 | 6.00 | 1 | 0 | 0 | 1 | 0 | 4 | 0 | 1 | 0 | 0 | 2.00 | 1 | 0 | 0 | 0 | 0 | 0 | 12.0 | No | 1.0 | No | 1 | 4 | 4 | 5 | 4 | 4 | 4 | 4 | 6 | 2 | 3 | No | 7 | 2 | 3 | 3 | 5 | None that I have seen outside of blog posts ,etc | Planning a wide variety of puzzles to increase the chance that each member of a group will get a moment to shine | Puzzles like flashing light (Morse code), or high Dexterity, or agility puzzles. Especially if the description of the room doesn't clearly mention this will be in the room. | My sister and I played by ourselves in a spy themed room which used a fairly cool biometric themed unlocking mechanism for the final door to escape the room. We activated the mechanism before time ran out. But because of the time delay in the actual openi | Not sure about exact phrasing. But creating local groups and meets for people in the same area to play rooms together (like how many people are part of such a group, or how many companies create meetups for people without friends to play with) | 4 | 5 | 5 | 4 | 3 | 2 | 1 | 1 | 1 | 3 | 6 | 3 | 3 | 62 | 3 | 2 | 5 | 3 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1.00 | 2 | 2 | 4 | 5 | 4 | |
42 | 2018/06/23 11:48:17 am GMT+10 | 7.00 | 2 | 21-25 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 0.00 | 0.00 | 350 | 2 | 2.00 | 1 | 0 | 0 | 0 | 1 | 10 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 0 | 0 | 1 | 0 | 600.0 | Yes | 12.0 | Yes | Brought new people or wanted to re-evaluate thoughts on game | 4 | 5 | 5 | 2 | 2 | 4 | 4 | 5 | 10 | 1 | 4 | Yes | 9 | 5 | 3 | 3 | 5 | Who knows | Good puzzles and creativity | Bad players. Bad tech. Bad customer service or opening for cheap and charging like everyone else | 5 | 5 | 5 | 5 | 2 | 2 | 1 | 2 | 2 | 3 | 2 | 2 | 4 | 87 | 1 | 1 | 5 | 5 | 4 | 4 | 2 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2.00 | 3 | 3 | 4 | 2 | 3 | ||
43 | 2018/06/23 11:50:12 am GMT+10 | 7.00 | 1 | 16-20 | 7 | 2 | 2 | 2 | 1 | 2 | 2 | 1 | 0.00 | 0.00 | 45 | 3 | 2.00 | 1 | 0 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 0 | 1 | 0 | 100.0 | Yes | 7.0 | No | No | 2 | 2 | 5 | 4 | 4 | 3 | 1 | 4 | 8 | 2 | 5 | No | 10 | #NULL! | #NULL! | #NULL! | #NULL! | 5 | 4 | 4 | 4 | 3 | 1 | 4 | 2 | 1 | 3 | 6 | 4 | 5 | 62 | 5 | 2 | 7 | 7 | 7 | 7 | 2 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1.00 | 7 | 7 | 7 | 7 | 7 | |||||
44 | 2018/06/23 11:50:16 am GMT+10 | 7.00 | 1 | 56-60 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 1 | 0.00 | 0.00 | 20 | 3 | 2.00 | 1 | 1 | 0 | 0 | 0 | 3 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 1 | 0 | 0 | 0 | 120.0 | No | 2.0 | No | 2 | 4 | 5 | 5 | 4 | 4 | 4 | 6 | 12 | 4 | 4 | No | 8 | 4 | 4 | 3 | 3 | 4 | 4 | 3 | 3 | 3 | 9 | 1 | 1 | 1 | 3 | 2 | 3 | 4 | 62 | 3 | 2 | 5 | 5 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 1.00 | 4 | 4 | 4 | 4 | 4 | ||||||
45 | 2018/06/23 11:57:05 am GMT+10 | 5.00 | 2 | 16-20 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 0.00 | 0.00 | 23 | 3 | 3.00 | 1 | 1 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 1.00 | 1 | 0 | 0 | 0 | 0 | 0 | #NULL! | No | 2.0 | Yes | First attempt was unsolved. | 4 | 4 | 5 | 5 | 5 | 5 | 4 | 5 | 7 | 2 | 4 | No | 7 | 3 | 2 | 3 | 5 | Great customer service, Great set-design, logical puzzles. | Bad customer service/uninterested GM. Illogical puzzles/ game impossible to finish within given time period. | 4 | 4 | 5 | 3 | 3 | 1 | 4 | 1 | 2 | 3 | 2 | 2 | 4 | 62 | 99 | 99 | 3 | 3 | 99 | 99 | 2 | 1 | 1 | 2 | 1 | 2 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 1.00 | 4 | 2 | 5 | 3 | 2 | |||
46 | 2018/06/23 11:57:18 pm GMT+10 | 7.00 | 1 | 21-25 | 7 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 0.00 | 0.00 | 9 | 3 | 3.00 | 1 | 1 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 1 | 1 | 0 | 0 | 40.0 | No | 1.0 | No | 2 | 4 | 5 | 2 | 2 | 2 | 4 | 5 | 7 | 3 | 4 | No | 7 | 3 | 2 | 4 | 4 | Fun staff, good theme, puzzles that make sense without clues, working rooms | Unhappy staff, many broken props, puzzles malfunctioning | Ask more about experiences with staff & in rooms where there is a Master present vs. not in the room | 3 | 5 | 4 | 5 | 3 | 2 | 4 | 1 | 1 | 3 | 5 | 3 | 4 | 62 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 2 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1.00 | 4 | 4 | 4 | 5 | 4 | |||
47 | 2018/06/23 12:10:19 pm GMT+10 | 7.00 | 2 | 51-55 | 7 | 2 | 2 | 2 | 1 | 2 | 1 | 1 | 0.00 | 0.00 | 20 | 2 | 4.00 | 0 | 1 | 0 | 0 | 0 | 3 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 0 | 0 | 0 | 1 | 36.0 | No | 3.0 | No | 3 | 3 | 3 | 2 | 2 | 2 | 4 | 6 | 12 | 4 | 3 | No | 7 | 3 | 4 | 3 | 3 | Great puzzles, with good flow, emmersive | Bad puzzles, props not working, thrown together, not real theme | 4 | 5 | 5 | 4 | 2 | 8 | 1 | 1 | 1 | 3 | 2 | 4 | 3 | 62 | 4 | 2 | 4 | 2 | 4 | 2 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | 1.00 | 3 | 3 | 4 | 4 | 3 | ||||
48 | 2018/06/23 12:11:28 pm GMT+10 | 7.00 | 2 | 26-30 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 0.00 | 0.00 | 11 | 3 | 1.00 | 1 | 1 | 1 | 0 | 1 | 4 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 0 | 1 | 1 | 179.0 | No | 1.0 | No | 4 | 4 | 5 | 4 | 4 | 4 | 4 | 2 | 6 | 2 | 4 | No | 9 | 4 | 4 | 4 | 5 | None | Immersion. By far. Making it doable and catering to couples. | Bad puzzles or unsolvable puzzles based off room failures. | 4 | 4 | 5 | 3 | 3 | 3 | 4 | 1 | 1 | 2 | 3 | 2 | 4 | 62 | 2 | 99 | 5 | 99 | 3 | 99 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1.00 | 4 | 4 | 5 | 4 | 4 | |||
49 | 2018/06/23 12:18:40 pm GMT+10 | 7.00 | 1 | 26-30 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 23 | 3 | 3.00 | 1 | 1 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 1 | 4.00 | 0 | 0 | 0 | 0 | 0 | 0 | 10.0 | No | 2.0 | Yes | free the second time, so did with group of friends who hadn't done it | 4 | 5 | 5 | 4 | 5 | 5 | 4 | 4 | 7 | 2 | 5 | No | 9 | 3 | 3 | 3 | 5 | good tech, immersion and scenery, and good puzzles! | bad puzzles, lots of finding, rubber props | 5 | 5 | 5 | 4 | 3 | 3 | 2 | 1 | 2 | 5 | 6 | 3 | 5 | 62 | 1 | 1 | 5 | 5 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 2 | 1.00 | 1 | 2 | 4 | 5 | 5 | |||
50 | 2018/06/23 12:38:22 pm GMT+10 | 7.00 | 1 | 26-30 | 6 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 0.00 | 0.00 | 16 | 2 | 3.00 | 1 | 1 | 0 | 0 | 0 | 2 | 0 | 0 | 1 | 0 | 3.00 | 0 | 0 | 0 | 0 | 1 | 1 | 100.0 | Yes | 3.0 | No | 4 | 4 | 5 | 3 | 4 | 1 | 5 | 5 | 8 | 3 | 5 | No | 9 | 1 | 1 | 3 | 5 | Fun game master, quality customer service, hearing what we did well at the end or a funny moment that the GM saw. | Bad reset that cannot be rectified | 3 | 5 | 5 | 5 | 2 | 3 | 3 | 2 | 1 | 3 | 2 | 2 | 5 | 62 | 1 | 1 | 4 | 4 | 1 | 1 | 2 | 1 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 2 | 2 | 1 | 1 | 1.00 | 3 | 5 | 3 | 4 | 1 | ||||
51 | 2018/06/23 12:53:26 pm GMT+10 | 7.00 | 2 | 26-30 | 7 | 2 | 1 | 2 | 2 | 1 | 2 | 1 | 0.00 | 0.00 | 57 | 2 | 3.00 | 1 | 1 | 0 | 0 | 1 | 56 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 200.0 | No | 3.0 | No | 2 | 4 | 3 | 3 | 4 | 1 | 1 | 4 | 10 | 2 | 5 | No | 7 | 3 | 4 | 3 | 5 | Delivering a story through the environment that feels like we are part of. | Puzzles that don't make sense or are lazy, poor set design, games that feel like they are there to waste your time. | I am still hopping to find the game that does what I envision is possible with escape rooms, but it's not happened quite yet. | Do you leave reviews for escape rooms you like or dislike? | 5 | 3 | 3 | 1 | 2 | 3 | 4 | 1 | 1 | 3 | 5 | 4 | 5 | 62 | 2 | 3 | 5 | 4 | 4 | 3 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1.00 | 4 | 3 | 4 | 5 | 3 | ||
52 | 2018/06/23 2:02:13 am GMT+10 | 7.00 | 2 | 46-50 | 6 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 327 | 3 | 1.00 | 1 | 1 | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 1 | 0 | 0 | 0 | 120.0 | Yes | 8.0 | Yes | Invited back by owner to see changes they made based on feedback | 1 | 1 | 5 | 5 | 5 | 2 | 4 | 2 | 10 | 2 | 4 | No | 8 | 3 | 3 | 4 | 3 | Good puzzles, fun stories, feeling like being welcomed | Bad GM/service, bad puzzles, broken props, bad location or parking options. | 3 | 5 | 4 | 4 | 3 | 7 | 4 | 2 | 2 | 3 | 2 | 3 | 4 | 62 | 1 | 2 | 5 | 5 | 3 | 3 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1.00 | 3 | 2 | 2 | 2 | 3 | |||
53 | 2018/06/23 2:02:55 am GMT+10 | 5.00 | 1 | 26-30 | 6 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 171 | 3 | 2.00 | 1 | 1 | 1 | 1 | 0 | 8 | 0 | 0 | 1 | 0 | 3.00 | 0 | 0 | 0 | 0 | 1 | 0 | 220.0 | Yes | 7.0 | No | 4 | 5 | 5 | 2 | 2 | 1 | 2 | 4 | 9 | 1 | 5 | No | 8 | 2 | 5 | 3 | 5 | Interesting puzzles; immersive setting and narrative; a team that works well together; novel and exciting room aspects | Unfair puzzles; gamemasters giving unsolicited hints | Not so much a question as an option: If LARPs are considered a close-to-escape-rooms genre, why not roleplaying murder mystery games? (Which are technically LARPs in some sense, but still distinct enough in objectives and overall gameplay to deserve diffe | 4 | 5 | 4 | 2 | 3 | 3 | 3 | 2 | 1 | 4 | 6 | 3 | 5 | 62 | 1 | 2 | 5 | 5 | 4 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 2 | 1 | 2 | 2 | 2 | 1.00 | 2 | 2 | 3 | 2 | 2 | |||
54 | 2018/06/23 2:03:47 am GMT+10 | 6.00 | 2 | 31-35 | 7 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 0.00 | 0.00 | 75 | 2 | 2.00 | 1 | 1 | 1 | 1 | 1 | 15 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 0 | 1 | 0 | 0 | 5000.0 | Yes | 6.0 | Yes | Different team members, redesign of room | 4 | 4 | 5 | 4 | 4 | 11 | 5 | 3 | 5 | 2 | 5 | Yes | 10 | 4 | 3 | 4 | 5 | None, and yes, I've done the infamous Nazi room in Warsaw... | Rather than put everything down, I'll just name the perfect room: The 13th Element at Escape Quest, Macclesfield, UK. | Rubbish puzzles, poor setup, poor storyline, gamesmaster entering room | None. | Youve covered most tbh! So I dont really have any more... | 4 | 5 | 5 | 5 | 2 | 4 | 1 | 2 | 2 | 5 | 5 | 1 | 5 | 87 | 1 | 1 | 4 | 4 | 5 | 5 | 2 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1.00 | 2 | 2 | 2 | 1 | 2 |
55 | 2018/06/23 2:04:05 am GMT+10 | 4.00 | 2 | 36-40 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 35 | 1 | 3.00 | 1 | 1 | 1 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 10.0 | Yes | 3.0 | No | 2 | 4 | 3 | 2 | 2 | 4 | 2 | 3 | 8 | 2 | 3 | No | 9 | 4 | 5 | 3 | 4 | Game Flow | Broken design, GMs not paying attention | What rare/unique design elements should become more common in future escape rooms. | 4 | 5 | 4 | 4 | 1 | 5 | 4 | 2 | 1 | 4 | 3 | 3 | 3 | 62 | 1 | 1 | 5 | 2 | 4 | 99 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1.00 | 2 | 5 | 3 | 2 | 5 | |||
56 | 2018/06/23 2:05:29 pm GMT+10 | 7.00 | 2 | 46-50 | 7 | 2 | 1 | 2 | 1 | 2 | 2 | 1 | 0.00 | 0.00 | 15 | 2 | 3.00 | 0 | 0 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 10.0 | No | 4.0 | No | 4 | 5 | 5 | 5 | 4 | 5 | 2 | 5 | 12 | 1 | 4 | No | 8 | 4 | 3 | 2 | 4 | Acting | bad puzzles | na | na | 3 | 4 | 3 | 3 | 2 | 7 | 4 | 1 | 1 | 3 | 5 | 3 | 4 | 62 | 1 | 1 | 5 | 5 | 2 | 4 | 2 | 1 | 2 | 1 | 2 | 1 | 2 | 2 | 1 | 2 | 2 | 1 | 1 | 1.00 | 3 | 4 | 4 | 5 | 4 | ||
57 | 2018/06/23 2:06:04 am GMT+10 | 7.00 | 2 | 41-45 | 6 | 2 | 2 | 2 | 1 | 2 | 1 | 1 | 0.00 | 0.00 | 45 | 3 | 2.00 | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 1 | 0 | 0 | 0 | 150.0 | Yes | 7.0 | No | 4 | 3 | 5 | 4 | 1 | 2 | 4 | 6 | 10 | 2 | 5 | No | 8 | 4 | 5 | 3 | 5 | Combination of puzzles, immersion and story | Unfair puzzles, obvious lack of care by designers/owners | 4 | 5 | 4 | 3 | 3 | 6 | 1 | 2 | 1 | 5 | 6 | 4 | 5 | 62 | 3 | 2 | 5 | 5 | 5 | 5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2.00 | 2 | 3 | 2 | 2 | 2 | ||||
58 | 2018/06/23 2:09:12 am GMT+10 | 7.00 | 2 | 26-30 | 7 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 0.00 | 0.00 | 40 | 2 | 1.00 | 1 | 1 | 1 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 1 | 0 | 0 | 0 | 90.0 | Yes | 8.0 | No | 2 | 4 | 3 | 2 | 4 | 5 | 4 | 4 | 10 | 2 | 4 | No | 9 | 2 | 4 | 2 | 5 | None | Originality and immersion. Lab Rat at Hatch Escape, Occam's Apartment at Evil Genius (I literally felt like i was in film noir), and Stash House are all examples of originally themed rooms that really draw you in. Even better when you leave rooms like tho | Issues in the room that get blamed on the customer, incomplete resets, little effort put in to theme the room, logic/puzzles that don't make sense or flow, GMs who clearly wish they were any where else in the world and paying customers are clearly just a | I once put the locker key in my pocket and then in room got it mixed up with a key for a padlock... and then when I tried to open the padlock with my locker key eventually had to call a GM into the room who was just as stumped as we were until I reach int | This is a self serving question, but I'd be interested in hearing peoples take on authority review sites and the inherent bias they present. Almost all of them review the rooms they get a free play at. In my opinion it's impossible to remain impartial if | 5 | 5 | 5 | 2 | 2 | 3 | 4 | 2 | 1 | 5 | 6 | 4 | 4 | 62 | 2 | 2 | 5 | 4 | 1 | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1.00 | 1 | 1 | 2 | 3 | 1 | |
59 | 2018/06/23 2:10:01 am GMT+10 | 7.00 | 1 | 26-30 | 2 | 2 | 2 | 2 | 1 | 1 | 2 | 1 | 0.00 | 0.00 | 202 | 3 | 1.00 | 1 | 1 | 1 | 0 | 0 | 100 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 1 | 0 | 0 | 100.0 | Yes | 5.0 | Yes | Wanted other people to experience it or it was designed to be replayable | 3 | 3 | 2 | 3 | 3 | 4 | 2 | 6 | 12 | 1 | 4 | Yes but only for research. It’s good to learn from others mistakes | 8 | 5 | 5 | 3 | 3 | Non | One that causes me to build a better relegation shop with the people I am with and is FUN | When it is not fun. Like when there are logic leaps, too much reading, too many people and not enough to do, or math. | “There is no number on Richard the 3rd!” | 5 | 4 | 5 | 1 | 3 | 3 | 4 | 2 | 2 | 3 | 2 | 3 | 4 | 88 | 5 | 2 | 5 | 5 | 5 | 3 | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2.00 | 3 | 2 | 5 | 3 | 3 | |
60 | 2018/06/23 2:13:06 am GMT+10 | 1.00 | 2 | 41-45 | 6 | 2 | 2 | 2 | 1 | 1 | 2 | 1 | 0.00 | 0.00 | 70 | 3 | 3.00 | 1 | 0 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 100.0 | Yes | 6.0 | No | 2 | 4 | 4 | 2 | 4 | 5 | 4 | 3 | 6 | 2 | 5 | No | 9 | 4 | 3 | 3 | 5 | 5 | 5 | 4 | 2 | 3 | 6 | 4 | 2 | 1 | 5 | 6 | 3 | 5 | 62 | 1 | 1 | 5 | 5 | 4 | 4 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1.00 | 3 | 3 | 2 | 2 | 2 | ||||||
61 | 2018/06/23 2:13:26 am GMT+10 | 1.00 | 1 | 26-30 | 6 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 45 | 3 | 1.00 | 1 | 1 | 1 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 500.0 | Yes | 5.0 | No | 1 | 1 | 4 | 2 | 4 | 4 | 4 | 2 | 6 | 2 | 5 | No | 9 | 3 | 4 | 3 | 5 | Atmosphere, immersion, unusual theme, many rooms | One or two rooms, physical puzzles, bad gm | 5 | 4 | 5 | 2 | 3 | 3 | 4 | 2 | 1 | 5 | 6 | 4 | 5 | 62 | 1 | 1 | 5 | 2 | 2 | 99 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 2 | 2 | 2 | 2 | 2 | 1.00 | 1 | 1 | 5 | 3 | 5 | ||||
62 | 2018/06/23 2:13:36 am GMT+10 | 1.00 | 1 | 51-55 | 6 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 0.00 | 0.00 | 30 | 3 | 1.00 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 1 | 0 | 0 | 0 | 2860.0 | Yes | 6.0 | No | 1 | 4 | 5 | 4 | 4 | 4 | 5 | 2 | 3 | 2 | 4 | No | 9 | 2 | 3 | 4 | 5 | Immersion in the theme and well designed puzzles. Well trained gamemaster. | Poor gamemaster. Broken tech, badly designed puzzles | 4 | 4 | 5 | 5 | 3 | 8 | 4 | 2 | 1 | 3 | 2 | 3 | 4 | 62 | 1 | 1 | 5 | 5 | 4 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 1.00 | 2 | 2 | 5 | 2 | 2 | ||||
63 | 2018/06/23 2:17:16 am GMT+10 | 6.00 | 1 | 26-30 | 7 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 0.00 | 0.00 | 29 | 2 | 4.00 | 1 | 0 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 1 | 1 | 0 | 0 | 2443.0 | Yes | 3.0 | Yes | Because they tweak their rooms and it was more of an experience thing | 5 | 5 | 4 | 4 | 4 | 11 | 4 | 4 | 6 | 2 | 3 | No | 7 | 2 | 3 | 3 | 5 | Anything involving mental health | I think the hosting is the most important thing. They're your first contact, they're meant to be as attentive as you need, and they're there to celebrate your successes and make you feel ok about your loses. A slightly less good room can feel great if the | Missets are part and parcel so I wouldn't say that was the worst thing, because if you've got a spot on host who can catch it quickly then it's talk-roundable. I think if the owners aren't positively responsive to criticisms, ideas and feedback to pull th | That's too much of a wide question for me right now! | Just on whether you bring up your concerns with the company or if you feel forced to leave a bad review, something like that. | 4 | 4 | 4 | 3 | 2 | 3 | 4 | 2 | 2 | 3 | 3 | 2 | 3 | 62 | 3 | 3 | 4 | 4 | 4 | 4 | 2 | 1 | 2 | 1 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 2 | 1 | 1.00 | 2 | 3 | 2 | 2 | 5 |
64 | 2018/06/23 2:17:22 am GMT+10 | 6.00 | 2 | 36-40 | 6 | 2 | 1 | 1 | 2 | 1 | 1 | 2 | 0.00 | 0.00 | 627 | 3 | 4.00 | 1 | 1 | 0 | 1 | 0 | 50 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 1 | 0 | 0 | 0 | 1000.0 | Yes | 12.0 | Yes | To share with family who haven't played x 6. Once for TV. Once to give feedback on some changes. | 2 | 4 | 5 | 2 | 2 | 2 | 1 | 3 | 8 | 2 | 4 | No | 9 | 4 | 4 | 3 | 5 | None that I've *played* | Good theme, story, discovery and puzzles that all mesh together | Poor GMing, illogical puzzles, poor construction. | 4 | 3 | 4 | 3 | 3 | 5 | 4 | 2 | 2 | 5 | 6 | 4 | 4 | 62 | 2 | 1 | 5 | 2 | 3 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 2 | 2 | 1.00 | 2 | 2 | 3 | 2 | 2 | ||
65 | 2018/06/23 2:21:36 am GMT+10 | 1.00 | 2 | 26-30 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 0.00 | 0.00 | 7 | 2 | 3.00 | 0 | 0 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 2.0 | No | 1.0 | No | 2 | 5 | 4 | 4 | 2 | 3 | 4 | 5 | 8 | 4 | 4 | No | 4 | 4 | 3 | 3 | 3 | Every theme can be appropriate, IMO. | Good moments, discoveries, feeling valuable | Technical problems | 4 | 5 | 5 | 4 | 2 | 3 | 4 | 1 | 1 | 3 | 5 | 3 | 4 | 62 | 1 | 1 | 4 | 4 | 5 | 5 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2.00 | 2 | 2 | 2 | 2 | 2 | |||
66 | 2018/06/23 2:24:27 am GMT+10 | 5.00 | 1 | 26-30 | 6 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 150 | 3 | 2.00 | 0 | 0 | 0 | 0 | 1 | 8 | 0 | 0 | 1 | 0 | 3.00 | 0 | 0 | 1 | 0 | 0 | 0 | 10.0 | Yes | 4.0 | Yes | I didn’t have to pay for the subsequent round | 4 | 4 | 4 | 2 | 2 | 1 | 2 | 4 | 10 | 2 | 4 | No | 9 | 3 | 3 | 3 | 3 | Novel, logical and thematic puzzles, great story flow | Unnecessarily tedious and time consuming puzzles, searching, unresponsive game master | 4 | 5 | 5 | 3 | 3 | 3 | 3 | 2 | 2 | 4 | 6 | 3 | 4 | 62 | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 2 | 1 | 1 | 2 | 2 | 1.00 | 2 | 5 | 3 | 2 | 5 | |||
67 | 2018/06/23 2:26:58 am GMT+10 | 7.00 | 2 | 31-35 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 20 | 3 | 3.00 | 1 | 1 | 0 | 1 | 1 | 12 | 1 | 0 | 0 | 0 | 1.00 | 1 | 0 | 0 | 0 | 0 | 0 | 70.0 | No | 3.0 | No | 1 | 5 | 5 | 2 | 5 | 5 | 4 | 5 | 8 | 1 | 5 | No | 9 | 5 | 5 | 3 | 5 | I've come across no inappropriate themes. I would consider nudity and cursing inappropriate. | Immersion, creative and well designed puzzles, unexpected experiences, completion of the room (even if it means hints or going over time.) | Poorly designed puzzles/clues, generic puzzles, lots of combo locks, commonly used puzzles. Not finishing the room (I rather finish the room with hints and see all the puzzles.) | The best hint giving experience was at Enchambered Sacramento in the Skull Witch room. They had a "book" bolted to a table. When you opened the book there was a tablet inside. They would constantly change what was on the tablet to be a helpful hint depe | Let us select multiple answers for more of the questions, or do a rating system. For example the questions regarding how you play. i have a 50/50 split with playing with my friends/team local and playing by myself with strangers when I travel. I don't | 4 | 4 | 5 | 4 | 3 | 4 | 4 | 1 | 1 | 3 | 6 | 3 | 5 | 62 | 5 | 5 | 3 | 3 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 2 | 1.00 | 3 | 5 | 5 | 5 | 3 | |
68 | 2018/06/23 2:27:25 am GMT+10 | 7.00 | 2 | 21-25 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 35 | 1 | 2.00 | 1 | 1 | 0 | 0 | 0 | 10 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 1 | 0 | 0 | 0 | 231.0 | Yes | 2.0 | No | 1 | 4 | 4 | 4 | 4 | 2 | 2 | 4 | 12 | 2 | 4 | With a groupon? | 9 | 2 | 4 | 4 | 5 | 5 | 4 | 5 | 5 | 1 | 2 | 1 | 2 | 1 | 5 | 6 | 3 | 4 | 86 | 1 | 4 | 5 | 3 | 5 | 1 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 1.00 | 2 | 2 | 2 | 3 | 3 | ||||||
69 | 2018/06/23 2:32:23 am GMT+10 | 5.00 | 2 | 21-25 | 7 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 0.00 | 0.00 | 80 | 2 | 3.00 | 1 | 0 | 0 | 1 | 0 | 7 | 0 | 0 | 1 | 0 | 3.00 | 0 | 0 | 0 | 0 | 1 | 0 | 40.0 | Yes | 4.0 | No | 2 | 4 | 4 | 2 | 2 | 2 | 4 | 4 | 6 | 2 | 5 | No | 7 | 3 | 4 | 3 | 5 | Nil | Good puzzles and setting | Failing tech and poor room resets | 5 | 5 | 5 | 2 | 2 | 2 | 3 | 2 | 1 | 4 | 6 | 4 | 5 | 62 | 2 | 2 | 5 | 5 | 2 | 2 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1.00 | 1 | 2 | 5 | 2 | 5 | |||
70 | 2018/06/23 2:37:07 am GMT+10 | 6.00 | 2 | 41-45 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 0.00 | 0.00 | 413 | 3 | 3.00 | 1 | 0 | 0 | 0 | 0 | 40 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 0 | 1 | 0 | 1500.0 | Yes | 8.0 | Yes | 1 | 2 | 5 | 2 | 4 | 2 | 2 | 3 | 12 | 2 | 5 | Yes | 9 | 3 | 4 | 3 | 4 | Interesting, well-designed puzzles; great theming and decor; unusual dedication to immersion and theme accuracy. Anything that breaks the mould or which includes elements which are novel or done with stand-out quality. | Bad gamemastering. Puzzles which are illogical or arbitrary. Anything which is seriously uncomfortable (such as badly applied handcuffs) or genuinely dangerous. | 4 | 4 | 4 | 3 | 3 | 6 | 4 | 2 | 2 | 5 | 3 | 3 | 5 | 87 | 2 | 1 | 5 | 3 | 3 | 2 | 2 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 2 | 1.00 | 2 | 2 | 3 | 2 | 5 | ||||
71 | 2018/06/23 2:37:56 am GMT+10 | 7.00 | 1 | 41-45 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 12 | 2 | 3.00 | 1 | 0 | 0 | 1 | 0 | 3 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 1 | 0 | 0 | 0 | 60.0 | No | 1.0 | No | 2 | 4 | 4 | 4 | 2 | 2 | 4 | 5 | 12 | 3 | 3 | No | 8 | 3 | 2 | 4 | 3 | Theme and puzzles well integrated, the people in with | Leap of faith, specific knowledge required ie. not available in the experience | Do you choose team mates based on knowledge, many areas of expertise. Is there usually one person who solves most of the puzzles. | 3 | 5 | 4 | 3 | 2 | 6 | 1 | 1 | 1 | 3 | 6 | 3 | 3 | 62 | 2 | 3 | 5 | 2 | 5 | 3 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1.00 | 2 | 4 | 5 | 4 | 4 | |||
72 | 2018/06/23 2:41:04 am GMT+10 | 7.00 | 2 | 21-25 | 5 | 2 | 1 | 1 | 1 | 2 | 2 | 1 | 0.00 | 0.00 | 45 | 1 | 4.00 | 1 | 0 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 50.0 | No | 2.0 | Yes | Lab Rat. It's just that amazing | 2 | 4 | 2 | 3 | 4 | 4 | 2 | 4 | 8 | 2 | 5 | No | 8 | 3 | 3 | 2 | 4 | NA | A good storyline and puzzles that make sense | Bad puzzle design | Y'all just need to come to LA soon. There's so many new amazing games that have opened up. | 5 | 3 | 4 | 4 | 1 | 2 | 4 | 1 | 2 | 3 | 5 | 3 | 5 | 62 | 2 | 2 | 5 | 5 | 3 | 3 | 2 | 1 | 2 | 2 | 2 | 1 | 1 | 2 | 2 | 2 | 2 | 1 | 2 | 1.00 | 2 | 4 | 5 | 5 | 5 | |
73 | 2018/06/23 2:44:44 am GMT+10 | 7.00 | 1 | 36-40 | 4 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 15 | 3 | 1.00 | 0 | 0 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 1 | 0 | 0 | 0 | 15.0 | No | 2.0 | No | 2 | 4 | 5 | 4 | 4 | 2 | 4 | 2 | 10 | 2 | 5 | No | 9 | 4 | 4 | 3 | 5 | Variety of puzzles, technology, immersion | Multiple locks, puzzles that only allow single person to work on them | 4 | 5 | 3 | 4 | 3 | 5 | 4 | 1 | 1 | 3 | 2 | 3 | 5 | 62 | 2 | 1 | 5 | 99 | 4 | 2 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1.00 | 2 | 3 | 4 | 4 | 5 | ||||
74 | 2018/06/23 2:45:45 pm GMT+10 | #NULL! | 1 | 31-35 | 7 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 0.00 | 1.00 | 150 | 2 | 1.00 | 1 | 0 | 0 | 1 | 0 | 2 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 0 | 0 | 1 | 0 | 50.0 | Yes | 7.0 | No | 2 | 4 | 4 | 2 | 2 | 1 | 2 | 2 | 10 | 2 | 5 | only if there are no alternatives available | 8 | 3 | 4 | 2 | 5 | missing child (based on a recent case) | well designed puzzles, set, and flow. | irrational/lazy puzzle design, and any reset/hint delivery/tech issues | 5 | 5 | 4 | 2 | 2 | 4 | 1 | 2 | 1 | 3 | 6 | 4 | 5 | 73 | 2 | 3 | 5 | 3 | 4 | 3 | 2 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1 | 2 | 1.00 | 2 | 2 | 2 | 2 | 3 | |||
75 | 2018/06/23 2:46:37 pm GMT+10 | 5.00 | 2 | 21-25 | 5 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 50 | 1 | 1.00 | 1 | 1 | 1 | 1 | 1 | 15 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 1 | 1 | 0 | 0 | 50.0 | No | 3.0 | Yes | The room was so good that I brought a new group of people in. | 1 | 2 | 4 | 1 | 2 | 2 | 4 | 3 | 6 | 2 | 5 | Sometimes | 10 | 3 | 5 | 3 | 3 | 4 | 5 | 4 | 5 | 1 | 2 | 1 | 1 | 2 | 5 | 6 | 5 | 5 | 78 | 4 | 2 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1.00 | 4 | 4 | 4 | 4 | 4 | |||||
76 | 2018/06/23 2:51:19 am GMT+10 | 7.00 | 2 | 31-35 | 4 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 0.00 | 0.00 | 18 | 2 | 3.00 | 1 | 0 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 25.0 | No | 1.0 | No | 5 | 5 | 5 | 5 | 4 | 4 | 5 | 6 | 10 | 3 | 4 | No | 7 | 4 | 4 | 5 | 5 | North Korea Bomb Threat | Interesting, engaging puzzles that are integrated into the experience - it doesn't need to be 'immersive', but I enjoy puzzles that move from one stage to the next in some kind of clear progression, even if it isn't a story line. Excellent customer servi | Long, boring, dorky-ass stories that some former D&D game master came up with, lots of reading, puns, shitty locations, boring lounges, bad game hosts that are snarky. | We went from a bright room in a NYC escape room into a very dark one that had lots of doorknobs all over the walls, so everyone was a little discombobulated and grabbing and turning them left and right. The group was mixed i.e. strangers, quite large, an | None, this goddam thing was long enough as is. | 2 | 4 | 5 | 3 | 2 | 4 | 4 | 1 | 1 | 3 | 1 | 3 | 4 | 62 | 4 | 4 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1.00 | 5 | 5 | 4 | 2 | 3 | |
77 | 2018/06/23 2:52:58 am GMT+10 | 7.00 | 2 | 26-30 | 6 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 0.00 | 0.00 | 70 | 1 | 1.00 | 1 | 0 | 0 | 0 | 0 | 2 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 1 | 0 | 0 | 0 | 90.0 | Yes | 5.0 | Yes | To show it off to friends and see what I missed the first time | 1 | 1 | 5 | 5 | 5 | 5 | 3 | 2 | 8 | 2 | 5 | Yes | 5 | 1 | 5 | 3 | 5 | Aha moments and theme | Rooms that force you to have 4 or more players | 5 | 5 | 5 | 5 | 1 | 3 | 1 | 2 | 2 | 3 | 3 | 3 | 5 | 87 | 4 | 4 | 4 | 4 | 4 | 4 | 2 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1.00 | 4 | 4 | 5 | 3 | 1 | |||
78 | 2018/06/23 2:54:09 am GMT+10 | 7.00 | 1 | 46-50 | 6 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 70 | 3 | 6.00 | 1 | 0 | 0 | 0 | 0 | 50 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 0 | 1 | 0 | 1500.0 | No | 3.0 | No | 4 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 12 | 2 | 5 | No | 6 | 3 | 4 | 3 | 5 | Unexpected surprises and great theme/ decor | Random illlgical puzzles | I wish blogs and review sites would all get together and create a single database of reviews or create something more easily searchable (and brief) like yelp. And stop getting pissed when people ask for recs on the enthusiast FB page because no one wants | More about sharing all enthusiasts impartial ratings of rooms. | 5 | 5 | 5 | 3 | 3 | 7 | 4 | 1 | 1 | 3 | 3 | 3 | 5 | 62 | 1 | 3 | 4 | 4 | 3 | 3 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1.00 | 1 | 2 | 7 | 1 | 2 | ||
79 | 2018/06/23 2:54:51 am GMT+10 | 3.00 | 1 | 36-40 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 0.00 | 0.00 | 100 | 2 | 2.00 | 1 | 0 | 0 | 0 | 1 | 40 | 0 | 0 | 0 | 1 | 4.00 | 0 | 0 | 1 | 0 | 0 | 1 | 65.0 | Yes | 6.0 | No | 1 | 5 | 5 | 2 | 4 | 2 | 2 | 4 | 14 | 2 | 3 | No | 9 | 3 | 4 | 3 | 5 | Themeless room | Great and respectful team members, good customer service, good and fair puzzles | Bad illogical puzzles, terrible service, tech / reset issues | 4 | 5 | 4 | 3 | 2 | 5 | 2 | 2 | 1 | 3 | 5 | 3 | 3 | 62 | 1 | 3 | 5 | 4 | 4 | 5 | 1 | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 2 | 1 | 2 | 2 | 1 | 1.00 | 5 | 4 | 4 | 1 | 4 | |||
80 | 2018/06/23 2:54:55 am GMT+10 | 7.00 | 1 | 31-35 | 7 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 0.00 | 0.00 | 170 | 1 | 6.00 | 1 | 0 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 0 | 1 | 0 | 600.0 | Yes | 8.0 | Yes | It had been awhile and it was free for one game. A chain opened a new location and we wanted to see the difference for another., | 4 | 4 | 5 | 2 | 2 | 4 | 4 | 4 | 8 | 2 | 3 | No | 9 | 3 | 3 | 2 | 3 | Good puzzles decent theme | Bad puzzles,broken, bad gamemaster | 4 | 5 | 3 | 2 | 1 | 4 | 4 | 2 | 2 | 3 | 6 | 3 | 3 | 62 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 1 | 1 | 1 | 2 | 1 | 2 | 2 | 1 | 2 | 1 | 2 | 2 | 1.00 | 2 | 3 | 4 | 3 | 1 | |||
81 | 2018/06/23 2:55:26 am GMT+10 | 7.00 | 2 | 31-35 | 2 | 2 | 2 | 2 | 1 | 1 | 2 | 1 | 0.00 | 0.00 | 115 | 2 | 6.00 | 1 | 0 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 6845.0 | Yes | 8.0 | No | 2 | 2 | 4 | 2 | 2 | 4 | 2 | 5 | 10 | #NULL! | 5 | No | 8 | 3 | 3 | 3 | 5 | details, and thinking about the whole experience -- immersive | no theme or weak theme, bad customer service, no puzzles/weak puzzles or a combination of all three | 4 | 4 | 5 | 2 | 2 | 4 | 4 | 2 | 1 | 3 | 6 | 4 | 5 | 62 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1.00 | 3 | 3 | 3 | 3 | 4 | ||||
82 | 2018/06/23 2:56:57 am GMT+10 | 3.00 | 2 | 41-45 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 0.00 | 0.00 | 72 | 3 | 6.00 | 1 | 1 | 1 | 0 | 0 | 17 | 0 | 1 | 0 | 0 | 2.00 | 0 | 1 | 0 | 0 | 0 | 0 | 130.0 | No | 3.0 | No | 1 | 4 | 2 | 4 | 2 | 2 | 4 | 5 | 15 | 2 | 3 | Yes | 8 | 4 | 3 | 4 | 4 | A truely original theme (doesn't need to take itself seriously) | Broken components and/or electronics with no proper resolution | On a hunch, I filled the 2016 just yesterday. I wonder if my answers are different. ;-) | 4 | 4 | 4 | 2 | 3 | 6 | 1 | 1 | 1 | 5 | 6 | 3 | 3 | 87 | 1 | 2 | 5 | 4 | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1.00 | 4 | 3 | 3 | 1 | 2 | |||
83 | 2018/06/23 2:58:41 am GMT+10 | 3.00 | 2 | 21-25 | 7 | 2 | 2 | 2 | 1 | 2 | 2 | 1 | 0.00 | 0.00 | 12 | 3 | 2.00 | 1 | 1 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 1 | 0 | 0 | 0 | 44.0 | No | #NULL! | No | 4 | 4 | 5 | 4 | 4 | 4 | 5 | 6 | 7 | 4 | 3 | No | 7 | 5 | 3 | 2 | 5 | A good room followed by talking to good owners/staff | Poor customer service | 5 | 5 | 5 | 4 | 3 | 2 | 4 | 1 | 1 | 3 | 5 | 3 | 3 | 62 | 1 | 1 | 4 | 4 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 1 | 1.00 | 5 | 5 | 5 | 4 | 1 | ||||
84 | 2018/06/23 2:58:43 am GMT+10 | 7.00 | 2 | 31-35 | 6 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 20 | 2 | 3.00 | 1 | 0 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 270.0 | Yes | 12.0 | No | 2 | 5 | 5 | 2 | 4 | 2 | 4 | 4 | 7 | 2 | 5 | No | 8 | 3 | 3 | 3 | 4 | None yet | Immersion, everything makes sense | Poor design and bad puzzles | 5 | 3 | 4 | 3 | 2 | 4 | 4 | 2 | 1 | 3 | 4 | 3 | 5 | 62 | 2 | 1 | 4 | 2 | 3 | 2 | 2 | 1 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 1 | 2 | 2 | 1.00 | 3 | 4 | 3 | 2 | 3 | |||
85 | 2018/06/23 3:04:19 am GMT+10 | 6.00 | 2 | 46-50 | 7 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 16 | 3 | 2.00 | 1 | 1 | 1 | 0 | 1 | 20 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 30.0 | No | 1.0 | No | 4 | 4 | 2 | 4 | 4 | 2 | 4 | 4 | 6 | 3 | 4 | No | 8 | 4 | 4 | 4 | 5 | Attentive GMs and enthusiastic staff; interesting and clever puzzles. | Illogical puzzles; worn out / broken props; red herrings; difficulty by darkness. | As above: opinion on red herrings; opinion on excessive "mood lighting." | 3 | 5 | 4 | 3 | 3 | 7 | 4 | 1 | 1 | 3 | 6 | 3 | 4 | 62 | 1 | 99 | 5 | 99 | 1 | 99 | 1 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 2 | 1.00 | 1 | 3 | 2 | 3 | 5 | |||
86 | 2018/06/23 3:20:16 am GMT+10 | 7.00 | 2 | 31-35 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 0.00 | 0.00 | 55 | 3 | 1.00 | 1 | 1 | 0 | 1 | 0 | 50 | 1 | 0 | 0 | 0 | 1.00 | 1 | 0 | 0 | 0 | 0 | 0 | 30.0 | No | 4.0 | No | 2 | 2 | 5 | 2 | 4 | 2 | 3 | 4 | 9 | 2 | 4 | Yes | 9 | 3 | 3 | 5 | 5 | Red herrings | 4 | 5 | 2 | 2 | 3 | 4 | 4 | 1 | 1 | 3 | 5 | 3 | 4 | 87 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2.00 | 1 | 2 | 4 | 1 | 1 | |||||
87 | 2018/06/23 3:29:59 am GMT+10 | 1.00 | 1 | 31-35 | 6 | 2 | 2 | 2 | 1 | 2 | 2 | 1 | 0.00 | 0.00 | 125 | 3 | 1.00 | 1 | 1 | 0 | 1 | 0 | 7 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 1 | 0 | 0 | 0 | 6500.0 | Yes | 6.0 | No | 2 | 4 | 5 | 4 | 5 | 4 | 4 | 2 | 5 | #NULL! | 4 | No | 7 | 5 | 3 | 4 | 5 | Nice puzzles, where you have to think, logic, nice design, suprises like hidden room that you dont expect and good gm | Gm that doesnt know whats going on in the room and broken puzzles | 4 | 5 | 4 | 3 | 3 | 4 | 4 | 2 | 1 | 3 | 2 | 3 | 4 | 62 | 99 | 99 | 4 | 2 | 4 | 2 | 2 | 2 | 1 | 2 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 1 | 4 | 4 | 4 | 4 | ||||
88 | 2018/06/23 3:34:59 am GMT+10 | 6.00 | 2 | 21-25 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 12 | 2 | 3.00 | 0 | 0 | 0 | 0 | 0 | 90 | 0 | 0 | 0 | 1 | 4.00 | 1 | 0 | 0 | 0 | 0 | 0 | 19.0 | No | 1.0 | No | 2 | 4 | 5 | 4 | 4 | 4 | 4 | 4 | 7 | 3 | 5 | No | 9 | 2 | 4 | 3 | 4 | Cleaver and innovative puzzles, immersive theme | Poor theming, worn out props, too easy | 4 | 5 | 4 | 4 | 2 | 2 | 2 | 1 | 1 | 3 | 3 | 4 | 5 | 62 | 99 | 99 | 5 | 7 | 3 | 7 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 2.00 | 2 | 2 | 3 | 4 | 5 | ||||
89 | 2018/06/23 3:40:20 am GMT+10 | 6.00 | 2 | 36-40 | 2 | 2 | 1 | 2 | 2 | 1 | 2 | 1 | 0.00 | 0.00 | 15 | 2 | 3.00 | 1 | 0 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 1 | 0 | 0 | 20.0 | No | 1.0 | No | 1 | 1 | 2 | 5 | 2 | 2 | 2 | 4 | 6 | 2 | 4 | No | 8 | 3 | 3 | 4 | 4 | Modern-day wartime - e.g. N.Korea | Novelty, hand-crafted and unique not shop-bought. Obvious love from designers and owners | Bland, can't be bothered, money-grabbing tie-ins | 3 | 5 | 4 | 4 | 2 | 5 | 4 | 1 | 1 | 3 | 2 | 3 | 4 | 62 | 1 | 1 | 5 | 3 | 3 | 4 | 1 | 1 | 1 | 2 | 2 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 2 | 1.00 | 4 | 2 | 3 | 3 | 7 | |||
90 | 2018/06/23 3:40:42 am GMT+10 | 2.00 | 2 | 41-45 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 3 | 3 | 2.00 | 1 | 1 | 0 | 0 | 0 | 2 | 0 | 1 | 0 | 0 | 2.00 | 0 | 1 | 0 | 0 | 0 | 0 | 40.0 | No | 1.0 | No | 2 | 2 | 4 | 5 | 4 | 5 | 4 | 5 | 4 | 4 | 3 | No | 7 | 2 | 4 | 3 | 5 | Satanic themes | The ability it has to immerse you into the story. | Too many puzzles with hints that don't make sense. Bad service. | 4 | 5 | 5 | 5 | 3 | 6 | 1 | 1 | 1 | 3 | 2 | 3 | 3 | 62 | 4 | 2 | 5 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1.00 | 2 | 2 | 3 | 3 | 2 | |||
91 | 2018/06/23 3:42:47 am GMT+10 | 7.00 | 2 | 36-40 | 2 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 0.00 | 0.00 | 65 | 1 | 2.00 | 1 | 1 | 1 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 38.0 | No | 3.0 | Yes | Different group of people, room was broken down into separate rooms, so I was able to get a different experience the second time. | 3 | 5 | 4 | 5 | 5 | 3 | 2 | 4 | 12 | 2 | 4 | No | 9 | 5 | 4 | 2 | 5 | North Korean jail | An interesting theme that's executed well and in a fun way. It's challenging with some a-ha moments, a chance for everyone to participate, and there isn't a strong bottleneck. Also the tech should work flawlessly. | No theme, or a bad theme poorly executed. I don't like linear rooms. Playing with strangers. Playing in too big a group. Broken puzzles / misplaced items. Inattentive Game Master. | I recently did an immersive theatre escape room and found an unused Maxi Pad in the space, and I thought it was part of the game. So I carried it around for a long time until i realized it definitely wasn't part of the game. Also, I played a Minion in a | If people are thinking of making an escape room, or if they want to. I like being able to expand on what we like, but that will involve a lot more reading on your part. | 4 | 4 | 2 | 2 | 1 | 5 | 4 | 1 | 2 | 3 | 6 | 3 | 4 | 62 | 2 | 1 | 5 | 4 | 4 | 4 | 2 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 1 | 2 | 2 | 2 | 1.00 | 1 | 2 | 4 | 1 | 4 |
92 | 2018/06/23 3:43:59 am GMT+10 | 7.00 | 2 | 36-40 | 7 | 2 | 2 | 2 | 1 | 2 | 2 | 1 | 0.00 | 0.00 | 75 | 3 | 4.00 | 1 | 0 | 0 | 0 | 0 | 5 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 0 | 0 | 1 | 0 | 100.0 | Yes | 5.0 | Yes | Played with different people, only room available at that time | 4 | 4 | 5 | 4 | 4 | 4 | 4 | 8 | 10 | 4 | 3 | Yes | 10 | 4 | 2 | 3 | 4 | None | People I’m with. Set design | Leaps of logic, outside knowledge | 3 | 5 | 1 | 5 | 3 | 5 | 1 | 2 | 2 | 3 | 4 | 3 | 3 | 87 | 3 | 3 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2.00 | 1 | 1 | 2 | 1 | 1 | ||
93 | 2018/06/23 3:45:00 am GMT+10 | 7.00 | 2 | 21-25 | 7 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 8 | 3 | 3.00 | 1 | 1 | 0 | 1 | 0 | 3 | 1 | 0 | 0 | 0 | 1.00 | 1 | 1 | 0 | 0 | 0 | 0 | 24.0 | No | 2.0 | No | 4 | 5 | 4 | 1 | 2 | 2 | 4 | 5 | 10 | 4 | 4 | Maybe | 9 | 3 | 4 | 4 | 5 | It not being lame. Puzzles are a challenge. Winning helps. Having a decent theme and being somewhat immersive. | It being lame. Puzzles are too hard where things are a stretch to figure out. Lame hint system. Penalties for being late to appointed time LOL | What would you like us to ask you to ask us next year? | 3 | 5 | 4 | 4 | 3 | 2 | 4 | 1 | 1 | 3 | 5 | 3 | 4 | 51 | 3 | 2 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2.00 | 2 | 3 | 4 | 2 | 1 | |||
94 | 2018/06/23 3:46:59 am GMT+10 | 7.00 | 2 | 31-35 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1.00 | 0.00 | 32 | 1 | 3.00 | 1 | 1 | 1 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 1.00 | 0 | 1 | 0 | 0 | 0 | 0 | 60.0 | No | 3.0 | No | 1 | 4 | 5 | 4 | 4 | 1 | 4 | 4 | 8 | 2 | 5 | No | 10 | 3 | 4 | 3 | 5 | None | Being able to turn off real life, and escape into an alternate reality for an hour. Passion by the owners and a real "attempt" at creating something interesting and worth my money and time. | Obvious cash grab, or rooms that are just in it for the money. 4 walls and locks | Length of time completed vs alotted time , do you like to get out quick, close to time etc. | 5 | 4 | 4 | 3 | 1 | 4 | 4 | 1 | 1 | 3 | 6 | 3 | 5 | 62 | 2 | 2 | 5 | 3 | 2 | 4 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 2.00 | 5 | 4 | 5 | 2 | 5 | ||
95 | 2018/06/23 3:52:22 pm GMT+10 | 3.00 | 1 | 21-25 | 2 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 0.00 | 0.00 | 13 | 3 | 1.00 | 1 | 0 | 0 | 0 | 0 | 5 | 0 | 1 | 0 | 0 | 2.00 | 0 | 1 | 1 | 0 | 0 | 0 | 182.0 | No | 1.0 | No | 1 | 5 | 4 | 4 | 4 | 2 | 4 | 4 | 4 | 2 | 3 | No | 7 | 2 | 4 | 3 | 5 | Effort, in all aspects. Customer service, decor, puzzles. Even if a game looks or plays mediocre, if you can tell genuine love and effort was put into it, it can still be a lot of fun. | Terrible customer service. Missing calls for hints, not being polite, poor explanation of puzzles after the fact. | 2 | 5 | 4 | 5 | 3 | 2 | 1 | 1 | 1 | 3 | 2 | 2 | 3 | 62 | 1 | 2 | 5 | 5 | 2 | 4 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 2 | 2 | 1 | 2 | 2 | 1.00 | 3 | 2 | 4 | 4 | 4 | ||||
96 | 2018/06/23 3:54:02 am GMT+10 | 1.00 | 1 | 26-30 | 2 | 2 | 2 | 2 | 1 | 2 | 2 | 1 | 0.00 | 0.00 | 35 | 3 | 6.00 | 1 | 1 | 1 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 0 | 1 | 0 | 2860.0 | Yes | 5.0 | No | No | 2 | 5 | 4 | 4 | 4 | 2 | 4 | 2 | 3 | 2 | 3 | No | 4 | 2 | 3 | 3 | 4 | Immersive themeing | Poor decor, poor puzzle theming, puzzles that are poorly thought out/don’t make sense, lazy game masters who don’t pay attention during your game | 5 | 5 | 3 | 2 | 3 | 3 | 4 | 2 | 1 | 4 | 5 | 3 | 3 | 62 | 1 | 1 | 2 | 2 | 5 | 5 | 2 | 2 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 2 | 1 | 1 | 1.00 | 3 | 5 | 2 | 2 | 1 | |||
97 | 2018/06/23 3:58:47 am GMT+10 | 7.00 | 1 | 16-20 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 0.00 | 0.00 | 7 | 3 | 3.00 | 1 | 1 | 0 | 0 | 1 | 10 | 1 | 0 | 0 | 0 | 1.00 | 1 | 0 | 0 | 0 | 0 | 0 | 50.0 | No | 2.0 | No | 4 | 4 | 5 | 4 | 4 | 2 | 4 | 6 | 8 | 5 | 4 | No | 6 | 3 | 4 | 4 | 5 | I don't believe I've ever seen an inappropriate theme | A good gamemaster, well-thought out puzzles and set design, and a great group of friends to play the game with | Bad set design, tons of padlocks, only one room within the room, bad GMs/customer service, horror themes/jump scares that are not disclosed | Suggestions to improve GM experience? - like what makes a good/bad GM | 4 | 4 | 5 | 4 | 3 | 1 | 4 | 1 | 1 | 3 | 5 | 3 | 4 | 62 | 2 | 4 | 99 | 99 | 2 | 5 | 2 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1.00 | 2 | 4 | 4 | 3 | 4 | ||
98 | 2018/06/23 3:58:53 pm GMT+10 | 7.00 | 2 | 26-30 | 6 | 2 | 2 | 2 | 1 | 1 | 2 | 1 | 0.00 | 0.00 | 65 | 3 | 3.00 | 0 | 0 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 0 | 1 | 0 | 30.0 | No | #NULL! | No | 4 | 4 | 2 | 2 | 2 | 4 | 4 | 4 | 12 | 1 | 2 | No | 7 | 3 | 4 | 2 | 5 | Feeling challenged, engaged throughout, and pushed to be creative. Hands-on puzzles and communication. | Poorly designed puzzles, broken tech, teammates who are bad or grabby or businesslike, lack of content or challenge, game operator who gives unsolicited hints. | 3 | 5 | 4 | 4 | 3 | 3 | 4 | 1 | 1 | 3 | 3 | 4 | 2 | 62 | 4 | 4 | 3 | 3 | 2 | 2 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 2 | 1.00 | 3 | 2 | 2 | 2 | 3 | ||||
99 | 2018/06/23 4:00:43 am GMT+10 | 7.00 | 4 | 46-50 | 7 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 0.00 | 0.00 | 42 | 3 | 2.00 | 1 | 0 | 0 | 0 | 0 | #NULL! | 1 | 0 | 0 | 0 | 1.00 | 0 | 0 | 0 | 0 | 0 | 1 | 80.0 | No | 3.0 | No | 1 | 3 | 2 | 5 | 1 | 2 | 1 | 5 | 9 | 2 | 5 | No | 9 | 5 | 3 | 4 | 3 | Drug dealing | Solid game flow, great story and immersion. | Bad GM. Broken puzzles, being paired with strangers. | 4 | 5 | 3 | 2 | 3 | 7 | 4 | 1 | 1 | 3 | 2 | 3 | 5 | 62 | 4 | 2 | 5 | 2 | 3 | 3 | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 1 | 1.00 | 2 | 2 | 4 | 5 | 4 | |||
100 | 2018/06/23 4:01:58 am GMT+10 | 7.00 | 1 | 46-50 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 0.00 | 1.00 | 10 | 2 | 1.00 | 1 | 0 | 0 | 0 | 0 | 2 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 | 1 | 0 | 0 | 0 | 30.0 | No | 4.0 | No | 4 | 5 | 5 | 5 | 4 | 5 | 5 | 4 | 12 | 2 | 3 | I have because it was our competition. Needed to check them out. | 5 | 4 | 4 | 4 | 3 | Amazing puzzles that make sense. | Broken props, dirty rooms, poor customer service. | 2 | 5 | 3 | 2 | 2 | 7 | 1 | 1 | 1 | 3 | 2 | 4 | 3 | 31 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 1.00 | 3 | 3 | 5 | 5 | 1 |