In The Light Of A Ghost Star Character Sheet
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* In The Light Of A Ghost Star *
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Earth was abandoned ages ago during the red giant expansion. Now, dimly lit by the ghost light of a dead white dwarf, it lies layered with eons of forgotten civilizations. From the warmth of Martian reactor cities, scavengers hire illegal transportation to earth to delve into its depths, looking for ancient treasures. There they must deal with ghosts, machines, and the strange life that has evolved on humankind’s abandoned home planet.
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NameCurrent HPMax HPLevelRulesAvailable Starting Gear
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Gameplay
The referee describes situations then the players get a turn to move up to 30 feet and perform an action. If an action’s success is uncertain then the player rolls the appropriate stat die. A 4 or higher succeeds. At referee’s discretion, special circumstances such as tactics or disadvantages give +1 or -1 to the roll.

Character Creation
Start with 3 HP, 10 inventory slots and 50 Credits.Assign a d4, d6, d8 among the following stats.
Fighter (combat, physical feats, etc.)
Explorer (sneaking, perception, etc.)
Scientist (knowledge, machinery, etc.)

Combat
To successfully land an attack or defend against an attack, the player must roll a successful fighter roll. Roll damage when someone is successfully attacked. 0HP = death.

Advancement
Gain level upon delivering 5 treasure to Mars. Treasures can be ancient Earth artifacts or Ancient alien tech. Increase HP by 1, raise one stat die to next size, gain 1 inventory slot.
Dice size order: d4-d6-d8-d10-d12.
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FighterInventory
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Explorer3
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Scientist6
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Portrait19
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Credits:
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In The Light Of A Ghost Star by Nate Treme is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
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