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NameTypeSubtypeRarityDescriptionAffix(s)RequirementsX
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Nanocarbon ExosuitWearsArmorNormalAn armored exoskeleton crafted from woven carbon nanotubes that provides protection in combat situations and the hazards of space.+1 ARM4 WT, $1000
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Juggernaut Power ArmorWearsPower ArmorNormalMassive power armor that helps the user carry their weapons and soak up large amounts of gunfire.+10 shields, with regen of 36 WT, $1500
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Chain MailWearsArmorNormalLightweight armor that provides decent overall protection but still affords the wearer ease of mobility.+1 ARM
Move - (Passive) +1 MOV.
5 WT, $1200
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Plate MailWearsArmorNormalHeavy armor made of titanium plates covering the entire front of the user, this armor also features an exoskeleton to enhance the user's strength.Protective Barrier - (Passive) Gain 2 additional armor from attacks in front of you after attacking.
+1 DMG
5 WT, $1200
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Nanofiber CloakWearsCloakNormalA lightweight cloak designed for camouflage and to keep the wearer extra mobile in hostile situations.Evade - (Passive) Attacks under 12 are misses.
+1 to hit rolls
3 WT, $1000
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Special Forces ExosuitWearsArmorRareA specialized exosuit that features compression braces and gyroscopic stabilizers to enhance accuracy and dexterity.+2 ARM4 WT, $1300
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Special Forces Power ArmorWearsPower ArmorRareThis customized armor helps the user carry their weapons and take a incredible amounts of gunfire while still being mobile.+15 shields, with regen of 36 WT, $1800
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Scrap Metal Power ArmorWearsPower ArmorNormalPower armor chosen by the scum of the galaxy. Where it lacks in shield strength it makes up for with its quick regen.+8 shields, with regen of 56 WT, $1500
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Mining Suit WearsPower ArmorNormalShielded armor used to protect miners against falling rocks and debris.+8 Shields, with regen of 2, 1 ARM.6 WT, $1500
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Enhanced Combat ArmorWearsArmorRareA suit of armor with a built-in targeting AI for rapid target selection and aim assist.+1 ARM
Spray and Pray - (Active) (3 CON) Attack multiple in range targets for weapon DMG but lower all rolls by 2 for each target.
4 WT, $1500
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Legion ArmorWearsArmorRareArmor specially designed for Knights, with motor and gyro-assistance to enhance their mobility beyond any opponent.+1 ARM
Counter Action - (Passive) Allows the “Parry” ability to use an ability or an attack.
5 WT, $1700
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Macgyver Armor WearsArmorRareArmor designed for Doctors and Medics around the galaxy. Designed with a vast, built-in knowledge database for that desperate surgery when you have nothing but a paperclip and a ballpoint pen.+1 ARM
Improvised Medical Tool - (Toggle) Heal with your weapon doing healing instead of damage.
4 WT, $1300
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Fenrir ArmorWearsPower ArmorLegendaryHighly advanced combat Power Armor with an experimental shielding system designed to survive a hammer strike from the gods themselves.+15 shields, with regen of 4
ZONE Defence System (Active) - Diverts all power to shields making the user practicality invincible at the cost of not being able to move or perform actions.
7 WT, $2000
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Force ArmorWearsPower ArmorLegendaryAn extra strength forcefield repelling not only projectiles but also people.+8 shields, with regen of 3
Force Field - (Passive) While your shields are active, no characters can occupy any adjacent space to you.
6 WT, $2000
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Covert BattledressWearsCloakRareA seemingly standard issue battle uniform integrated with advanced nanofiber reinforcement and light dispersing technology to keep the wearer protected and more difficult to hit.+1 ARM
Evade - (Passive) Attacks under 11 are misses.
5 WT, $1600
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Spiked ArmorWearsArmorRareArmor with metal spikes welded to it. What else could you ask for?+1 ARM
Thorns - (Passive) Melee attackers take 1 DMG when hitting the wearer of this armor.
5 WT, $1200
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Experimental Magnetic ArmorWearsArmorLegendaryThis highly advanced magnetic armor was designed to disarm and apprehend criminals. Unfortunately the product was a huge failure and was discontinued.+2 ARM
Magnetize - (Toggle) Draws all metal or magnetic objects toward the armor by one space per turn.
4 WT, $1400
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Reactive Blast ArmorWearsArmorLegendaryPersonal bodysuit adapted from anti-ballistic tank armor. This armor detonates a small shaped charge at incoming projectiles, destroying them before impact and negating their damage.+1 ARM
Reactive armor - (Passive) Negates the DMG of the first attack from each direction. This resets each combat.
5 WT, $2000
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Volatile Storm Armor WearsArmorLegendaryTypically used by Pirates, this armor’s power source has been jerry rigged to the exterior plating causing it to spark sporadically. Not only is this intimidating but it also helps against melee attacks.+1 ARM
Shock - (Passive) On a 8 or less, melee attackers attacking the weared of this armor are stunned.
4 WT, $1700
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Relentless Armor WearsArmorLegendaryMade for those angry people who never let up.+1 ARM
Relentless Assault - (Passive) Can use your move as an attack.
4 WT, $3000
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Assassin CloakWearsCloakNormalGood for doing bad deeds and getting away with it.Move - (Passive) +1 MOV
Evade - (Passive) Attacks under 12 are misses
3 WT, $1000
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Cloak of InvisibilityWearsCloakLegendaryCloak made with nano cameras and flexible screen technology, allowing the user to become completely invisible. Evade - (Passive) Attacks under 14 are misses.
Invisibility - (Active) Make yourself invisible until you attack.
3 WT, $2000
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AketonWearsArmorLegendarySturdy cloth armor backed up by carbon nanotube plating.Evade - (Passive) Attacks under 12 are misses.
+2 ARM
3 WT, $2000
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Riot ArmorWearsArmorLegendaryArmor designed to help cripple large groups of angry protesters.+1 ARM
Bane of the Masses - (Passive) Gain 1 DMG for every enemy you hit on the last turn.
5 WT, $3000
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EOD ArmorWearsArmorRareArmor used for high grade explosive ordnance removal.+2 ARM
Blast Resistance - (Passive) Explosive weapons no longer harm you.
4 WT, $1700
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Elite Body Armor WearsArmorLegendaryThis isn't your father's body armor.+4 ARM4 WT, $3000
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Droid Powered ArmorWearsPower ArmorRarePrototype armor that draws energy from nearby power cells wirelessly to strengthen its shields.+5 shields, with regen of 3
Multi-powered Shields - (Passive) Gains +3 shields per active pet.
4 WT, $1800
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Biss Power ArmorWearsArmorRareArmor of an alien race known as the Biss from a neighboring star system. This armor absorbs kinetic energy from combat, allowing the user to accelerate themselves in and out of the fight. +1 ARM
Kinetic Response - (Passive) Gain +1 MOV for the next turn each time you’re attacked.
5 WT, $1200
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Medical BagWearsAccessoryRareStores your healing tools in a nice organised manner, making it easier to move around while performing medical procedures.Medical Tactics - (Passive) After healing you may move 2 spaces.1 WT, $600
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Engineering ArmWearsAccessoryLegendaryA robotic arm generally attached to an engineer's back and used to hold items while they work. Overworking - (Passive) The “Hardworking” ability now will no longer increase the multiplier and only double the cost using additional abilities. 1 WT, $1500
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UCS Power Suit Science AttachmentWearsAccessoryNormalA scientific instrument generally attached to the arm. It assists in observing and analysing scientific data, along with providing more processing power.+3 CON1 WT, $300
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Advanced UCS Science AttachmentWearsAccessoryRareAdvanced scientific instrument generally attached to the arm. Assists in observing and analysing scientific data, along with providing more processing power.+6 CON
+1 CON Regen per turn
1 WT, $600
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Scientific Knowledge ComputerWearsAccessoryLegendaryA scientific database that stores all the knowledge you acquire while in the field.+9 CON
+ 1 CON Regen per turn
Study - (Active) Inspecting an item allows you to learn how it was made. This gives you +2 to your roll in the creation and modification of items you have studied.
1 WT, 6 INT, $1200
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Scientific Processing DeviceWearsAccessoryLegendaryScientific device used to help process and repeats tasks while in the field.Repetition - (Passive) After using an ability you may reuse the same ability again for free. 1 WT, $2000
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Adrenaline Injection SleeveWearsAccessoryLegendaryGood for a fight, bad for your health. This wrist device injects adrenaline into your bloodstream making the user complete tasks much faster, but at what cost.Adrenaline Injection - (Passive) Adrenaline ability now only takes 2 attacks to activate.1 WT, $1500
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Grog Injection SleeveWearsAccessoryLegendaryGreat for a fight, terrible for anything else. This wrist device injects an alcoholic-saline solution into you, helping your pirates pirate to your pirate-y best.YAHARRRRR - (Passive) After attacking a target with a ranged weapon you may charge towards a target for weapon range.1 WT, $1000
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Nanobot Bio-Injector WearsAccessoryLegendaryHighly advanced nanite injection system that focuses on healing damage to the body.+1 STAM Regen per turn1 WT, $1800
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Firewall Software ChipWearsAccessoryLegendaryAdvance firewall designed to keep the smartest hackers out of your electronics.Ahoy Antivirus - (Passive) Lowers Hacking and Lockdown rolls of enemy targets by -3.1 WT, $2000
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Thermal GogglesWearsAccessoryNormalThese goggles allow the user to see the infrared spectrum.Thermal vision - (Passive) Allows the user to see heat signatures through visual obstructions.1 WT, $400
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NightvisionWearsAccessoryNormalA pair of goggles that alows the used to see in the dark.Night Vision - (Passive) Allows the user to see in darkness.1 WT, $300
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Jet PackWearsAccessoryLegendarySick of riding your boring, old hoverboard? Well, buy a recreational jetpack!Jump Jets - (Active, Interrupt) Dodge an attack by jetting into the air, and land 3 spaces in any direction (Once per Round).
Jetpack - (Passive) If your character has the “Jump Jets” ability it is no longer once per turn.
3 WT, $1500
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Power BracersWearsAccessoryRareHydraulically powered gauntlets that support wielding large weapons in a single hand.Dual Wield - (Passive) If you are dual wielding you gain +2 to hit rolls.2 WT, $700
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Tactical TreadsWearsAccessoryRareA pair of boots specifically designed for optimal traction and mobility.Tactical Decisions - (Passive) The “Guerilla Tactics” ability now has an increased move of 1.1 WT, $600
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Hiking BootsWearsAccessoryLegendaryA pair of boots used to move fast across all types of terrain.Dice and Slice - (Passive) The “Dash and Slash” ability now does full weapon damage.1 WT, $1600
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Iron BootsWearsAccessoryLegendaryBoots made of solid cast iron. Very heavy, but very stable.Tower - (Passive) The “Turret” ability now deals triple (x3) DMG but drains 6 CON per turn while active. 3 WT, $1000
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Grenade VestWearsAccessoryLegendaryTactical grenade vest used to store all types of grenades.(Passive) The “EM Expert”, “Demolitions Expert”, And “Pocket Sand” now allows you to have 4 of any grenade type you want.1 WT, $1200
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Ghillie SuitWearsAccessoryLegendaryCamouflage that grants its wearer great stealth helping to get that perfect shot.Sniper Scout - (Passive) The “Go Prone” ability now activates the “Sniper Specialist” ability as long as it is active.1 WT, $1500
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Assassin's CowlWearsAccessoryLegendaryLarge hood that keeps your identity concealed.Sneak Attack - (Passive) Allows the “Ambush” ability to be used from any direction. 1 WT, $1800
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Assassin's CapeWearsAccessoryLegendaryCape used to protect and conceal weapons to get in and out of fights quickly.Consecutive Strikes - (Passive) The “First Strike” ability resets on a kill, even if the player is still in combat.1 WT, $1000
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Robotic LegsWearsAccessoryLegendaryA pair of robotic legs used by many martial artists to increase their kick strength.Double jointed - (Passive) The “Forceful Kick” ability can now move a target any direction and 2 additional spaces.3 WT, $1500
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Backwards Pirate HatWearsAccessoryRareA pirate hat that is meant to be worn backwards. Popularized by cool kids.RRRRRAHAY - (Passive) After attacking with melee weapon move away from the target for ranged weapon range. 1 WT, $600
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Combat PistolRanged WeaponPistolNormalThe personal defense weapon of choice. Fires a electromagnetically induced projectile at a fraction of the speed of light.3 DMG per hit. Range of 31 WT, $200
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Combat RifleRanged WeaponRifleNormalA projectile rifle designed for soldiers based on rail cannon technology.5 DMG per hit. Range of 53 WT, 5 AGL, $400
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Light Machine GunRanged WeaponHeavy WeaponNormalA heavy duty projectile weapon firing larger rounds. Designed for a fire support role.5 DMG per hit. Range of 4
Full Auto (Active) - Roll attacks until you miss, each deals 2 DMG per hit.
5 WT, 6 END, $500
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Sniper RifleRanged WeaponRifleNormalDelicately calibrated, the sniper rifle fires a massive round at long range.4 DMG per hit. Range of 7
+1 to Hit Rolls
5 WT, 6 AGL, $400
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Laser CannonRanged WeaponHeavy WeaponNormalSpecially designed optics focus laser emitters into a single penetrating beam that will pierce through multiple targets. 4 DMG per hit. Range of 5.
Piercing (Passive) - Hits all targets in a straight line within range.
5 WT, 6 END, $500
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USP mark 2Ranged WeaponPistolRareThe sidearm of choice for UCS SEALs. 4 DMG per hit. Range of 3
Defensive Maneuvers (Passive) - Tactical Maneuvers now Instead Grants +2 ARM when attacking.
1 WT, $600
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Silenced PistolRanged WeaponPistolRareThe barrel of this pistol has been modified to muffle and supress the sound of gunfire.3 DMG per hit. Range of 3
Silenced (Passive) - Shots from this weapon are silent.
1 WT, $400
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Burst RifleRanged WeaponRifleRareDesigned for the skilled soldier, this rifle features multiple firing modes for every situation.6 DMG per hit. Range of 5
3 Round Burst (Active) - Roll 3 attacks, each deals 3 DMG per hit.
3 WT, 6 AGL, $600
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Heavy Machine GunRanged WeaponHeavy WeaponRareLoaded with uranium depleted bullets, this machine gun packs even more of a punch with each shot.6 DMG per hit. Range of 4
Full Auto (Active) - Roll attacks until you miss, each deals 3 DMG per hit.
5 WT, 6 END, $700
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Silenced Sniper RifleRanged WeaponRifleRareThe barrel is custom designed with advanced dampeners to hide the telltale muzzleflash and hypersonic crack of weapon fire.5 DMG per hit. Range of 7
+1 to Hit Rolls
Silenced (Passive) - Shots from this weapon are silent.
5 WT, 6 AGL, $700
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Magnified Laser CannonRanged WeaponHeavy WeaponRareSpecial concave lenses increase the output beam width to further enhance weapon strength.5 DMG per hit. Range of 5.
Piercing (Passive) - Hits all targets in a straight line within range.
Wide Beam (Passive) - Fires a beam two spaces wide.
5 WT, 6 END, $800
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Assault RifleRanged WeaponRifleLegendaryA rifle designed chiefly for those heavy infantry assaults on fortified positions. 5 DMG per hit. Range of 5
Stay On Target (Passive) - The Spray and Pray ability can now attack the same target more than once.
3 WT, 6 AGL, $1000
65
ShotgunRanged WeaponRifleNormalThe pinnacle of a buckshot deliver system. 3 DMG per hit. Range of 2.
Spread shot (Passive) - Hits the targets in front of you and the targets adjacent to that.
3 WT, 4 AGL, $300
66
Laser ShotgunRanged WeaponRifleRareThe pinnacle of a buckshot deliver system. Except that buckshot is actually a 200 MegaWatt laser beam. 3 DMG per hit. Range of 3.
Piercing (Passive) - Hits all targets in a straight line within range.
Spread shot (Passive) - Hits the targets in front of you and the targets adjacent to that.
4 WT, 4 AGL, 4 END, $600
67
Home Defense PistolRanged WeaponPistolNormalMost common self defense pistol in the galaxy, second only to the trusty kitchen knife. 4 DMG per hit. Range of 2 1 WT, $200
68
Hunting RifleRanged WeaponRifleNormalMass produced hunting and self defense rifle found at any corner grocery store.4 DMG per hit. Range of 63 WT, 4 AGL, $300
69
Civilian Mining LaserRanged WeaponHeavy WeaponNormalLaser used to bore through solid rock for mining purposes. 4 DMG per hit. Range of 5.
Drilling (Passive) - Can hit targets through terrain.
5 WT, 3 END, $500
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Perpetual Laser Canon
Ranged WeaponHeavy WeaponLegendaryThis laser was banned by several intergalactic laws for just being too damn intense.4 DMG per hit. Infinite Range.
Piercing (Passive) - Hits all targets in a straight line within range.
6 WT, 6 END, $1200
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Grapple GunRanged WeaponUtilityRareUsed by many explorers and adventures to get to those hard-to-reach, mysterious places. Grappling - (Active, Interrupt) Can move 4 spaces towards an object or wall. Can move 2 spaces towards a character and the target moves 2 space towards the player. 1 WT, $400
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Smuggler’s PistolRanged WeaponPistolNormalA knock off of the miltary grade pistol. Cheap to buy and even cheaper to steal.2 DMG per hit. Range of 3
Shock (Passive) - On 16 or higher, target is stunned.
1 WT, $200
73
Smuggler’s RifleRanged WeaponRifleNormalA knock off of the military grade rifle. Cheap to buy and even cheaper to steal.4 DMG per hit. Range of 5
Shock (Passive) - On 16 or higher, target is stunned.
2 Round Burst (Active) - Roll 2 attacks, each deals 3 DMG per hit.
3 WT, 4 AGL, $400
74
Plasma RifleRanged WeaponRifleNormalThe common rifle among outlaws. Uses morally questionable plasma rounds for those who love the smell of roasted flesh.4 DMG per hit. Range of 4
Plasma Burn - (Passive) Hits burn target for 1 DMG for 3 turns.
3 WT, 6 AGL, $500
75
Plasma Machine GunRanged WeaponHeavy WeaponNormalThe common heavy weapon among outlaws. Uses morally questionable plasma rounds for those who love the smell of roasted flesh. 4 DMG per hit. Range of 3
Full Auto (Active) - Roll attacks until you miss, each deals 1 DMG per hit.
Plasma Burn - (Passive) Hits burn target for 1 DMG for 3 turns.
5 WT, 6 END, $600
76
Tactical Ordnance LauncherRanged WeaponWeapons PlatformLegendaryFires programmed high density munitions that detonate a short distance above the target to cause complete surface obliteration.Range of 10
Cluster Bomb (Active) Roll up to 4 attacks. For each success the target takes 5 DMG and anyone within 1 space takes 2 DMG. The weapon cannot be used for the same number of turns as attacks.
6 WT, 9 INT, $1500
77
Orbital Laser Targeting SystemRanged WeaponWeapons PlatformLegendaryUtilizes orbital satellite laser platforms to inflict high target area damage.Range of 10
Space laser - (Active) Deals 5 DMG to all enemies on the targeted position and all adjacent spaces.
6 WT, 10 INT, $1800
78
Tesla CannonRanged WeaponRifleRareHighly sophisticated weapon that shoots powerful bolts of electricity.3 DMG per hit. Range of 3.
Arc (Toggle) - lightning arcs to the next closest adjacent target 2 times
3 WT, 6 INT, $600
79
Experimental Photon Beam Weapons PlatformRanged WeaponWeapons PlatformLegendaryA highly advanced weapons system still in prototype phase. The weapon must be monitored and constantly calibrated while charging.Range of 6
Charging Beam (Active) - Roll as many attacks as you want. Each successful roll increases DMG by 4. If you miss the attack deals no DMG.
6 WT, 4 END, 6 INT, $1100
80
Biss Robotic Defence SystemRanged WeaponWeapons PlatformLegendaryWeapons system of an alien race known as the Biss from a neighboring star system. This weapons system deploys 3 robots for for defence purposes. Constructs 3 robots with a base STAM of 10, DMG of 2, and MOV of 3
All robots have “Frozen” Damage.
Frozen - (Passive) Damaging a target causes target -1 MOV. All following attacks to the target for the next turn cause additional -1 MOV.
6 WT, 10 INT, $1000
81
Greedo’s BlasterRanged WeaponPistolNormalProbably the worst pistol money can buy. The scrap metal is worth more than you paid for this thing.2 DMG per hit. Range of 21 WT, $50
82
Keyes’ PistolRanged WeaponPistolLegendaryThis pistol comes off the production line without a magazine, but each bullet you put into it seems… bigger somehow.Range of 3
I Don’t Keep It Loaded - (Passive) Unable to use for the 1st turn of combat. Each turn, increase +1 DMG but -1 from Hit Roll.
1 WT, 4 AGL, $300
83
Golden GunRanged WeaponPistolLegendaryCosts at least a 700 dollar bond. 3 DMG per hit. Range of 3
Coin Toss - (Passive) To fire this gun flip a coin instead of a d20. heads is critical hit. Tails is critical fail.
1 WT, 4 AGL, $700
84
Aggression CannonRanged WeaponRifleLegendaryYou have anger management issues, don’t you?4 DMG per hit. Range of 3
Rage Rush - (Passive) +1 DMG if the character moves towards an enemy and attacks in the same turn.
Aggressive Tactics - (Passive) Guerilla Tactics now grants you a full move.
3 WT, 6 AGL, 3 END, $1200
85
Flintlock Laser RifleRanged WeaponRifleLegendaryA primitive low quality laser rifle that must be manually recharged before firing. This is achieved by spinning a small crank on the gun and building up energy.6 DMG per hit. Range of 6
Piercing (Passive) - Hits all targets in a straight line within range.
Recharge - (Passive) After firing, character must use 1 action to recharge.
3 WT, 6 AGL, $400
86
Blackbeard’s PistolRanged WeaponPistolLegendaryBlackbeard may be long dead, but he would appreciate the art that is a fully automatic pistol.3 DMG per hit. Range of 3
Full Auto (Active) - Roll attacks until you miss, each deals 1 DMG per hit.
1 WT, 4 STR, 4 AGL, $600
87
Magnetic Grapple GunRanged WeaponUtilityRareTool designed to move heavy objects, but some found it to be useful in combat.Fires a magnetic plate that sticks to its target. The second plate fired magnetically attracts the first plate, bringing them together. Range of 41 WT, 4 INT, $500
88
Rocket LauncherRanged WeaponHeavy WeaponRareAnti-personnel munitions, designed to effectively deal with groups of armored hostiles.3 DMG per hit. Range of 3
AOE - (Passive) DMG everyone around your target by 1.
5 WT, 6 END, $800
89
Guided Rocket LauncherRanged WeaponHeavy WeaponLegendaryAdvanced anti-personnel weapon with a built-in guidance system for tracking down targets around corners.3 DMG per hit. Range of 5
AOE - (Passive) DMG everyone around your target by 1.
Guided - (Passive) Allows you to you to move the projectile in the path you like.
5 WT, 4 INT, 6 END, $1600
90
Shuriken Rail CannonRanged WeaponRifleLegendaryWhen standard bullets are enough, this weapon fires deadly shuriken at a fraction of the speed of light.4 DMG per hit. Range of 4
Killing Blow - (Passive) If target has less than 3 STAM, instantly kill target.
3 WT, 6 AGL, $1000
91
Compound BowRanged WeaponBowNormalThrough the advances of power armor, high tension bows have made a comeback.3 DMG per hit. Range of 3
Draw strength - (Passive) Damage also scales off of strength as if it were a melee weapon.
5 WT, 3 STR, 3 AGL, $500
92
Plasma Bolt BowRanged WeaponBowRareThrough the advances of power armor, high tension bows have made a comeback.3 DMG per hit. Range of 3
Plasma Burn - (Passive) Hits burn target for 1 DMG for 3 turns.
Draw strength - (Passive) Damage also scales off of strength as if it were a melee weapon.
5 WT, 4 STR, 4 AGL, $600
93
Concussive Bolt BowRanged WeaponBowLegendaryThrough the advances of power armor, high tension bows have made a comeback.5 DMG per hit. Range of 3
Explosive impact (Passive) - Creates an explosion that damages everyone around the target for 2 DMG (excluding yourself).
Draw strength - (Passive) Damage also scales off of strength as if it were a melee weapon.
5 WT, 6 STR, 4 AGL, $800
94
High Impact Sniper ScytheRanged WeaponRifleLegendaryAn oversized scythe with a titanium reinforced edge. It's also a gun.5 DMG per hit. Range of 7
Melee Mode (Toggle) - Deals 7 DMG, but with no range
6 WT, 6 AGL, 4 STR, $1200
95
Biss Frozen Pulse RifleRanged WeaponRifleNormalWeapon of an alien race known as the Biss from a neighboring star system. This weapon shoots pulses of an ice-like substance that congeals and hardens, hindering movement. 4 DMG per hit. Range of 4
Frozen - (Passive) Damaging a target causes target -1 MOV. All following attacks to the target for the next turn cause additional -1 MOV.
3 WT, 6 AGL, $600
96
PlasmathrowerRanged WeaponHeavy WeaponLegendaryLike a flamethrower but plasma.Range of 4
Plasma Burn - (Passive) Hits burn target for 1 DMG for 3 turns.
Stack - (Passive) The effect of plasma stacks every attack.
5 WT, 6 END, $1000
97
The RedeemerRanged WeaponWeapons PlatformLegendarySmall tactical nuke launcher. It may be small but it's still a nuke.Range of 10
Deals 6 DMG to a target while also damaging in an 6x6 radius losing -1 DMG per space away from the target.
6 WT, 6 END, 6 INT, $2000
98
BayonetRanged WeaponAccessoryRareSmall blade equipped to the end of a rifle barrel for close combat situations.Equip this to your ranged weapon allows your weapon to do double (x2) its WT as melee damage. Hit rolls are lowered by -2.1 WT, 4 STR, $600
99
Underslung Grenade LauncherRanged WeaponAccessoryRareUnderslung grenade launcher used to clear groups of enemies.Equip this to your weapon and allows it to do AOE DMG every 3 attacks.
AOE - (Passive) DMG everyone around your target by 1.
1 WT, 5 END, $600
100
Weapon SlingRanged WeaponAccessoryNormalStrap that attaches to your weapon for easy mobility.Equipping this to your weapon gives you the “Move” passive.
Move - (Passive) +1 MOV.
$300
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