ABCDEFGHIJK
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Notes for CAP27ChosenNo.NameDescriptionTypeClassPowerAccPP
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TM00Mega PunchThe target is slugged by a punch thrown with muscle-packed power.NormalPhysical808520
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TM01Mega KickThe target is attacked by a kick launched with muscle-packed power.NormalPhysical120755
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TM02Pay DayNumerous coins are hurled at the target to inflict damage. Money is earned after the battle.NormalPhysical4010020
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RMTM03Fire PunchThe target is punched with a fiery fist. This may also leave the target with a burn.FirePhysical7510015
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RMTM04Ice PunchThe target is punched with an icy fist. This may also leave the target frozen.IcePhysical7510015
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BannedRMTM05Thunder PunchThe target is punched with an electrified fist. This may also leave the target with paralysis.ElectricPhysical7510015
8
BannedTM06FlyThe user flies up into the sky and then strikes its target on the next turn.FlyingPhysical909515
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RMTM07Pin MissileSharp spikes are shot at the target in rapid succession. They hit two to five times in a row.BugPhysical259520
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TM08Hyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.NormalSpecial150905
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TM09Giga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.NormalPhysical150905
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TM10Magical LeafThe user scatters curious leaves that chase the target. This attack never misses.GrassSpecial60--20
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RequiredRMTM11Solar BeamIn this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.GrassSpecial12010010
14
BannedRMTM12Solar BladeIn this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.GrassPhysical12510010
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TM13Fire SpinThe target becomes trapped within a fierce vortex of fire that rages for four to five turns.FireSpecial358515
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RequiredRMTM14Thunder WaveThe user launches a weak jolt of electricity that paralyzes the target.ElectricStatus--9020
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BannedTM15DigThe user burrows into the ground, then attacks on the next turn.GroundPhysical8010010
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TM16ScreechAn earsplitting screech harshly lowers the target's Defense stat.NormalStatus--8540
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RMTM17Light ScreenA wondrous wall of light is put up to reduce damage from special attacks for five turns.PsychicStatus----30
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RMTM18ReflectA wondrous wall of light is put up to reduce damage from physical attacks for five turns.PsychicStatus----20
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TM19SafeguardThe user creates a protective field that prevents status conditions for five turns.NormalStatus----25
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TM20Self-DestructThe user attacks everything around it by causing an explosion. The user faints upon using this move.NormalPhysical2001005
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UniversalRMTM21RestThe user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.PsychicStatus----10
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BannedRMTM22Rock SlideLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.RockPhysical759010
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TM23ThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.DarkPhysical6010025
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UniversalTM24SnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.NormalSpecial5010015
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UniversalRMTM25ProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.NormalStatus----10
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TM26Scary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.NormalStatus--10010
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TM27Icy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.IceSpecial559515
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BannedRMTM28Giga DrainA nutrient-draining attack. The user's HP is restored by half the damage taken by the target.GrassSpecial7510010
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TM29CharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.FairyStatus--10020
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BannedTM30Steel WingThe target is hit with wings of steel. This may also raise the user's Defense stat.SteelPhysical709025
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UniversalTM31AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.NormalStatus--10015
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TM32SandstormA five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.RockStatus----10
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RMTM33Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.WaterStatus----5
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TM34Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.FireStatus----5
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TM35HailThe user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.IceStatus----10
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TM36WhirlpoolThe user traps the target in a violent swirling whirlpool for four to five turns.WaterSpecial358515
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TM37Beat UpThe user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.DarkPhysical--10010
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RequiredRMTM38Will-O-WispThe user shoots a sinister flame at the target to inflict a burn.FireStatus--8515
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UniversalRMTM39FacadeThis attack move doubles its power if the user is poisoned, burned, or paralyzed.NormalPhysical7010020
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TM40SwiftStar-shaped rays are shot at opposing Pokémon. This attack never misses.NormalSpecial60--20
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TM41Helping HandThe user assists an ally by boosting the power of that ally's attack.NormalStatus----20
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TM42RevengeThis attack move's power is doubled if the user has been hurt by the opponent in the same turn.FightingPhysical6010010
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BannedRMTM43Brick BreakThe user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.FightingPhysical7510015
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TM44ImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.PsychicStatus----10
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TM45DiveDiving on the first turn, the user floats up and attacks on the next turn.WaterPhysical8010010
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RMTM46Weather BallThis attack move varies in power and type depending on the weather.NormalSpecial5010010
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TM47Fake TearsThe user feigns crying to fluster the target, harshly lowering its Sp. Def stat.DarkStatus--10020
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TM48Rock TombBoulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.RockPhysical609515
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TM49Sand TombThe user traps the target inside a harshly raging sandstorm for four to five turns.GroundPhysical358515
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BannedRMTM50Bullet SeedThe user forcefully shoots seeds at the target two to five times in a row.GrassPhysical2510030
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RMTM51Icicle SpearThe user launches sharp icicles at the target two to five times in a row.IcePhysical2510030
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BannedTM52BounceThe user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.FlyingPhysical85855
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TM53Mud ShotThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.GroundSpecial559515
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RMTM54Rock BlastThe user hurls hard rocks at the target. Two to five rocks are launched in a row.RockPhysical259010
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TM55BrineIf the target's HP is half or less, this attack will hit with double the power.WaterSpecial6510010
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BannedRMTM56U-turnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.BugPhysical7010020
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TM57PaybackThe user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.DarkPhysical5010010
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TM58AssuranceIf the target has already taken some damage in the same turn, this attack's power is doubled.DarkPhysical6010010
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TM59FlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.DarkPhysical--10010
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TM60Power SwapThe user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.PsychicStatus----10
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TM61Guard SwapThe user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.PsychicStatus----10
64
TM62Speed SwapThe user exchanges Speed stats with the target.PsychicStatus----10
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BannedRMTM63Drain PunchAn energy-draining punch. The user's HP is restored by half the damage taken by the target.FightingPhysical7510010
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RMTM64AvalancheThe power of this attack move is doubled if the user has been hurt by the target in the same turn.IcePhysical6010010
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RMTM65Shadow ClawThe user slashes with a sharp claw made from shadows. Critical hits land more easily.GhostPhysical7010015
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BannedRMTM66Thunder FangThe user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.ElectricPhysical659515
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RMTM67Ice FangThe user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.IcePhysical659515
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RMTM68Fire FangThe user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.FirePhysical659515
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BannedRMTM69Psycho CutThe user tears at the target with blades formed by psychic power. Critical hits land more easily.PsychicPhysical7010020
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RMTM70Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.PsychicStatus----5
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TM71Wonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.PsychicStatus----10
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TM72Magic RoomThe user creates a bizarre area in which Pokémon's held items lose their effects for five turns.PsychicStatus----10
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BannedRMTM73Cross PoisonA slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.PoisonPhysical7010020
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BannedTM74VenoshockThe user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.PoisonSpecial6510010
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BannedTM75Low SweepThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.FightingPhysical6510020
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UniversalTM76RoundThe user attacks the target with a song. Others can join in the Round to increase the power of the attack.NormalSpecial6010015
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TM77HexThis relentless attack does massive damage to a target affected by status conditions.GhostSpecial6510010
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RMTM78AcrobaticsThe user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.FlyingPhysical5510015
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TM79RetaliateThe user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.NormalPhysical701005
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BannedRMTM80Volt SwitchAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.ElectricSpecial7010020
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RequiredTM81BulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.GroundPhysical6010020
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BannedTM82ElectrowebThe user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.ElectricSpecial559515
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RMTM83Razor ShellThe user cuts its target with sharp shells. This may also lower the target's Defense stat.WaterPhysical759510
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TM84Tail SlapThe user attacks by striking the target with its hard tail. It hits the target two to five times in a row.NormalPhysical258510
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TM85SnarlThe user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.DarkSpecial559515
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TM86Phantom ForceThe user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.GhostPhysical9010010
89
TM87Draining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.FairySpecial5010010
90
BannedTM88Grassy TerrainThe user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.GrassStatus----10
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TM89Misty TerrainThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.FairyStatus----10
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TM90Electric TerrainThe user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.ElectricStatus----10
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TM91Psychic TerrainThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.PsychicStatus----10
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RMTM92Mystical FireThe user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.FireSpecial7510010
95
TM93Eerie ImpulseThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.ElectricStatus--10015
96
TM94False SwipeA restrained attack that prevents the target from fainting. The target is left with at least 1 HP.NormalPhysical4010040
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BannedRMTM95Air SlashThe user attacks with a blade of air that slices even the sky. This may also make the target flinch.FlyingSpecial759515
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BannedTM96Smart StrikeThe user stabs the target with a sharp horn. This attack never misses.SteelPhysical70--10
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TM97Brutal SwingThe user swings its body around violently to inflict damage on everything in its vicinity.DarkPhysical6010020
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RequiredRMTM98Stomping TantrumDriven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.GroundPhysical7510010