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1 | Notes for CAP27 | Chosen | No. | Name | Description | Type | Class | Power | Acc | PP | ||
2 | TM00 | Mega Punch | The target is slugged by a punch thrown with muscle-packed power. | Normal | Physical | 80 | 85 | 20 | ||||
3 | TM01 | Mega Kick | The target is attacked by a kick launched with muscle-packed power. | Normal | Physical | 120 | 75 | 5 | ||||
4 | TM02 | Pay Day | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | Normal | Physical | 40 | 100 | 20 | ||||
5 | RM | TM03 | Fire Punch | The target is punched with a fiery fist. This may also leave the target with a burn. | Fire | Physical | 75 | 100 | 15 | |||
6 | RM | TM04 | Ice Punch | The target is punched with an icy fist. This may also leave the target frozen. | Ice | Physical | 75 | 100 | 15 | |||
7 | Banned | RM | TM05 | Thunder Punch | The target is punched with an electrified fist. This may also leave the target with paralysis. | Electric | Physical | 75 | 100 | 15 | ||
8 | Banned | TM06 | Fly | The user flies up into the sky and then strikes its target on the next turn. | Flying | Physical | 90 | 95 | 15 | |||
9 | RM | TM07 | Pin Missile | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | Bug | Physical | 25 | 95 | 20 | |||
10 | TM08 | Hyper Beam | The target is attacked with a powerful beam. The user can't move on the next turn. | Normal | Special | 150 | 90 | 5 | ||||
11 | TM09 | Giga Impact | The user charges at the target using every bit of its power. The user can't move on the next turn. | Normal | Physical | 150 | 90 | 5 | ||||
12 | TM10 | Magical Leaf | The user scatters curious leaves that chase the target. This attack never misses. | Grass | Special | 60 | -- | 20 | ||||
13 | Required | RM | TM11 | Solar Beam | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | Grass | Special | 120 | 100 | 10 | ||
14 | Banned | RM | TM12 | Solar Blade | In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | Grass | Physical | 125 | 100 | 10 | ||
15 | TM13 | Fire Spin | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | Fire | Special | 35 | 85 | 15 | ||||
16 | Required | RM | TM14 | Thunder Wave | The user launches a weak jolt of electricity that paralyzes the target. | Electric | Status | -- | 90 | 20 | ||
17 | Banned | TM15 | Dig | The user burrows into the ground, then attacks on the next turn. | Ground | Physical | 80 | 100 | 10 | |||
18 | TM16 | Screech | An earsplitting screech harshly lowers the target's Defense stat. | Normal | Status | -- | 85 | 40 | ||||
19 | RM | TM17 | Light Screen | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Psychic | Status | -- | -- | 30 | |||
20 | RM | TM18 | Reflect | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Psychic | Status | -- | -- | 20 | |||
21 | TM19 | Safeguard | The user creates a protective field that prevents status conditions for five turns. | Normal | Status | -- | -- | 25 | ||||
22 | TM20 | Self-Destruct | The user attacks everything around it by causing an explosion. The user faints upon using this move. | Normal | Physical | 200 | 100 | 5 | ||||
23 | Universal | RM | TM21 | Rest | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | Psychic | Status | -- | -- | 10 | ||
24 | Banned | RM | TM22 | Rock Slide | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Rock | Physical | 75 | 90 | 10 | ||
25 | TM23 | Thief | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | Dark | Physical | 60 | 100 | 25 | ||||
26 | Universal | TM24 | Snore | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | Normal | Special | 50 | 100 | 15 | |||
27 | Universal | RM | TM25 | Protect | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal | Status | -- | -- | 10 | ||
28 | TM26 | Scary Face | The user frightens the target with a scary face to harshly lower its Speed stat. | Normal | Status | -- | 100 | 10 | ||||
29 | TM27 | Icy Wind | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | Ice | Special | 55 | 95 | 15 | ||||
30 | Banned | RM | TM28 | Giga Drain | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | Grass | Special | 75 | 100 | 10 | ||
31 | TM29 | Charm | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | Fairy | Status | -- | 100 | 20 | ||||
32 | Banned | TM30 | Steel Wing | The target is hit with wings of steel. This may also raise the user's Defense stat. | Steel | Physical | 70 | 90 | 25 | |||
33 | Universal | TM31 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Normal | Status | -- | 100 | 15 | |||
34 | TM32 | Sandstorm | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Rock | Status | -- | -- | 10 | ||||
35 | RM | TM33 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Water | Status | -- | -- | 5 | |||
36 | TM34 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Fire | Status | -- | -- | 5 | ||||
37 | TM35 | Hail | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | Ice | Status | -- | -- | 10 | ||||
38 | TM36 | Whirlpool | The user traps the target in a violent swirling whirlpool for four to five turns. | Water | Special | 35 | 85 | 15 | ||||
39 | TM37 | Beat Up | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | Dark | Physical | -- | 100 | 10 | ||||
40 | Required | RM | TM38 | Will-O-Wisp | The user shoots a sinister flame at the target to inflict a burn. | Fire | Status | -- | 85 | 15 | ||
41 | Universal | RM | TM39 | Facade | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Normal | Physical | 70 | 100 | 20 | ||
42 | TM40 | Swift | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Normal | Special | 60 | -- | 20 | ||||
43 | TM41 | Helping Hand | The user assists an ally by boosting the power of that ally's attack. | Normal | Status | -- | -- | 20 | ||||
44 | TM42 | Revenge | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | Fighting | Physical | 60 | 100 | 10 | ||||
45 | Banned | RM | TM43 | Brick Break | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Fighting | Physical | 75 | 100 | 15 | ||
46 | TM44 | Imprison | If opposing Pokémon know any move also known by the user, they are prevented from using it. | Psychic | Status | -- | -- | 10 | ||||
47 | TM45 | Dive | Diving on the first turn, the user floats up and attacks on the next turn. | Water | Physical | 80 | 100 | 10 | ||||
48 | RM | TM46 | Weather Ball | This attack move varies in power and type depending on the weather. | Normal | Special | 50 | 100 | 10 | |||
49 | TM47 | Fake Tears | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Dark | Status | -- | 100 | 20 | ||||
50 | TM48 | Rock Tomb | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | Rock | Physical | 60 | 95 | 15 | ||||
51 | TM49 | Sand Tomb | The user traps the target inside a harshly raging sandstorm for four to five turns. | Ground | Physical | 35 | 85 | 15 | ||||
52 | Banned | RM | TM50 | Bullet Seed | The user forcefully shoots seeds at the target two to five times in a row. | Grass | Physical | 25 | 100 | 30 | ||
53 | RM | TM51 | Icicle Spear | The user launches sharp icicles at the target two to five times in a row. | Ice | Physical | 25 | 100 | 30 | |||
54 | Banned | TM52 | Bounce | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | Flying | Physical | 85 | 85 | 5 | |||
55 | TM53 | Mud Shot | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | Ground | Special | 55 | 95 | 15 | ||||
56 | RM | TM54 | Rock Blast | The user hurls hard rocks at the target. Two to five rocks are launched in a row. | Rock | Physical | 25 | 90 | 10 | |||
57 | TM55 | Brine | If the target's HP is half or less, this attack will hit with double the power. | Water | Special | 65 | 100 | 10 | ||||
58 | Banned | RM | TM56 | U-turn | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Bug | Physical | 70 | 100 | 20 | ||
59 | TM57 | Payback | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | Dark | Physical | 50 | 100 | 10 | ||||
60 | TM58 | Assurance | If the target has already taken some damage in the same turn, this attack's power is doubled. | Dark | Physical | 60 | 100 | 10 | ||||
61 | TM59 | Fling | The user flings its held item at the target to attack. This move's power and effects depend on the item. | Dark | Physical | -- | 100 | 10 | ||||
62 | TM60 | Power Swap | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | Psychic | Status | -- | -- | 10 | ||||
63 | TM61 | Guard Swap | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Psychic | Status | -- | -- | 10 | ||||
64 | TM62 | Speed Swap | The user exchanges Speed stats with the target. | Psychic | Status | -- | -- | 10 | ||||
65 | Banned | RM | TM63 | Drain Punch | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | Fighting | Physical | 75 | 100 | 10 | ||
66 | RM | TM64 | Avalanche | The power of this attack move is doubled if the user has been hurt by the target in the same turn. | Ice | Physical | 60 | 100 | 10 | |||
67 | RM | TM65 | Shadow Claw | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | Ghost | Physical | 70 | 100 | 15 | |||
68 | Banned | RM | TM66 | Thunder Fang | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | Electric | Physical | 65 | 95 | 15 | ||
69 | RM | TM67 | Ice Fang | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | Ice | Physical | 65 | 95 | 15 | |||
70 | RM | TM68 | Fire Fang | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | Fire | Physical | 65 | 95 | 15 | |||
71 | Banned | RM | TM69 | Psycho Cut | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | Psychic | Physical | 70 | 100 | 20 | ||
72 | RM | TM70 | Trick Room | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Psychic | Status | -- | -- | 5 | |||
73 | TM71 | Wonder Room | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | Psychic | Status | -- | -- | 10 | ||||
74 | TM72 | Magic Room | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | Psychic | Status | -- | -- | 10 | ||||
75 | Banned | RM | TM73 | Cross Poison | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | Poison | Physical | 70 | 100 | 20 | ||
76 | Banned | TM74 | Venoshock | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | Poison | Special | 65 | 100 | 10 | |||
77 | Banned | TM75 | Low Sweep | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | Fighting | Physical | 65 | 100 | 20 | |||
78 | Universal | TM76 | Round | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | Normal | Special | 60 | 100 | 15 | |||
79 | TM77 | Hex | This relentless attack does massive damage to a target affected by status conditions. | Ghost | Special | 65 | 100 | 10 | ||||
80 | RM | TM78 | Acrobatics | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | Flying | Physical | 55 | 100 | 15 | |||
81 | TM79 | Retaliate | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | Normal | Physical | 70 | 100 | 5 | ||||
82 | Banned | RM | TM80 | Volt Switch | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Electric | Special | 70 | 100 | 20 | ||
83 | Required | TM81 | Bulldoze | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | Ground | Physical | 60 | 100 | 20 | |||
84 | Banned | TM82 | Electroweb | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. | Electric | Special | 55 | 95 | 15 | |||
85 | RM | TM83 | Razor Shell | The user cuts its target with sharp shells. This may also lower the target's Defense stat. | Water | Physical | 75 | 95 | 10 | |||
86 | TM84 | Tail Slap | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | Normal | Physical | 25 | 85 | 10 | ||||
87 | TM85 | Snarl | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | Dark | Special | 55 | 95 | 15 | ||||
88 | TM86 | Phantom Force | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | Ghost | Physical | 90 | 100 | 10 | ||||
89 | TM87 | Draining Kiss | The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | Fairy | Special | 50 | 100 | 10 | ||||
90 | Banned | TM88 | Grassy Terrain | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | Grass | Status | -- | -- | 10 | |||
91 | TM89 | Misty Terrain | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | Fairy | Status | -- | -- | 10 | ||||
92 | TM90 | Electric Terrain | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | Electric | Status | -- | -- | 10 | ||||
93 | TM91 | Psychic Terrain | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | Psychic | Status | -- | -- | 10 | ||||
94 | RM | TM92 | Mystical Fire | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | Fire | Special | 75 | 100 | 10 | |||
95 | TM93 | Eerie Impulse | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | Electric | Status | -- | 100 | 15 | ||||
96 | TM94 | False Swipe | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | Normal | Physical | 40 | 100 | 40 | ||||
97 | Banned | RM | TM95 | Air Slash | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | Flying | Special | 75 | 95 | 15 | ||
98 | Banned | TM96 | Smart Strike | The user stabs the target with a sharp horn. This attack never misses. | Steel | Physical | 70 | -- | 10 | |||
99 | TM97 | Brutal Swing | The user swings its body around violently to inflict damage on everything in its vicinity. | Dark | Physical | 60 | 100 | 20 | ||||
100 | Required | RM | TM98 | Stomping Tantrum | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | Ground | Physical | 75 | 100 | 10 | ||