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3 | Name | player count | hm copies? | category | board game geek rating | short description | ||||||||||||||||||
4 | Logiktown | 1 | ||||||||||||||||||||||
5 | Quantik | 2 | abstract strategy | 6/10 | Quantik is a pure abstract strategy game. The goal is to be the first player to pose the fourth different forms of a line, a column or a square zone. | |||||||||||||||||||
6 | flesh and blood | 2 | fantasy | 8/10 | Welcome to Flesh and Blood, the new hero-centric fantasy trading card game, designed for incredible constructed, booster draft, and sealed deck play. | |||||||||||||||||||
7 | battleship | 2 | nautical | 4.7/10 | each player shoots at the other's grid by calling a location. The defender responds by "Hit!" or "Miss!". You try to deduce where the enemy ships are and sink them. First to do so wins. | |||||||||||||||||||
8 | Guess Who? | 2 | children's game, deducation | 4.8/10 | You flip over the hooked tiles as you narrow your choices by asking characteristic questions. | |||||||||||||||||||
9 | Connect 4 | 2 | 4 | abstract strategy | 5.2/10 | Drop in your checkers and be the first to get 4-in-a-row to win. | ||||||||||||||||||
10 | Tara: Ireland's royal board game | 2 | abstract strategy | 6.2/10 | Inspired by the Book of Kells and its mesmerizing patterns woven amongst the vellum pages, Project Kells evolved and than Sacred Hill and High Kings of Tara, Steeped in the ancient legends of Ireland’s Celtic heritage and royal past, these unique games of pure strategy are appreciated by young and old alike. | |||||||||||||||||||
11 | Good and bad ghosts | 2 | abstract strategy/horror | 6.4/10 | In Good & Bad Ghosts!, each player has four good ghosts and four evil ghosts – but only the player who owns a ghost can see whether it's good or evil | |||||||||||||||||||
12 | Squadro | 2 | abstract strategy | 6.4/10 | To win Squadro, you need to be the first player to make a return trip with four of your five pieces. | |||||||||||||||||||
13 | Codenames Harry Potter edition | 2 | family/party | 6.5/10 | Codenames: Harry Potter features the gameplay from Codenames Duet, with players working together to reveal all the right cards before they run out of time or summon Lord Voldemort or another dark wizard. | |||||||||||||||||||
14 | Fort Sunter | 2 | war games | 6.5/10 | Fort Sumter is a two-player Card Driven Game (CDG) portraying the 1860 secession crisis that led to the bombardment of Fort Sumter and the American Civil War. | |||||||||||||||||||
15 | The Blood of an Englishman | 2 | abstract/family | 6.5/10 | In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three beanstalks to steal the bag of gold, the Golden Goose, and the Singing Harp. | |||||||||||||||||||
16 | Gobblet | 2 | abstract strategy | 6.6/10 | Gobblet is an abstract game played on a 4x4 grid with each of the two players having twelve pieces that can nest on top of one another to create three stacks of four pieces. | |||||||||||||||||||
17 | Pagoda | 2 | ancient | 6.6/10 | Pagoda is a two-player only game in which players compete to build multiple layers of up to six pagodas. | |||||||||||||||||||
18 | Kahuna | 2 | abstract strategy | 6.6/10 | It's a two-player game, played on a board depicting twelve islands. Players use cards to place bridges between these islands or remove opponent's bridges. | |||||||||||||||||||
19 | Tokyo Highway | 2 | family | 6.6/10 | In Tokyo Highway, players compete to place all of their cars on the road — but to do that they will first have to build the roadways! | |||||||||||||||||||
20 | Cosmic Encounter duel | 2 | strategy | 6.7/10 | Cosmic Encounter Duel is a competitive standalone two-player game in the Cosmic Encounter universe in which you and your closest frenemy race to be the first to control five planets. | |||||||||||||||||||
21 | Cube Quest | 2 | action/dexterity | 6.8/10 | Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. | |||||||||||||||||||
22 | Tao Long | 2 | abstract strategy | 6.8/10 | Tao Long: The Way of the Dragon is a circular abstract-like game in which each action taken leaves different options for your foe. In it, each player controls a dragon striving to diminish the other whilst bound together by the Tao; you manipulate tokens on a special board in order to activate your dragon, leaving that same board to be manipulated by your opponent on their turn. | |||||||||||||||||||
23 | Rivals for Catan | 2 | city building/medieval | 6.9/10 | Each player portrays a prince for Catan, developing their individual provinces and competing to build a more successful province than the other. | |||||||||||||||||||
24 | Crystal Clans | 2 | strategy | 6.9/10 | In every game of Crystal Clans, you go to battle with unique armies, seeking to outmaneuver your opponent and lead your squad to victory. | |||||||||||||||||||
25 | Quarto | 2 | abstract strategy | 6.9/10 | You choose the piece your opponent plays next, 4-in-a-row of the same attribute wins. | |||||||||||||||||||
26 | The fox in the forest | 2 | 2 | fantasy | 7.1/10 | Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more | ||||||||||||||||||
27 | Great Plains | 2 | abstract strategy | 7.1/10 | Great Plains is a mysterious game about a not-so-mysterious behavior of our kind: two players competing for the dominance over the Great Plains! With help from the spiritual animal world, they overcome hills, cross the lowlands, and invade each other's territory in order to become the tribe who will live on. | |||||||||||||||||||
28 | IMHOTEP the duel | 2 | ancient | 7.1/10 | In this game, players take on the roles of Nefertiti and Akhenaten, one of Egypt's most famous royal couples. Game pieces must be cleverly placed so that players can unload the most valuable tiles from the six boats. | |||||||||||||||||||
29 | Boop. | 2 | abstract/family | 7.1/10 | Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then, get three cats in a row to win. | |||||||||||||||||||
30 | Kero | 2 | family | 7.1/10 | Kero is a two-player game set in a future unfriendly world, where players will be clan leaders - managing a camp, a tanker truck and 7 Explorers - competing for the same lands. | |||||||||||||||||||
31 | Lost Cities | 2 | exploration | 7.2/10 | The object of the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the colored suits of cards. | |||||||||||||||||||
32 | Raptor | 2 | science fiction/animals | 7.2/10 | Raptor is a card-driven board game with tactical play and some double guessing. | |||||||||||||||||||
33 | Battle Line | 2 | ancient | 7.4/10 | Two opponents face off across a 'battle line' and attempt to win the battle by taking 5 of 9 flags or 3 adjacent flags | |||||||||||||||||||
34 | Codenames duet | 2 | 2 | family/party | 7.4/10 | Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. | ||||||||||||||||||
35 | Hanamikoji | 2 | card game/medevial | 7.5/10 | Welcome to the most famed Geisha street in the old capital, Hanamikoji. Geishas are elegant and graceful women who are skilled in art, music, dance, and a variety of performances and ceremonies. Greatly respected and adored, Geishas are masters of entertainment. | |||||||||||||||||||
36 | Jaipur | 2 | economic | 7.5/10 | You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" ou are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds. | |||||||||||||||||||
37 | Patchwork | 2 | 2 | abstract strategy | 7.6/10 | In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. | ||||||||||||||||||
38 | Season 2 Dice Throne: battle 1 | 2 | family | 7.6/10 | Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. Season Two introduces a roster of new heroes and intriguing new matchups. | |||||||||||||||||||
39 | Battle For The Island | 2 | war game | 7.8/10 | Set on a golden island you must try to outsmart your opponent in a strategic battle that starts right from the very beginning | |||||||||||||||||||
40 | Season 2 Dice Throne battle 3 | 2 | family | 7.8/10 | Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. Season Two introduces a roster of new heroes and intriguing new matchups. | |||||||||||||||||||
41 | Splendor duel | 2 | family/strategy | 7.9/10 | Confront your rival guild in a race for victory. Take Gem and Pearl tokens from the common board, then purchase cards, gather bonuses, royal favors, and prestige. | |||||||||||||||||||
42 | Robin Hood vs Big Foot | 2 | Strategy | 7.9/10 | Robin Hood vs. Bigfoot features the titular heroes. Robin Hood and his outlaws excel at ranged attacks and robbing from their opponents. Bigfoot and his pal, the Jackalope, crash through the forest for quick attacks before disappearing like a figment of the mind. | |||||||||||||||||||
43 | 7 Wonders due; | 2 | economic/civilization | 8.1/10 | Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players. | |||||||||||||||||||
44 | Sheriff of Nottingham 2nd edition | 3.6 | card game/medeival | 7.3/10 | In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. | |||||||||||||||||||
45 | One deck dungeon: forest of shadows | 1-2 | family/adventure | 7.1/10 | One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. | |||||||||||||||||||
46 | Twilight Struggle: The Cold War, 1945-1989 | 1-2 | strategy/war games | 8.2/10 | The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing. | |||||||||||||||||||
47 | Everdell | 1-4 | family/strategy | 8/10 | Everdell is a game of dynamic tableau building and worker placement. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. | |||||||||||||||||||
48 | Founders of Gloomhaven | 1-4 | strategy | 6.6/10 | Founders of Gloomhaven is a competitive tile-placement, action-selection, city-building game in which each player controls a fantastical race working to build the city of Gloomhaven and gain influence over its residents. | |||||||||||||||||||
49 | What Next | 1-4 | party | 6.6/10 | Work together to pick and flick your path through three epic adventures. | |||||||||||||||||||
50 | Viceroy | 1-4 | civilization/city building | 6.8/10 | Viceroy is a board game of bidding and resource management set in the fantasy universe of the famous Russian CCG Berserk. | |||||||||||||||||||
51 | Gravwell | 1-4 | 2 | famil;y | 6.9/10 | In Gravwell, players command spaceships that have been pulled through a black hole, putting them into a different dimension. With each ship lacking fuel to get home, each player must collect elements from surrounding asteroids, using the gravity of the dimension and what little resources they have to reach the warp gate that will take them home | ||||||||||||||||||
52 | Cahoots | 1-4 | family | 7.1/10 | Play cards to one of four piles by matching color or number. Work together as a team to complete a series of goals — without communicating what's in your hand. | |||||||||||||||||||
53 | Harry Potter Jenga | 1-4 | party | 7.3/10 | Let the ever-changing staircase in Jenga: Harry Potter put your dexterous skills to the test by carefully removing and replacing blocks towards the door at the top of the tower. | |||||||||||||||||||
54 | Calico | 1-4 | abstract/family | 7.5/10 | In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. | |||||||||||||||||||
55 | Sagrada | 1-4 | abstract/family | 7.5/10 | Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece. | |||||||||||||||||||
56 | Chronicles of Crime | 1-4 | thematic/adventure | 7.6/10 | Chronicles of Crime is a cooperative game of crime investigation, mixing an app, a board game and a touch of Virtual Reality. | |||||||||||||||||||
57 | Paleo | 1-4 | card game/exploration | 7.7/10 | Paleo is a co-operative adventure game set in the stone age, a game in which players try to keep the human beings in their care alive while completing missions. | |||||||||||||||||||
58 | Marvel Campions: The Card Game | 1-4 | card game, collectable | 8.1/10 | players to embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes. As a Living Card Game, Marvel Champions is supported with regular releases of new product, including new heroes and scenarios. | |||||||||||||||||||
59 | Spirit Island | 1-4 | enviormental/fantasy | 8.3/10 | Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. | |||||||||||||||||||
60 | Gaia Project | 1-4 | strategy | 8.4/10 | Gaia Project has fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. | |||||||||||||||||||
61 | Labyrinth | 1-5 | thematic | 5.3/10 | The game consists of two stages, one in which the group must adventure through the labyrinth trying to find the goblin city whilst keeping their willpower as high as possible, a second stage in which the group must fight their way into Jareth's castle where Sarah must say the magical words that will release her brother. | |||||||||||||||||||
62 | New York Zoo | 1-5 | family | 7.1/10 | In New York Zoo, you are constructing an animal park. Build animal enclosures, introduce new animals and raise their offspring. | |||||||||||||||||||
63 | The Networks | 1-5 | strategy | 7.1/10 | In The Networks, you and your opponents are new television networks, and you need new programming. For this, you’ll need Shows, Stars, and Ads. | |||||||||||||||||||
64 | Camp Pinetop | 1-5 | adventure | 7.2/10 | You are the leader of a group of Scouts who are exploring the wilderness. To win, level up your scouts to the highest rank (Badger). Along the way, you will need to collect skill badges, which will give your scouts special abilities and allow them to level up to the highest rank in the scout organization. | |||||||||||||||||||
65 | 1-5 | strategy | 7.3/10 | In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. | ||||||||||||||||||||
66 | Lewis and Clark | 1-5 | strategy | 7.4/10 | Lewis & Clark is a board game in which each player manages an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. | |||||||||||||||||||
67 | Legendary | 1-5 | Thematic | 7.5/10 | Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain, stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme. | |||||||||||||||||||
68 | It's A Wonderful World | 1-5 | strategy | 7.7/10 | In It’s a Wonderful World, you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world. | |||||||||||||||||||
69 | Le Havre | 1-5 | economic | 7.8/10 | In Le Havre, a player's turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings | |||||||||||||||||||
70 | Agricola | 1-5 | economic | 7.9/10 | In Agricola, you're a farmer in a wooden shack with your spouse and little else. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? | |||||||||||||||||||
71 | Mansions of Madness: second edition | 1-5 | thematic | 7.9/10 | Unravel mysteries in Arkham with your investigative team in this app-guided game. | |||||||||||||||||||
72 | Terraforming Mars | 1-5 | strategy | 8.4/10 | In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. | |||||||||||||||||||
73 | descent: journeys in the dark | 1-5 | thematic | In Descent: Journeys in the Dark (Second Edition), one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. | ||||||||||||||||||||
74 | Unlock! Mystery adventures: the tonipals treasure | 1-6 | puzzle/exploration | 7/10 | The Tonipal's Treasure sets you at the start of a hunt for the treasure of Captain Smith, hidden somewhere on Tonipal Island. | |||||||||||||||||||
75 | Star Trek Panic | 1-6 | thematic/war games | 7/10 | Star Trek Panic is a cooperative light strategy game based on Castle Panic that challenges players to defend the U.S.S. Enterprise from enemy attacks. | |||||||||||||||||||
76 | Viticulture | 1-6 | strategy | 8/10 | In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. | |||||||||||||||||||
77 | Colorama | 1-6 | children's game | 5.2/10 | This game is a child's introduction to colors and shapes. | |||||||||||||||||||
78 | Lost in Straya | 1-6 | adventure | 5.4/10 | Lost In Straya is a survival card game with fighting, crafting and scavenging. You play as a tourist who becomes stranded during an exciting outback safari. | |||||||||||||||||||
79 | scrabble | 1-6 | 2 | word game/family | 5.8/10 | . A round is limited to 4 rolls per player. Within each round players try to form a 2, 3, 4, 5, 6, 7, or 8 letter word. Each word length may only be formed once during a round. | ||||||||||||||||||
80 | Dungeon Run | 1-6 | thematic | 6.2/10 | Dungeon Run is an exciting dash through a dungeon packed with monsters and traps. | |||||||||||||||||||
81 | Unlock! Secret Adventures: tombstone express | 1-6 | puzzle/exploration | 6.7/10 | The train you're escorting through the Wild West contains some precious cargo. It's up to you to survive the adventure and escort it home safely. | |||||||||||||||||||
82 | Wuwel | 1-6 | abstract strategy | 7.3/10 | Wu Wei: Journey of the Changing Path is a strategy game that embraces the universal concept of the Tao (the way). This game is deeply rooted in Chinese philosophy martial arts strategy and carries with it the concepts of yin and yang, the four seasons, chi (energy), and the eight directions. | |||||||||||||||||||
83 | Unlock!: mystery adventures | 1-6 | 2 | thematic | 7.3/10 | Solve puzzles to escape a haunted house, a submarine, and search for pirate gold. | ||||||||||||||||||
84 | Unlock!: exotic adventure | 1-6 | 2 | thematic | 7.3/10 | Solve puzzles to escape the boogeyman, scheherazade's last tale, and the challengers. | ||||||||||||||||||
85 | Sub Terra | 1-6 | adventure/horror | 7.4/10 | In Sub Terra players spend their turn exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave ins to gas leaks and scree. | |||||||||||||||||||
86 | Unlock: heroic adventures | 1-6 | thematic | 7.6/10 | Escape room scenarios: Sherlock Holmes; Insert Coin; In Pursuit of the White Rabbit | |||||||||||||||||||
87 | Unlock!: timeless adventures | 1-6 | thematic | 7.8/10 | Solve puzzles to escape from your old nemesis, find a stolen jewel, & travel in time | |||||||||||||||||||
88 | Samurai spirit | 1-7 | strategy | 6.6/10 | Samurai Spirit is a co-operative game in which each player is a fierce samurai defending a village surrounded by a horde of bandits. | |||||||||||||||||||
89 | Dungeon! | 1-8 | thematic/family | 6/10 | Players explore a dungeon that is divided into levels of increasing difficulty, fighting monsters for valuable treasure. As players venture deeper into the dungeon, the monsters become more difficult and the treasure more valuable. | |||||||||||||||||||
90 | Magic Maze | 1-8 | exploration/maze | 7/10 | Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently | |||||||||||||||||||
91 | Elder Sign | 1-8 | thematic/adventure | 7/10 | Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. | |||||||||||||||||||
92 | Jenga | 1-8 | 3 | action/party game | 5.6/10 | Moving in Jenga consists of taking one and only one block from any story except the completed top story of the tower at the time of the turn, and placing it on the topmost story in order to complete it | ||||||||||||||||||
93 | Jenga | 1-8 | 3 | party | 5.6/10 | A tower building game. | ||||||||||||||||||
94 | Arkham Horror | 1-8 | 2 | Thematic/adventure | 7.2/10 | Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham | ||||||||||||||||||
95 | Troll Hunt | 2-3 | fantasy | 5.6/10 | In Troll Hunt, the players try to guide rays of light from their lanterns into the trolls' eyes by placing and moving reflecting mirrors around the board. | |||||||||||||||||||
96 | Villainous: despicable plots | 2-3 | card game/fantasy | 7.5/10 | In Villainous: Despicable Plots, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Lady Tremaine (Cinderella), the Horned King (The Black Cauldron), and Gaston (Beauty and the Beast). | |||||||||||||||||||
97 | Villainous: wicked to the core | 2-3 | 2 | card game/fantasy | 7.5/10 | In Villainous: Wicked to the Core, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically the Evil Queen from Snow White, Hades from Hercules, and Dr. Facilier from The Princess and the Frog. | ||||||||||||||||||
98 | Villainous: evil comes prepared | 2-3 | card game/fantasy | 7.5/10 | In Disney Villainous: Evil Comes Prepared, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Scar from The Lion King, Yzma from The Emperor's New Groove, and Ratigan from The Great Mouse Detective. | |||||||||||||||||||
99 | City of London | 2-4 | territory building | 4/10 | The aim is to become Lord Mayor of the City of London | |||||||||||||||||||
100 | Mean Robo | 2-4 | fighting | 6/10 | Mean Robo is a competitive strategy card game for 2 to 4 players. In a round, players take turns placing Robos on the game area to target the other player’s team. |