EHP calculator
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ABCDEFGHIJKLM
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MLVL60Edit these fields
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CLVL60
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Health Pool19,946
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Str267
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Dex336
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Int1,246
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Average Resist380
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ARMOR2,860
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DODGEThis will require scripting for a good implementation, for now just refer to the table below:
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Last Breakpoint100DexDexDodge % / DexValue @ last breakpoint
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Value at last breakpoint10.000%0-1000.100%0.00%
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Dodge % / Dex in current range0.025%100-5000.025%10.00%
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Total dodge15.900%500-10000.020%20.00%
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Multiplier0.84101000-80000.010%30.00%
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Armor DR48.81%
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Multiplier0.5119
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Resistance DR55.88%
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Multiplier0.4412
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Total Multiplier0.1899If
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Total DR81.01%HP = Damage Taken * DR Multiplier
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EHP = HP / DR multiplier
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EHP105,008
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Healing EffectsHPS
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Life per second200CooldownValueTreat healing like a single target fight, add in your +life per second, +life per hit, health potions, healing skills.
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CD 1 (diamond skin)5502011,000Single target: because Invulnerable Minion champ packs limit your self healing most drastically.
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CD 2 (potion)400208,000This is the worst case for tanking.
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CD 3 (anything here)010
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DamageCrit RateCrit DamageAverageAPSDPSLeechHPS
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Return from life steal (per sec)1314,000.005.00%50.00%4,100.001.665602.00%131
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Life per HitAPSHPS
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Return from life per hit (per sec)3202001.60320.00
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Total HPS1,601
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EHPS8,430
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Stat Budget
Act 1 tier
A1 tier budget
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