A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Effects | How to Perform | Patch restrictions | Glitch Level | Resource Links | |||||||||||||||||||||
2 | Main Menu Storage | AG | ||||||||||||||||||||||||
3 | Dash Slash storage | Stores the dash slash, it will be executed the next time you dash | Open inventory during a dash after releasing the nail button | NMG | ||||||||||||||||||||||
4 | Dream Nail Dropping | Вертикальная скорость игрока не ограничена, что приводит к скорости падения инвентаря. | Забейте гвоздь мечты сразу после того, как скатитесь с края. | NMG | ||||||||||||||||||||||
5 | Inventory Drop | Убирает ограничение скорости игрока, позволяя гравитационному ускорению нарастать бесконечно. Также может отменить анимацию жесткого падения при приземлении. | Press the inventory button while in midair. From 1.3.1.5 onwards, it must be opened on the same frame you walk off a ledge | None | NMG | |||||||||||||||||||||
6 | Invisible Bosses | Any boss is completely invisible. If a boss is invisible in the overworld, they will also be invisible in Godhome, this includes Nailmasters | Currently Unknown | Currently Unknown | NMG | |||||||||||||||||||||
7 | Scream Skip | Gives control to the player during a boss' scream | Take damage after a boss has begun its scream. Timings and setups vary for each boss. | None | NMG | |||||||||||||||||||||
8 | "The Happening" ....Risky named it, don't blame me. | Изменяет разрешение игры и звуковой баланс до тех пор, пока игрок не получит урон. Также отключает ИИ gruzzer в большой платформенной комнате перекрестка. Полезно при подлете к Greenpath. | Исцелитесь во время анимации сбора Vengeful Spirit, затем покиньте комнату, прежде чем вас закроют в побочном задании Mound. | None | NMMS | |||||||||||||||||||||
9 | Airborne FB Storage | NMMS | ||||||||||||||||||||||||
10 | Airborne FB Storage w/ lingering wall cling | Позволяет игроку «цепляться» за невидимую стену, паря в воздухе, тем самым обновляя рывки и прыжки от стен. | NMMS | |||||||||||||||||||||||
11 | Bench Float | Allows movement while on a bench, including infinite jumps with no height limit. | Sit on a bench with transition storage. | None | NMMS | |||||||||||||||||||||
12 | Bench OOB | Allows the player to get out of bounds at many horizontal transitions | Press inventory as a room loads in to halt movement into the room, leaving the knight OOB. This always has the side effect of transition storage. | None | NMMS | |||||||||||||||||||||
13 | Bench storage | Allows the player to open inventory and/or equip charms anywhere, including during loads and cutscenes. Opening inventory while you have control causes a soft lock unless hit out of the inventory. Additionally, quick map is disabled after transitioning with bench storage, and Salubra's Blessing will not work until a quitout. | Gain control on a bench without getting off the bench normally. Inputs to get off the bench no longer work after leaving the room. | None | NMMS | |||||||||||||||||||||
14 | Clip Hornet OOB | Hornet clips into the floor's or wall's geometry, rendering her AI useless. | Attack and stagger Hornet close to the floor while she is performing a dashing attack. | NMMS | ||||||||||||||||||||||
15 | Clipping using Inventory | The lag frames from pressing inventory clips the player through the level's geometry. Used to get past boundaries such as locked doors in the City of Tears. | Used in combination with Elevator Glitch or while riding an elevator with a room dupe active. Press inventory when contacting a horizontally oriented collision surface to clip through it. | None, but much harder on patches after 1.2.1.4 | NMMS | |||||||||||||||||||||
16 | Cornifer Text Skip | Allows the player to retain movement during Cornifer's dialogue in the crossroads before obtaining their first map. Leaving the room too soon or too late after purchasing the map from Cornifer will leave graphical artifacts on screen until save and quit. | Press inventory upon landing on the small platform in Cornifer's room in the crossroads. Talk to Cornifer with this storage active to retain movement during his text. | None (but not needed on patches 1.0.2.8 and earlier) | NMMS | |||||||||||||||||||||
17 | Cyclone slash storage | NMMS | ||||||||||||||||||||||||
18 | Dash storage | Continuously move horizontal at dash speed | While having transition storage, dash, pause during the dash, then unpause. Ends when you lose transition storage. | NMMS | ||||||||||||||||||||||
19 | Death Warp | Respawn at the coordinates you died at in your bench room. | Die while your bench room is a room with no bench. This requires sitting at a bench during a room dupe while the active room has no bench. | Same as room dupes | NMMS | |||||||||||||||||||||
20 | Dive storage, no invul | NMMS | ||||||||||||||||||||||||
21 | Elevator Glitch | Game state thinks the player is still on the elevator when they are not. When combined with Persistent Float, the player will move up and down at the same speed as the elevator when it is moving, regardless of their X,Y position. | Get damaged by the elevator's spikes after standing on the "safe spot" on top of the elevator. Done while P. Float is active. | None | NMMS | |||||||||||||||||||||
22 | Fireball Storage Persistent Float (P. Float) | Gives the player no gravity | После того, как вы достигнете хранилища огненных шаров с помощью детского прыжка, получите урон или пройдите через переход в комнате. | None | NMMS | |||||||||||||||||||||
23 | Focus Storage | Normal storage effects | Timing is different depending on what patch is played, but the glitch is performed by starting the focus animation, then double tapping the quick map input. | None | NMMS | |||||||||||||||||||||
24 | Full Invulnerability | Take no damage from enemies or hazards, cannot pick up Geo drops. | Get storage then begin warping to a Dream Gate. As soon as you see the knight vanish from view for a moment, end the animation with storage or area transition. If done properly, you will have full invulnerability until you dream gate warp or exit a dream (entering is fine). If you area transition too late during the animation, you'll still be invincible, but your screen will be completely white until you either dream gate warp or enter a dream. | 1.1.1.4 and on (any patch with Dream Gate) | NMMS | |||||||||||||||||||||
25 | Hazard OOB | NMMS | ||||||||||||||||||||||||
26 | Interaction Storage | Normal Storage Effects | Interact in between 2 quick map presses | None | NMMS | |||||||||||||||||||||
27 | Invisibility | Player becomes invisible | Gain control during a cutscene that makes the knight invisible | NMMS | ||||||||||||||||||||||
28 | Invulnerability (no hazard invuln) | Normal enemies cannot damage you, but hazards will still work. Fades after you area transition. | Break out of Desolate Dive/Descending Dark before you hit the ground by closing a menu with storage. | None, only Descending Dark works on 1.1.1.4 an on. | NMMS | |||||||||||||||||||||
29 | Item Dupe | Duplicates shiny items. Does not work for charms and most notch pickups. Works on Pale Ore, Simple Keys, Relics and Rancid Eggs | Pick up a shiny with storage, close inventory to interrupt pickup animation | None, Grimm Charm Notch only possible on 1.2.1.0 | NMMS | |||||||||||||||||||||
30 | Joni's Fury | Allows Fury of the Fallen to be active at all health values | Activated by entering a Hall of Gods fight or Pantheon with Joni's Blessing and Fury of the Fallen, being reduced to one health, and then exiting using Dream Gate. Deactivated upon being reduced to zero health, using a bench, or beating a Hall of Gods boss or Pantheon. | 1.4.1.4 and on | NMMS | |||||||||||||||||||||
31 | Mound Quest Skip | Player maintains control of character during the Vengeful Spirit cutscene and can leave the mound, skipping the elder baldur sidequest entirely. | Inventory Drop or use focus storage before jumping into the Vengeful Spirit upgrade, then leave the mound. Leaving early will render the player invisible and with P. Float. Leaving during the character's falling animation will render the player visible. | NMMS | ||||||||||||||||||||||
32 | Unovercharm Glitch | Overcharm without any debuffs | Initiate bench storage using super dash, fireball storage, or using sliding float. Cancel the sitting down animation by pressing inventory as soon as the MC sits down to immediately get off the bench. Open the inventory and overcharm, then unequip the charm and go through a transition before the unequip animation has finished. Go back to the bench and sit down and get off the bench again to fix the bench storage state. | NMMS | ||||||||||||||||||||||
33 | Rocket Jump | Gain height infinitely | Store a super dash charge, then, while holding left or right, release the super dash, then immediately press and hold jump. Direction can be changed midair with a very quick input change, but left or right must be continuously held to continue the glitch. Releasing jump will stop you from gaining height, but you will continue the dash. Jumping again in this state will give airwalk for roughly a second before falling. Executing a normal dash will cause you to fall, but the dash will stay active, and jump may be released. Opening a menu will give you storage. | None (but jump height is capped on 1.3+) | NMMS | |||||||||||||||||||||
34 | Room Dupe | All assets in a room are duplicated, including enemies and items. Leaving through a room transition will advance one of the duplicated rooms to the next room, but the other will remain as the initially duplicated room. The two rooms will be overlayed on top of each other, leading to some geometry interfering with normal path traversal through rooms. | Jump back up into a vertical transition after falling down into a room on the first possible action frame after landing. Can only be performed at transitions where the platformed landed on coming from above is "close" to the vertical transition. | None | NMMS | |||||||||||||||||||||
35 | Sliding Float | Use Storage to interrupt the fireball animation after the fireball has already been cast. Can be cancelled by turning around. | None | NMMS | ||||||||||||||||||||||
36 | Storage | The basis for most glitches. Sometimes called "Map Storage" as the map is overlayed on the screen while the player retains character control. Storage/Map storage can be used to leave cutscenes early or retain character movement where otherwise not intended. Storage can also refer to other types of storage (such as Fireball Storage), where a specific action was interrupted or "stored" away, but in general "Storage" or "Map storage" specifically refer to the state where the map is overlayed while retaining movement. | NMMS | |||||||||||||||||||||||
37 | Storage off of Getting hit | Normal storage effects | None | NMMS | ||||||||||||||||||||||
38 | Storage off of super dash | Normal storage effects | Use two quick map inputs to interrupt the super dash charging animation. Be sure to not finish the charging animation. Quick map input timings are different depending on patch. | None | NMMS | |||||||||||||||||||||
39 | Storage out of cutscenes w/ QM | Gain control during cutscenes | Open and close quick map during a cutscene | NMMS | ||||||||||||||||||||||
40 | Storage with Dream Gate for Flower Quest | Allows you to Dream Gate to the end of the Flower Quest, skipping the movement between Grey Mourner and the Traitor's Child's Grave. | Store the Grey Mourner's dialogue, and Dream Gate out. As the screen is fading to white, accept the flower. | 1.1.1.4 and on | NMMS | |||||||||||||||||||||
41 | Super Dash storage | NMMS | ||||||||||||||||||||||||
42 | Super Slide | Causes the knight to move incredibly fast and disables transitions. Vertical speed is conserved during super slides, so if float is used to start moving upward, that upward speed will remain during the slide. The same applies to downward speed. | Pause the game the instant you deal a killing blow to an enemy (objects do not work) or stagger a boss. | None | NMMS | |||||||||||||||||||||
43 | Transition Storage w/ Bench Storage | Same as normal transition storage, except closing inventory doesn't remove it. | Open inventory during a load. | None | NMMS | |||||||||||||||||||||
44 | Air Walk | Puts the game in a state where it thinks the player is walking on ground when they are floating above it. This allows the player to perform actions as if they were on ground such as dashing and jumping. Glitch is canceled by momentarily charging a super dash, swinging the dream nail, or double tapping map/opening inventory. | Halt vertical character movement, with P. Float active, a few pixels above the ground. You can halt the movement a few pixels above the "ground level" but above air, then move above the ground to get airwalk. You can also get it walking over levers with P.Float | None | ||||||||||||||||||||||
45 | Baby Baldur clip into floor | |||||||||||||||||||||||||
46 | Bench waking up storage | Normal Storage Effects | Wait until the knight falls asleep at the bench. Then, press inventory during the waking up animation. | |||||||||||||||||||||||
47 | Camera Bug from Large Elevator | Locks the camera in strange positions, leaving the player blind to character's movements. | Usually caused by clinging to the walls of the large elevator connecting areas to City of Tears | None/Unknown | ||||||||||||||||||||||
48 | Dream Nail storage | |||||||||||||||||||||||||
49 | Dung Defender Hitbox Glitch | |||||||||||||||||||||||||
50 | Fireball Storage Baby jump | None | ||||||||||||||||||||||||
51 | Great Slash storage | |||||||||||||||||||||||||
52 | Hazard Respawn Storage | Same as transition storage | Open inv during a hazard respawn. | |||||||||||||||||||||||
53 | Hollow Knight broken AI | Breaks the Hollow Knight's AI, preventing them from performing any more actions. Can still be damaged and killed in this state. | Currently Unknown | Currently Unknown | ||||||||||||||||||||||
54 | Super Dash Clipping (By WK) | |||||||||||||||||||||||||
55 | Super Dash Dropping | |||||||||||||||||||||||||
56 | Thorns Persistent Hitbox | |||||||||||||||||||||||||
57 | Vertical Hazard warp | |||||||||||||||||||||||||
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63 | Jank out of bounds | Warps the knight across great slash gauntlet | use mayo's pc | probably 1.3.1.5+ | NMMS | |||||||||||||||||||||
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