A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | ||
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1 | Red Text Indicates Punishes that are Unsafe (Free GB on Wakeup for opponent) | |||||||||||||||||||||||||||||
2 | OOS Throw | OOS Parry | Light Parry | Heavy Parry | Wall Punish | True Combos / Lesser-Known Attributes | ||||||||||||||||||||||||
3 | Hero | With Wall | Without Wall | |||||||||||||||||||||||||||
4 | Punish | Damage | Punish | Damage | Punish | Damage | Punish | Damage | Punish | Damage | Punish | Damage | Punish | Damage | ||||||||||||||||
5 | Knights | Warden | Side/Back Throw -> Side Heavy -> Top Heavy | 70 | Left Throw -> Hold left on movement + Left Heavy -> Top Heavy. | 70 | Side Heavy -> Top Heavy | 70 | Top Heavy | 40 | Double Side Light | 24 | Top Heavy | 40 | Crushing Counter -> Level 1 Shoulder Bash -> Double Side Lights | 64 | ||||||||||||||
6 | ||||||||||||||||||||||||||||||
7 | NOTE | |||||||||||||||||||||||||||||
8 | ||||||||||||||||||||||||||||||
9 | Left heavy should connect as they are falling. Right heavy often whiffs for me for some reason on right throw. Must be in left guard prior to throw. | |||||||||||||||||||||||||||||
10 | Click for Video Example | |||||||||||||||||||||||||||||
11 | Conqueror | GB in Top Guard -> Throw Towards Wall -> Top Heavy -> Heavy | 63 | GB in Left or Right Guard -> Left or Right Throw -> Hold movement in direction of throw + Heavy in direction of throw -> Heavy | 55 | Side Heavy -> Heavy | 55 | Top Heavy | 33 | Forward Dodge Shield Bash -> Light | 13 (23 w/ Shield Basher) | Top Heavy | 33 | Superior Block Dodge -> Shield Bash | 13 + Stamina Drain | |||||||||||||||
12 | Side Throw to Wall -> Charged Top Heavy (With max range throw) | 44 | With Shield Basher Active | |||||||||||||||||||||||||||
13 | GB -> Side Throw -> Shield Bash -> Light | 33 | ||||||||||||||||||||||||||||
14 | Peacekeeper | Same with or without wall | Double Bleed Stab -> Forward/Back Throw -> Heavy + Bleed | 51 | Top OOS Parry | Heavy + Bleed | 31 | Optimal | GB -> Double Bleed Stab -> Max Range Front/Back Throw -> Forward Dash Heavy + Bleed | 46 | ||||||||||||||||||||
15 | Zone -> Heavy + Bleed | 46 | Zone | 15 | ||||||||||||||||||||||||||
16 | Side OOS Parry | Gamble for More Damage | ||||||||||||||||||||||||||||
17 | Change Guard to Opposite Side -> Side Heavy -> Top Heavy -> Bleed Followup | 56 | Light (13) -> 400ms Second Light (15) | 13-28 | ||||||||||||||||||||||||||
18 | Click for Video Example | Deflect -> Light | 35 | |||||||||||||||||||||||||||
19 | Lawbringer | Same with or without wall | Side Guard | 60 | Make Way -> Side Heavy | 55 | With Wall Behind Opponent: | Top Heavy | 30 | GB -> Input Heavy -> Immediately Input Longarm | 30 | |||||||||||||||||||
20 | Forward Throw -> Side Heavy -> Top Heavy | Impaling Riposte into wall -> Top Heavy. | 50 | Impaling Riposte into Wall -> Top Heavy | 50 | |||||||||||||||||||||||||
21 | Top Guard | Delayed Light Riposte -> Top Heavy -> Shove or Unblockable Finisher if they're in a corner. | Without Wall Behind Opponent: | |||||||||||||||||||||||||||
22 | Forward Throw -> Top Heavy -> Side Heavy (both can followup with shove for additional pressure)m | Blind Justice | 45 | (Technically) Make Way | 25 | For Ganks/Team Fights | ||||||||||||||||||||||||
23 | For Ganking Situations | Shugoki Side Light Parry When Armor is Up | ||||||||||||||||||||||||||||
24 | Forward Throw -> Default Guard Heavy -> Long Arm -> Side Heavy (This punish is best used in gank situations to allow your allies to land hits as well.) | 60 | Make Way -> (wait until guard turns white) Long Arm -> Side Heavy -> very slightly delayed shove (counters immediate dodge on wake-up) | Light Riposte -> Top Heavy | 64 | Throw Into Wall -> Long Arm -> Side Heavy | 30 | Allows you to confirm a longarm off GB for additional stamina drain and CC. Allows your teammates to get hits in when ganking. | ||||||||||||||||||||||
25 | Click for Video Example | This punish allows time for teammates to land hits by incorporating the longarm. | Top Heavy does 25% increased damage due to shugo armor being down | Gives your teammates opportunities to get hits in as well. | ||||||||||||||||||||||||||
26 | Centurion | Lion's Roar X 2 -> Back Throw -> Slightly Delayed Heavy -> Fully Charged Heavy -> Fully Charged Jab -> Eagle's Talons | 90 OR 130 w/ Haymaker | Lion's Roar X 2 -> Back Throw in Top Guard -> Light -> Fully Charged Heavy -> Fully Charged Jab -> Eagle's Talons | 80 OR 120 w/ Haymaker | Delayed Light -> Fully Charged Heavy -> Fully Charged Jab -> Eagle's Talons | 80 OR 90 w/ Haymaker | With Wall Behind Opponent: | With Wall Behind Opponent: | GB -> Lion's Roar X2 -> Throw into Wall -> Fully Charged Heavy -> Fully Charged Jab -> Eagle's Talons | 65 OR 105 w/ Haymaker | Parry Counter -> Heavy | 25 | |||||||||||||||||
27 | Parry Counter into Wall -> Fully Charged Heavy -> Fully Charged Jab -> Eagle's Talons | 65 OR 85 w/ Haymaker | Parry Counter into Wall -> Fully Charged Heavy -> Fully Charged Jab -> Eagle's Talons | 65 OR 85 w/ Haymaker | ||||||||||||||||||||||||||
28 | With No Wall Behind Opponent: | With No Wall Behind Opponent: | ||||||||||||||||||||||||||||
29 | Parry Counter -> Heavy | 25 OR 35 w/ Haymaker | Parry Counter -> Heavy | 25 OR 35 w/ Haymaker | Parry Counter -> Kick | Stamina Damage/Ledging | ||||||||||||||||||||||||
30 | Click for Video Example | |||||||||||||||||||||||||||||
31 | Gladiator | Same with or without wall | Side Throw -> Forward Dash Light -> Delayed Toe Stab (You can heavy feint into toe stab and the timing will be perfect every time) -> Heavy | 60 | Heavy -> Heavy Feint -> Toe Stab -> Heavy | 70 | Heavy | 30 | Forward Dash Light | 20 | Heavy | 30 | Skewer -> 3 Bleed Ticks -> Wall Throw -> Heavy | 67 | ||||||||||||||||
32 | Skewer -> 3 Bleed Ticks -> Top Dash Light | 57 | ||||||||||||||||||||||||||||
33 | Click for Video Example | See Video for Example | With Haymaker Active (4v4 Only) | Skewer (With Opponent Pressed on Wall) -> 3 Bleed Ticks -> Shield Bash (Guard Break) -> Heavy | 67 | |||||||||||||||||||||||||
34 | Zone | 30 | ||||||||||||||||||||||||||||
35 | Vikings | Raider | Top Guard | Back Throw -> Dash Stunning Tap -> Delayed Raiders Fury | 68 | Delayed Light -> Raiders Fury | 65 | Side Heavy | 40 | Light | 15 | Max Range Back Throw -> Backstep Light -> Raiders Fury | 50 | Stampede Charge (Without Wall) -> Zone | 28 | |||||||||||||||
36 | Back Throw -> Top Heavy -> Delayed Raiders Fury | 95 | ||||||||||||||||||||||||||||
37 | Side Guard: | |||||||||||||||||||||||||||||
38 | Side Heavy -> Delayed Raiders Fury | 90 | ||||||||||||||||||||||||||||
39 | Warlord | Easier to Confirm | Right Guard | Side Light -> Side Heavy | 48 | Side Heavy | 30 | Zone | 25 | Headsplitter Leap -> Headbutt -> Light | 37 | |||||||||||||||||||
40 | Throw Towards Wall -> Side Heavy -> Top Light | 50 | Back Throw -> Side Heavy -> Top Light | 50 | ||||||||||||||||||||||||||
41 | Max Damage | Left/Top Guard | ||||||||||||||||||||||||||||
42 | Throw Towards Wall -> Top Light -> Side Heavy | 52 | 2 Zones | 50 | ||||||||||||||||||||||||||
43 | ||||||||||||||||||||||||||||||
44 | ||||||||||||||||||||||||||||||
45 | Berserker | Same with or without wall | Mix Up Potential | Side Heavy -> Side Heavy | 68 | Top Heavy | 38 | Zone (Must delay past the light riposte window before inputting zone) | 30 | Top Heavy | 38 | |||||||||||||||||||
46 | Forward Throw -> Side Heavy -> Side Heavy | 68 | ||||||||||||||||||||||||||||
47 | ||||||||||||||||||||||||||||||
48 | Max Damage | |||||||||||||||||||||||||||||
49 | Forward Throw -> Side Heavy -> Side Heavy Feint -> Top Heavy | 71 | ||||||||||||||||||||||||||||
50 | ||||||||||||||||||||||||||||||
51 | Valkyrie | Same punish with or without wall. Only difference is, with wall behind them you can use your headbutt off GB to put them OOS and knock them over without pushing them too far away for the max punish. See Without wall section for combo sequence. | Side Throw -> Delayed Heavy -> Light -> Sweep -> Heavy | 68 | Heavy -> Light -> Sweep -> Heavy | 68 | Heavy | 25 | Dash Light | 17 | Heavy | 25 | Deflect -> Shoulder Pin -> Dash Light (Direction they are not guarding) | 42 | ||||||||||||||||
52 | ||||||||||||||||||||||||||||||
53 | ||||||||||||||||||||||||||||||
54 | Heavy Hit or Block -> Shield Crush | N/A | ||||||||||||||||||||||||||||
55 | ||||||||||||||||||||||||||||||
56 | ||||||||||||||||||||||||||||||
57 | Highlander | Forward/Back Throw -> Def Light -> Top Heavy | 60 | Unlock -> Throw -> Light -> Heavy (All while unlocked) | 50 | With Wall | Offensive Stance Fast Flow -> Heavy | 40 | Defensive Stance Light | 15 | Top Heavy | 45 | Kick/Caber Toss -> Offensive Heavy | 40 | ||||||||||||||||
58 | Def Light -> Top Heavy | 60 | ||||||||||||||||||||||||||||
59 | Without Wall | |||||||||||||||||||||||||||||
60 | Video Example | Unlock -> Light -> Heavy (All while unlocked) | 50 | |||||||||||||||||||||||||||
61 | Shaman | Same with or without wall | Throw -> Wildcats Rage -> Right/Top Heavy -> Top Bleed Followup | 69 | Heavy -> Left Unblckable Heavy | 67 | Heavy | 27 | Zone | 25 | Wildcats Rage | 20 | Predators Hunger -> Zone | 25 | ||||||||||||||||
62 | Samurai | Kensei | Same with or without wall | Forward Throw -> Light Finisher -> Side Heavy | 60 | Delayed Top Light -> Side Heavy | 60 | Side Heavy | 40 | Top Light | 20 | Top Heavy Finisher | 45 | Top Deflect -> Confirms GB | ||||||||||||||||
63 | Forward Throw -> Helm Splitter -> Top Heavy Finisher | 62 | Helm Splitter -> Top Heavy Finisher | 62 | ||||||||||||||||||||||||||
64 | Shugoki | Same with or without wall | Change Guard Twice -> Fully Charged Top Heavy (Timing of two guard changes before charging causes it to hit right as they stand up. Unsafe if there is a wall behind them. Otherwise, hold back on movement during recovery to make it safe.) | 60 | Change Guard Twice -> Fully Charged Top Heavy (Timing of two guard changes before charging causes it to hit right as they stand up. Unsafe if there is a wall behind them. Otherwise, hold back on movement during recovery to make it safe.) | 60 | Top Heavy + Headbutt | 45 + Stamina Damage | Light -> Headbutt | 15 + Stamina Damage | Standard Punish | Fully charged heavy can be made safe in neutral by either not holding forward on movement stick or holding backwards on movement stick during recovery. | ||||||||||||||||||
65 | Top Heavy (Must Have Proper Spacing From Wall if Changing Guard) | 45 | ||||||||||||||||||||||||||||
66 | Max Range Throw | |||||||||||||||||||||||||||||
67 | Click for Video Example | Click for Video Example | Fully Charged Heavy | 60 | ||||||||||||||||||||||||||
68 | Orochi | Same with or without wall | GB in Too Guard -> Side Throw -> Top Heavy -> Top Heavy | 70 | Parry Direction Heavy -> Top Heavy | 60-65 (Depending on Parry Direction) | Top Heavy | 35 | Double Top Light | 22 | Right Throw -> Riptide Strike | 40 | Storm Rush -> Double Top Lights (Or Zone if they were blocking top) | 47(45 with zone) | ||||||||||||||||
69 | Deflect on high recovery or umfeintable move (such as warden zone or kensei zone) -> confirmed hurricane blast | 50 | ||||||||||||||||||||||||||||
70 | Nobushi | Opponent Bleeding | Forward Throw -> Cobra Strike -> Top Heavy | 72 | Side Parry: Opponent is Bleeding | Top Heavy | 38 (46 if Bleeding) | Vipers Retreat | 26 (27 if Bleeding) | Top Heavy | 38(46 if Bleeding) | Blocked/Hit Hidden Stance Heavy -> Kick -> Cobra Strike | 26 | |||||||||||||||||
71 | Forward Throw -> Top Heavy -> Top Heavy | 92 | Heavy from Side of Parry -> Top Heavy | 82-92 | ||||||||||||||||||||||||||
72 | Click for Video Example | |||||||||||||||||||||||||||||
73 | Opponent Not Bleeding with Wall Behind | Opponent is Not Bleeding | ||||||||||||||||||||||||||||
74 | Forward Throw Towards Wall -> Forward Dash Cobra Strike -> Top Light -> Kick Into Wall -> Top Heavy | 94 | Top or Left Parry: Slightly Delayed Forward Dash Cobra Strike -> Dash Forward -> Top Heavy | 72 | If Enemy is at Bleed Cap | |||||||||||||||||||||||||
75 | Zone | 25 | ||||||||||||||||||||||||||||
76 | Punish Explanation | |||||||||||||||||||||||||||||
77 | Shinobi | Must be in Side Guard Prior to Throw | Unlock -> Heavy -> Heavy (All Unlocked) | 45 | Hold Movement Towards Side You Parried -> Top Heavy -> Top Heavy | 65 | Heavy -> Light | 40 | Light Riposte | 29 | Heavy -> Light | 40 | Deflect -> Kick -> Heavy (Direction they werent guarding. Any direction Vs assassins.) | 50 | ||||||||||||||||
78 | Side Throw Towards Wall -> Side Light -> Heavy -> Light | 54 | ||||||||||||||||||||||||||||
79 | Landed Ranged Heavy -> Front Roll Kick Into Wall -> Ranged Heavy | |||||||||||||||||||||||||||||
80 | Click for Video Example | Click for Video Example/Explanation | ||||||||||||||||||||||||||||
81 | Aramusha | GB in Top Guard -> Throw into Wall -> Top Heavy -> Top Heavy Finisher | 65 | GB in Top Guard -> Forward/Right Throw -> Delayed Top Light (Wait for your Guard to Turn White) -> Side Heavy -> Top Light | 60 | Side Heavy -> Side Heavy Finisher | 75 | Side Heavy -> Top Light | 42 | Top Heavy | 25 | Close Range Throw | Any Landed Side Heavy -> Top Light | 42 (33 after wall throw) | ||||||||||||||||
82 | Click for Video Example | Click for Video Example | Side Heavy -> Top Light | 33 | ||||||||||||||||||||||||||
83 | Max Range Side Throw | |||||||||||||||||||||||||||||
84 | Whiffed Light -> Top Heavy Finisher | 40 | ||||||||||||||||||||||||||||
85 | Max Range Back Throw | |||||||||||||||||||||||||||||
86 | Whiffed Light -> Side Heavy Finisher | 45 | ||||||||||||||||||||||||||||
87 | Video Examples | |||||||||||||||||||||||||||||
88 | Contributers | |||||||||||||||||||||||||||||
89 | ||||||||||||||||||||||||||||||
90 | Alernakin | |||||||||||||||||||||||||||||
91 | Barak3ttt | |||||||||||||||||||||||||||||
92 | Bilagaana | |||||||||||||||||||||||||||||
93 | EPGKIN | |||||||||||||||||||||||||||||
94 | IX | |||||||||||||||||||||||||||||
95 | Im_Just_Saying | |||||||||||||||||||||||||||||
96 | Kaiyos | |||||||||||||||||||||||||||||
97 | PARACHU7E | |||||||||||||||||||||||||||||
98 | Peuward | |||||||||||||||||||||||||||||
99 | RustyRat_ | |||||||||||||||||||||||||||||
100 | Setmyx |