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Red Text Indicates Punishes that are Unsafe (Free GB on Wakeup for opponent)
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OOS ThrowOOS ParryLight ParryHeavy ParryWall PunishTrue Combos / Lesser-Known Attributes
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HeroWith WallWithout Wall
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PunishDamagePunishDamagePunishDamagePunishDamagePunishDamagePunishDamagePunishDamage
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KnightsWardenSide/Back Throw -> Side Heavy -> Top Heavy70Left Throw -> Hold left on movement + Left Heavy -> Top Heavy. 70Side Heavy -> Top Heavy70Top Heavy40Double Side Light24Top Heavy40Crushing Counter -> Level 1 Shoulder Bash -> Double Side Lights64
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NOTE
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Left heavy should connect as they are falling. Right heavy often whiffs for me for some reason on right throw. Must be in left guard prior to throw.
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Click for Video Example
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ConquerorGB in Top Guard -> Throw Towards Wall -> Top Heavy -> Heavy 63GB in Left or Right Guard -> Left or Right Throw -> Hold movement in direction of throw + Heavy in direction of throw -> Heavy 55Side Heavy -> Heavy55Top Heavy33Forward Dodge Shield Bash -> Light13 (23 w/ Shield Basher)Top Heavy33Superior Block Dodge -> Shield Bash13 + Stamina Drain
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Side Throw to Wall -> Charged Top Heavy (With max range throw)44With Shield Basher Active
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GB -> Side Throw -> Shield Bash -> Light33
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PeacekeeperSame with or without wallDouble Bleed Stab -> Forward/Back Throw -> Heavy + Bleed 51Top OOS ParryHeavy + Bleed 31OptimalGB -> Double Bleed Stab -> Max Range Front/Back Throw -> Forward Dash Heavy + Bleed46
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Zone -> Heavy + Bleed46Zone15
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Side OOS ParryGamble for More Damage
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Change Guard to Opposite Side -> Side Heavy -> Top Heavy -> Bleed Followup56Light (13) -> 400ms Second Light (15)13-28
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Click for Video ExampleDeflect -> Light35
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LawbringerSame with or without wallSide Guard60Make Way -> Side Heavy55With Wall Behind Opponent:Top Heavy30GB -> Input Heavy -> Immediately Input Longarm30
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Forward Throw -> Side Heavy -> Top Heavy Impaling Riposte into wall -> Top Heavy. 50Impaling Riposte into Wall -> Top Heavy 50
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Top GuardDelayed Light Riposte -> Top Heavy -> Shove or Unblockable Finisher if they're in a corner.Without Wall Behind Opponent:
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Forward Throw -> Top Heavy -> Side Heavy (both can followup with shove for additional pressure)mBlind Justice45(Technically) Make Way25For Ganks/Team Fights
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For Ganking SituationsShugoki Side Light Parry When Armor is Up
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Forward Throw -> Default Guard Heavy -> Long Arm -> Side Heavy (This punish is best used in gank situations to allow your allies to land hits as well.)60Make Way -> (wait until guard turns white) Long Arm -> Side Heavy -> very slightly delayed shove (counters immediate dodge on wake-up)Light Riposte -> Top Heavy64Throw Into Wall -> Long Arm -> Side Heavy30Allows you to confirm a longarm off GB for additional stamina drain and CC. Allows your teammates to get hits in when ganking.
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Click for Video ExampleThis punish allows time for teammates to land hits by incorporating the longarm.Top Heavy does 25% increased damage due to shugo armor being downGives your teammates opportunities to get hits in as well.
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CenturionLion's Roar X 2 -> Back Throw -> Slightly Delayed Heavy -> Fully Charged Heavy -> Fully Charged Jab -> Eagle's Talons 90 OR 130 w/ HaymakerLion's Roar X 2 -> Back Throw in Top Guard -> Light -> Fully Charged Heavy -> Fully Charged Jab -> Eagle's Talons80 OR 120 w/ HaymakerDelayed Light -> Fully Charged Heavy -> Fully Charged Jab -> Eagle's Talons80 OR 90 w/ HaymakerWith Wall Behind Opponent:With Wall Behind Opponent:GB -> Lion's Roar X2 -> Throw into Wall -> Fully Charged Heavy -> Fully Charged Jab -> Eagle's Talons65 OR 105 w/ HaymakerParry Counter -> Heavy25
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Parry Counter into Wall -> Fully Charged Heavy -> Fully Charged Jab -> Eagle's Talons65 OR 85 w/ HaymakerParry Counter into Wall -> Fully Charged Heavy -> Fully Charged Jab -> Eagle's Talons65 OR 85 w/ Haymaker
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With No Wall Behind Opponent:With No Wall Behind Opponent:
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Parry Counter -> Heavy25 OR 35 w/ HaymakerParry Counter -> Heavy25 OR 35 w/ HaymakerParry Counter -> KickStamina Damage/Ledging
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Click for Video Example
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GladiatorSame with or without wallSide Throw -> Forward Dash Light -> Delayed Toe Stab (You can heavy feint into toe stab and the timing will be perfect every time) -> Heavy 60Heavy -> Heavy Feint -> Toe Stab -> Heavy70Heavy30Forward Dash Light20Heavy30Skewer -> 3 Bleed Ticks -> Wall Throw -> Heavy67
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Skewer -> 3 Bleed Ticks -> Top Dash Light57
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Click for Video ExampleSee Video for ExampleWith Haymaker Active (4v4 Only)Skewer (With Opponent Pressed on Wall) -> 3 Bleed Ticks -> Shield Bash (Guard Break) -> Heavy67
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Zone30
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VikingsRaiderTop GuardBack Throw -> Dash Stunning Tap -> Delayed Raiders Fury68Delayed Light -> Raiders Fury65Side Heavy40Light15Max Range Back Throw -> Backstep Light -> Raiders Fury50Stampede Charge (Without Wall) -> Zone28
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Back Throw -> Top Heavy -> Delayed Raiders Fury 95
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Side Guard:
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Side Heavy -> Delayed Raiders Fury90
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WarlordEasier to ConfirmRight GuardSide Light -> Side Heavy48Side Heavy30Zone25Headsplitter Leap -> Headbutt -> Light37
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Throw Towards Wall -> Side Heavy -> Top Light 50Back Throw -> Side Heavy -> Top Light50
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Max DamageLeft/Top Guard
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Throw Towards Wall -> Top Light -> Side Heavy522 Zones50
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BerserkerSame with or without wallMix Up PotentialSide Heavy -> Side Heavy68Top Heavy38Zone (Must delay past the light riposte window before inputting zone)30Top Heavy38
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Forward Throw -> Side Heavy -> Side Heavy68
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Max Damage
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Forward Throw -> Side Heavy -> Side Heavy Feint -> Top Heavy71
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ValkyrieSame punish with or without wall. Only difference is, with wall behind them you can use your headbutt off GB to put them OOS and knock them over without pushing them too far away for the max punish. See Without wall section for combo sequence.Side Throw -> Delayed Heavy -> Light -> Sweep -> Heavy68Heavy -> Light -> Sweep -> Heavy68Heavy25Dash Light17Heavy25Deflect -> Shoulder Pin -> Dash Light (Direction they are not guarding)42
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Heavy Hit or Block -> Shield CrushN/A
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HighlanderForward/Back Throw -> Def Light -> Top Heavy60Unlock -> Throw -> Light -> Heavy (All while unlocked)50With WallOffensive Stance Fast Flow -> Heavy40Defensive Stance Light15Top Heavy45Kick/Caber Toss -> Offensive Heavy40
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Def Light -> Top Heavy60
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Without Wall
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Video ExampleUnlock -> Light -> Heavy (All while unlocked)50
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ShamanSame with or without wallThrow -> Wildcats Rage -> Right/Top Heavy -> Top Bleed Followup69Heavy -> Left Unblckable Heavy67Heavy27Zone25Wildcats Rage20Predators Hunger -> Zone25
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SamuraiKenseiSame with or without wallForward Throw -> Light Finisher -> Side Heavy60Delayed Top Light -> Side Heavy60Side Heavy40Top Light20Top Heavy Finisher45Top Deflect -> Confirms GB
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Forward Throw -> Helm Splitter -> Top Heavy Finisher62Helm Splitter -> Top Heavy Finisher62
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ShugokiSame with or without wallChange Guard Twice -> Fully Charged Top Heavy (Timing of two guard changes before charging causes it to hit right as they stand up. Unsafe if there is a wall behind them. Otherwise, hold back on movement during recovery to make it safe.) 60Change Guard Twice -> Fully Charged Top Heavy (Timing of two guard changes before charging causes it to hit right as they stand up. Unsafe if there is a wall behind them. Otherwise, hold back on movement during recovery to make it safe.) 60Top Heavy + Headbutt45 + Stamina DamageLight -> Headbutt15 + Stamina DamageStandard PunishFully charged heavy can be made safe in neutral by either not holding forward on movement stick or holding backwards on movement stick during recovery.
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Top Heavy (Must Have Proper Spacing From Wall if Changing Guard)45
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Max Range Throw
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Click for Video ExampleClick for Video ExampleFully Charged Heavy60
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OrochiSame with or without wallGB in Too Guard -> Side Throw -> Top Heavy -> Top Heavy70Parry Direction Heavy -> Top Heavy60-65 (Depending on Parry Direction)Top Heavy35Double Top Light22Right Throw -> Riptide Strike40Storm Rush -> Double Top Lights (Or Zone if they were blocking top)47(45 with zone)
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Deflect on high recovery or umfeintable move (such as warden zone or kensei zone) -> confirmed hurricane blast50
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NobushiOpponent BleedingForward Throw -> Cobra Strike -> Top Heavy72Side Parry: Opponent is BleedingTop Heavy38 (46 if Bleeding)Vipers Retreat26 (27 if Bleeding)Top Heavy38(46 if Bleeding)Blocked/Hit Hidden Stance Heavy -> Kick -> Cobra Strike26
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Forward Throw -> Top Heavy -> Top Heavy92Heavy from Side of Parry -> Top Heavy82-92
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Click for Video Example
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Opponent Not Bleeding with Wall BehindOpponent is Not Bleeding
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Forward Throw Towards Wall -> Forward Dash Cobra Strike -> Top Light -> Kick Into Wall -> Top Heavy94Top or Left Parry: Slightly Delayed Forward Dash Cobra Strike -> Dash Forward -> Top Heavy72If Enemy is at Bleed Cap
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Zone25
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Punish Explanation
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ShinobiMust be in Side Guard Prior to ThrowUnlock -> Heavy -> Heavy (All Unlocked)45Hold Movement Towards Side You Parried -> Top Heavy -> Top Heavy65Heavy -> Light40Light Riposte29Heavy -> Light40Deflect -> Kick -> Heavy (Direction they werent guarding. Any direction Vs assassins.)50
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Side Throw Towards Wall -> Side Light -> Heavy -> Light54
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Landed Ranged Heavy -> Front Roll Kick Into Wall -> Ranged Heavy
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Click for Video ExampleClick for Video Example/Explanation
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AramushaGB in Top Guard -> Throw into Wall -> Top Heavy -> Top Heavy Finisher65GB in Top Guard -> Forward/Right Throw -> Delayed Top Light (Wait for your Guard to Turn White) -> Side Heavy -> Top Light60Side Heavy -> Side Heavy Finisher75Side Heavy -> Top Light42Top Heavy25Close Range ThrowAny Landed Side Heavy -> Top Light42 (33 after wall throw)
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Click for Video ExampleClick for Video ExampleSide Heavy -> Top Light33
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Max Range Side Throw
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Whiffed Light -> Top Heavy Finisher40
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Max Range Back Throw
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Whiffed Light -> Side Heavy Finisher45
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Video Examples
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Contributers
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Alernakin
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Barak3ttt
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Bilagaana
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EPGKIN
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IX
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Im_Just_Saying
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Kaiyos
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PARACHU7E
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Peuward
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RustyRat_
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Setmyx