A | B | C | D | E | F | G | H | |
---|---|---|---|---|---|---|---|---|
1 | Command | Hit level | Damage | Start up Frame | Block Frame | Hit Frame | Counter hit Frame | Notes/Properties |
2 | During Rage d/f+3+4 | M | 55 | 20 | -22 | KND | KND | Rage Art. |
3 | During Rage f+2+3 | M,M | 10,20 | 14 | +19 | Launch | Launch | Rage Drive. |
4 | 1 | H | 7 | 10 | +1 | +8 | +8 | |
5 | 1,2 | H,H | 7,9 | 10 | -4 | +4 | +4 | NC, Jails. |
6 | 1,2,3 | H,H,H,(SCR) | 7,9,12 | 10 | +0 | +9 | +9 | (1),2,3 is NCC, Enters SCR. |
7 | 1,2,3,B | H,H,H | 7,9,12 | 10 | -9 | +0 | +0 | |
8 | 1,3 | H,H,(SCR) | 7,14 | 10 | -2 | +7 | +7 | NC, Jails, Enters SCR. |
9 | 1,3,B | H,H | 7,14 | 10 | -8 | +1 | +1 | NC, Jails. |
10 | 1,4 | H,M,(TRT) | 7,17 | 10 | -5 | +2 | Launch | NC, Enters TRT. |
11 | 2 | H | 8 | 10 | -7 | -1 | -1 | |
12 | 2,1 | H,M | 8,9 | 10 | -6 | +2s | +2s | NCC, Floor Break. |
13 | 2,1,3 | H,M,L,(MNT) | 8,9,17 | 10 | -17 | KND | KND | (2),1,3 is NCC, Enters MNT. |
14 | 2,1,3~D | H,M,(MNT) | 8,9 | 10 | -17s | -9s | -9s | NCC, Enters MNT. |
15 | 2,2 | H,M | 8,12 | 10 | -9 | +2 | +7 | NCC (+2 if NCC). |
16 | 2,2,1+2 | H,M,M,M,M | 8,12,7,11,14 | 10 | -9s | KND | KND | (2),2,1+2 is NCC, Floor Break. |
17 | 3 | H,(SCR) | 17 | 13 | +0 | +9 | +9 | Enters SCR. |
18 | 3,B | H | 17 | 13 | -8 | +1 | +1 | |
19 | 4 | H | 19 | 14 | -6 | -1 | KND | |
20 | 1+2 | M | 20 | 16 | -12 | +4 | Launch | Floor Break. |
21 | 1+2,4 | M,M | 20,12 | 16 | -10 | +1 | +6 | NC. |
22 | 1+2,4,4 | M,M,M | 20,12,26 | 16 | -11 | Launch | Launch | (1+2),4,4 is NCC, Tail Spin. |
23 | f+2 | M | 17 | 19 | -18 | -6 | CS | |
24 | f+2,3 | M,H,(SCR) | 17,12 | 19 | +0 | +9 | +9 | NC, Enters SCR. |
25 | f+2,3,B | M,H | 17,12 | 19 | -9 | +0 | +0 | |
26 | f+2,3,4 | M,H,M | 17,12,25 | 19 | -18 | KND | KND | (f+2),3,4 is NCC, Wall Bounce. |
27 | f+3 | H,(SCR) | 28 | 21 | +3 | Launch | Launch | Tail Spin, Wall Break/Splat, Enters SCR. |
28 | f+3,B | H | 28 | 21 | -1 | Launch | Launch | Tail Spin, Wall Break/Splat. |
29 | f+4 | H | 14 | 14 | -6 | KND | KND | Tail Spin. |
30 | f+1+2 | M | 24 | 19 | -10 | KND | KND | Wall Bounce. |
31 | d/f+1 | M | 11 | 13 | -5 | +7 | +7 | |
32 | d/f+1,2 | M,M | 11,16 | 13 | -13 | +3 | +3 | NC. |
33 | d/f+1,2,1 | M,M,M | 11,16,20 | 13 | -13 | KND | KND | (d/f+1),2,1 is NCC, Wall Break/Splat. |
34 | d/f+1,4 | M,H | 11,18 | 13 | -6 | +12g | +12g | NC, Tail Spin, Wall Break/Splat. |
35 | d/f+2 | M | 13 | 16 | -12 | Launch | Launch | Wall Splat. |
36 | d/f+3 | M,(SCR) | 15 | 14 | -5 | +4 | +4 | Enters SCR. |
37 | d/f+3,B | M | 15 | 14 | -10 | -1 | -1 | |
38 | d/f+3,4 | M,H | 15,17 | 14 | -6 | KND | Launch | NC, Tail Spin. |
39 | d/f+3,d+4 | M,L | 15,15 | 14 | -14 | +1s | +1s | NC, TC. |
40 | d/f+4 | M | 14 | 14 | -13 | +3 | +3 | |
41 | d/f+4,1 | M,M | 14,22 | 14 | -13 | KND | KND | NC, Wall Break/Splat. |
42 | d/f+4,1~D | M | 14 | 14 | -18 | -2 | -2 | |
43 | d/f+4,2 | M,M | 14,20 | 14 | -13 | KND | KND | NC, Wall Break/Splat. |
44 | d/f+1+2 | M | 20 | 36 | -9 | CS | CS | Homing, TC 6F. |
45 | d+1 | M | 11 | 12 | -16 | -8s | -3s | Floor Break. |
46 | d+1,1 | M,M | 11,17 | 12 | -12 | KND | Launch | NCC. |
47 | d+2 | M | 17 | 19 | -16s | -3s | KND | Floor Break. |
48 | d+2,4 | M,M,(MNT) | 17,13 | 19 | -22 | -4 | -4s | NC, Enters MNT. |
49 | d+2,4,D | M,M,(TRT) | 17,13 | 19 | -22 | -4 | -4s | NC, Enters TRT. |
50 | d+2,4,3 | M,M,M | 17,13,15 | 19 | -14 | Launch | Launch | NCC; (d+2),4,3 NCC launches. |
51 | d+3 | L | 14 | 22 | -15 | +2s | Launch | TC 6F. |
52 | d+3,D | L,(MNT) | 14 | 22 | -13 | +4s | Launch | Enters MNT, TC 6F. |
53 | d+4 | L | 8 | 17 | -19 | -3 | +7 | |
54 | d+4,3 | L,H | 8,10 | 17 | -6 | Launch | Launch | NCC. |
55 | d/b+1 | SM | 5 | 10 | -5 | +6 | +6 | TC 4F, input f to return to standing. |
56 | d/b+2 | M | 17 | 13 | -9 | +3 | KND | |
57 | d/b+3 | L,(SCR) | 15 | 18 | -8 | +3 | +3 | Enters SCR. |
58 | d/b+3,B | L | 15 | 18 | -11 | +0 | +0 | |
59 | d/b+4 | L | 14 | 21 | -13 | -4 | +3 | TC 6F. |
60 | d/b+4,D | L,(MNT) | 14 | 21 | -14 | -5 | +2 | Enters MNT, TC 6F. |
61 | d/b+4,2 | L,M | 14,17 | 21 | -13 | Launch | Launch | NCC, Wall Splat. |
62 | d/b+1+2 | L,(MNT) | 17 | 28 | -16 | Launch | Launch | Enters MNT, TC 9F. |
63 | d/b+1+2,1+2 | L,M | 17,14 | 28 | -14 | Launch | Launch | NC (KND if NC). |
64 | b+1 | M | 14 | 18 | -14 | +2 | +2 | |
65 | b+1:1+2 | M,M | 14,42 | 18 | - | KND | KND | b1 has to hit the front of the opp, side switches. |
66 | b+2 | H | 22 | 22 | -5 | KND | Launch | Homing. |
67 | b+3 | M | 23 | 24 | -9s | -5s | -5s | Power Crush, Floor Break. |
68 | b+3,D | M,(MNT) | 23 | 24 | -8s | -4s | -4s | Power Crush, Enters MNT. |
69 | b+4 | M | 14 | 22 | -9 | +4 | +4 | |
70 | b+4,4 | M,M | 14,20 | 22 | -14 | KND | KND | NC, Wall Break/Splat. |
71 | b+1+2 | L | 12 | 16 | -17 | -2s | -2s | TC 7F. |
72 | b+2+3 | ! | 40 | 64 | KND | KND | KND | Unblockable. |
73 | u/f+1 | H | 20 | 19 | +4 | +9 | +9 | |
74 | u/f+3 | M | 25 | 22 | -8 | KND | KND | |
75 | u/f+4 | M | 18 | 17 | -13 | Launch | Launch | Wall Splat. |
76 | u/f,n,4 | M | 25 | i25 | -9 | KND | KND | Wall Break/Splat. |
77 | U/F+4 | M | 25 | i25 | -8 | +3 | +3 | |
78 | u/f+1+2 | M,(TRT) | 20 | 21 | -7 | +6 | Launch | Enters TRT. |
79 | f,F+2 | H | 28 | i15(~16) | +1 | KND | Launch | Tail Spin, Homing, Wall Break/Splat. |
80 | f,F+3 | M,(SCR) | 24 | i20(~21) | +4 | +9s | Launch | Floor Break, Enters SCR. |
81 | f,F+3,B | M | 24 | i20(~21) | +4 | +9s | Launch | |
82 | f,F+3,1 | M,M | 24,24 | i20(~21) | -16 | KND | KND | NCC, Wall Break/Splat. |
83 | f,F+4 | M | 22 | i17(~18) | -8 | KND | KND | Tail Spin, Homing, Wall Break/Splat. |
84 | f,F+3+4 | M,M | 10,21 | i21(~22) | -11 | KND | KND | Wall Break/Splat. |
85 | f,F+3+4,D | M,M,(MNT) | 10,21 | i21(~22) | -12 | KND | KND | Wall Break/Splat, Enters MNT. |
86 | WR+3 | M | 30 | i23 | +6~+13 | KND | KND | Wall Break/Splat. |
87 | WR(>3 steps)+4 | L | 21 | i14 | -40 | KND | KND | Side Switch with you being FUHT. |
88 | WR(>3 steps)+4,D | L,(TRT) | 21 | i14 | -51 | KND | KND | Enters TRT (Enters TRT BT if blocked). |
89 | WS+1 | M | 9 | 15 | -10 | +1 | +1 | |
90 | WS+1,2 | M,M | 9,18 | 15 | -13 | Launch | Launch | NC, Wall Splat. |
91 | WS+2 | M | 20 | 18 | -14 | Launch | Launch | Wall Splat. |
92 | WS+2,D | M,(MNT) | 20 | 18 | -40 | Launch | Launch | Wall Splat, Enters MNT. |
93 | WS+3 | H,(SCR) | 24 | 16 | +5 | KND | Launch | Wall Break/Splat, Enters SCR. |
94 | WS+3,B | H | 24 | 16 | -10 | KND | Launch | Wall Break/Splat. |
95 | WS+4 | M | 18 | 11 | -7 | +7 | +7 | |
96 | FC d/f+3 | L | 15 | 23 | -26 | KND | KND | TC. |
97 | FC d/f+3,D | L,(MNT) | 15 | 23 | -26 | KND | KND | Enters MNT (not on block), TC. |
98 | FC d/b+4 | L | 14 | 21 | -13 | -4 | +3 | TC. |
99 | SS+1+2 | M | 22 | i17(~26) | -2s | +8s | Launch | Floor Break. |
100 | d+1+2 | (TRT) | - | - | - | - | - | Enters Tarantula Stance (TRT). |
101 | TRT 1 | L,(TRT) | 11 | 18 | -11 | +5 | KND | |
102 | TRT 2 | M | 24 | 34 | -9 | Launch | Launch | Wall Splat, Exits TRT. |
103 | TRT 3 | M,(TRT) | 16 | 14 | -7 | KND | KND | Floor Break. |
104 | TRT 3,U | M | 16 | 14 | -17 | KND | KND | Exits TRT. |
105 | TRT 3,D | M,(MNT) | 16 | 14 | -14 | KND | KND | Enters MNT. |
106 | TRT 4 | M,(MNT) | 18 | 26 | -22 | -4 | -4s | Enters MNT. |
107 | TRT 4,D | M,(TRT) | 18 | 26 | -22 | -4 | -4s | Stays in TRT. |
108 | TRT 4,3 | M,M | 18,15 | 26 | -14 | Launch | Launch | NCC, Exits TRT. |
109 | TRT 1+2 | M,M | 7,20 | 19 | -12s | KND | KND | Tail Spin, Exits TRT. |
110 | TRT~d/b | - | - | 37 | - | - | - | Exits TRT. |
111 | TRT d+1+2 | L,(MNT) | 20 | 25 | -21 | KND | KND | Enters MNT. |
112 | 3+4 | (SCR) | - | - | - | - | - | Enters Scarecrow Stance (SCR). |
113 | SCR 1 | H,(SCR) | 12 | 10 | -2 | +9 | +9 | |
114 | SCR 2 | M,(SCR) | 17 | 14 | -7 | +7 | Launch | |
115 | SCR 2,2 | M,M | 17,17 | 14 | -10 | +8s | KND | NC, Floor Break, Exits SCR. |
116 | SCR 3 | M,(SCR) | 15 | 13 | -6 | +5 | +5 | |
117 | SCR 3,3 | M,M,(SCR) | 15,10 | 13 | -9 | +2 | +7 | NC. |
118 | SCR 3,3,4 | M,M,L | 15,10,15 | 13 | -25 | KND | KND | (SCR 3),3,4 is NCC, TC, Exits SCR. |
119 | SCR 3,3,4,D | M,M,L,(MNT) | 15,10,15 | 13 | -14 | Launch | Launch | (SCR 3),3,4,D is NCC, Enters MNT. |
120 | SCR 3,f+3 | M,H,(SCR) | 15,20 | 13 | +3 | KND | KND | NC, Wall Break/Splat. |
121 | SCR 4 | M,(SCR) | 25 | 14 | -13 | Launch | Launch | Power Crush, Wall Splat. |
122 | SCR 4,B | M | 25 | 14 | -18 | Launch | Launch | Power Crush, Wall Splat, Exits SCR. |
123 | SCR 1+2 | M | 28 | 17 | +6 | KND | Launch | Floor Break, Exits SCR. |
124 | SCR 1+2,D | M,(TRT) | 28 | 17 | +6 | KND | Launch | Enters TRT. |
125 | SCR 3+4 | M,M | 10,20 | 18 | -12 | +8 | +8 | Tail Spin, Wall Break/Splat, Exits SCR. |
126 | SCR d/f+3 | L | 10 | 28 | -23 | -10s | -10s | Homing, TC 6F, Exits SCR. |
127 | SCR d/f+3,D | L,(MNT) | 10 | 28 | -23 | -15s | -15s | TC 6F, Enters MNT (not on block). |
128 | SCR d/f+3,3 | L,L | 10,10 | 28 | -23 | Launch | Launch | NC, Homing, TC, Exits SCR. |
129 | SCR d/f+3,3,D | L,L,(MNT) | 10,10 | 28 | -23 | Launch | Launch | NC, Homing, TC, Enters MNT. |
130 | SCR d/f+4 | L | 17 | 19 | -14 | +7s | KND | TC 6F, Exits SCR. |
131 | SCR d/f+4,D | L,(MNT) | 17 | 19 | -14 | +7s | Launch | Enters MNT. |
132 | SCR d+3 | L,(SCR) | 10 | 18 | -6 | -3 | +9 | |
133 | SCR d+3,3 | L,H,(SCR) | 10,28 | 18 | +3 | Launch | Launch | NCC, Tail Spin, Wall Break/Splat. |
134 | SCR d+3,3,B | L,H | 10,28 | 18 | -1 | Launch | Launch | NCC, Tail Spin, Wall Break/Splat, Exits SCR. |
135 | SCR d+3,d+3 | L,L,(SCR) | 10,15 | 18 | -8 | +8s | +8s | NCC. |
136 | SCR d+4 | L | 20 | 24 | -25 | KND | KND | TC 10F, Exits SCR. |
137 | SCR d+4,D | L,(MNT) | 20 | 24 | -25 | KND | KND | TC 10F, Enters MNT. |
138 | SCR~d/b | - | - | 20 | - | - | - | Exits SCR. |
139 | SCR d+3+4 | (MNT) | - | - | - | - | - | Enters MNT. |
140 | d+3+4 | (MNT) | - | - | - | - | - | Enters Mantis Stance (MNT). |
141 | MNT 1 | M | 12 | 13 | -6 | +5 | +5 | Exits MNT. |
142 | MNT 1,3 | M,H,(SCR) | 12,12 | 13 | +0 | +9 | +9 | NC, Jails, Enters SCR. |
143 | MNT 1,3,B | M,H | 12,12 | 13 | -8 | +1 | +1 | NC, Jails, Exits MNT. |
144 | MNT 2 | M,(MNT) | 19 | 13 | -14 | -3 | CS | |
145 | MNT 2,1 | M,M,(MNT) | 19,10 | 13 | -14 | -3 | -3 | NCC (KND if NCC). |
146 | MNT 2,1,4 | M,M,M,(MNT) | 19,10,25 | 13 | -13 | KND | KND | NCC, Tail Spin, Wall Break/Splat. |
147 | MNT 2,1,4,B | M,M,M | 19,10,25 | 13 | -15 | KND | KND | Wall Break/Splat, Exits MNT. |
148 | MNT 3 | L,(MNT) | 19 | 22 | -14 | +3s | Launch | TC. |
149 | MNT 3,4 | L,L,(MNT) | 19,10 | 22 | -17 | -1 | -1 | NCC, TC. |
150 | MNT 3,4,4 | L,L,M | 19,10,18 | 22 | -12s | +1s | KND | NCC, Floor Break, TC, Exits MNT. |
151 | MNT 3,4,d+4 | L,L,L,(MNT) | 19,10,16 | 22 | -24 | +9 | +9 | NCC, TC. |
152 | MNT 4 | L,(MNT) | 13 | 17 | -19 | -3 | +7 | TC. |
153 | MNT 4,3 | L,M,(MNT) | 13,23 | 17 | -30 | Launch | Launch | NCC, Wall Splat. |
154 | MNT 1+2 | M | 21 | 20 | -13s | KND | KND | Power Crush, Floor Break, Exits MNT. |
155 | MNT 2+3 | - | - | - | - | - | - | Turns you around. |
156 | MNT d/f+2 | M | 13 | 19 | -9 | Launch | Launch | Wall Splat, Exits MNT. |
157 | MNT d/f+3 | M,(MNT) | 20 | 15 | -17 | +19g | +19g | |
158 | MNT d/f+3,4 | M,(MNT) | 20 | 15 | -14 | +22g | +22g | Turns you around. |
159 | MNT d+1 | L,(MNT) | 14 | 15 | -11 | +0 | +0 | TC. |
160 | MNT d+1,4 | L,M | 14,23 | 15 | -16 | KND | Launch | NCC, Tail Spin, Wall Break/Splat, Exits MNT. |
161 | MNT d+1,4,D | L,M,(MNT) | 14,23 | 15 | -15 | KND | Launch | NCC, Tail Spin, Wall Break/Splat. |
162 | MNT d+3 | L,(MNT) | 12 | 15 | -12 | -1 | -1 | TC. |
163 | MNT d+3,1 | L,M,(MNT) | 12,16 | 15 | -9 | Launch | Launch | NCC. |
164 | MNT d+4 | L | 19 | 20 | -24 | +2s | KND | TC, Exits MNT. |
165 | MNT d+4,D | L,(MNT) | 19 | 20 | -27 | -1s | KND | |
166 | MNT u/f+3 | M | 25 | 26 | -10s | KND | KND | Exits MNT. |
167 | MNT u/f+3,D | M,(MNT) | 25 | 26 | -10s | KND | KND | |
168 | MNT~d/b | - | - | 28 | - | - | - | Exits MNT. |
169 | b+1+3 (or b+2+4) | M | 30 | 6~29 | -6 | KND | - | Power Crush, Wall Break/Splat, Floor Break. |
A | B | C | D | E | F | G | |
---|---|---|---|---|---|---|---|
1 | Move Name | Command | Hit level | Damage | Start up Frame | Break | Notes |
2 | Diabolos | 1+3 | H(throw) | 35 | 12 | 1 or 2 | Your position is rotated CCW by 135-ish degrees on break. |
3 | Akhazu | 2+4 | H(throw) | 35 | 12 | 1 or 2 | Enters MNT. |
4 | Labasu | Left Side 1+3 (or 2+4) | H(throw) | 40 | 12 | 1 | |
5 | Labartu | Right Side 1+3 (or 2+4) | H(throw) | 40 | 12 | 2 | |
6 | Namtar | Behind 1+3 (or 2+4) | H(throw) | 50 | 12 | - | |
7 | Dumuzi's Fate | f,F+1+2 | H(throw) | 40 | i12(~13) | 1+2 |
A | B | C | D | E | F | G | H | |
---|---|---|---|---|---|---|---|---|
1 | Command | Hit level | Damage | Start up Frame | Block Frame | Hit Frame | Counter hit Frame | Notes |
2 | Standing Punishers | |||||||
3 | 10 Frame | |||||||
4 | 1,2 | H,H | 7,9 | 10 | -4 | +4 | +4 | NC, Jails. |
5 | 1,3 | H,H,(SCR) | 7,14 | 10 | -2 | +7 | +7 | NC, Jails, Enters SCR. |
6 | 1,4 | H,M,(TRT) | 7,17 | 10 | -5 | +2 | Launch | NC, Enters TRT. |
7 | 13 Frame | |||||||
8 | 3 | H,(SCR) | 17 | 13 | +0 | +9 | +9 | Enters SCR. |
9 | d/f+1,2 | M,M | 11,16 | 13 | -13 | +3 | +3 | NC. |
10 | d/f+1,4 | M,H | 11,18 | 13 | -6 | +12g | +12g | NC, Tail Spin, Wall Break/Splat. |
11 | 14 Frame | |||||||
12 | d/f+3,4 | M,H | 15,17 | 14 | -6 | KND | Launch | NC, Tail Spin. |
13 | During Rage f+2+3 | M,M | 10,20 | 14 | +19 | Launch | Launch | Rage Drive. |
14 | 16 Frame | |||||||
15 | d/f+2 | M | 13 | 16 | -12 | Launch | Launch | Wall Splat. |
16 | b+1+2 | L | 12 | 16 | -17 | -2s | -2s | For long range. |
17 | WS Punishers | |||||||
18 | 10 Frame | |||||||
19 | d/b+1 or FC 1 | SM | 5 | 10 | -5 | +6 | +6 | |
20 | 11 Frame | |||||||
21 | WS+4 | M | 18 | 11 | -7 | +7 | +7 | Frames pre Ver. 3.03: -9 ob/+2 oh/+2 och |
22 | 15 Frame | |||||||
23 | WS+1,2 | M,M | 9,18 | 15 | -13 | Launch | Launch | NC, Wall Splat. |
24 | 16 Frame | |||||||
25 | WS+3 | H,(SCR) | 24 | 16 | +5 | KND | Launch | Wall Break/Splat, Enters SCR. |
26 | WS+3,B | H | 24 | 16 | -10 | KND | Launch | Wall Break/Splat. |
27 | 17 Frame | |||||||
28 | u/f+4 | M | 18 | 17 | -13 | Launch | Launch | Wall Splat. |
29 | 18 Frame | |||||||
30 | WS+2 | M | 20 | 18 | -14 | Launch | Launch | Wall Splat. |
A | B | C | |
---|---|---|---|
1 | https://puu.sh/BuaLD/2d4bee29b1.png | For people that are used to numeric notation but not western Tekken notation. | |
2 | Thanks to EmpressWilliams, Bmac, JFK, Keanu Reeves, topflat, Sinimenovastus, Caiaffa, Fazni, Chase, Zalazhar, Eric, Krzysztof, McCray, Insevolent, GoldLeopard, Merlin, ilight8, and Etsiyo for helping. | ||
3 | Combo Video by 月光 Aika | ||
4 | d/f+2 | Damage | These also work for (WS+1),2 add 2 damage. |
5 | u/f+1 > f+2,3 > SCR 3+4 > S! > d/f+4,1 | 58 | |
6 | u/f+1 > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 59 | Does not work on bears. |
7 | f,F+2 > S! > u/f+1 > d/f+1 > f+2,3,4 | 61 | |
8 | u/f+1 > f,F+2 > S! > f,F+2 > d/f+4,1_d/f+4,2 | 62 | |
9 | u/f+1 > f,F+2 > S! > u/f+1 > f+2,3,4 | 64 | |
10 | u/f+1 > d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 66 | Side switches. Does not work on bears. |
11 | f,F+2 > S! > u/f+1 > f+2,3,B > b+1:1+2 | 67 | Side switches. |
12 | f,F+2 > S! > f,F+2 > d/f+1 > dash d/f+1 > b+1:1+2 | 69 | Side switches. |
13 | u/f+4 | Damage | |
14 | d/f+1 > f+2,3 > SCR 3+4 > S! > d/f+4,1 | 56 | |
15 | 1 > u/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 59 | Does not work on bears. |
16 | 1 > u/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 66 | Side switches. Does not work on bears. |
17 | f,F+2 > S! > u/f+1 > d/f+1 > f+2,3,4 | 66 | |
18 | f,F+2 > S! > u/f+1 > f+2,3,B > b+1:1+2 | 72 | Side switches. |
19 | f,F+2 > S! > f,F+2 > d/f+1 > dash d/f+1 > b+1:1+2 | 74 | Side switches. |
20 | WS+1,2 | Damage | |
21 | f+2,3 > SCR3+4 > S! > d/f+4,1 | 52 | |
22 | u/f+1 > d/f+3,4 > S! > f+2,3,4 | 57 | |
23 | u/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 58 | Can do d/f+1 instead of u/f+1 for 5 less damage. Does not work on bears. |
24 | f+3,B > S! > u/f+1 > f+2,3,4 | 58 | Does not work on bears. |
25 | d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 58 | Side switches. Does not work on bears. |
26 | u/f+1 > d/f+3,4 > S! > u/f+1 > b+1:1+2 | 64 | Side switches. |
27 | WS+2 | Damage | |
28 | d/f+1 > f+2,3 > SCR 3+4 > S! > d/f+4,1 | 58 | |
29 | 3,B > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 63 | Can do d/f+2 instead of 3,B for 2 less damage. |
30 | 3,B > d/f+1 > f+2,3 > SCR 3+4 > S! > d/f+4,1 | 64 | Can do d/f+2 instead of 3,B for 2 less damage. |
31 | 3,B > d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 70 | Can do d/f+2 instead of 3,B for 2 less damage. Side switches. |
32 | f+3 | Damage | |
33 | S! > SCR 3+4 | 45 | Can do SCR 4 for same damage and enters SCR. |
34 | S! > SCR f+3 > SCR 1+2 | 52 | |
35 | S! > SCR f+3 > SCR d+3,3 | 54 | |
36 | f+3,B | Damage | |
37 | S! > dash u/f+1 > d/f+1 > f+2,3 > SCR 3+4 | 65 | |
38 | S! > u/f+1 > 1 > u/f+1 > f+2,3,4 | 68 | |
39 | S! > f+2,3,B > f+2,3,B > b+1:1+2 | 70 | Side switches. |
40 | S! > f,F+2 > d/f+1 > f+2,3 > SCR 3+4 | 70 | |
41 | S! > dash u/f+1 > d/f+1 > f+2,3,B > b+1:1+2 | 72 | Side switches. |
42 | d/f+1+2 | Damage | Can use WS+2 combos as well. |
43 | f+2,3,B > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 64 | |
44 | f+2,3,B > f+2,3 > SCR 3+4 > S! > d/f+4,1 | 65 | |
45 | f+2,3,B > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 71 | Side switches. |
46 | d/b+1+2 | Damage | |
47 | MNT d+1,4 > S! > u/f+1 > f+2,3,4 | 60 | |
48 | MNT d+3,1 > MNT d+1,4 > S! > dash u/f+1 > b+1:1+2 | 66 | Side switches. |
49 | SCR 4,B | Damage | |
50 | 1 > u/f+1 > f+2,3 > SCR 3+4 > S! > d/f+1,4 | 65 | |
51 | 3,B > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 68 | |
52 | 3 > SCR d+3,3,B > S! > dash u/f+1 > b+1:1+2 | 74 | Side switches. |
53 | SCR 4 | Damage | |
54 | SCR d+3,3,B > S! > dash u/f+1 > f+2,3,4 | 69 | |
55 | SCR d+3,3,B > S! > f+2,3,B > b+1:1+2 | 71 | Side switches. |
56 | SCR d/f+3,3 | Damage | |
57 | WS+4 > d/f+1 > f+2,3 > SCR 3+4 > S! > d/f+1,4 | 63 | |
58 | WS+3 > SCR d+3,3,B > S! > f+2,3,4 | 67 | |
59 | WS+3 > SCR d+3,3,B > S! > dash u/f+1 > b+1:1+2 | 74 | Side switches. |
60 | SCR d/f+3,3,D | Damage | |
61 | MNT d+1,4 > S! > u/f+1 > f+2,3,4 | 63 | |
62 | MNT d+3,1 > MNT d+1,4 > S! > dash u/f+1 > b+1:1+2 | 69 | Side switches. |
63 | (SCR d+3),3 | Damage | |
64 | S! > dash > SCR 3+4 | 45 | Can replace SCR 3+4 with SCR d+3,3 for 4 more damage. |
65 | S! > dash > SCR 3 > SCR d+3,3 | 54 | |
66 | (SCR d+3),3,B | Damage | SCR d+3,3,B is NCC add 12 damage. |
67 | S! > dash u/f+1 > d/f+1 > f+2,3 > SCR 3+4 | 65 | |
68 | S! > dash u/f+1 > 1 > u/f+1 > f+2,3,4 | 68 | |
69 | S! > f+2,3,B > f+2,3,B > b+1:1+2 | 70 | Side switches. |
70 | S! > dash u/f+1 > d/f+1 > f+2,3,B > b+1:1+2 | 72 | Side switches. |
71 | S! > f,F+2 > d/f+1 > f+2,3,B > b+1:1+2 | 77 | Side switches. |
72 | (SCR 3,3),4,D | Damage | (SCR 3),3,4,D is NCC add 12 damage. |
73 | MNT d+3,1 > MNT d+1,4 > S! > d/f+4,1_d/f+4,2 | 52 | |
74 | MNT d+1,4 > S! > u/f+1 > f+2,3,4 | 58 | |
75 | MNT d+3,1 > MNT d+1,4 > S! > u/f+1 > b+1:1+2 | 64 | Side switches. |
76 | MNT d/f+2 | Damage | |
77 | d/f+1,4 > S! > u/f+1 > f+2,3,4 | 52 | |
78 | d/f+1,4 > S! > u/f+1 > 1 > b+1:1+2 | 55 | Side switches. |
79 | f,F+2 > S! > u/f+1 > d/f+1 > f+2,3,4 | 61 | Can replace f+2,3,4 with d/f+4,1 for 5 less damage and floor break. |
80 | f,F+2 > S! > u/f+1 > f+2,3,B > b+1:1+2 | 67 | Side switches. |
81 | (MNT d+3),1 | Damage | MNT d+3,1 is NCC add 14 damage. |
82 | MNT d+3,1 > MNT d+1,4 > S! > d/f+4,1_d/f+4,2 | 53 | |
83 | MNT d+3,1 > MNT d+1,4 > S! > u/f+1 > b+1:1+2 | 65 | Side switches. |
84 | (MNT 4),3 | Damage | MNT 4,3 is NCC add 15 damage. |
85 | MNT d/f+2 > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 64 | |
86 | MNT d+1,4 > S! > u/f+1 > f+2,3,4 | 66 | Can use d/f+4,1 ender for 5 less damage and floor break. |
87 | MNT d/f+2 > d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 71 | Side switches. |
88 | MNT 2,1,4,B > S! > u/f+1 > b+1:1+2 | 73 | Side switches. |
89 | TRT 2 | Damage | |
90 | u/f+1 > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 70 | |
91 | u/f+1 > f,F+2 > S! > u/f+1 > f+2,3,4 | 75 | Can use d/f+4,1 ender for 5 less damage and floor break. |
92 | u/f+1 > u/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 82 | Side switches. |
93 | (TRT 4),3 or (d+2,4),3 | Damage | TRT 4,3 is NCC add 21 damage. (d+2),4,3 is NCC add 15 damage. |
94 | d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 52 | |
95 | d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 59 | Side switches. |
96 | (d+4),3 | Damage | d+4,3 is NCC, add 9 damage. |
97 | u/f+1 > u/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 61 | |
98 | u/f+1 > f,F+2 > S! > u/f+1 > f+2,3,4 | 61 | Can use d/f+4,1 ender for 5 less damage and floor break. |
99 | u/f+1 > u/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 68 | Side switches. |
100 | (d/b+4),2 | Damage | d/b+4,2 is NCC add 16 damage. |
101 | u/f+1 > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 63 | |
102 | f,F+2 > S! > f,F+2 > d/f+1 > f+2,3,4 | 69 | |
103 | u/f+1 > d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 70 | Side switches. |
104 | (d/b+1+2),1+2 | Damage | |
105 | d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 57 | |
106 | (1+2,4),4 | Damage | (1+2),4,4 is NCC add 14 damage. |
107 | d/b+3,B > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 68 | |
108 | d/b+3,B > d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 75 | |
109 | CH f,F+2 | Damage | |
110 | S! > f,F+2 > d/f+1 > f+2,3 > SCR 3+4 | 75 | |
111 | S! > f,F+2 > d/f+1 > f+2,3,B > b+1:1+2 | 82 | Side switches. |
112 | CH f,F+3 | Damage | |
113 | SCR d+3,3,B > S! > u/f+1 > f+2,3,4 | 72 | |
114 | SCR d+3,3,B > S! > u/f+1 > 1 > b+1:1+2 | 75 | Side switches. |
115 | CH f,F+3,B | Damage | |
116 | 3,B > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 71 | |
117 | 3,B > d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 78 | Side switches. |
118 | CH WS+3 | Damage | |
119 | S! > dash SCR 3 > SCR d+3,3 | 54 | Can do SCR 2,2 ender for 2 less damage but floor breaks. |
120 | CH WS+3,B | Damage | |
121 | S! > u/f+1 > d/f+1 > f+2,3 > SCR 3+4 | 65 | |
122 | S! > u/f+1 > d/f+1 > f+2,3,B > b+1:1+2 | 72 | Side switches. |
123 | CH 1+2 | Damage | |
124 | 3 > SCR d+3,3,B > S! > f+2,3,4 | 66 | |
125 | iWS+4 > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 68 | Can do 3,B instead of iWS+4 for 1 less damage. |
126 | iWS+4 > d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 75 | Side switches. Can do 3,B instead of iWS+4 for 1 less damage. |
127 | CH 1+2,4 | Damage | |
128 | d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 64 | |
129 | d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 71 | Side switches. |
130 | CH 1+2,4,4 | Damage | |
131 | S! > f,F+2 > d/f+1,4 | 64 | Can replace f,F+2 with u/f+1 for 3 less damage. |
132 | S! > f,F+2 > d/f+4,1_d/f+4,2 | 66 | Can replace f,F+2 with u/f+1 for 3 less damage. |
133 | S! > u/f+1 > 1 > b+1:1+2 | 71 | Side switches. |
134 | CH b+2 | Damage | |
135 | S! > u/f+1 > d/f+1 > f+2,3 > SCR 3+4 | 63 | |
136 | S! > f,F+2 > d/f+1 > f+2,3 > SCR 3+4 | 68 | |
137 | S! > u/f+1 > d/f+1 > f+2,3,B > b+1:1+2 | 70 | Side switches. |
138 | S! > f,F+2 > d/f+1 > f+2,3,B > b+1:1+2 | 75 | Side switches. |
139 | CH f+2 | Damage | |
140 | 3+4 > SCR d+3,3,B > S! > u/f+1 > f+2,3,4 | 64 | |
141 | iWS+4 > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 64 | Can do 3,B instead of iWS+4 for 1 less damage. |
142 | iWS+4 > d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 71 | Side switches. Can do 3,B instead of iWS+4 for 1 less damage. |
143 | CH f+2,3 | Damage | |
144 | SCR d+3,3,B > S! > f+2,3,4 | 59 | |
145 | SCR 1 > SCR d+3,3,B > S! > u/f+1 > b+1:1+2 | 68 | Can skip the SCR 1 for 2 less damage. Side switches. |
146 | CH f+2,3,B | Damage | |
147 | d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 60 | |
148 | d/f+1 > f+2,3 > SCR 3+4 > S! > d/f+4,1 | 61 | |
149 | d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 67 | Side switches. |
150 | CH d+3,D | Damage | |
151 | MNT d+3,1 > MNT d+1,4 > S! > f,F+3+4 | 52 | |
152 | MNT d+3,1 > MNT d+1,4 > S! > d/f+4,2 | 53 | Can do d/f+4,1 for same damage and floor break. |
153 | MNT d+1,4 > S! > u/f+1 > f+2,3,4 | 59 | |
154 | CH SCR 2 | Damage | |
155 | SCR d+3,3,B > S! > f,F+2 > d/f+4,1_d/f+4,2 | 62 | |
156 | SCR d+3,3,B > S! > u/f+1 > f+2,3,4 | 64 | |
157 | SCR 3 > SCR d+3,3,B > S! > u/f+1 > b+1:1+2 | 68 | Side switches. |
158 | CH SCR 1+2 | Damage | |
159 | u/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 77 | |
160 | f,F+2 > S! > u/f+1 > d/f+1 > f+2,3,4 | 81 | Can use d/f+4,1 ender for 5 less damage and floor break. |
161 | u/f+1 > f,F+2 > S! > u/f+1 > f+2,3,4 | 84 | Can use d/f+4,1 ender for 5 less damage and floor break. |
162 | f,F+2 > S! > u/f+1 > f+2,3,B > b+1:1+2 | 87 | Side switches. |
163 | u/f+1 > u/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 91 | Have to be close. Side switches. |
164 | CH SCR 1+2,D | Damage | |
165 | TRT 1+2 > S! > d/f+1 > f+2,3,4 | 66 | |
166 | TRT 1+2 > S! > d/f+1 > 1 > b+1:1+2 | 69 | Side switches. |
167 | TRT 2 > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 81 | |
168 | TRT 2 > d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 88 | Side switches. |
169 | CH SCR d/f+4,D | Damage | |
170 | MNT d/f+2 > d/f+1,4 > S! > f+2,3,4 | 56 | |
171 | CH MNT 2 | Damage | |
172 | MNT 1,3,B > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 63 | |
173 | MNT 1,3,B > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 70 | Side switches. |
174 | CH MNT 2,1,4,B | Damage | |
175 | S! > u/f+1 > f+2,3,4 | 64 | |
176 | S! > u/f+1 > 1 > b+1:1+2 | 67 | Side switches. |
177 | CH MNT 3 | Damage | |
178 | MNT d+1,4 > S! > f,F+2 > d/f+4,1_d/f+4,2 | 63 | |
179 | MNT d+1,4 > S! > u/f+1 > f+2,3,4 | 65 | |
180 | CH (MNT d+1),4 | Damage | |
181 | S! > u/f+1 > d/f+1 > f+2,3 > SCR 3+4 | 64 | |
182 | S! > f,F+2 > d/f+1 > f+2,3 > SCR 3+4 | 69 | |
183 | S! > u/f+1 > d/f+1 > f+2,3,B > b+1:1+2 | 71 | Side switches. |
184 | S! > f,F+2 > d/f+1 > f+2,3,B > b+1:1+2 | 76 | Side switches. |
185 | CH (1),4 | Damage | |
186 | TRT 1+2 > S! > WR+2,3 > SCR 3+4 | 55 | |
187 | TRT 1+2 > S! > f,F+2 > d/f+4,1_d/f+4,2 | 59 | |
188 | TRT 1+2 > S! > u/f+1 > d/f+1 > f+2,3,4 | 63 | Can do d/f+1 instead of u/f+1 for 5 less damage. |
189 | TRT 1+2 > S! > WR+2,3,B > b+1:1+2 | 62 | Side switches. |
190 | CH (d/f+3),4 | Damage | |
191 | u/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 64 | |
192 | u/f+1 > f+2,3 > SCR 3+4 > S! > d/f+4,1_d/f+4,2 | 65 | |
193 | u/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 71 | |
194 | CH (d+1),1 | Damage | |
195 | 3,B > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 63 | |
196 | 3,B > d/f+1 > f+2,3 > SCR 3+4 > S! > d/f+4,1 | 64 | |
197 | 3,B > d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 70 | Side switches. |
198 | CH u/f+1+2 | Damage | |
199 | TRT 2 | 43 | |
200 | 3 > FB! > u/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 60 | Only useable on floor break stages. |
201 | Shallow CH u/f+1+2 | Damage | |
202 | TRT 1+2 > S! > u/f+1 > f+2,3,4 | 64 | |
203 | TRT 1+2 > S! > u/f+1 > f+2,3,B > b+1:1+2 | 73 | Side switches. |
204 | TRT 1+2 > S! > f,F+2 > d/f+1 > dash d/f+1 > b+1:1+2 | 75 | Side switches. |
205 | CH (FUFT) getup 3 | Damage | |
206 | dash d/b+3,B > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 54 | |
207 | dash d/b+3,B > d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 61 | Side switches. |
208 | Low Parry | Damage | |
209 | u/f+1 > f+2,3 > SCR 3+4 > S! > d/f+4,2 | 45 | Can do d/f+4,1 ender for same damage and floor break. |
210 | u/f+1 > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 46 | |
211 | u/f+1 > f,F+2 > S! > u/f+1 > f+2,3,4 | 51 | |
212 | u/f+1 > d/f+1 > f+2,3 > SCR 3+4 > S! > b+1:1+2 | 53 | Side switches. |
213 | Slide Punish | Damage | |
214 | WS+3 > SCR 1 > SCR d+3,3,B > S! > f,F+3+4 | 43 | |
215 | WS+3 > SCR 1 > SCR d+3,3,B > S! > d/f+4,1 | 44 | |
216 | WS+3 > SCR d+3,3,B > S! > f+2,3,4 | 47 | |
217 | WS+3 > SCR d+3,3,B > S! > u/f+1 > b+1:1+2 | 54 | |
218 | Bear Combo | Thanks to alex(@Abev_KY): https://twitter.com/Abev_KY/status/1172080711555305472 | |
219 | d/f+3,4 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 68 | f+4 also combos for 19 less damage. |
220 | d/f+3,4 > f+2,3 > SCR 3+4 > S! > d/f+4,1_d/f+4,2 | 69 | f+4 also combos for 19 less damage. Can replace ender with d+2,4,3 for 10 more damage. |
221 | d/f+3,4 > dash d/f+1 > f+2,3 > SCR 3+4 > S! > WR+1 > d+2,4,3 > b+1+2 | 83 | @Macnuzz's twitter clip. |
222 | Rage Drive | Damage | |
223 | tap F > 3,B > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 73 | |
224 | f+3,B > S! > u/f+1 > f+2,3,B > b+1:1+2 | 84 | Side switches. |
225 | Guaranteed Hits | Damage | |
226 | d/f+3,4 > d/b+4,2 | 49 | Use d+2 for floor breaks to combo. |
227 | f+4 > d/b+4,2 | 30 | Use d+2 for floor breaks to combo. |
228 | b+2 > d/b+4,2 | 39 | |
229 | u/f+3 > d+3 | 36 | |
230 | FC d/f+3 > b+3 | 33 | |
231 | MNT 1+2 > b+3 | 39 | |
232 | TRT 1+2 > b+3 | 45 | |
233 | TRT 3,D > MNT d+4 | 31 | |
234 | CH d+2 > b+3 | 38 | |
235 | CH d/b+2 > d+2 | 33 | |
236 | CH (d/f+1,2),1 > f+1+2 | 43 | |
237 | CH SS+1+2 > b+3 | 42 | Floor breaks. |
238 | CH MNT d+4 > b+3 | 40 | |
239 | CH MNT d+4,D > MNT u/f+3 | 42 | |
240 | CH SCR (2),2 > d+2 | 33 | |
241 | CH TRT 1 > TRT 1 | 21 | |
242 | If wall is directly to your rightside: | Damage | |
243 | d/f+3,4 > d/f+1 > f+2,3 > SCR 3+4 > S! > d/f+4,1_d/f+4,2 | 70 | |
244 | d/f+3,4 or b+2 or f+4 > iWS+4 > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 76_66_57 | Can do b+1:1+2 ender for 7 more damage and sideswitch. |
245 | d/f+3,4 or b+2 or f+4 > d/b+3,B > d/f+1 > f+2,3 > SCR 3+4 > S! > f,F+3+4 | 74_64_55 |
A | B | C | |
---|---|---|---|
1 | W! | Damage | Notes |
2 | Using d/f+1,4 as splat: | ||
3 | f+2,3 > SCR 3 | 54 | Follow up with SCR 1+2 which becomes +7 if blocked. |
4 | d/f+1 > d/f+1,2,1 | 58 | |
5 | f+2,3 > SCR 4_4,B | 60 | |
6 | d/f+1 > d/f+1,2,(delayed)1 | 62 | |
7 | u/f+1 > d/f+1,2,1 | 64 | |
8 | u/f+1 > d/f+1,2,(delayed)1 | 68 | |
9 | Wall Bounce (f+2,3,4 and f+1+2) | Damage | Notes |
10 | Using f+1+2 as Wall Bounce: | ||
11 | 4 > W! > u/f+1 > d/f+1,2,(delayed)1 | 71 | For close wall bounce. Can do other wall combos instead. |
12 | d/f+3,4 > W! > u/f+1 > d/f+1,2,(delayed)1 | 72 | For medium to far wall bounce. Can do other wall combos instead. |
13 | |||
14 | |||
15 | FB! post W! | Damage | Notes |
16 | Using d/f+1,4 as initial splat: | ||
17 | d/f+4,1 > FB! > WS+3 > SCR 1 > SCR 3 | 61 | Follow up with SCR 1+2 which becomes +7 if blocked. |
18 | b+3 > FB! > WS+3 > SCR 1 > SCR 4_4,B | 64 | Can do d/f+4,1 instead of b+3 for 1 extra damage. |
19 | b+3 > FB! > WS+3,B > u/f+1 > d/f+1,2,(delayed)1 | 71 | GoldLeopard's demonstration. |
20 | Floor Break Moves: | ||
21 | 2,1 | ||
22 | 2,2,1+2 | ||
23 | 1+2 | ||
24 | d/f+4,1 | ||
25 | d+1 | ||
26 | d+2 | ||
27 | b+3 | ||
28 | f,F+3 | ||
29 | SS+1+2 | ||
30 | TRT 3 | ||
31 | SCR 2,2 | ||
32 | SCR 1+2 | ||
33 | MNT 3,4,4 | ||
34 | MNT 1+2 | ||
35 | b+1+3 (or b+2+4) |
A | B | C | D | E | F | G | H | |
---|---|---|---|---|---|---|---|---|
1 | Command | Hit level | Damage | Start up Frame | Block Frame | Hit Frame | Counter hit Frame | Notes |
2 | Moves in the grey boxes are the initial moves. The green boxes are the situation you are in and the following rows are potential moves you can go for. | |||||||
3 | 1,3 | H,H,(SCR) | 21 | 10 | -2 | +7 | +7 | NC, Jails, Enters SCR. |
4 | SCR 1+2 | M | 28 | 17 | +6 | KND | Launch | Useful if they block or mash. But Zaf can SSL and BD out of it. |
5 | SCR 2 | M,(SCR) | 17 | 14 | -7 | +7 | Launch | Good against mashers but weak to SSR. |
6 | SCR 2,2 | M,M | 17,17 | 14 | -10 | +8s | KND | NC and still good to use against mashers and lets you exit stance. |
7 | SCR 1 | H,(SCR) | 12 | 10 | -2 | +9 | +9 | Catches sidesteppers and will put you in +9 in SCR. It is a high though. |
8 | SCR 3+4 | M,M | 10,20 | 18 | -12 | +8 | +8 | Use this if they are using an evasive back swing blow to beat out the other options. |
9 | SCR 4_4,B | M,[(SCR)] | 25 | 14 | -13 | Launch | Launch | This also hits evasive back swing blows if you want to try and launch. Death on block though. |
10 | ||||||||
11 | SCR 1 | H,(SCR) | 12 | 10 | -2 | +9 | +9 | |
12 | SCR 1+2 | M | 28 | 17 | +6 | KND | Launch | |
13 | SCR 3,f+3 | M,H,(SCR) | 15,20 | 13 | +3 | KND | KND | Beats evasive back swing blows. |
14 | ||||||||
15 | d+3,D | L,(MNT) | 14 | 22 | -13 | +4s | Launch | Enters MNT. |
16 | MNT 1 | M | 12 | 13 | -6 | +5 | +5 | Weak to both SSL and SSR. Still her fastest way of exiting MNT. |
17 | MNT 2 | M,(MNT) | 19 | 13 | -14 | -3 | CS | Use this against mashers. Weak to SSL. |
18 | MNT d/f+2 | M | 13 | 19 | -9 | Launch | Launch | Interruptible, weak to Zafina SSL/R. Weak to SWL/R. |
19 | B | - | - | - | - | - | - | Can block mids in stance and the safest to use against an ex dp. |
20 | Chars that can't beat MNT 1 with SSR after d+3,D hits: | Eddy, Katarina, Master Raven, Miguel. | ||||||
21 | Chars that can't beat MNT 1 with SSL/R after d+3,D hits: | Akuma, Bears, Gigas, Jack-7. | ||||||
22 | ||||||||
23 | ||||||||
24 | Can follow up combos ending in d/f+4,1 with f,F+3+4 for 16 extra damage. However, Back Quick Roll escapes it. | |||||||
25 | Changing the d/f+4,1 ender to d/f+4,1~D > WS+4 seems to catch BQR attempts. However it won't hit SQRs, Staying Grounded, or Stand Up. | |||||||
26 | CH d+3,D > MNT d+3,1 > MNT d+1,4 > S! > d+4,1~D WS+2 launches people that hold back or wake up with attacks. SQRs evade it but you can use WS+2,D to mess with punishes. | |||||||
27 | d/f+3,4_b+2_f+4 can be followed up with dash iWS+2 for 16 damage. Launches Wakeup Backward and getup kicks. Also launches Stand Up (they're back turned during it). |