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Nico DranusWitch of BreathLevel:2Mushroom Defender
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Winter Court65 XPNext level at 130 XP
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Human GirlLand of Shrooms and Humming
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doc#9324realityMaster [RM]"I, Lady Nicodemous, pardon you to death!"
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AegisHP lostHit PointsHD leftHD maxSkillStatBonusTotal
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0019 / 1922AthleticsStr+0+1
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Temporary HP100%Hit Die RollEnduranceCon+0+1
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01d8+1AcrobaticsDex+0+4
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Sleight of HandDex+0+5
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Ability ScoresArmor Class13Status DebuffsStealthDex+0+4
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Strength12 (1)+1Rupture0EngineeringInt+0+0
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Constitution12 (1)Fortitude12Sunder0InvestigationInt+0+1
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Dexterity19 (4)+0Fade0OccultInt+0-1
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Intelligence8 (-1)Reflex13Cripple0Animal HandlingWis+0+3
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Wisdom13 (1)+0Setback0InsightWis+0+2
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Charisma14 (2)Will15Max HP Redux0MedicineWis+0+1
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+0PerceptionWis+0+3
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SanityWis+0+1
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Hit Bonus+1Crit Range19Defense Bonus+0SurvivalWis+0+1
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DeceptionCha+0+2
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Lesser SlotsGreater SlotsSpeed30 ft.IntimidateCha+0+2
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0 | 00 | 0Initiative-3PerformanceCha+0+2
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Proficiency+2PersuasionCha+0+2
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Current0Current0
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Maximum0Maximum0Passive Perception13
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Resources
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NameNameNameNameName
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0 | 0 | | | |
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Current0CurrentCurrentCurrentCurrent
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Maximum0MaximumMaximumMaximumMaximum
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WardrobifierElf EarsMoon Pendant
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WeaponsWardrobeWeaponsN/AN/A
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LARP BowNicodemous costume
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AccessoryAccessoryAccessory
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Elf EarsMoon Pendant
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LARP Bow | Tier 0 bowbladekindNicodemous costume | Tier 0 Apparel
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Your ranged attacks with the BowBlade are now forceful. If you hit a target you may push them 5 ft back, deal 1d3 damage if they collide with a wall or other enemy, or if you crit, 15 ft back dealing 1d6 damage on collision.N/A
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The bow of Lady Nicodemous, hunter of the dawnNico's LARP character, brought to life
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bowbladekindBowBladekindTier0AmmoHit+7 to hit
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TypeSpecial Two-Handed Finesse WeaponStatDEXMaxBonuses to hit:0
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NameDiceDmgDescription
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SliceQd4+DEX1d4+4Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+DEX, basic]
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Crippling SliceQd6+DEX1d6+4Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd6+DEX]
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ArrowQd4+DEX1d4+4Major action: Make a ranged attack against a single target within range. [Base damage: Qd8+DEX]
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Volley ShotMajor action: Make a ranged attack against all targets within a 60 ft. cone. [Base damage: Qd4+DEX]
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Double TapMajor action: Make two Arrow abilitech attacks, each with disadvantage, each against a single target within range.
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Spin ModeMajor and minor action: Make two melee attacks against all targets in a 10 ft. radius. This abilitech has the Momentum property. [Base damage: Qd4]
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Range: 5 feet (melee), 60 feet (ranged)
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If there's any other notes about this specibus or power, put them here!
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Storyteller's HelpersWhispersTier0AmmoHit+5 to hit
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TypePsionic PowerStatCHAMaxBonuses to hit:0
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NameDiceDmgDescription
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Vengeful Dirge (lesser)44Major action: You empower your protective spectre. For the next 1 minute, as a reaction to being attacked, make an attack against a target's Will resistance. If it hits, you impose a d3 Block die against the attack that triggered it. [Base damage: Pd3+PCM]

Free action: After landing an attack, you summon a shade to curse your target. For 3 rounds, the target takes P damage for every attack roll they make.
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Qd8+STR1d8+1Major action: You empower your affinity gain a postcognitive sixth sense by which you can glean details of the past.. For the next hour, your ability to Discern and Scrutinize also extends to telling significant memories and past events from a given object or locale, as determined by the SM. Any rules of thumb also follow that of the base Augur affinity.
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Qd8+STR1d8+1Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd12+PCM]
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Requiem (greater)Qd8+STR1d8+1Major action: Make a ranged attack against a target's Will resistance. If this attack fails to break resistance, it deals half damage but no additional effects. Either way, all other targets within 20 feet then take half the damage done. [Base damage: 2Pd8+PCM]
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Eulogies (at-will)Qd8+STR1d8+1Minor action: Command your Ravening Spirits to each make a ranged weapon attack (range: 15 ft.) against a target in range, targeting Reflex resistance. [Base damage: P]
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Eulogies (lesser)Qd8+STR1d8+1Major action: Summon a Ravening Spirit minion. These spirits are Medium-sized flying creatures with 2*Level hit points and AC/resistances of 18+P. They have a range of 15 feet, has your base speed, use 2P for any skill checks, and move during your turn as you will them, but only attack when ordered as a minor action as below. They last for 24 hours or until dismissed as a free action, but go intangible and inactive if outside your range.

You can only have three Ravening Spirits at one time.
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Eulogies (lesser)Qd8+STR1d8+1Major and minor actions: Empower your ravening spirits, commanding them to immediately move and attack as described above, but they use the listed damage for this attack, and make them with advantage. [Base damage: Pd3+PCM]
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Eulogies (greater)Qd8+STR1d8+1Major action: Summon an Avenging Spirit minion. It is a Large-sized flying creature with 10*Level hit points and AC/resistances of 12+P. It has a range of 5 feet, has your base speed plus 10, and uses 2P for any skill checks. It moves and acts as you will it, without an action cost. It lasts for 1 minute. You can only have one Avenging Spirit at a time.

It acts during your turn. Its attack is a melee attack against a target's Reflex resistance, with the listed damage. It can choose to grapple instead of attacking when it acts, using your psionic casting skill instead of Athletics. [Base damage: Pd6+PCM]
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Covenant (greater)Qd8+STR1d8+1Full-round action: Summon an enigmatic spirit to reside in you for 1 minute. You gain Regen (P) and +PCM damage to any Whispers subpower/minion damage for the duration.
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Qd8+STR1d8+1
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Qd8+STR1d8+1
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"I'm putting your name in my little black necronomicon."

Hands: Two, Range: 50 feet.

Notes: Talk with your SM beforehand to figure out how prevalent ghosts may be in their session, if they exist at all. While ghosts are canon, it's good to communicate effectively with your SM from the get-go.
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Pillar, Racial, and MilestonesPillar and Steps
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Racial | Childhood: Had to be Sharp
You cannot be surprised in a strife, and you have advantage to roll for initiative.
SlayerYou are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you.
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Fighting Style: Combat Precision, lvl 1, SlayerYou have +1 to hit with attack rolls, +1 to your crit range, and +1 to your AC.Sharp Strikes, Thousand Cuts, SlayerYou add +P damage to all damage rolls with abilitechs or subpowers.
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Pick this when you have two Steps of your pillar!
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Pick this when you have four Steps of your pillar!
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Pick this when you have six Steps of your pillar!
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Specializations
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Path to PowerPick a psionic power. You immediately learn one subpower in this power. You then learn subpowers in this power as though you were a psion.
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Pick this at level 11!
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Pick this at level 17!
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Pick this at level 19!
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Decors and Demeanor
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ArtificeP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Finesse, Control, Evasion, or Redirection.
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Panoply: ArcanaYou have experience with the supernatural. If you suffer any flaws dice when consorting with psionic or other supernatural forces, remove one flaws die (min 0). If you find that the supernatural pushes back against you or an enemy attempts to influence it against you, inflict one flaws die on your opponent.
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Pick this at level 3!
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Pick this at level 7!
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Pick this at level 9!
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Pick this at level 13!
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Pick this at level 15!
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Sylladex (Present Modus)Grist and Boondollars