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The distribution of ignite damage according to contribution rate of critical damage dealed by each players
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Problems with current distribution methods (AS-IS)
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1. not an correct value
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2. hard to analyze
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3. be indistinguishable from the ranks (ex, If another mage dies early in the combat, will happen all mage DPS(ignite) loss)
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2,3 are problems derived from 1
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Improvement proposal (TO-BE)
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the distribution of ignite damage according to contribution rate of critical damage dealed by each players
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advantagedisadvantage
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1. be relatively correct
1. It's not a perfectly correct value (because of different from Ignite formula)
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2. be easy to analyze
2. The possibility of additional traffic due to the addition of a formula
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3. discriminative Rank
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See details
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reference log
https://classic.warcraftlogs.com/reports/CYJNvWV1gT6Xw289#fight=1093&type=damage-done&sourceclass=Mage
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IDTotal fire
critical damage
Percentage
Distribute Ignite
(AS-IS)
Distribute Ignite
(TO-BE)
Remark
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파반A36,29427.37%10,40017,080fulltime alive
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FrostfireB28,30021.34%10,40013,318fulltime alive
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LucyxxC18,40013.88%10,4008,6596:26 death
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라니라니고라니D22,90017.27%10,40010,7776:19 death
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LemonadeE13,30010.03%10,4006,2595:11 death
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백실장F13,40010.11%10,4006,3064:48 death
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TOTAL132,594100.00%62,40062,400
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Total Ignite
damage
62,400
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Total fire critical damage
Fireball + Scorch + Fire Blast + Pyroblast + Flamestrike etc...
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AS-IS
Total Ignite / Number of mage
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TO-BE
Total Ignite * Percentage (contribution to total fire critical damage)
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Fireball detail log
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