SWN Character Sheet - Greyed Functions
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NameHPCreditsSkillsLevel
NCost
P/DP
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XPLevel1
Hit Dice
1d6+CurrentMaxCurrentOwedArtist-11
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HomeworldAthletics-11
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BackgroundBureacracy-11
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TrainingSystem StrainAttributesStatModBonusBusiness-11
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FactionCurrentMaxStrengthCombat/Energy Weapons-12
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IntelligenceCombat/Gunnery-12
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ArmorAC Enc.Max Enc.WisdomCombat/Primitive Weapons-12
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9ReadyStowedAttack Bonus/SavesDexterityCombat/Projectile Weapons-12
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ShieldNoAttack Bonus0
Constitution
Combat/Psitech-12
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Physical Save16CharismaCombat/Unarmed-12
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WeaponDMGRangeWABAmmoEnc.R/SMental Save15Computer-11
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Evasion Save12Culture/Alien-11
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Tech Save11Unspent Skill Points0Culture/Criminal-11
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Luck Save14Culture/Spacer-11
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Culture/Traveller-11
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CyberwareStrainSpecial Ability
Culture/World
-11
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Available
Culture/World
-11
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* These weapons can use burst fire. A burst gains +2 to hit and damage and uses up three rounds of ammunition.
@ These weapons require two rounds of effort to reload
Culture/World
-11
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Culture/World
-11
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Culture/World
-11
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GrenadesDMGRangeWAB#Enc.R/SExosuit-11
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Current GoalsXPGambling-11
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History-11
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Instructor-11
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Equipment#Enc.R/SLanguage-11
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Leadership-11
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Navigation-11
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Perception-11
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Persuade-11
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NotesProfession/-11
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Please do not request access to the sheet. Simply click File->Make a Copy and you will have a copy for yourself.Religion-11
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Science-11
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To enable the auto note copying function you must select 'SWN Character Helper'->'Enable Autonote' & 'Update even if note is not blank'Security-11
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Stealth-11
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Steward-11
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Survival-11
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Tactics-12
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Tech/Astronautic-11
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Tech/Maltech-11
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Tech/Medical-11
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Tech/Postech-11
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Tech/Pretech-11
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Tech/Psitech-12
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Vehicle/Air-11
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Vehicle/Grav-11
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Vehicle/Land-11
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Vehicle/Space-11
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Vehicle/Water-11
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CostClass SkillsNew Level +1
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Non-class skills
New Level +2
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