A | B | C | D | E | F | G | H | I | J | K | L | R | S | T | U | V | W | X | Y | Z | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Threat Level | Skill Name | Timing | Cost | Range | Effect | Description | ||||||||||||||
2 | Threat Lvl .5 | ||||||||||||||||||||
3 | Dance of Distortion | Excess Meat | Auto | None | Self | You can own multiple game pieces for one pawn. | |||||||||||||||
4 | Non-stop Convulsions | Judge | 2 | 0 | Support 1 | ||||||||||||||||
5 | Repulsive Person | Judge | 2 | 0 | Hinder 1 | ||||||||||||||||
6 | |||||||||||||||||||||
7 | Threat Lvl 1 | ||||||||||||||||||||
8 | Core | Shredding | Action | 2 | 0 | Unarmed Attack 1 + Chain Attack (Number of Zombies in the same Area / 10) (Round Down) | The claws and teeth of the dead aren't even comparable with the living. The primitive carnivore uses them to tear through the flesh as they pounce on their prey. | ||||||||||||||
9 | Swarm | Rapid | 0 | 0 | Hinder Movement 1, Legion Only | When there are a lot of slow-moving mobs, they can get in the way. Especially when they're powerful and stubborn. | |||||||||||||||
10 | Second Form | Auto | None | Self | Remove the current pawn from the board and replace with a pawn that was prepared beforehand. Place the special pawn in the same or adjacent area to the original. Add half of the total Threat Lvl to the new pawn's Threat Lvl, rounding up. | "This" isn't my true form. The true despair starts from here. | |||||||||||||||
11 | Meat Searching Insect | Action | 2 | 0-1 | Reinforcement(Dobsonfly X 1). Reduce any Legion in the targeted area by 5 bodies. | ||||||||||||||||
12 | |||||||||||||||||||||
13 | Garden of Stories | Trauma Switch | Auto | None | Reference Effect | When this part gets damaged, the PC that damaged the part takes an additional Madness point. | |||||||||||||||
14 | Dance of Distortion | Broken Heart | Action | 2 | 0-1 | This attack can only target Dolls that are not in a state of madness. Spirit Attack 1. | |||||||||||||||
15 | Void Gouge | Action | 2 | 0-2 | Target a part. That part is now destroyed. | ||||||||||||||||
16 | Vector Deflecting Film | Auto | None | Self | You may negate any Explosion damage your receive. When you critical fail your attack check, your pawn takes twice the damage. | ||||||||||||||||
17 | |||||||||||||||||||||
18 | Threat Lvl 1.5 | ||||||||||||||||||||
19 | Core | Salvo | Action | 3 | 0-1 | Shooting Attack 2+ Chain Attack (Number of Soldiers in the same area/10) (Round Down) | |||||||||||||||
20 | Floater | Auto | None | Self | All Unarmed and Close Combat Attacks targeting you get a -1 to their Attack Check. For AOE attacks, only subract 1. | ||||||||||||||||
21 | Incoherent Mumbling | Action | 3 | 0 | Spirit Attack 1 + Chain Attack (Number of Nightmares in the same area/10) (Round Down) | ||||||||||||||||
22 | Rush | Rapid | 1 | Reference Effect | This can only be used with Movement Manuvers. If you sucessfully complete a movement, choose a PC in the targeted area of your movement and, before or after you move, inflict Unarmed Attack 3. | ||||||||||||||||
23 | Violator of Eden | Auto | None | Self | During the Battle Part, if you're declaring a movement manuver from your present location to "Eden", then you may subtract 1 from the cost. (Min. 0) | ||||||||||||||||
24 | Dead Commander | Check | 2 | 0-1 | Support 2. This character cannot use the skill on itself. | ||||||||||||||||
25 | Dead Fusion | Action | 2 | 0-1 | Reinforcement(Butcher x1). Reduce the legion in the targeted area by 1d10. | ||||||||||||||||
26 | Puppeteer String | Action | 3 | 0-1 | Close Combat 1+Dismemberment+Chain Attack (Number of Zombies in the targeted Area/10) (Round Down) | ||||||||||||||||
27 | Long Arm | Auto | None | Self | You may increase the Range of Unarmed+Close Combat Manuvers by 1 | ||||||||||||||||
28 | Long Leg | Auto | None | Self | You may increase the Distance moved of Movement Manuvers by 1 | ||||||||||||||||
29 | Spirit Corruption | Action | 3 | 0-1 | Spirit Attack 1 | ||||||||||||||||
30 | Immobility | Auto | None | Self | During the Battle Part, [Stagger] [Movement] may be negated. | ||||||||||||||||
31 | Garden of Stories | Indiscriminate Attack | Action | 3 | 0 | All members in the same area, excepting you, take 1 damage. (Any person whose part is hit cannot defend against the attack.) | |||||||||||||||
32 | Mad Warrior | Auto | Reference Effect | Self | Damage one of your foundation parts. During an attack or dismemberment roll, you may reroll if you wish. | ||||||||||||||||
33 | Gimmicky Trap | Check | 0 | 0-2 | Support 1 or Hinder 1. | ||||||||||||||||
34 | Dance of Corpses | Action | 2 | 0-2 | You may not use this skill on yourself. Before the Turn ends, the target's Attack rolls get -1. (AOE attacks can only subtract 1 from the attack roll). | ||||||||||||||||
35 | Dance of Distortion | Anxiety Seed | Action | 2 | 0-1 | Target a Doll and change one of her fetters type into Dependence. The changed fetter reverts back to normal after the Battle Phase. | |||||||||||||||
36 | Evil Sprout | Action | 2 | 0-1 | Target a Doll and change one of her fetters type into Disdain. The changed fetter reverts back to normal after the Battle Phase. | ||||||||||||||||
37 | Delusion Flower | Action | 2 | 0-1 | Target a Doll and change one of her fetters type into Trust. The changed fetter reverts back to normal afte the Battle Phase. | ||||||||||||||||
38 | Absolute Distortion | Action | 6 | 0-2 | Target a person in range. After activation, if this part survives 5 counts, then you can choose 6 parts from the target and damage them. This manuver may not be used if the count remaining is 5 or under. | ||||||||||||||||
39 | ESP Barrier | Damage | 2 | 0-1 | Defend 1. This manuver can be used multiple times during a Turn, but can only defend each attack once. | ||||||||||||||||
40 | Mount Modification | Auto | None | Reference Effect | When the Battle Phase starts, excluding yourself choose a Servant to become your "Rider". During the Battle Phase if you and the "Rider" are in the same area, the "Rider" can negate [Move] [Stagger] and [Explosion]. Also, if you [Move] or [Change Position], the "Rider" also changes to the same position. | ||||||||||||||||
41 | Corrupted Package | Action | 3 | 0 | Excepting yourself, target one pawn (Legions can't be chosen). Damage two of your target's parts then change their position to Eden. | ||||||||||||||||
42 | Emergency Transfer | Rapid | 3 | Self | Roll a dice. If the result is 1-2 move to Tartarus, 3-4 move to Hades, 5-6 Move to Limbo, 7-8 move to Elysium, 9-10 move to Eden. This effect can be used any number of times on the same Turn, but can't be used on the same Count more than once. | ||||||||||||||||
43 | Frenzy of the Dead | Auto | None | Self | This part can only be used by Servants. In every check, when all your parts are damaged, you will obtain a part for every part that was damaged +1. (You may not take parts that you don't have.) | ||||||||||||||||
44 | Dance of Madness | Auto | None | Self | This Part can only be used by Servants. Before a new Turn begins in Battle, this effect activates. Maximum Actions Points increase by (The sum of all Doll's Fetter that are in the state of madness.) (This effect does not stack.) | ||||||||||||||||
45 | Nightmare Avatar | Auto | None | Self | Add +1 to an Attack Check for Spirit Attack. | ||||||||||||||||
46 | Perception Confusion | Judge | 2 | 1~2 | Hinder 2. This manuver can be used any number of times, but can't be used more than once on the same check. | ||||||||||||||||
47 | |||||||||||||||||||||
48 | Threat Lvl 2 | ||||||||||||||||||||
49 | Core | Carrion Shield | Damage | 1 | Self | Select a Legion in the area and Subract it by any number. Damage inflicted can be subracted by the number of sacrificed Legion. This effect can be used any number of times during a turn. | |||||||||||||||
50 | Equipment Counter-plan | Auto | None | Self | You and another pawn take no damage from AOE attacks. | ||||||||||||||||
51 | Song of Insanity | Action | 3 | 0 | Spirit Attack 1+ AOE (This part without Aoe adds 0.5 Threat Lvl. With AOE, this part can be counted as +2 Threat Lvl. | ||||||||||||||||
52 | Awakening of the Dead | Action | 3 | 0-1 | Reinforcement. (1d10 of Zombies) | ||||||||||||||||
53 | Bound together Body | Auto | None | 0 | During the Battle Part, when the targeted pawn moves, automatically choose another pawn in the same area and move them together, ignoring the cost. | ||||||||||||||||
54 | Restraint of Flesh | Auto | None | 0 | During the Battle Part, all pawns in the same area as this one can cancel all [Movement] and [Stagger] effects. | ||||||||||||||||
55 | Dead Rampage | Action | 2 | 0-1 | Reinforcement (Ghoul x1). The Legion in the targeted area loses 1 body. | ||||||||||||||||
56 | Garden of Stories | Bondage Rope | Action | 2 | 0-2 | Before the Turn ends, the target's Critical Fail value is 2. | |||||||||||||||
57 | Puppet Master | Action | 2 | 0-2 | You can use this skill on other pawns. The target, for this count can use 1 action manuver for 0 cost. | ||||||||||||||||
58 | Brood Sack | Action | 3 | 0-1 | Reinforcement (Swarm x 3) | ||||||||||||||||
59 | Molding of Madness | Auto | None | Reference Effect | When the Turn ends, if this part isn't damaged, all Dolls on the stage take an additional 1 point of madness to their relationship Fetter. | ||||||||||||||||
60 | Execution Spear | Action | 3 | 0-2 | Range Attack 2. When a Banshee is damaged, and only when it has been destroyed, you can summon Reinforcement (Scarecrow x1). | ||||||||||||||||
61 | Dance of Distortion | Stitching Arm | Auto | None | 0-1 | This part can only be used when your action points is greater than your target's lowest costing part. Target a Horror or Servant in range and heal 2 damaged parts. | |||||||||||||||
62 | Healing Device | Action | 2 | 0-1 | Target a part that is currently damaged and heal that part. | ||||||||||||||||
63 | Invisible Tentacle | Judge | Reference Effect | 0-1 | In the place of a cost, you must damage two of your parts. The result of your check becomes 6 (This value can not be modified) regardless of the result. | ||||||||||||||||
64 | Psychic Link | Auto | None | 0-2 | Every turn after the count reaches 0, all Pawns in range, including you heal a total of 4 parts. | ||||||||||||||||
65 | Protective Instinct | Auto | None | Reference Effect | At the start of the Battle Phase, choose a Horror or Servant to be your "Master" excepting yourself. If you and your "Master" are in the same area, and the "Master" is the target of an attack manuver, you may change the target to yourself instead. (If you are unable to change the target than this effect can't be used.) | ||||||||||||||||
66 | Soundwave of Madness | Action | 4 | Reference Effect | After you use this manuver, if this part has not been damaged in 5 counts, its effect activates. All Dolls on stage choose one of their fetter not in a state of madness and add 1 point of Madness. This manuver can't be used if the count is 5 or less. | ||||||||||||||||
67 | Void Compression | Auto | None | Self | Only one person can have this part for the scenario. You can negate [Explosion]. Blast Attack manuvers gain +1 to their attack check. | ||||||||||||||||
68 | ESP Resonance Vibration | Action | 4 | Reference Effect | Target all Dolls on stage. All Dolls that have [Pyschadelic] class skills lose parts equal to the number of [Pyschadelic] skills they have. | ||||||||||||||||
69 | Scar Gouge | Action | 3 | 0-1 | Treat this as a Spirit Attack and make an attack check. If the attack succeeds, the target must destroy parts equal to the amount of fragment of memories they have. | ||||||||||||||||
70 | |||||||||||||||||||||
71 | Threat Lvl 3 | ||||||||||||||||||||
72 | Dance of Distortion | Synthetic Reactivation | Action | Reference Effect | 0-1 | Choose a Horror within range whose Threat Level is lower than yours. Pay action points equal to their threat level (You may not pay less). The target has all their parts healed. (This manuver may not be used twice in once turn.) | |||||||||||||||
73 | Compulsive Reactivation | Action | Reference Effect | Reference Effect | During deployment choose a Horror and reveal its data and remove it from the stage. Pay action points equal to the Horror's Threat Level (You may not pay less). The erased Horror and another Horror of the same name are placed as [Reinforcements]. Deploy yourself in an adjacent area. | ||||||||||||||||
74 | Threat Embodiment | Action | 4 | Reference Effect | After this manuver is activated, if 5 counts pass and this part has not been destroyed, its effect activates. All Dolls on stage choose 2 of their parts and those parts are destroyed. This manuver may not be used if the Count is less than 5. | ||||||||||||||||
75 | Corpse King | Auto | None | Reference Effect | Only one person can have this part in a scenario. All Legions on stage gain +1 Max Action Point, and also receive +1 to their attack checks. | ||||||||||||||||
76 | |||||||||||||||||||||
77 | Threat Lvl 4 | ||||||||||||||||||||
78 | Dance of Distortion | Ultra Perception Territory | Auto | None | Self | This part can only be owned by one person in the scenario. You can add +1 to all Attack Checks. Also, you may negate [Hinder] [Stagger] and [Move] effects. | |||||||||||||||
79 | Isolated Self-Destruction Process | Action | 4 | Reference Effect | Only one person can have this part in a scenario. All Dolls on stage are targeted. All Dolls with [Enhancement] reinforcement parts lose parts equal to the number of intact [Enhancement] parts. | ||||||||||||||||
80 | |||||||||||||||||||||
81 | |||||||||||||||||||||
82 | |||||||||||||||||||||
83 | |||||||||||||||||||||
84 | |||||||||||||||||||||
85 | |||||||||||||||||||||
86 | |||||||||||||||||||||
87 | |||||||||||||||||||||
88 | |||||||||||||||||||||
89 | |||||||||||||||||||||
90 | |||||||||||||||||||||
91 | |||||||||||||||||||||
92 | |||||||||||||||||||||
93 | |||||||||||||||||||||
94 | |||||||||||||||||||||
95 | |||||||||||||||||||||
96 | |||||||||||||||||||||
97 | |||||||||||||||||||||
98 | |||||||||||||||||||||
99 | |||||||||||||||||||||
100 |