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Threat LevelSkill NameTimingCostRangeEffectDescription
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Threat Lvl .5
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Dance of DistortionExcess MeatAutoNoneSelfYou can own multiple game pieces for one pawn.
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Non-stop ConvulsionsJudge20Support 1
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Repulsive PersonJudge20Hinder 1
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Threat Lvl 1
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CoreShreddingAction20Unarmed Attack 1 + Chain Attack (Number of Zombies in the same Area / 10) (Round Down)The claws and teeth of the dead aren't even comparable with the living. The primitive carnivore uses them to tear through the flesh as they pounce on their prey.
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SwarmRapid00Hinder Movement 1, Legion OnlyWhen there are a lot of slow-moving mobs, they can get in the way. Especially when they're powerful and stubborn.
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Second FormAutoNoneSelfRemove the current pawn from the board and replace with a pawn that was prepared beforehand. Place the special pawn in the same or adjacent area to the original. Add half of the total Threat Lvl to the new pawn's Threat Lvl, rounding up."This" isn't my true form. The true despair starts from here.
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Meat Searching InsectAction20-1Reinforcement(Dobsonfly X 1). Reduce any Legion in the targeted area by 5 bodies.
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Garden of StoriesTrauma SwitchAutoNoneReference EffectWhen this part gets damaged, the PC that damaged the part takes an additional Madness point.
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Dance of DistortionBroken HeartAction20-1This attack can only target Dolls that are not in a state of madness. Spirit Attack 1.
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Void GougeAction20-2Target a part. That part is now destroyed.
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Vector Deflecting FilmAutoNoneSelfYou may negate any Explosion damage your receive. When you critical fail your attack check, your pawn takes twice the damage.
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Threat Lvl 1.5
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CoreSalvoAction30-1Shooting Attack 2+ Chain Attack (Number of Soldiers in the same area/10) (Round Down)
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FloaterAutoNoneSelfAll Unarmed and Close Combat Attacks targeting you get a -1 to their Attack Check. For AOE attacks, only subract 1.
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Incoherent MumblingAction30Spirit Attack 1 + Chain Attack (Number of Nightmares in the same area/10) (Round Down)
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RushRapid1Reference EffectThis can only be used with Movement Manuvers. If you sucessfully complete a movement, choose a PC in the targeted area of your movement and, before or after you move, inflict Unarmed Attack 3.
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Violator of EdenAutoNoneSelfDuring the Battle Part, if you're declaring a movement manuver from your present location to "Eden", then you may subtract 1 from the cost. (Min. 0)
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Dead CommanderCheck20-1Support 2. This character cannot use the skill on itself.
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Dead FusionAction20-1Reinforcement(Butcher x1). Reduce the legion in the targeted area by 1d10.
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Puppeteer StringAction30-1Close Combat 1+Dismemberment+Chain Attack (Number of Zombies in the targeted Area/10) (Round Down)
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Long ArmAutoNoneSelfYou may increase the Range of Unarmed+Close Combat Manuvers by 1
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Long LegAutoNoneSelfYou may increase the Distance moved of Movement Manuvers by 1
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Spirit CorruptionAction30-1Spirit Attack 1
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ImmobilityAutoNoneSelfDuring the Battle Part, [Stagger] [Movement] may be negated.
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Garden of StoriesIndiscriminate AttackAction30All members in the same area, excepting you, take 1 damage. (Any person whose part is hit cannot defend against the attack.)
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Mad WarriorAutoReference EffectSelfDamage one of your foundation parts. During an attack or dismemberment roll, you may reroll if you wish.
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Gimmicky TrapCheck00-2Support 1 or Hinder 1.
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Dance of CorpsesAction20-2You may not use this skill on yourself. Before the Turn ends, the target's Attack rolls get -1. (AOE attacks can only subtract 1 from the attack roll).
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Dance of DistortionAnxiety SeedAction20-1Target a Doll and change one of her fetters type into Dependence. The changed fetter reverts back to normal after the Battle Phase.
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Evil SproutAction20-1Target a Doll and change one of her fetters type into Disdain. The changed fetter reverts back to normal after the Battle Phase.
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Delusion FlowerAction20-1Target a Doll and change one of her fetters type into Trust. The changed fetter reverts back to normal afte the Battle Phase.
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Absolute DistortionAction60-2Target a person in range. After activation, if this part survives 5 counts, then you can choose 6 parts from the target and damage them. This manuver may not be used if the count remaining is 5 or under.
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ESP BarrierDamage20-1Defend 1. This manuver can be used multiple times during a Turn, but can only defend each attack once.
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Mount ModificationAutoNoneReference EffectWhen the Battle Phase starts, excluding yourself choose a Servant to become your "Rider". During the Battle Phase if you and the "Rider" are in the same area, the "Rider" can negate [Move] [Stagger] and [Explosion]. Also, if you [Move] or [Change Position], the "Rider" also changes to the same position.
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Corrupted PackageAction 30Excepting yourself, target one pawn (Legions can't be chosen). Damage two of your target's parts then change their position to Eden.
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Emergency TransferRapid3SelfRoll a dice. If the result is 1-2 move to Tartarus, 3-4 move to Hades, 5-6 Move to Limbo, 7-8 move to Elysium, 9-10 move to Eden. This effect can be used any number of times on the same Turn, but can't be used on the same Count more than once.
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Frenzy of the DeadAutoNoneSelfThis part can only be used by Servants. In every check, when all your parts are damaged, you will obtain a part for every part that was damaged +1. (You may not take parts that you don't have.)
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Dance of MadnessAutoNoneSelfThis Part can only be used by Servants. Before a new Turn begins in Battle, this effect activates. Maximum Actions Points increase by (The sum of all Doll's Fetter that are in the state of madness.) (This effect does not stack.)
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Nightmare AvatarAutoNoneSelfAdd +1 to an Attack Check for Spirit Attack.
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Perception ConfusionJudge21~2Hinder 2. This manuver can be used any number of times, but can't be used more than once on the same check.
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Threat Lvl 2
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CoreCarrion Shield Damage1SelfSelect a Legion in the area and Subract it by any number. Damage inflicted can be subracted by the number of sacrificed Legion. This effect can be used any number of times during a turn.
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Equipment Counter-planAutoNoneSelfYou and another pawn take no damage from AOE attacks.
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Song of InsanityAction30Spirit Attack 1+ AOE (This part without Aoe adds 0.5 Threat Lvl. With AOE, this part can be counted as +2 Threat Lvl.
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Awakening of the DeadAction30-1Reinforcement. (1d10 of Zombies)
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Bound together BodyAutoNone0During the Battle Part, when the targeted pawn moves, automatically choose another pawn in the same area and move them together, ignoring the cost.
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Restraint of FleshAutoNone0During the Battle Part, all pawns in the same area as this one can cancel all [Movement] and [Stagger] effects.
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Dead RampageAction20-1Reinforcement (Ghoul x1). The Legion in the targeted area loses 1 body.
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Garden of StoriesBondage RopeAction20-2Before the Turn ends, the target's Critical Fail value is 2.
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Puppet MasterAction20-2You can use this skill on other pawns. The target, for this count can use 1 action manuver for 0 cost.
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Brood SackAction30-1Reinforcement (Swarm x 3)
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Molding of MadnessAutoNoneReference EffectWhen the Turn ends, if this part isn't damaged, all Dolls on the stage take an additional 1 point of madness to their relationship Fetter.
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Execution SpearAction30-2Range Attack 2. When a Banshee is damaged, and only when it has been destroyed, you can summon Reinforcement (Scarecrow x1).
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Dance of DistortionStitching ArmAutoNone0-1This part can only be used when your action points is greater than your target's lowest costing part. Target a Horror or Servant in range and heal 2 damaged parts.
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Healing DeviceAction20-1Target a part that is currently damaged and heal that part.
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Invisible TentacleJudgeReference Effect0-1In the place of a cost, you must damage two of your parts. The result of your check becomes 6 (This value can not be modified) regardless of the result.
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Psychic LinkAutoNone0-2Every turn after the count reaches 0, all Pawns in range, including you heal a total of 4 parts.
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Protective InstinctAutoNoneReference EffectAt the start of the Battle Phase, choose a Horror or Servant to be your "Master" excepting yourself. If you and your "Master" are in the same area, and the "Master" is the target of an attack manuver, you may change the target to yourself instead. (If you are unable to change the target than this effect can't be used.)
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Soundwave of MadnessAction4Reference EffectAfter you use this manuver, if this part has not been damaged in 5 counts, its effect activates. All Dolls on stage choose one of their fetter not in a state of madness and add 1 point of Madness. This manuver can't be used if the count is 5 or less.
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Void CompressionAutoNoneSelfOnly one person can have this part for the scenario. You can negate [Explosion]. Blast Attack manuvers gain +1 to their attack check.
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ESP Resonance VibrationAction4Reference EffectTarget all Dolls on stage. All Dolls that have [Pyschadelic] class skills lose parts equal to the number of [Pyschadelic] skills they have.
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Scar GougeAction30-1Treat this as a Spirit Attack and make an attack check. If the attack succeeds, the target must destroy parts equal to the amount of fragment of memories they have.
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Threat Lvl 3
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Dance of DistortionSynthetic ReactivationActionReference Effect0-1Choose a Horror within range whose Threat Level is lower than yours. Pay action points equal to their threat level (You may not pay less). The target has all their parts healed. (This manuver may not be used twice in once turn.)
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Compulsive ReactivationActionReference EffectReference EffectDuring deployment choose a Horror and reveal its data and remove it from the stage. Pay action points equal to the Horror's Threat Level (You may not pay less). The erased Horror and another Horror of the same name are placed as [Reinforcements]. Deploy yourself in an adjacent area.
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Threat EmbodimentAction4Reference EffectAfter this manuver is activated, if 5 counts pass and this part has not been destroyed, its effect activates. All Dolls on stage choose 2 of their parts and those parts are destroyed. This manuver may not be used if the Count is less than 5.
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Corpse KingAutoNoneReference EffectOnly one person can have this part in a scenario. All Legions on stage gain +1 Max Action Point, and also receive +1 to their attack checks.
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Threat Lvl 4
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Dance of DistortionUltra Perception TerritoryAuto NoneSelfThis part can only be owned by one person in the scenario. You can add +1 to all Attack Checks. Also, you may negate [Hinder] [Stagger] and [Move] effects.
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Isolated Self-Destruction ProcessAction4Reference EffectOnly one person can have this part in a scenario. All Dolls on stage are targeted. All Dolls with [Enhancement] reinforcement parts lose parts equal to the number of intact [Enhancement] parts.
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