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BiomeDay(#1)Night(#5)
Underwater(#2)
Cave(#3)Storm(#4)Type
Hazard protection charge
made by Ket
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Lush1295692Temperature
Each module max at 80 charge and accepts these resources
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Lush(extreme)20121012140TemperatureName
Charge value per item
Source: HAZARDTABLE and the Weather definitions(METADATA\SIMULATION\SOLARSYSTEM\WEATHER)
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Toxic505060092ToxicZinc2
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Toxic(extreme)92929310100ToxicTitanium2
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Scorched5049.0510592TemperatureShielding Shard50
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Scorched(extreme)92882530300TemperatureShielding Plate65
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Radioactive505080092RadioactiveShielding Sheet80
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Radioactive(extreme)92929310300Radioactive
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Frozen-50-52-60-20-92Temperature
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Frozen(extreme)-92-92-93-20-120Temperature
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Barren10-50-5092Temperature
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Barren(extreme)50-801010120Temperature
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Dead20-10-1100Temperature
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Weird20-10-1100Temperature
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49+ drains meter, 70+ gives voice warning, Drain rate is capped at 100. (negative if cold hazard)
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Ingame display modifies the visible number by a random amount depending on biome and enviroment, has no impact on drain
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Hot: 0-30Toxic: 0-20
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Cold: -20-0
Radioactive: value/10 + 0-2
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Hazard protection module drains in 7min 12 sec(432 sec) at 49 hazard, -8 sec for each level up to 100, where it drains in 32 seconds
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Hardmode hazard protection drains in 3min 42 sec(162 sec) at 49 hazard, -3 for each level up to 100, where it drains in 12 seconds. Normal multiplied by 0.375
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Each Hazard protection upgrade module drains at the same rate regardless of severity and mode as long as it is active, duration is the displayed value for a single module multiplied by 0.8 in seconds
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Sigma drains in 1 min, tau drains in 3 min, and theta drains in 6min 32 seconds
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Oxygen from going underwater drains in 48sec by default(18 sec hardmode), with sigma upgrade draining in 30 sec, tau in 1 min, and theta in 2min
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While adjacent bonuses and total stats is displayed ingame for hazard modules, they have no impact on the duration, only the stat for the individual module matters
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