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--Hunt Mission-- - --Looming madness-- - Before you lies a vast courtyard leading to an imposing castle. As the castle comes into view, you see a radiant and ominous light pulsing from deep within one of the high towers. You feel dazed and confused. Becoming overwhelmed, you rush to the nearest cover, a stone statue of melded writhing flesh and eyes. You start to recover from the madness that assaulted you. We must find the source of this treachery; we must find our way inside, though the path is not clear. You hear a ringing off in the distance as you step forth.... - Reveal Card 2 - End a move on the Barred Window tile: Reveal card 3--Introduction-- - The Scholars of Mensis studied the arcane mysteries of the cosmos in Yahar'gul, the unseen village. It is rumoured that they, through great effort and "unspecified" sacrifice, made contact with a Great One. Upon finding a withered corpse with a cage on their head, typical of those particular scholars, you found yourself being torn from the waking world, and sent straight into a nightmare. What horrors and Madness await you in this strange place?**Start here for info dump** - - Sets required!
-Base game obviously
-Blood moon box ( for chapter 1 boss, chapter 1 enemies
-Hunters dream expansion ( chapter 2 & 3 bosses and monsters, various reward items)
-Chalice dungeon expansion ( chapter 2 and 3 monsters, chapter 1, 2 and 3 tile sets)
- Mergos loft expansion ( chapter 2 and 3 monsters, chapter 3 tile set )

Not required but if you have them it uitilizes:
-forbidden woods ( 2 hunters tools and 1 caryll rune, all easily replaced with "random")
Cainhurst ( 1 hunters tool and 1 caryll rune, rune easily replaced with Random, and the tool is custom reskin anyway) Kickstarter uxclusive hunters dream extras (1 mini, easily swapped with ludwigs blade hunter)


Missing minis- Edgar, Micolash, and optionally the Brain of Mensis.( sub rifle spear hunter with clay made mensis cage for Micolash, sub Rom from bergenworth expansion or clay made Brain of mensis)
Uses 1 custom hunter tool, a reskin of the ring of betrothal from cainhurst expansion, 1 optional reward duplicate from the forbidden woods, easily replaced with random hunter tool, and 1 caryll rune from forbidden woods also easily replace with random rune. - The Hunt missions are all in red, insight missions in white, reward cards for both in green. all cards are same number as they are in the sheets doc for easy reference - In the printable tab its grouped in threes, all printed in order. first page has 1-9, second page 10-18 etc. keep them organized when cutting loose! - I have also uploaded this campaign and many custom assets to the steam workshop for Tabletop Simulator: https://steamcommunity.com/sharedfiles/filedetails/?id=3545878687. I am still working on updating the art style for the campaign cards (and updating them a bit to account for the custom assets already made) but it should all function there as well :)
**My original outline for all 3 chapters. I will be making modifications as needed** - Chapter 1
Silverbeasts
Giants
Spiders/ 1 random enemy
Enter the castle main goal
- find tile - Bell ringing woman
- clear a path - kill +1 giants
- Gain entry to fight boss (levers)( remove Brain effect)
Spider boss
Brain frenzy looming special card
Can swap any consumable with sedative or antidote
Miniquests:
- (find tile) slay beasts for defector Antal (messengers gift, hand lantern, 2 consumables)
- (find tile) slay defector or mensis schollar Damian, hint at Yurie the choir schollar( slay defector: flame sprayer, iosefcas blood vial. Slay mensis: augur, tiny tonitrus, cannon)
- explore to find source of madness, Reveal all tiles( [h+1] consumables, beast rune )

(Defector stats: kirkhammer hunter, replace basic with church pick slam (> 3 dmg stun[if transformed +1 speed, un dodgeable),
Replace special with quick stab (>>> 1 dmg, if used after transform, do a church pick slam after resolving all attacks, replace ability with flame sprayer (>> 2Dmg stagger, 1dmg to all other hunters) +transform

Mensis stats: tonitrus hunter, replace 1 Side of special with blackskye eye(>>2dmg, combo again at >>), the other with Cannon (> 3dmg, stun, small aoe ), replace both ability with a augur (>> 2 dmg and move hunter 2 spaces away)+ transform


Chap 1 boss loot( clawmark rune, repeating pistol, [H+1] consumables)



Chapter 2
Bell ringing woman- summon npc hunters(5hp, max 3 at a time, 2 consumables reward per hunter killed)
Mergos attendant
Mergos chief attendant
Stop Brain main goal- Removes map frenzy
-find bridge tile, confront Edgar
-Req 2 insight to fight
Main boss Edgar Choir Intelligencer
Can swap any consumable with sedative
Side quests:
-(Brain location) insight bridge w/ winter lanterns optional fight. (If lanterns killed: eoden writhe rune and [H]+1 consumables. Both options: loot blood shard, eye Rune)
- Kill [h+1]mergos 2 for lore on Brain ( info about choir Brain knowledge req for chap 3, blood rapture rune, [H] consumables)
- introduce choir allignment. Help them search for Brain to learn make contact gesture, or kill for mensis alignment ( kill choir: 2 blue elixir, choir bell, random firearm. Assist: unlock make contact, moon rune, [h+1] consumables, iosefkas blood vial). no previous choice permutation - defector dead off screen, come across him with choir boy.



Mensis stats: tonitrus hunter, replace 1 Side of special with blackskye eye(>>2dmg, combo again at >>), the other with Cannon (> 3dmg, stun, small aoe ), replace both ability with a call beyond(>> 2dmg stagger, aoe+ trasform)

Choir moves: threaded cane basics, replace special with rosmaranus (>>> stun, hunters attack looses all effects, replace ability with augur (>> 2 dmg, stagger, move hunter 2 spaces away) + transform

Boss moves:
phase 1: 2x overhead slam, 2x combo slash, 2x rosmaranus - if you didnt slay the lanterns, fight starts with 1
Phase 2: 1x impaling thrust, 1x uncanny combo, 1x rosmaranus, 2x augur, 1x call of the lantern

Stat breakdown:
phase 1 hp 8,12,16,20
Phase 2 hp 10,14,18,22
overhead - > 4dmg, stun, combo no stagger
Combo - >> 3dmg, after overhead no dodge
Rosmaranus- >>> stun, aoe, hunter looses all effects
Impaling - >>3gm, stun, combo no stagger
Uncanny - >> 3dmg, after impaling no stagger
Augur- >> 3dmg, stun, move 2 spaces away
Lanterns - summon 1 lantern. If living lantern, heal it 5 hp. If lantern full, summon 2nd lantern at 5hp

Boss loot: 2x sedative, 2x consumables, rosmaranus, corruption rune


Chapter 3
Mergos attendant
Mergos chief attendant
Chalice dogs
Main goal kill Micolash
- weaken defenses, kill mergo 2
- Find access to chamber w/ key
- prepare mind ( 2 insight)
- set up mikolash chamber, Reveal rules
Micolash main boss with spider adds
Chase him down with chalice tile sets
Side quests:
- explore loft. Enter lift. commune with Brain for rune if know make contact, can kill for tools, or leave accursed place( make contact: moon rune upgrade, guidance rune slay: empty shell, blood shard, 2 consumable. leave: 2 consumables)
-Search Brain room at behest of ally, [suddenly lanterns] for (blood chunk, blood shard( or random tool), hunter rune, evelyn)***needs no ally perm
- seek iron door key - final alignment with quest partner, kill rival or them for tool. If mensis alignment he turns against you, now knowing your intentions ( slay defector: flame sprayer, iosefcas blood vial, beast roar. Slay mensis: a call beyond, tiny tonitrus, cannon. Slay choir: choir bell, a call beyond, beast roar) *********needs no allignment and no opposition path find them both slain. Gather what little I can( meh rewwards)

(Defector stats: kirkhammer hunter, replace basic with church pick slam (> 3 dmg stun[if transformed +1 speed, un dodgeable), replace special with invigorating stab (>>> 2 and heal hp equal to amount dealt. If used after transform, add +2 dmg, replace ability with beast roar (>>> stagger, stun, AOE, pushes all hunters 2 spaces away) +transform


Mensis stats: tonitrus hunter, replace 1 Side of special with blackskye eye(>>2dmg, combo again at >>), the other with Cannon (> 3dmg, stun, small aoe ), replace both ability with a call beyond(>> 2dmg stagger, stun, aoe+ trasform)


Choir moves: threaded cane basics, replace special with rosmaranus (>>> stun, hunters attack looses all effects, replace ability with a call beyond (>> 2 dmg, stagger, AOE + transform)


Boss moves:
Phase1- punch, augur, summon adds, punch, augur, punch
Phase2- punch, a call beyond, punch, augur, augur, a call beyond, punch, augur

Stats breakdown:
Phase 1 hp 10,14,18,22
Phase 2 hp 8,14,16,20
Punch 3 speed 2 dmg
Augur 2 speed 3 damage stagger, move hunter 2 spaces away
Call beyond 1 speed 5 dmg, AOE, stagger, stun


All npc quest hunters have 4+[hx3] hp


Mikolash rules
No hunters track aside from turns
Chalice tile set ( all)
Monsters are mergo 1, apostles, [lamps]
Mikolash runs away when within 3 spaces of hunter. Can teleport from open doorways( doesn't flip) to others. Can't go in the same one he came out of.
Spawn Mikolash on 2nd tile Revealed. After both levers, must be put in arena to engage, unless he runs by and lands on tile of active pursuing hunter. He will prioritize running away at >>> instead of attacking unless in arena. Mob ×3 are lamp spaces for the purposes of teleporting
**Authors notes** - red cards are hunt missions, insights are white, completed missions are Green, special rules / set up cards in blue. - shorthand index: - [BM] = blood moon. [H] = The # of player hunters. [B] = blood, or damage, [en1] Enemy slot 1 on hunters dream board. - I tried my best to make things as close to cannon as could be, by using actual characters from the game, even though 3 of them don't get any lines and don't appear in Nightmare of Mensis area, I dug up what motivations I could from the wikis on their factions. - I have played it with a group! it is quite difficult, but very doable. I tried to balance by giving lots of powerful rewards, and it's mainly tuned to a 4player banancing, as that's how I usually play with my friends. It may need retuning for solo or small groups, but I think it should be fine. To anyone interested in trying it out, I hope it A: works for you, and B: is fun! I tried a few different things than the base set, as most expansions have a 1 off mechanic or 2. Feedback is welcome, please repply to my reddit post!
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--Special rules-- - --Inescapable Frenzy-- - This card remains in effect until you are specifically told to remove it - At the end of every ROUND, ALL hunters must dodge (>) or faster to find cover or suffer frenzy. If the hunter is already frenzied, they suffer 1[B] instead. This will not stop until the source is found and dealt with or permanent shelter is found. The Central lamp space is the only safe place from this effect. - All consumables can be swapped with sedatives or antidote when picked up or exchanged at the hunter's dream for the remainder of this chapter.Nightmare of Mensis - Chapter 1 -Setup - ENEMIES Loran Silverbeast Giant Lost Child Nightmare Aopstle - TILES 2x Lever Gate Arena Gate
Alleyway Barred Window [H]x3 (max 8) Random tiles - Set aside: Arena tile
Nightmare of Mensis - Chapter 1 - Missions - START THE HUNT Reveal card 1 - End a move on the alleyway tile Reveal card 10 - After the hunt track reaches the 1st [BM], interact with the central lamp: Reveal card 13 - When the hunt track reaches the 2nd [BM] space Reveal card 15
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--Hunt Mission-- - --Looming Madness-- - You followed the sound of chimes to this location but the ever-moving source seems to elude you. As you turn around, you see a wretched foe come into focus, ringing a sinister bell... could this be the cause of the madness? - Reveal card 4 - Surround the Barred Window tile with Fog Gates. Spawn 1 bell ringer on the barred window space. She immediately activates with a Chime Summon attack. - When bell ringer is slain: Reveal card 5Nightmare of Mensis - Chapter 2 -setup - ENEMIES Bell Ringer Mergo's Attendant Mergo's Chief Attendant - TILES The Great Bridge Grand Cathedral [H]x2 random chalice dungeon tiles (max 6) - set Arena, Arena gate, and Arena Lever tiles aside - Reveal special rules card 25--Nightmare of Mensis-- - Chapter 2 - Missions - START THE HUNT Reveal card 24 - End a move on the great bridge tile: Reveal card 40 - End a turn on the Grand Cathedral: Reveal card 45 - when the hunt track reaches the 2nd [BM]: Reveal card 48
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--Hunt Mission-- - --The bell ringer-- -
Place 1 insight token on this card. When the bell ringer would be slain, instead remove 1 token and Heal all [B] from it. if 3+ hunters, add 1 additional token. Tokens are returned on [BM].
Nightmare of Mensis Chapter 3 setup - ENEMIES Mergo's Attendant Mergo's Chief Attendant Rabbid dogs - TILES - The Great Bridge Arena Gate tile 2 Arena Lever tiles Arena tile Central Lamp [H]x2 Random Chalice dungeon tiles (max 8) - Set aside Mergos loft tile - Reveal special setup card 66Nightmare of Mensis - Chapter 3 - Missions - START THE HUNT Reveal card 65 - Enter the first Arena Lever Tile: Reveal card 84 - Interac with the Second Arena Lever Tile: Reveal card: 103 - when you have gained 2 insight in this chapter, End a turn on the Central Lamp Tile: Reveal card 106
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--Hunt Mission-- - --Looming madness-- - The foul woman has been slain but still this madness assaults us. As you peek out of cover to the domineering tower, you know you must make it inside! To get there we must first clear a path and many large enemies lie ahead. - place [H]+1 insight tokens on this card. For every Giant Lost Child or Loran Silverbeast slain, remove a token from this card - when this card has no more tokens and you have collected at least 2 Insight in this chapter: Reveal card 6
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--Hunt Mission-- - --Looming Madness-- - You feel that you are close! The paths are open and you must use this opportunity to secure entry. We can only hope we will be safer on the inside.

Attach Arena tile to the Arena Gate tile. - After interacting with both Arena Levers, and entering through the Arena gate: Reveal card 7
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--Hunt Mission-- - --Looming Madness-- - Upon entry to the castle, and shelter from the ominous lights up in the tower, you feel a sense of the madness losing its grip upon you. Before you can feel much reprieve, you are suddenlly brought to bear by a hideously large and foul beast that drops down before you. Of course these vermin had to come from somewhere.... - Players inside the Arena tile are cured of frenzy, and may ignore -Special Rules Card 2-. Spawn large nightmare apostle in phase one in the middle of the arena. - If you have -clearing the way- and NOT -Defector slain- Reveal card 9 - Complete the hunt when the large nightmare apostle is slain: Reveal card 8
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--Apostles slain-- - Distribute Caryll Rune: Clawmark, Repeating pistol firearm, and [H]+1 consumables amongst the hunters - As the Large Nightmare Apostle falls, the last remaining vermin skuttle away into the night. We have aquired our foothold in the castle, and are currently safe from the madness that loomed over us. The Source has eluded us till now, so we must venture deeper into the the nightmare to be rid of it once and for all...
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--Special rules card-- - Antal arrives to help with this fight. Add the Kirkhammer Hunter to the Hunters space to represent him. Any hunter on their turn, in his space, may bring him along for aid. If the Hunter deals damage on this turn, for each instance, Antal deals 1[B] damage of his own. At the end of this battle, remove this special rules card
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--Insight Mission-- - --The defector Antal-- - As you pass through the Alleyway a robed figure calls out to you. "You there!" You turn to face the man but you cannot see his face through the golden executioner's helmet. "You don't seem like one of the Mensis scholars. A hunter you say? Well, then we are in luck! Those of sound mind are exceedingly rare to find in this nightmare. The name's Antal. It's not safe out here. Would you assist me in clearing the way? I've got unfinished business to conclude with those vile Yahar'gulians.... - Place [H]+1 insight tokens on this card. for every Loran Silverbest slain, remove one token. - complete this mission when there are no more tokens on this card, Interact with Antal on the Alleyway Tile: Reveal card 11 If you have -Defector slain- When you remove the last token from this card, Reveal card 12 instead
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--Clearing the way-- - Distrubute Messengers gift, hand lantern, and [H] consumables among the hunters - "A jolly good show... you are a formidible hunter," Antal pants, and, after a moment, regains his breath. "I appreciate your aid. Come, let us find a way through now that their numbers are dwindling. And take this, to aid us on our way" As you collect the gifts Antal passed, you look up to see him already darting off to find a way through to the castle. You lose sight of him but you feel you will catch up to him eventually.
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--Clearing alone--
Distribute [H] Consumables among the hunters

You strike down another of these foul beasts, finally having put a significant dent in their numbers. As you wrench free your blade from the bloody corpse, you notice some valuables nearby. A hard fought victory, with little enough reward working alone. There is more work yet to be done....
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--Insight Mission-- - --Exploring all the options-- - Taking a brief reprieve, you steel yourself for the trials ahead. You know you must explore every avenue of this Nightmare scape to get to the source of the madness that abounds this realm. You must investigate every available path to find a way inside this castle. - End your turn on on the LAST tile available in this chapter: Reveal card 14
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--Turning over every stone-- - Distribute Charyll Rune: Best and [H]+2 Consumables among the hunters - Through countless foul beasts and an ever-chasing threat of madness, you've finally seen all avenues available to you. You did not yet discover the source of the madness, but you've found the entrance to the fortress, the presumed home of that which has been assailing you. And that's not all, for you've managed to not get through this ordeal empty handed! You discover a modest stash of valuables left attended only by a fresh corpse in this avenue of this labyrinthine courtyard.
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--Insight Mission-- - --The Mensis Scholar-- - "Not so fast! What are you doing in this place?" You are surprised by the dry voice of a previously unseen figure and you turn to face a stern-looking man dressed in scholarly robes. "Trying to escape the Madness, eh? I am Damian, a Scholar of the school of Mensis and this is our domain! We don't allow trespassers in these parts. I could perhaps deliver you from this madness safely but first you'll have to do something for me. I've heard rumour of others trying to enter our precious domain, and if you've wound up here, there could be more to follow. I already heard rumour of a traitor by the name of Antal trying to make his way back here. Assist me in ridding him and any followers of the Church who may be trying to interfere with our business. Then, I can see to it you leave here in one piece." - agree to slay Antal and commit to assist Damian: Reveal card 16 Refuse to assist Damian: Reveal card 17
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--Insight Mission-- - --A bloody way out-- - "A very sensible decision. Bring me Antal's head and I will get you on your way, and don't think I won't be watching your every move" - Place and Insight token on the Alleyway tile (Antal) - Find and attack Antal in the alleyway: Reveal card 19 - When you attack Antal, if you have -clearing the way-, instead: Reveal card 20
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--Insight Mission-- - --A bloody way forward-- - Reveal card 18 - "Bloody fool, have at you then!" Damian lights their tonitrus and charges forth - Surround the current players tile with fog gates. Spawn Tonitrus Hunter (Damian) in the hunter's space, and have Damian initiate combat immediately. He does not respawn on [BM] but heals all HP - Complete this mission by slaying Damian, the Mensis Scholar: Reveal card 22
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-- Special rules card-- - Damian has 4+[Hx3] HP and uses the Tonitrus Hunter card with the following adjustments: Replace 1 side of special attack with Blackskye Eye: (2 speed, 2 dmg. If done immediately after a transform, after resolving all attacks, hunter must dodge 2speed or suffer another 2 damage), replace the other special attack with Cannon blast: (1 speed, 3 damage, stun, targets all hunters in this space), replace both sides of Ability with Augur of Ebriettas:( 2 speed, 2 damage, and move the hunter 2 spaces away). - Damian does not drop the listed Tonitrus Hunter rewards on death
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--Insight Mission-- - --Antal the traitor-- - Reveal card 21 - Antal reels back from your blow. "You treacherous Yahar'gul filth! I should have known. I'll cut you down and I won't stop until all of you are no more and this madness is put to rest!" - Surround the Alleyway tile with fog gates. Spawn Kirkhammer Hunter (Antal) in the hunters spot and have Antal initiate combat immediately. He does not respawn, but heals all HP on [BM] - Complete this mission by slaying Antal the defecter: Reveal card 23
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--Insight Mission-- - --Antal the traitor-- - Reveal card 21 - Antal reels back from your blow. "so it's like that is it? working for those treacherous Yahar'gul filth after all? If I have to go through you to stop them and make up for what they made me do, then so be it, I got what I needed from you anway" - Surround the Alleyway tile with fog gates. Spawn Kirkhammer Hunter (Antal) in the hunters spot and have Antal initiate combat immediately. He does not respawn, but heals all HP on [BM] - Complete this mission by slaying Antal the defecter: Reveal card 23
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--Special Rules Card-- - Antal has 4+[Hx3] HP. His move set is based on the Kirkhammer Hunter card, wiith the following adjustments: replace both basics with Church pick slam ( 1 speed, 3 damage, if done after transform, attack gains +1 speed and is not dodgeable), replace special with quick stab:(3 speed, 1 damage, if used after transform, do a church pick slam after resolving all attacks. Replace ability with Flame Sprayer:(2 speed, 2 damage, stagger, deals 1damage to all other hunters within 1 space, and transform weapon) - Antal does not drop the listed kirkhammer hunter rewards on death
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--Scholar slain-- - Distribute Aurgur of Briettas, Tiny Tonitrus, and Cannon firearm among hunters - "Curse... you..." Damian chokes out as he slowly collapses to the floor. "You'll never...make it out. Micolash is un...stopable..." Damian breathes out, blood dripping from his lips. Deciding to make the best of this encounter, you gather his useful belongings. Whatever the Scholars were up to here, it certainly has something to do with all this madness! Let us hope that Damian was not correct in his final words.
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--Defector slain-- - Distribute flame sprayer firearm, Iosefkas blood vial, and 2 Consumables among the hunters - "what a fool I was" Antal chokes on his own blood as he collapses to the ground. ".....think I coul-...... the nightmare...... undo wha- " A church pick strikes Antals head, ending his life before he could his thoughts. Damian stands over the corpse, looking smugly. "no pitty for such traitors. He turned against our school many moons ago. Couldn't hack it, the weak scum. You have proven yourself useful. I will show you the way out, but not just yet. We have more work to do first. I could have sworn I saw another tresspasser somewhere while you were fighting....
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--Hunt Mission-- - --Source of the Madness-- - Reveal Card 25 - The Castle is open to you now, but it is far from empty. Who knows what lies ahead? As you prepare yourself to delve deeper into the heart of this madness to root out the corruption at its source, you can once again hear a dreadful chime in the distance. You worry at what horrors will be drawn to this place now. - When the great bridge tile is Revealed : Reveal card 26Nightmare of Mensis - Chapter 2 -setup - ENEMIES Bell Ringer Mergo's Attendant Mergo's Chief Attendant - TILES The Great Bridge Grand Cathedral [H]x2 random chalice dungeon tiles (max 6) - set Arena, Arena gate, and Arena Lever tiles aside - Reveal special rules card 25--Nightmare of Mensis-- - Chapter 2 - Missions - START THE HUNT Reveal card 24 - End a move on the great bridge tile: Reveal card 40 - End a turn on the Grand Cathedral: Reveal card 45 - when the hunt track reaches the 2nd [BM]: Reveal card 48
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--Special Setup-- - This card remains active until you are specifically told to remove / ignore it - For the duration of this chapter, whenever a Bell Ringer activates chime summon, instead of a regular enemy, spawn an NPC Hunter with 5hp instead. There is a maximum of 3 that can be spawned at any one time. If the Bell Ringer uses Chime Summon and there are already 3 Hunter NPCs on the map, no enemy will be summoned. The listed rewards for killing these NPC hunters are all replaced with 2 consumables. - Additionally, throughout this chapter, players may exchange any connsumables with Sedatives when first picking them up, or exchange them in the dream
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Hunt Mission - Source of the Madness - Reveal cards 27 & 28 - As you arrive on the great bridge you feel a sharp pain in your head. You are exposed out here, and up ahead you can see the woeful tower that is still emminating an ominous glow. In your attempt to look directly at it, you go reeling. Swiftly taking what little cover you can, you look forwards on the path ahead. There are horrible monsters ahead, and yet your eye cant help but be drawn to a man in Church Choir robes standing on the other end of the bridge with a mad look in his eyes. He stares you down and you consider whether you are prepared to take on this challenge. - Pass the fog wall on The Arena Gate tile when you have at least 3 Insight in this chapter: Reveal card 29
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--Special Setup-- - Replace the [en3] monster of the great bridge with 2 winter lanters. They do not respawn on [BM] but heal all hp. Place the Arena gate tile on the far end of the Great bridge, and the Arena (Tower) attached to the Arena gate. Surround the Arena Gate Tile with fog gates. Place Choir Chancellor Edgar (Uncanny Ludwigs Blade Hunter) on the arena gate [lamp] space.
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--Special rules-- - --The Tower Sees all-- - This card remains in play until you are specifically told to remove it - Any hunter on the great bridge at the end of their turn, must dodge 1 speed or faster to find cover, or suffer frenzy. If they are already frenzied, they suffer 1 [B] damage instead.
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--Hunt Mission-- - --Source of the Madness-- - You know you have done all you can to prepare for what lies ahead. Having darted across the bridge to the shelter on the other side, you steel yourself for the upcoming battle. You're as prepared as you ever will be, having gathered what help you can. You step into the room. - If you have both -The source- and -Reinforcements stopped- : Reveal cards 9, 30, 31, & 32 - If you have both -The Source- and -Trespsaser-: Reveal card 30 & 33 - Otherwise: Reveal card 34
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--Special Rules-- - --Optional-- - Yuria will aid in this battle. Add the Threaded cane Hunter to the board in The Hunters space to represent her. Any hunter on their turn, in her space, may bring her along for aid. If the Hunter deals damage on this turn, for each instance, Yuria deals 1[B] damage of her own. At the end of this battle remove this special rules card
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--Special rules-- - --Optional-- - Each Hunter may only gain the benefits of 1 ally at a time on their turn for the duration of this battle
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--Hunt Mission-- - --Source of the Madness-- - With both of your allies gathered together, appreciative to have sane co-operators, you all stop short as Yuria suddenly exlaims "Edgar?! Where have you been? Nobody has heard form you in ages!" She is cut short When Edgar, without a word, lunges out to strike. "Edgar? what madness has gripped you?" You jump in to defend your allies. - Reveal card 35 - If you do not have -Facing the Madness- : Reveal card 36 - Complete the Hunt when Edgar is slain: Reveal card 37
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--Hunt Mission-- - --Source of the Madness-- - You and Yuria, happy to have an ally in this horrid place, enter the doorway. Yuria stops short and exclaims "Edgar?! Where have you been? Nobody has heard form you in ages. She is cut short When Edgar, without a word, lunges out to strike. "Edgar? what madness has gripped you?" You jump in to defend your ally. - Reveal Card 35 - If you do not have -Facing the Madness- : Reveal card 36 - Complete the Hunt when Edgar is slain: Reveal card 38
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--Hunt Mission-- - --Source of the Madness-- - You Steel yourself as you Enter the doorway. Seeing a man dressed in Choir Scholar robes, you take the chance to introduce yourself. You are cut short when without a word he lunges forth and strikes! - Reveal card 35 - If you do not have -Facing the Madness- : Reveal card 36 - Complete the hunt when Edgar is slain: Reveal card 39
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--Edgar The Intelligencer Stats-- - Edgar and any summons do not respawn on [BM] but regain all hp (if in phase 2, Edgar will not revert to phase one) - Phase 1 hp [6],[10],[14],[18] - Phase 1 attack cards: 2x overhead slam:(1 speed, 4 damage, stun, if made right after combo this move cannot be staggered), 2x Combo slash:(2 speed, 3 damage, if made after an overhead slam, this attack cannot be dodged), 2x Rosmaranus:(3 speed, stun, targets all hunters in this space, hunters attack loses all effects) - Phase 2 hp [8],[12],[16],[20] - Phase 2 attack cards: 1x Impaling thrus:(2 speed, 3 damage, stun, if made right after uncanny combo, it cannot be staggered), 1x Uncanny Combo:(2 speed, 3 damage, if made right after Impaling thrust, it cannot be stagered), 2x Augur of Ebriatas:( 2 speed, 3 damage, stun, move hunter up to 2 spaces away), 1x Lanterns Melody:(Summons 1 Winter Lantern on the [Lamp] Space. It does not immediately activate. If there is already a Winter Lantern in the arena gate tile, Heal it 5hp. If the Winter Lantern is already at full hp, instead Summon a second Winter Lantern at 5hp)
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--Special Rules-- - Those Monstrous things have returned! And they appear to have no ill effects on Edgar. - Spawn 1 Winter Lantern on the Arena gate [lamp] space.
37
--The Source is Near-- - Distribute Caryll rune: Corruption, 1 Rosmaranus Firearm, 2 Sedatives, and [H]+1 Consumables among the hunters - Edgar falls with the same crazed expression on his face, dieing without a word, the gate he was gaurding just ahead. The looming Lanterns you notice nearby seem to fade into mist. You and your allies take stock of the events you all survived. Yuria seems distraught. "Is that what awaits us all if we are here to long? He attacked without a thought.... He was one of our best" Antal seems more invigorated than ever." We are so close now! We must get to the heart of it and destroy what we can to put things right." You Know that things are not over yet but you now stand before the base of very tower supposedly containing this madness.
38
--The Source is Near-- - Distribute Caryll rune: Corruption, 1 Rosmaranus Firearm, 2 Sedatives, and [H]+1 Consumables among the hunters - Edgar falls with the same crazed expression on his face, dieing without a word, the gate he was gaurding just ahead. The looming Lanterns you notice nearby seem to fade into mist. Yuria is distraught "Is that what awaits us all if we are here to long? He attacked without a thought.... He was one of our best". You confort her as best you can, knowing that there are likely more trials to come. You now stand at the base of the very tower you presume to contain the cause of all this madness.
39
--The Source is Near-- - Distribute Caryll rune: Corruption, 1 Rosmaranus Firearm, 2 Sedatives, and [H]+1 Consumables among the hunters - Edgar falls with the same crazed expression on his face, dieing without a word, the gate he was gaurding just ahead. You now stand at the base of the very tower you presume to contain the cause of all this madness. Damian approaches you. "Ah, another infiltrator of the Church, and dead at your hand. Good, I see you've taken to your task with heart. There may be more. I'll have my eye on you, keep up the good work" and with that Damian slinks off further into the castle, leaving you alone at the base of the tower you presume to hold the source of all this madness.
40
--Insight Mission-- - --Dangerously Valueable-- - Before turning back, recovering from the arcane woes assaullting your concious mind, you notice many valuables strain about all over the bridge. You could try to collect them now, and risk being discovered by the monstrous enemies on the bridge mid looting, or take them out first to try and secure a greater reward. - Choose either - Grab what loot you can and run: Reveal card 41 and 44 - Take the threat head on: Reveal card 42
41
--Cut and Run-- - move the player off the great bridge to the connected tile. The hunter that completed this mission must discard 1 consumable if they have one, if not take 1[B] damage as they trip on their way out. - distrubute 1 Blood stone shard reward and 1 charyll rune: Eye among the hunters - You decide you are not up to fighting these monstrosities while exposed to whatever is causing the madness in this realm. As you escape you manage to scoop up a few shiny items, before you hear some horrible shrieks and mournful moaning behind you. In your panic, you drop an item, but dare not look back
42
--Insight Mission-- - --Facing the madness-- - You decide to not take the cowards way out, and must eliminate this threat here and now. You ready your weapon, and take time to observe available cover on the bridge. There are many stone statues depicting muilated moundss of writhing flesh and eyes dotted about this accursed bridge. They will have to do as cover from whatever assails your mind from the tower. - Surround both sides of the Great bridge with fog gates. - When When both Winter lanterns have been slain:Reveal card 43
43
--Facing the madness-- - Distrubute Caryll Rune: Oedon Writhe, Caryll Rune: Eye, Blood stone Shard reward, and [H]+1 Consumables to the hunters. - Move the hunter to the tile connected to the Great Bridge. Remove the Fog gates from the entrance to the Great Bridge, but keep the Arena Gate Tile blocked. - The last of the horrid monstrosities finally falls beneath your might. You take cover behind another of the many stone statues depicting dozens of human bodies twisted and melted together. You plan your route between spots of cover and take your time to gather all you can from the bounty that this bridge offers, before moving on to prepare for the trials ahead.
44
-- Special rules-- - You can longer complete -Facing the Madness-- - The Winter Lanterns will not pursue players outside of the Great Bridge Tile. The Winter lanterns do not drop their listed rewards. When you have gained 3 Insight in this chapter, remove the Winter Lanterns from the map.
45
--Insight Mission-- - --Seeking knowledge-- - Standing aside in the cathedral you see a figure dressed in church garb. She looks at you inquisitively before speaking "Hello there. Are you... A hunter? My name is Yuria, a Scholar of the Choir. What are you doing in this place?" you inform her of how you came to be here and your goals. "I see. I too came here to seek what madness the Mensis scholars brought upon the world. We had sent an intelligencer to spy on their doings in Yahar'gul ages ago but we lost contact. The church sent me to sort things out. The Mensis were scholars too, so I'm sure they've written some of their doings down. Let's clear a path through these halls and learn what we can of the nature of this place - place [H]+1 insight tokens on this card. for each Mergo's, or Mego's chief attendant killed, remove 1 token. - When this card has no more tokens: Reveal card 46 - When this card has no more tokens, If you have -No More Trespassers-, instead: Reveal card 47
46
--The Source-- - Distrubute Caryll rune: Moon, Iosefkas Blood Vial Reward, and [H]+1 Consumables among the hunters - As this latest obstacle falls before you and crashes into a bookcase, you loot what you can from the corpse. In your search, a particular scroll catches your eye due to some disturbing images. The script is written with a Scholars flourish and you can't make out more than a word or 2, aside from one that keeps repeating.... "Micolash". Upon showing it to Yuri, she exclaims alowed. "unthinkable! Absolute bastards these Mensis scholars are, and yet they've done something incredible. We have our own ways of communing with Great Ones in the Church, but this is something I didnt expect.... They seem to have locked this thing away in a tower by some contraption. Let's not dally any longer.
47
--Arcane knowledge-- - Distribute 1 Random Firearm, and [H] Consumables among the hunters - As this latest foe is vanquished it falls and crashes into a bookcase. You loot what you can from the corpse. In your search, a particular scroll catches your eye....It's written in the excentric colligraphy of a scholar that you can hardly make out any words, aside from one that is repeated several times. "Micolash". From what else you can make out of the few illustrations makes you uncertain if you actually would want to know more. All you can be certain of is depictions of a contraption of sorts, supposedly controlled by a unique looking lever. If only you had someone you could trust to ask about it.
48
--Insight Mission-- - --A fresh corpse-- - Passing along the halls of this labrynthine castle, you come across the fresh corpse of someone in Yahar'gul robes. Looking around, you see a looming figure standing in the corner. - If you have -defector slain-: Reveal card 49 - If you have -Scholar slain- and -clearing the way- Reveal card 57 - If you have -Scholar slain- and Not -Clearing the way-Reveal card 58 - If you have met Damian in the previous chapter but have neither -Scholar slain- or -Defector Slain- Reveal card 60 - Otherwise: Reveal Card 61
49
--Insight Mission-- - --Damian Returns-- - "hello again. I've been busy dealing with invaders and turncoats.... Ah, about my promise. yes, yes, I will help you out of this place, just do me one more favour. I believe I've tracked another tresspasser from the Church Choir. Slay them for me and I will get you your freedom. - Choose 1: - Agree to help: Reveal card 50 - Refuse: Reveal card 54
50
--Insight Mission-- - --Another tresspasser-- - "A very wise choice." Damian gives you a sly smirk. "I tracked her down to the cathedral.... be warned, she looks like she can put up quite the fight" - Place an insight token on the Grand Cathedral [lamp] space (Yuria) -
progress this mission by attacking Yuria, The last scholar: Reveal card 51
51
--Insight Mission-- - --Another Trespasser-- - Reveal card 52 - You leap at Yuria with a viscious strike. She staggers back, defending herself. "You absolute bastard! Is there no-one sane left in all of Yharnam?" She looks at you with a furious glare, hurt with betrayal and moves to strike with fury. - Surround the Grand Cathedral tile with fog gates. Spawn the threaded cane hunter (Yuria) in the [lamp] space. She does not repsawn on [BM] but restores all hp - When Yuria is slain: Reveal card 53
52
--Special rules card--- - Yuria has 4+ ([H]x3) HP and uses the Threaded Cane Hunters card as a base with the following adjustments: Replace the special attack on one side with "Rosmaranis"(3 speed, stun, Hunters attack looses all effects), Replace the special attack on the other side with "Church Bell Rosonance" (Yuria heals [H]+1 HP ) Replace the Ability on both sides with "augur of Ebrietas"(2 speed, 2 damage, stagger, move hunter 2 spaces away, and transform weapon). She does not drop the listed threated cane hunter rewards on death.
53
--No More Tresspassers-- - Distribute Choir Bell Reward, 1 Random firearm, 2 Blue Elixir, and [H] Random consumables among the hunters - Yuria stumbles to her knees, shaken by your mortal blow "They have to be stopped..... the madness..... must.... en-." are her final words as she is struck in the temple by a Tonitrus. Damian looms over her corpse. He turns to you. "you know, you are doing better than I expected. Perhaps I'll make a bit more use of you yet." He begins to back away."Don't worry, I'll ensure you leave... sooner or later...I'll be in touch" And with that he slinks away into the castle. With this messy business over, it's time to continue to look for our own way out, and root out the madness on the way.
54
--Insight Mission-- - --Tresspasser-- - Reveal card 55 - Damian stares at you intently. "well, if you wont help..." He looks at the Tonitrus in his hand. "Then I suppose you're still a tresspasser, and we can't have that!" He Activates his Tonitrus and charges. - Surround the current tile with fog gates, removing any other enemies on the tile. Spawn Tonitrus Hunter (Damian) in the same space as the Hunter and have him innitiate combat immediately. - complete this mission when Damian is slain: Reveal card 56
55
--special rules-- - Damian has 4+[Hx3] HP and uses the Tonitrus Hunter card as a base with the following adjustments. Replace 1 side of the special attack with "Black Sky Eye"(2 speed, 2 damage, if used immediately after transform, hunter must dodge another burst at 2 speed, 2 damage), Replace the other side special attack with "Loch Shield" Block 2[B] damage from attack. If used immediately after transform, block 3[B] instead), Replace both sides of Ability with "A Call Beyond"(2 speed, 2 damage, stagger, targets all hunters within 1 space, transform). Damian does not drop the listed Tonitrus hunters rewards on death
56
--Tresspasser-- - Distrubute Tiny Tonitrus Reward, Augur of Ebrietas Reward, and 1 Cannon firearm among the hunters - "You imbecile" Damian shouts acidly threw grit teeth as he stumbles to the ground. "You'll never stop Micolash..... you'll never escape..... without me....." And with that, Damian utters his last. You gather what you can make use of, and vow to stay clear of the Scholars of Mensis as you seek the source of this madness and hopefully a way out on the other side.
57
--Insight Mission-- - --Mensis scholars-- - Antal greets you with a warm laugh "Ah ha ha! There you are. I'd lost track of you after we made it inside. Thank you again for your help earlier" He looks down at the corpse beneath your feet. "Right proper filth they are. The Mensis scholars of Yahar'hul spent decades capturing unsuspecting Yharnamites and smuggled them to the unseen village for their vile purpose. He deserves what he got and more." Antal kicks the corpse. "They have been summoning reinforcements. Come, they must be stopped" - Place [H]+1 insight tokens on this card. remove 1 token every time a bell ringer or npc hunter summon is slain. - When this card has no more tokens: Reveal card 59
58
--Insight Mission-- - --Mensis scholars-- - Antal meets your gaze with an inquisitive look. "you managed to make it inside, and in one piece? Interesting... He looks down at the corpse beneath your feet. You haven't been working with those Yahar'gulians to get here have you?" He looks at you anxiously. "you've killed one yourself you say? Damian?? Right proper filth he was. The Mensis scholars of Yahar'hul spent decades capturing unsuspecting Yharnamites and smuggled them to the unseen village for their vile purpose. He deserves what he got and more, just like this cretin." Antal kicks the corpse. "They have been summoning reinforcements. Come, they must be stopped" - Place [H]+1 insight tokens on this card. remove 1 token every time a bell ringer or npc hunter summon is slain. - When this card has no more tokens: Reveal card 59
59
--Reinforcements Stopped-- - The Bell ringers now no longer summon NPC hunters, and their Chime Summon works as normal. - Distrubute Caryll rune: Blood Rapture, [H] Random firearms, and [H]+2 Consumables among the hunters. - "There, that put a right proper dent in them. We are now free to progress deeper. let's keep exploring and find a way to the heart of this infernal place, so we may burn away the rot of Yahar'gul from its source.
60
--Insight Mission-- - --Damian Returns-- - You do a double take on the corpse in front of you. It seems familiar, and you soon recognize it to be your ally Antal. Why is he in Yahar'gul robes? Before you can consider this further, the looming figure walks forth and you recognize him also.... Damian. "Do you think I'd let you get away that easily? What part of no tresspassing is so hard to understand?" Damian charges forth with Tonitrus in hand and moves to strike. - Reveal card 55 - When Damian is slain: Reveal card 56
61
-- Insight Mission-- - --no tresspassing allowed-- - You take a second look at the corpse, and the face is familiar. It appears to be Antal, the Defector. Why is he in Yahar'gul robes? before you can consider this further, the looming figure from before calls out. "You there!" The figure approaches, dressed in fine mensis Scholar attire. "There are no tresspassers allowed here. How did you get in?" He stares at you expectantly. - Choose 1 - Tell him you are lost and don't know how you got here: Reveal card 62 - Tell him you had help from Antal: Reveal card 63
62
--Insight Mission-- - -No Tresspassing Allowed-- - The Scholar stares at you incredulously. "Well, lost or not, we don't allow trespassers. My name is Damian, and I must escort you off the premises if you are indeed lost. But first, I must test your truthfulness..." He gives a small smirk. "We've had some inquirers peeking into our business here, and I aim to bring them to a swift end as I did to this pitiful Defector before you. If you assist me in this task, and prove you are the bumbling fool you claim, as opposed to another infiltrator of the Church Choir, then I will escort you away safely and with haste. - choose 1 - Agree to help: Reveal card 50 - refuse to help Reveal card 64
63
--Insight Mission-- - --No Tresspassers Allowed-- - "You were working with that scum then?" he says as he kicks Antals corpse. "well then, that clears things up." Damian Charges his Tonitrus and moves to strike with lightnight speed - Reveal card 55 - Surround the current tile with fog gates, removing any enemies already on the tile. Spawn Tonitrus Hunter (Damian) in the same space as the Hunter, and have him attack immediately. - When Damian is slain: Reveal card 56
64
--Insight Mission-- - --No Tresspassers Allowed-- - Damian gives you a deadpan look. "Well then, like I said..." He looks down at his Tonitrus. "NO TRESSPASSERS!" He ignites his weapon and moves to strike with lightnight speed. - Reveal card 55 - Surround the current tile with fog gates, removing any enemies already on the tile. Sawn Tonitrus Hunter (Damian), on the hunters space, and have him attack immediately - When Damian is slain: Reveal card 56
65
--Hunt Mission-- - --Host of the Nightmare-- - You've come far, and fought earnestly. It's time to end what those Mensis scholars started. Before you lies the base of the tower, but seemingly no way in. We must seek the truth of what is going on here, and clear a way forward. - Place [H]+1 insight tokens on this card. For every Mergo's Chielf attendant slain, remove 1 token. - When this card has no remaining tokens: Reveal card 67Nightmare of Mensis Chapter 3 setup - ENEMIES Mergo's Attendant Mergo's Chief Attendant Rabbid dogs - TILES - The Great Bridge Arena Gate tile 2 Arena Lever tiles Arena tile Central Lamp [H]x2 Random Chalice dungeon tiles (max 8) - Set aside Mergos loft tile - Reveal special setup card 66Nightmare of Mensis - Chapter 3 - Missions - START THE HUNT Reveal card 65 - Enter the first Arena Lever Tile: Reveal card 84 - Interac with the Second Arena Lever Tile: Reveal card: 103 - when you have gained 2 insight in this chapter, End a turn on the Central Lamp Tile: Reveal card 106
66
--Special card-- - --Map setup-- - Arrange the starting layout with the Great Bridge attached to both the Central Lamp tile, and the Arena Gate Tile. Attach 1 Arena lever tile as well as the Arena tile to the Arena Gate tile, . do not spawn enemies on this Arena Lever tile. Place one insight token on the Arena Gate Lever space. Hunters begin the Hunt on the Arena Gate Tile [lamp] space instead of the Central Lamp Tile.
67
--Hunt Mission-- - Host of the Nightmare - Striking down the lastest of these large foes, you gain a sense that the defenses of this Nightmare realm are weakening. Yet you must still seek answers to the cause of all this. - When you have collected 2 Insight in this chapter: Reveal card 68
68
--Hunt Mission-- - --host of the nightmare-- - With the Iron key in hand, and all you've learned so far, you are struck with a sudden awareness. You know where you must go. The question is, are you prepared? - Interact on the Lift space on Mergo's loft tile to continue: - If you have -Bells on the Bridge- or -Bells of Madness- Reveal card 69 - If you have -Madness on the Bridge- or -Bells of Prayer-: Reveal card 70 - If you have -No Distractions- Reveal card 71 - If you have -The Nightmares gaurd-: Reveal card 72
69
--Hunt Mission-- - --Host of the Nightmare-- - You arrive at the lift, and Antal is there to greet you. "I too was drawn here. I see you have the key, splendid. Let's finish this once and for all!" You turn the key and activate the lift - There will be no going back once you step in the lift, and all hunters will be taken along. - Continue: Reveal cards 74 - Additionally: Reveal card 10
70
--Hunt Mission-- - Host of the Nightmare-- - You arrive at the lift, and Yuria is there to greet you. "I felt drawn here as well.... I see you have the key? Praise the good blood. Let's Finish this madness!" You turn the key to activate the lift. - There will be no going back once you step into the lift, and all hunters will be taken along - Continue: Reveal cards 74 - Additionally: Reveal card 30
71
--Hunt Mission-- - --Host of the Nightmare-- - If you have: -Scholar slain-, -Tresspasser-, or -The Nightmares gaurd- Reveal card 72 - Otherwise: Reveal card 73
72
--Insight Mission--- - --Host of the Nightmare--- - You have found your way here at last. You insert the key into the lift and turn it to activate. You are all alone but you know what you must do. - There will be no going back once you step into the lift, and all hunters will be taken along - Continue: Reveal card 74
73
--Hunt Mission-- - -Ambush- - "Don't think I don't know what you're up to!" Screams Damian, the last Scholar. "I see you for what you really are. I know what You've been up to. I did say I'd be keeping an eye on you, you fool. You cannot enter! Nobody will disturb Micolash!" Damian leaps between you and the lift and strikes, You know if you were to somehow enter the lift before he is stopped, he would be sure to follow. You must put a stop to him now. - Surround the Mergos loft tile with fog gates and Spawn Damian on the Hunters space - Reveal card 125 - When Damian is slain: Reveal card 126 & 72
74
--Hunt Mission-- - --Host of the Nightmare-- - As you exit the lift, you enter a strange Arena with a devilish fog all about. You hear in the distance an unsettling voice. "Ahhh kos, or some say kosm. Do you hear our prayers? No, we shall not abandom the dream. No one can catch us, No one can stop us now! ah aha ha ha hahahaha!" - Reveal special rule cards 75, 76, 77, & 78 - When You follow Micolash into the Arena: Reveal card 79 - When Mikolash enters Phase 2: Reveal card 80
75
--Special rules set-- - This card remains in play for the rest of the Hunt - The Hunt track no longer advances. - place [H]+1 Insight tokens on this card. Place [H] tokens on this card for every [BM] not reached on the hunters track. If you have an NPC ally, add an additional token. Every time a player dies, remove one token from this card. If this token has no cards, The hunter is permanently dead. Hunters may willingly go to the dream at any point UNLESS They are in the Arena tile.
76
--Special Rules Set-- - --Map Layout-- - Remove the game board, and set up with exclusively challice dungeon tile set. Use the Entire tile set regardless of [H]. The map is set up with Chalice entrance connected to the Arena gate, with the Arena Gate on top, and the Arena on top of that. Connect the two 4 way tiles on the open connections chalice entrance in any order / rotation. Connect any two 3 way tiles to the Arena Gate in a way that the 3rd connection has room to explore. Set all other tiles aside face down. - Replace all enemy spawns with Nightmare appostles. You can only spawn 1 enemy per tile. If you have minis available, they can spawn when a new tile is Revealed, but they do not respawn. They cannot move off of their spawn tile, but will activate on any player inside their space or tile as normal.
77
--Special Rules Card-- - --Micolash Behaviour part 1-- - Micolash (Rifle Spear Hunter) spawns on any of the 4 Revealed unnamed tiles. Mikolash has [10],[14],[18,[22] HP. His Behaviour outside of the Arena is as follows: Mikolash will not directly attack the player, retaliate against the player, or activate and pursue the player. At 4 speed, before the hunters attack, If any hunter enters his space, he will run up to 3 spaces, max 1 tile away in the opposite direction the player approached from, unless he cannot. If he cannot, he will then prioritize running left or right from that direction. He may Reveal tiles with this this movement. If he runs into a complete dead end (Lever gate), he will instead turn around, attempting to run past the player. At this time, if Mikolash lands on the same space as a hunter, that hunter may attampt to land 1 attack. Mikolash will attempt to dodge at 3 speed, and then continue to run away immediatel up to 3 more spaces.
78
--Special Rules Card-- - --Micolash Behaviour part 2-- - If Mikolash runs into an empty doorway and there are no more tiles to Reveal, he instead teleports to any other opened doorway. He cannot re enter the same doorway he comes out of, nor can he re enter a room he just left, unless he is in a complete dead end. Mikolash will always prioritize moving onto a tile without a hunter if he has the option. - Hunters may, once all tiles have been Revealed, teleport to any lever, lamp, or open doorway for the purposes of herding Mikolash into the Arena. If you have an NPC ally, they may be moved independently as their own turn up to 3 spaces per turn, but can make no attacks on their own. Only Micolash will respond to their presence like he would to any Hunter. Once Mikolash is in the Arena, pull both levers to lock him inside. Players may then follow to fight him normally in The Arena
79
--Special setup-- - --Micolash Phase 1-- - You hear Micolash speaking as you enter his room. "As you once did for the Vacuous Rom, grant us eyes, grant us eeeeyyyessss. Plant eyes on our brains to cleanse our beastly idiocy!" You attack at once - Mikolash has [10],[14],[18],[22], hp. He has the following attack cards: 3x"Punch"(1 speed, 2 damage), 2x "Augur of ebrietas"(2 speed, 3 damage, stagger, move hunter up to 2 spaces away, targets all hunters in this space), 1x "summon nightmares"(Spawn 2 nightmare apostles on the hunters space)
80
--Hunt Mission-- - --Host of the nightmare-- - Micolash vanishes in a puff of smoke.... Once again you hear his unsettling voice. "ooooohhhh, majestic! A hunter is a hunter, even in a dream. But alas, not too fast! The nightmare swirls and churns unending!" The gate to the arena opens and you find yourself in a familiar location. "you hear Micolashes unsettling voice in the distance. "oooooouuuuaaauuuuuhhh ooooooooooooooooohhhhh!" - Repeat the map setup in Special rules 76, but in addition to nightmare apostles, Mergo's attendants are an available enemy to spawn on original and un Revealed tiles. - Repeat the steps in special rules card 77 & 78 to trap Micolash again. - When Micolash enters the arena: Reveal card 81 - When Micolash is slain: If you have -Bells on the Bridge--, -Bells of Madness-, -Madness on the bridge-, or -Bells of Prayer-: Reveal card 82. - Otherwise: Reveal card 83
81
--Special Setup-- - --Micolash Phase 2-- - You hear Micolash speaking as you enter his room. "A grand lake of mud... Hidden now from sight. The Cosmos, of course! Let us sit about, and speak, feverishly. Chatting into the wee hours of... new ideas of the higher plane." You immediately go to attack. - Micolash has [8],[14],[16],[20] HP and starts in phase 2. He uses the following attack cards: 3x "Augur of Ebrietas"(2 speed, 3 damage, stagger, move hunter up to 2 spaces away, targets all hunters in this space), 3x "Punch"( 1 speed, 2 damage), 2x "A Call Beyond"(1 speed, 5 damage, stun, targets all hunters within 2 spaces)
82
--Hunt Complete-- - Micolash goes down from a viscous blow, and disapears into smoke once more. You hear his unsettling voice on the wind once more, but it appears to be fading out. "Aaauuuuuaaggghhh Noooooo! I'm waking up!.........I'll forget everything......" And with that, Micolash is no more. You look towards your ally and you share a sense of pride, knowing you cut through the danger of this realm, right to the heart of the madness, and stopped Micolash once and for all. With that, the world around you fades away and you share one last glance with your ally, and you wake up from the Nightmare in the familiar city of Yharnam, a blood moon hanging low in the sky. - Congratulations!
83
--Hunt Complete-- - Micolash goes down from a viscous blow, and disapears into smoke once more. You hear his unsettling voice on the wind once more, but it appears to be fading out. "No! I'm waking up!...I'll forget everything......" And with that, Micolash is no more. You feel a sense of pride, knowing you cut through the danger of this realm, right to the heart of the madness, and stopped Micolash once and for all. With that, the world around you fades away, and you wake up from the Nightmare in the familiar city of Yharnam, a blood moon hanging low in the sky. - Congratulations!
84
--Insight Mission-- - -- The Contraption-- - As you enter this room, 2 hidden agents of Yahar'gul leap from the shadows, keen on stopping you from accessing this room. - Spawn 2 random NPC Hunters with 4+[Hx2] hp each in both of the enemy spawn locations. They do not respawn on [BM] but regain all HP - When this room is clear of enemies: - If you have If you have both -The source- and -Reinforcements stopped- :Reveal card 85 - If you have both -The Source- and -Trespsaser-: Reveal card 86 - otherwise: Reveal card 87
85
--Insight Mission-- - --The contraption-- - Your allies by your side, you observe the strange contraption before you, and Yuria and well as yourself both feel the lever looks reminiscent of the scroll you found earlier. "I think we should pull it" Yuria says. Antal looks nervous. "Who knows what that contraption does? do we dare risk it?" You agree it is likely the same contraption depicted on the scroll. You don't know what it will bring, but you feel compelled to pull it. As the lever pulls back you hear a great torrent of noise through the tower, hearing something akin to great chains rattling about. You rush to the doorway of the great bridge to try and get a look, but you can't make anything out clearly, Though you can no longer see the Ominous light above the bidge, nor feel the painful arcane strikes to your psyche you had previously. A few moments later you hear a thundrous slam of something lands far below the tower. "I think I know where that may have landed" claims Antal... - Remove special rules card 27 - Reveal card 88 - End a turn on the Mergo's loft center space: Reveal card 89
86
--Insight Mission-- - --The contraption-- - With Yuria by your side, you observe the strange contraption before you, and Yuria and well as yourself both feel the lever looks reminiscent of the scroll you found earlier. "I think we should pull it" Yuria says. "Who knows what that contraption does? do we dare risk it?" You both agree it is likely the same contraption depicted on the scroll. You don't know what it will bring, but you feel inescapably compelled to pull it. As the lever pulls back you hear a great torrent of noise through the tower, hearing something akin to great chains rattling about. You rush to the doorway of the great bridge to try and get a look, but you can't make anything out clearly, Though you can no longer see the Ominous light above the bidge, nor feel the painful arcane strikes to your psyche you had previously when exposed to it's light. A few moments later you hear a thundrous slam as something lands far below the tower. "I studied the scroll you showed me carefully, and I think I know where that may have landed" claims Yuria... - Remove special rules card 27 - Reveal card 88 - End a turn on the Mergo's loft tile: Reveal card 90
87
--Insight Mission-- - --The contraption-- - You check to see if anyone may be observing you, and there is nobody in sight. You observe the strange contraption before you with great consideration. You compare it to the depiction on the scroll you found earlier. It is almost certianly the same contraption depicted on the scroll. You don't know what it will bring, but you feel inescapably compelled to pull it. As the lever pulls back you hear a great torrent of noise through the tower, hearing something akin to great chains rattling about. You rush to the doorway of the great bridge to try and get a look, but you can't make anything out clearly, Though you can no longer see the Ominous light above the bidge, nor feel the painful arcane strikes to your psyche you had previously when exposed to it's light. A few moments later you hear a thundrous slam as something lands far below the tower. You cannot explain why, but somehow you feel you know where it may have landed. - Remove special rules card 27 - Reveal card 88 - End a turn on the Mergo's loft center space: Reveal card 91
88
--Special setup-- - Keep this card in play until the end of the hunt - Place the Mergo's loft tile on the table, to the side, not connected to any tile. Any player can teleport to the mergo's loft [lamp] space by interacting with the Central Lamp tile [lamp] space. Mergo's loft is populated by 1 [en2] in the central space, and 1 [en3] in the left most space
89
--Insight Mission-- - --The Lift-- - Place an insight token on the right pit space - Hovering over one of the dark pits to your right, floats a hanging contraption. A lift, with room only for 1, attached to a long chain. You confer with your allies. "I am ashamed to admit it, but I don't have to heart to go down there" admits Antal. He appears stricken with fear. Yuria is more optimistic, yet also declines to take the plunge. Yuria gives Antal a worrying glance before continuing. "We had our own ways of making contact with Great Ones in the church.... If what is down there what I think it may be, try this gesture" She demonstrates an odd gesture, but one easy enough to replicate. "here, take this" Antal Hands you a torch. There is only one way forward. - Distrubute Hunters torch reward among the hunters - Step into the lift: Reveal card 92
90
--Insight Mission-- - --The Lift-- - place an insight token on the right Pit space - Hovering over one of the dark pits to your right, floats a hanging contraption. A lift, with room only for 1, attached to a long chain. You confer with Yuria. "I am ashamed to admit it, but I don't have to heart to go down there" admits Yuria. She appears stricken with fear. She gives you a nervous look nefore continuing. "We had our own ways of making contact with Great Ones in the church.... If what is down there what I think it may be, try this gesture. Who knows what you could learn" She demonstrates an odd gesture, but one easy enough to replicate. "This may come in handy" Yuria hands you a torch. There is only one thing left to do - Distribute 1 Hunters Torch reward among the hunters. - Step into the lift: Reveal card 92
91
--Insight Mission-- - --The Lift-- - Place an insight token over the right pit space - Hovering over one of the dark pits to your right, floats a hanging contraption. A lift, with room only for 1, attached to a long chain. You consider your options. Who knows what awaits you down there? Who knows what you could learn? As you approach you see a torch on a nearby wall, and take it. There is only one thing left to do. - Distruibute 1 Hunters Torch Reward among the hunters - Step into the lift: Reveal card 92
92
--Insight Mission-- - --The descent-- - The lift closes around you, leaving you slightly cramped in this cage. The chains click as the left Decends swiftly into the abyss. After a few moments you notice another chain a few feet beside you, moving up as you descend. The light fades as you descend, and you see there is another lift attached to the chain next to you, but it's too dark to see if it's occupied. Several more moments pass, and finally the lift slows to a stop. You can see nothing around you, only the black abyss. As you step forward out of the lift, you hear a soft squelching sound in the distance ahead. You can see nothing, not even the ground beneath your feet. You slowly begin your approach and suddenly have second thoughts. - Place a random unused tile upside down next to Mergo's loft. This is the abyss tile. Place your Hunter on this tile - Continue: Reveal card 93 - Retreat: Reveal card 100
93
--Insight Mission-- - --The Abyss-- - You decide you cannot turn back now, never knowing what lies ahead. You approach cautiously through the darkness. You continue through the darkness until the squelching is just inches in front of you, and yet you can still see nothing. You light your torch and are face to face with.... A gigantic Eye.... or Rather, at least 2 Gigantic eyes, surrounded by writing masses of sinewy flesh covered in smaller eyes....the overall shape resembles something akin to a brain. You are dumbstruck by what lies before you, and prepare a defence, and yet no strike comes your way. Looking directly into its closest eye, you cannot be certain if it looking at you, or even notices you at all. - spawn Brain of Mensis on the abyss tile (Insight token if no mini) - Attempt "Make Contact" Gesture: Reveal card 94 - Attack: Reveal card 95 - Retreat: Reveal card 100
94
--Insight Mission-- - --Make Contact-- - You stand before this foul looking ruinous mass of flesh and eyes incredulously. Could this really be any semblage of a Great One as Yuria suspected? You decide there isn't much harm in trying, as the creature doesn't seem hostile to you down here in the abyss. You replicate the gesture and hold it for what seems like an age, staring nervously at one of its gargantuan eyes. Suddenly you feel a connection deep in your mind. You cannot understand what, if anything, is being communicated. you are slightly dazed as you end the pose tought by Yuria. You feel oddly invigorated, as if something incredible has happened. Should you trust it? Can we let this beast alone down here in this abyss? is it still a threat? Is it possible for it to be harmless if it was indeed the source of all this madness? - Reveal card: 101 - Choose 1 - attack: Reveal card 95 - Leave: Reveal card 97
95
--Insight Mission-- - --Close Contact-- - Still horrified by the sight before you, you feel this mysterious creature cannot be left alive. Who knows what mayhem it could cause, even like this? - Reveal card 96 - When the Brain of Mensis is slain: Reveal card 99 - When the Brain of Mensis is slain, if you have -Make Contact- instead: Reveal card 102
96
--special rule card-- - You can no longer attemp "Make Contact" - The brain of Mensis makes no attacks, nor does it appear to try and defend itself. The Brain of Mensis has 6 hp.
97
--Contact Made-- - Distribute Empty Phantasm Shell, and Blood stone Shard rewards Among the hunters - After careful consideration on your experience, having made contact with this supposed Great One, you do not fully understand its intensions, but you feel certain it is not a threat. It is almost pitiful in it's state, and presents no ill will. It must have been locked up in that tower for ages, and who knows what the Yahar'gulians even did to bring this creature into being? Staying your hand, you turn to leave. Eventually finding your way back to the lift, there appears to be a pile of valuables laid in front of it. You look around in the dark, but see nothing. Who or what could have left these here? You gather the valuables and return up the lift, assuring your ally(ies) that there is no longer a threat to be found below. - Return all Hunters in the abyss back to the Mergo's loft tile
98
--Insight Mission-- - --The unknown Abyss-- - You continue alone through the darkness, intent of finding out what landed down here in this impenitrable dark. Eventually you get so close to the sound that it seems to be near inches from you. Risking giving yourself away, you light your torch and are confronted with...... A gigantic Eye.... or rather, at least 2 Gigantic eyes, surrounded by writing masses of sinewy flesh covered in smaller eyes....the overall shape resembles something akin to a brain. You are dumbstruck by what lies before you, and prepare a defence, and yet no strike comes your way. Looking directly into its closest eye, you cannot be certain if it looking at you, or even notices you at all. - Choose 1: - Attack: Reveal card 95 - Retreat: Reveal card 100
99
--Madness slain-- - Distribute Empty Phantasm Shell, Blood Stone Shard, And 2 Consumables among the hunters - You cut through beast without remorse. You cannot beging to fathom its goals or Intent, but it is unsettling that it did not fight back. In demolishing all parts of the best, to ensure it doesnt return, you find some useful items inside. How did they get to be inside this horrid amalgamation of flesh? Best not to question it. You feel it is past time to leave, and you rush to the lift to make your escape. - Move all hunters in the Abyss back to the Mergo's Loft tile.
100
--Secrets of the Abyss-- - Distribute 2 consumables among the hunters - Some things are better left unseen, and some secrets better left uncovreed. You cannot begin to comprehend what you may or may not have seen or heard in the abyss, but you aim to leave it all behind. You can only hope that whatever is down there, it cannot escape on its own. As you flee in terror back to the lift, You trip over an item in the darkness just in front of the lift. - Move all hunters in the Abyss back to the Mergo's Loft tile.